Instant Dealbreakers in Video Games

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Just fucking don't give me choices then.

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All of those steam tags combined is pure cancer and even more so when you glance at the reviews. Its always:
It makes me physically gag every time I see a steam review like that. It's pretty much the reason steam implemented the funny rating on the reviews because tons of reviews were being up voted that didn't even attempt to critique the game at all. It still fucking happens because the people who mark those reviews as helpful are not capable of thinking for themselves much less thinking at all.

It's just code for "resource grind and shitty crafting."

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game focused more on multiplayer than single player

forgot the last pic

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You forgot procedurally generated.

Why even bother.

>not ONLY buying games you enjoy AND you want to support for taking a stance against the current trends that plague the industry like hiring females for their vaginas and not for their talent, or pandering to degenerates

That's a pretty nice meme you got there, fellow redditor. A swell gag, if I may say so.

Hey I like open world. Especially if it isn't ubishit's collectathon.

Pixel. Pseudo retro. Pay2Win. Buzzword catalogues.

Open world, crafting, regenerating help, big flashing objects you can interact with, unity engine, few weapons at the same time, few enemies at the same time, slow walking speed

Autocorrect strikes again. I meant of course regenerating health

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What game is pic 2

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Checked

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I did search the filename, and all I found were shitty minecraft and Lego t-shirts

Superhot….was a cool idea and nice game till the last scene where when's balls to the walls and get his shit on being pretentious indie


If you cut the end was an ok game

I buy the entire game with all its content at once or no deal at all.

The only game that actually gave me choices in the past decade has been New Vegas.

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The only one I liked is Robocraft but that shit is pay 2 win trashware

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Deal breaker.

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No shit, nigger. Did you think I was just blindly purchasing video games?

You're one salty nigger. Block Lives was legitimately good.

Why no female protagonists? In 3rd person games, you at least, usually, have a nice ass to look at even if the gameplay sucks.

Female main character.

Wait, does this actually happen? Seriously?


Female protagonists in games don't bother me, some of my favorite games ever have female protagonists. Super Metroid and Valkyrie Profile, for example.

But the "female protagonist" description or tag or whatever on games infuriates me. It's not a problem to have a female protagonist, but it should absolutely not be an important selling point either. So for it to be treated like a fundamental piece of information to potential consumers, like right up there with what genre the game is or that sort of thing… HATE.

I know that party hard has extra stuff for streamers. In it, the viewers of your stream can vote on a random event to happen. e.g. a bear comes and murders people or the swat show up, stuff like that.

It is fundamental. It tells me that I will not be interested in the game due to its political gender madness bullshit.

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Parasite Eve is overrated, and Tomb Raider 3 is the worst of the original trilogy.

dropped

That's pretty much it for me too, pandering just makes me entirely uninterested.

are you guise for real

;^)

I don't play a lot of games.

Why do you care? Am I not allowed to be sexist in what games I enjoy? Am I required for some reason to enjoy a game regardless of the individual pieces that make it up?

I'm not claiming to have never played a game with a female main character, or even enjoyed them in the past (metroid for example), but I consciously don't want to play games that feature a female main character. I have to be thoroughly convinced that the game in question will be worth my time before I do so.

Speaking of time it is very important in this equation, for every supposedly good game with a female protagonist there is 10 with a male protagonist. I'm not wasting precious playing times on a game I am going to enjoy less.

Finally I'm not fucking thirteen anymore, so the whole sexy vidya girl shit isn't an obsession of mine. My sexual fantasy shit and my gaming are completely separate aspects of my life.

Final Finally: I'm absolutely sick of the push to normalize "badass" females, so I'm sure as hell not going to spend my time playing with an imaginary "badass" female.

What are you, fucking gay?

Oh, also:

I think that's everything.


Pretty much.

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I can't imagine how it feels to miss out on pretty much everything before 1998 and a whole lot of RPG and RTS after that.

This is absolute bullshit. There are less female protags than males in vidya, but most of them are good.
I would say that if a game has a female protag there are slightly more chances the game is good.
Unless it was produced in the last 5 years.

Oh, I'm fine with 2D stuff made before 1998. I'm talking about 2D games made after that.

Also, that reminds me, one more to add to the list:

Ah, you're just a contrarian little shit then.

