Does /vpol/ play Graviteam Tactics?
I picked up Mius Front when it came out and I've since beaten the German campaigns, is Op Star worth getting? How fun are the Cold War scenarios? Is Mius Front easier than Op Star, I'm playing on hard and I never felt like I was at risk of losing a campaign.
Does /vpol/ play Graviteam Tactics?
I've heard this mentioned before. How does the game play? Just a tldr from someone who's played it would be nice.
Shit I'll dump a couple paragraphs.
Basically, it's a battalion level simulator, sort of a modern Total War that solves the scale problem by having a campaign represent a tiny proportion of any actual war. I'm talking maybe a week on a small portion of the Eastern Front. You move units on a campaign map, and receive a set number and type of reinforcements over the course of the campaign. You can influence some of the refitting that takes place, but for the most part you are receiving historically accurate assets the division in the area had access to. You're generally given some objective, take or defend some ground, but usually that comes second to maneuvering against whatever enemy forces are arrayed against you.
You can move your units and declare attacks, then you end your turn and the AI does the same thing, then you fight a series of battles representing the different attacks that are being made. These are real time, you place units on a map that corresponds to the strategic map, where the square they were in on the strategic map influences where they can be deployed, your enemy follows the same rules you do on unit placement, you can declare initial orders, then the battle starts.
You have no way to receive more units on the battle map than you have at the start, and you're limited on what orders you can give them by the presence of local officers, telephone wires being run out, the presence of radios on tanks, etc. You generally have pretty complete control over your units, but when a battle goes really bad communication can start breaking down. That said, your units are pretty independent, an infantry platoon ordered to attack will move in good order, lay down covering fire, take cover, fire flares to signal their attack, and throw grenades. You've got maybe 10 different movement options you select from a wheel when you right click, but they're mostly pretty intuitive. The UI seems complex, and to some degree it is, if you want to know what everything means go read a manual, but you can do well if you have a passable understanding of how WW2 engagements tended to work, and little understanding of the complexities of the system.
Everything is about as realistic as is feasible, tank penetration is simulated, soldiers can surrender, artillery is either directly on the map or called in by a spotter, planes can arrive and fuck over either side and you as a lowly army commander often have no influence over that. I don't know where to stop to be honest, Arch Warhammer has a long video series on it, but if you play WW2 RTS games and wish they were more realistic, this is about as good as you can get. Mius Front also has the benefit of looking gorgeous in motion, particularly at night.
If you want to face a challenge maybe try playing the gommies,In my opinion the slavs get the short end of the stick in many of the operations.(in OpStar at least)
From what little I played of my pirated copy of Minus front the interface is much better than OpStar and I hope they add on more campaigns to Minus front because the Africa and Soviet-Afghan war are my favorite campaigns. I liked the Volokonovka campaigns as well but the minus front default ones might be better than that.
I got the distinct impression the reds were in the superior position in the first campaign in Mius-Front, historically they won, the second mini campaign and the DLC definitely seem Wehrmacht favored though. I know I'll be getting hit with a clunky interface if I go from Mius-Front to OpStar, but fundamentally they are very similar right? Except OpStar has way more content at the moment.
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FAT
Ah, well I had no problem in that campaign after my Marders killed all the KV-1S the Soviets brought. They are really similar outside of interface changes, so you'll know what you're doing.
wrong board
forgot to sage but whatever someone will just bump it anyway