I don't think I'm contrarian, just picky. I don't think there's any excuse for a game in [CURRENT YEAR] not to use the 3rd dimension.

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Is PE just one of those games that kids have fake nostalgia for?
It was a shit battle system with rubbish story.

4/10 at best. 8/10 for aya in opera dress

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You are just simply wrong and probably haven't really played that many games or have terrible taste in games.

FUCK YOU TOO

Here, some examples. Off the top of my head. I may be wrong, yes. But still, if you avoid a vidya because of female protags, because "there are more chances it may be bad", you are a hopeless retard.

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I totally get hating female protagonists who are just put there for being progressive and all that. But not all instances of female protagonists are done for that reason, and I for one am not going to hate something in all cases ever just because sometimes it's used badly.

If nothing else, I like staring at a sexy player character and without female protagonists that would never happen.

Those are not actual games, though. Those pictures are from shallow, moe weeb-pandering trash.

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Alpha Protocol did it, too. Unfortunately, the game itself was pretty shit.

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>>>/a/

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you don't have to go through all this effort, you can just ask for the smug reaction pics

Yep, definitely triggered.

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Fam

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stop cyber bullying is illegal

I can get it. I'm sceptical when I see a 2D game because it tends to be deep indie shit rather than actual fun.

Calm down there buddy.

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I don't care. I'm for full reversal. Undo suffrage, undo feminism. I don't enjoy entertainment that presents delinquent females.


Like I said, I'm not thirteen anymore. If I want to see something sexy I have all the free porn I could every want. I don't mind seeing a sexy girl in a game, but I don't need to play as one in order for that to happen.

not to come off as judgmental or anything, but how old are you?

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I meant modern 2D games, the indie shit you see on Steam.

So far the worst for me. I hate it when my games aren't games.

Okay, calm down /r9k/. Let's think with our heads and not with our virginity.

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Getting triggered by 2D girls is the only shitposting.

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animu grils don't add to the discussion so its shitposting

still an ok meme

Don't respond to bait.

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Not liking Parasite Eve because the protag is female is fucking stupid though, m8.

>>>/christian/

Why is the animoo girl touching poo poo.

For educational purposes.

So all you play is Call of Battlefield: Combat Evolved?

Define "meme game".

Well ok then.

That's what millennials call popular games they don't like.

Nope. The most recent game I played was The Talos Principle.

What's wrong with multiplayer only? It's certainly easier to make than proper singleplayer, at least for indies.

You know, by going full on knee jerk opposite on principle, you're still letting them control you. The only way to truly be free is to not let them influence your decisions either way.


Yeah, and the Internet also has all the photos of beautiful scenery you could ever want too. Doesn't mean I don't enjoy pretty landscapes in games as well. If I like a thing, generally speaking, games are even better for having that thing too, why does it have to be so compartmentalized? Nobody says that games shouldn't have music whatsoever just because there is already stuff that focuses on music first and foremost. Music is good, games with music are even better. Well, I'd say the same goes for pretty girls.

Yes, shit is easier to produce than quality, we all know this.

In my case, I usually just don't enjoy playing with other people.

kys tbh fam

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I meant that it's easier to make something good, singleplayer games can be shit too, you know.

Fair enough.

It's certainly more difficult than playing against 99% of NPCs in modern day singleplayer games. Also, you too.

Ahh, fair enough, but it's really only side scrolling platformers for filthy casuals that are overrun with the kind of shit you mean.
Once you're out of that genre it's pretty safe.

Makes your enjoyment of the product entirely depended on other players and it gives the game a very short lifespan if it isn't immensely popular. Even if the game is multiplayer focused you should at least have bots and a SP campaign to introduce new players to all the mechanics and make them proficient enough to not clog servers with shitty players. For an example of a game that did it right take UT99, it's completely focused on multiplayer but even so you can still have fun with it if no friend is available at the moment.

Not really, you're just enjoying the company of your friends, not the product itself. You could just hang out with your friends and do something else and have just as fun.

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You're a goon

I play games for fun you fucking retard
These games tend to be art games too. Ech.

Pretty high chance it's either outright SJW shit or is giving financial support to the movement.

I'm fine with female protagonists on their own, but when the dev makes that as a primary selling point for the game (see: most SJW devs), then it's certainly a dealbreaker.

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Some of these are actually somewhat excusable though, like Ico and Journey and Shadow of the Colossus


Dark Souls 1 being a spiritual successor to Demon's Souls was excusable, though I don't know if that was a selling point or not.


Not that I disagree with you at all, but what "games" did this?


Early access in general is never okay.

I'm way too attractive to be a goon, only disgusting beta nerds need to e-masturabate so bad they pay for it. Much like the gamejurno losers in SanFran they're only good as shit-game detectors, if they like something you can be 100% sure it's not even worth the hard drive space.

Where are these coming from?

I like you

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No it isn't you retarded triple nigger of Tijuana.

A guy on pixiv makes those. I think he's just practicing engrish.

I am still amazed at the power of smug anime girls

Good points, however


You don't have to play with your friends, really, you can play with strangers and have just as much fun in some cases. You are enjoying the product and the people who play it. I wouldn't exclude the game out of the question because it's the framework where players interact, and each of these has different circumstances which have their niches. Some people enjoy going fast, others enjoy taking it slow. That's why we have such a large variety of multiplayer games.

Good job putting words into my mouth. I just want a challenge, I'm not competitive at all. Go play modern AAA singleplayer titles and you'll see how dumb NPCs are.

pixiv.net/member.php?id=4325914

Multiplayer games, especially online ones, are on life support from the moment they come out.

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Prove it.

Thanks!

There are many challenging games that aren't multiplayer or have multiplayer features that are secondary at best to the gameplay (Dragon's Dogma [and yes, this is a challenging game if you play it on hard mode])


So why do you think games need multiplayer to be good?


I have, and that's why I generally don't play modern AAA titles like FarCry. I actually did play FarCry 3 and Blood Dragon, and while they were fun for awhile, I don't actually like games like that. You're right, games like that generally have absolute shit AI difficulty. Not all current gen games do, however.

The only nogo for me is ASSFAGGOTS, they are the only genre I have zero interest in.


So you would never get a game that started as early access even when it hit's full release?

You really should stop punishing those that refuse to eat publisher cock and avoid it with early access.

I think it's important to make a distinction between innovative or experimental games and "art games" since they have completely different goals. Ico and SotC are not results of any pretentious attempt at making games get taken seriously by academics but to create games that do something different and less conventional but while still being fun or entertaining to play. "Art games" most often don't really bother much with the game part.

I don't think that was what he was saying.

They were considered art games at the time of their creation though. I think what you're trying to say is that the definition of "art games" has changed, and I probably agree with you. "Games" like Gone Home is certainly not a game.

Maybe. I just don't get the hate for early access, either I'm really good at picking them or just got lucky because I have brought several early access games and love them all.
The ones I own that are still in development are Squad, BeamNG and Automation. I also got KSP and Banished when they were early access.

You don't need cutscenes to tell a story well, just look at half-life as an example

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Just because you can move around doesn't mean there isn't a ton of bullshit exposition.

It's still better than having the controls and camera locked.

They were recognized as games with really good art, but I don't recall them being flogged as "art games".
Especially not SotC.
They weren't pushing some weird avante garde bullshit or doing things for the sake of artistry, they just had a good art team.

It's worse, because you can usually just skip cutscenes. With the Half-Life method, you have to sit through the entire thing, every time.

I'm not saying HL is perfect but I really fucking hate cutscenes. I would prefer they talk like in HL but you are free to leave anytime so you can skip without ever being pulled out of the game world.

I like being the one hero against an army of cannon fodder, not one hero against a couple equally balanced opponents. But considering nobody wants to play the goombas in a Mario game, or the many relatively slow and stupid demons Doomguy mows down, or whatever the enemies are that players are expected to single-handedly defeat one after another and aren't intended to individually be a challenge, I'm never going to get that experience in multiplayer. Plus, regardless of challenge, compare the enemy variety in single player games to the enemy variety in multiplayer games, typically the variety is way huger in single player games.

Also, I like progressing through a quest and playing new levels/exploring new areas/etc as I play the game. And multiplayer only usually means play a few small maps over and over and over forever, they never have the same amount of virtual space to explore as single player games.

First off, I'm not sure good multiplayer is easier to do in the first place. But even if it is, I like the overall single player game experience so much more than I'd get more fun out of okay single player than finely crafted multiplayer anyway. It's like if a master chef prepared whatever food it is you most hate. Even then you probably still wouldn't like it very much, and enjoy your favorite food prepared by an average chef more.

No, I haven't said that. I haven't denied the chance of singleplayer games being challenging, either. It's just that singleplayer games that offer a challenge are rare nowadays. It's easier to make a good multiplayer game, that was my point. Challenge, in a game, is usually born from your adversaries' intelligence. In a multiplayer game, you do away with intelligence, because you pit players against each other, and they already have it supposedly. However, in a singleplayer game, you have to take care of the NPCs' intelligence.

Making a singleplayer game would involve not just player weapon balancing, but also minute control over whatever shit NPCs can attack you with, and giving them enough intelligence that forces you to think when you play. On top of that, there's the level design, which does differ quite a bit from multiplayer level design, depending on how linear the game should be. Many challenges arise when making a good and challenging singleplayer game, and so, multiplayer-only games have been proliferating, given the reduction of obstacles to overcome.

for god's sake man , pull your shit together

Nothing as long as they don't charge full price for it

Yeah, that would probably be the best way of doing things.

Dealbreakers, can't stand either. Stuff for fags and nerds.

I disagree. I find games that are balanced around multiplayer are shittier for it, since you'll get people who just cheese every cheesable mechanic to beat you. Or games like memelands which basically require multiplayer to be fun, or always-online games like LoL which pander to the lowest-common-denominator of player just disgust me. Then you have MMOs which are basically either just grindfests and/or timesinks that either have no balance around multiplayer or are completely based around multiplayer, since you can't really have both balanced multiplayer and balanced PVE at the same time anymore.

Games that are truly challenging without having to resort to multiplayer are rare these days, I agree, but they're the diamonds in the rough.


I'm not understanding your complaint here. Yes, this is usually what is done. What's wrong with forcing you to think?

Yeah, I kind of missed that approach to design. However, you can get your fill of that by playing Left 4 Dead or other similar games. Which aren't that good.


Class-based multiplayer games. :^) . Though yeah, you are correct in most cases. Call of Duty or Battlefield have 0 multiplayer enemy variety, for one.


In most singleplayer games, exploration is still something done over a limited space. You're eventually going to run out of shit to look at. Except on Minecraft. In this case, you can just build your own shit.

You and I both can agree on that, fam.

Yeah, precisely. But I also wanted to get at what the core difference was between games with artistic merit and current "art games", not sure I can properly formulate it though. In essence I think teams such as Ice-Pick Lodge, Team Ico or what have you were good enough craftsmen to elevate entertainment into art. Much like painters, poets or directors these are people who have mastered the medium enough to make works that transcend the standard kitsch of video games.

My dude, I didn't say that good multiplayer games are everywhere, I just said that they're easier to make. There are other well made multiplayer games out there, you know. Popular games are usually trash.


My complaint is that good singleplayer games involve more development issues than good multiplayer games. I mean, I want a challenge in a game. To get this, the game has to force me to think about how to succeed. I want the game to force me to think, because then, there's a challenge.

When I think of games like Ico or Journey, what I think about is their simplicity and consistency, in every aspect, from the gameplay to the tone to the art direction. People call them "art" because of the overwhelming sense that they're a cohesive whole. No massive disconnect between story and gameplay (a perennial problem in games), etc.
Games like Gone Home or other recent """art""" games, on the other hand, are different. The creators made them so that they would be called art. That is the purpose of their existence. They're trying to gain the acceptance of an irrelevant academia, usually by pushing a political message.
You can use the term "art" for both, but they're referring to radically different things. Whether or not games are art is a pointless discussion, since nobody can ever come up with a noncontroversial definition of art. Vidya doesn't need to be art in order to be valuable or important. It already is.

Furthermore, both Ico and SotC are incredibly misogynistic and reinforce patriarchal values through their damsel in distress setups. Yorda should have been able to escape by herself and leave Ico to die to represent how womym break free from the patriarchy, similarly, Wander should have been a grill trying to revive her boyfriend but Dormin gradually convinces her that the boyfriend was a fucking white male who oppressed her, so they only revive him to make him watch as Dormin bangs Wander with a dozen huge black cocks.

and my favorite

Seriously?

let's kickstart it

How do you figure? No really, I want to know what your prerequisites are for a game being good when they've got multiplayer, since clearly, according to you, good games occur more frequently when they've got multiplayer associated with them than not.


No shit


I really think you have this backwards, but okay.


Yeahhh. I get that. And I get that going against other players has got you thinking more than not going against other players in most cases these days, since as you pointed out, most single-player games with shit development just aren't challenging. But the ones that didn't have shitty development are more challenging than your average multiplayer game, no? Or will you just play any run-of-the-mill multiplayer game just because going against people makes you think hard?

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How could I forget about this? It's curreny THE most instant deal-breaker for me.

It's a no-brainer. Windows 7 or wine-compatible or gtfo, seeing as Windows 10 is literally spyware.

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This thread again. Also (1). Go go, Holla Forums, fuel the hate.

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I've been experiencing the opposite lately.

I sometimes imagine a world where vulkan supplants directx and I no longer have to care what microsoft does anymore.
It's a pretty comfy looking world.

Someday, user. Someday.

Vista basically is 7 with a slightly more rudimentary UI and missing some features. 7 is as far as you ever need to take a wangblows OS and is the pinnacle of the NT kernel. With some UI mods you can basically turn vista into 7 anyway.

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Is procedural generation really that bad? I mean sure, in games like "Don't Starve" where it's a core element of the game, I can see why that's generally not that great of a selling point, but games like Diablo where it's secondary to the actual gameplay and can even make it better in some regard?

I don't think procedural generation is really as bad a thing as people in this thread are making it out to be.

I just appreciate that Vista is so good while being so universally despised that Microsoft didn't even bother backporting 10's telemetry and bullshit to it. The upside is having a bullshit-free system and not having to cherrypick updates because of that shit. The downside is that nobody makes Vista drivers anymore, but I run a toaster with older hardware anyway, so it doesn't matter to me. Upgrading from here will be a cunt and a half, but I'll find a way, if only so I can enjoy a worry-free system.

I have never played a game with procedural generation where I wouldn't have rather had hand-crafted levels instead. Even if it's a dungeon crawler like Diablo, I'd rather play the same well-made dungeons over and over than a slightly different but always retarded layout every time. Procedural generation ALWAYS looses far more for the lack of control, structure, and intelligence of design than it gains from the variety.

I can tolerate it in small quantities, but if it's used for something like level design, I'm almost never interested, because no algorithm can match the efforts of a well-designed level or encounter.

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Pretty much what these guys said

When procedural is used on the design of the levels then it has gone too far.

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/tg/ master race

Get a job?

Well meme'd, friend.

Pirating Windows is not difficult.

I fucking hate when games do this.

It really depends on the genre of game. Dwarf Fortress and plenty of 4x games would be pretty shitty if there were only a handful of premade maps you can choose from.

Windows may be acquired for free, but you need a SSD to store that cancer.

What? No you don't. I dual-boot Linux Mint and Windows 7 on a traditional HDD.

Two mistakes, friend.

I've used too much WINE to bother using WINE anymore. Fuck that shit, call me when ReactOS doesn't suck anymore.


Yeah, you're right, I'd rather not update and deal with bluescreens and shit instead.

How amateur can one person be?

I legit haven't seen a windows bluescreen since windows ME

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I have computers that require so many rounds of updates before the stop bluescreening. I can't even explain why they do, they just do. One laptop I have requires a round of updates before it'll recognize the trackpad so I can manually install a driver for it.

If it wasn't for telemetry updates, the only downside would be waiting for the shitty infrastucture to move like molasses. There's literally nothing wrong with bugfixes and feature additions (e.g. DX11 and Powershell backports for Vista in SP2.) It's not my fault that Windows 10 scared everyone so shitless that the internet now enables you to be a huge grognard about Windows updates.

Codemonkey pls

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This kills the game

I tried so hard to like Kentucky route. The story was confusing, pretentious and pointless.

The art style was great but that's about it.

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Checkpoint system instead of real save games.

These are both fine as long as they fit with the rest of the game.

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a-at least I can't fuck up pyro loli too bad

These are so painful and everyone can agree.
Captcha: if dong

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This isn't just down to video games though, it's usually spouted by people who do things without knowing what it is they're doing.

Procedural generation only really works for natural shit. Wild untamed territory is fine. Cities, ruins, and dungeons are not.

That makes me sooooo mad, how does anybody possibly think that's good design.


Even procedurally generated untouched nature sucks compared to hand-made untamed territory.

Why is modern vidya obsessed with either presenting an illusion of choice and not giving the player any, or outright making a show of how powerless the player is? Does it have something to do with leftists getting off to the concept of powerlessness?

Emm, did you forgot on which thread you post?
Developers is too lazy to implement a "Save" or "Save & Exit" option is a dealbreaker for me. End of story.
This is not negotiable. Understood?

I don't count treegen/speedtree etc as procedural generation, unless you were talking about something completely different, like only the random generation of entire wilderness exteriors, and I don't know any games offhand that only have this specific type of procedural generation.

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Yes, this is exactly the reason, hence why PozWare is universally worshiped by leftists

So you had 2D games period? you fucking faggot

Well they do like to self-insert.

What? What??

Top down implies one element of 2D games and sidescrolling implies literally the only other. Isometric view can't really be considered 2D.

The user is implying you hate all 2D games.

I want people that don't know vidya to leave.

Well, really, what's your definition of 2D?

That's 3D with sprites you silly nigger.

With what sprites? What perspective are the sprites in?

Anything described with any of these terms is an automatic dealbreaker.

It literally doesn't matter what perspective the sprites are seen in; if you can move forward, backward, up, and down, and side to side in a game, the game world is three dimensional no matter how bad the graphics are.

What about Wolfenstien 3D?
The game literally only uses X and Y coordinates, the view only appears 3D.

Even without the player being able to change Z coordinates, the appearance of a Z coordinate means that the game is essentially three dimensional.

So River City Ransom is 3D?

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2D

Okay, all of what I just said, but add "in a first person or over-the-shoulder perspective".

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Here's your reply.

I can't stand it. There is nothing fun about killing the same assholes in the exact same spots again and again and again every time you happen to pass by, and the only reason to even have enemy respawn is if your game contains grinding or farming enemies (in other words, the game is fucking shit). It's tedious, it's not fun, it eliminates the sense of progression, as your impact on the game world seem null.

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now go back and amend the part where you said isometric doesn't count as 2d.
And then the part about top down, side scrolling and isometric being the only possible permutations for 2d gaming.

No wonder they're always criticizing old-school FPSes as power fantasies.

oh boy

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Turn-based.
It's both my favorite and least favorite game mechanic.
SMT and roguelikes made me come to expect a certain level of quality. And nothing ever meets it. Not even SMT anymore. Everything I love is dead. Modern turn-based games are so easy they can be beaten with your eyes closed.
Guess I'll just replay strange journey over and over…

Holy shit did you actually pay money for Windows? Like you actually gave Microsoft actual shekels for a fucking operating system?

Shameful quints, I'd say go back to reddit but I'm sure even redditors aren't retarded enough to pay for Window$.

You do know that particle effects are almost always done with 2D images, right?

Prerendered backgrounds barely even count and grand strategy is top down with a flat map, 3D stylized at best. Quit being a double nigger.

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>MOTHERFUCKING GIANT SPIDERS

OS1 at least got out of EA in a reasonable time.
Though just like the first, I'll refuse to play 2 until it's fully released with the enhanced edition.

You think that's bad?
Try real time without 60fps

Surely you don't mean Master of Magic is deal-broken for you?

I don't wanna shill for Microsoft or anything but I know someone who payed for Windows too because after he rebuilt his computer he wanted everything to be legit. He doesn't even download torrents anymore. It's weird but I can understand why.

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Did i hurt your feelings with my opinions?

Nice bait.

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Chess is top-down
The text scrolls in VN, hence side-scroller.
Marble Madness is a pre-rendered background

I can pwn you noobs all day, keep coming.

I think the better solution is to understand that "2D vs 3D" as terms of games is stupid to use. Doom and Wolfinstein are rendered 3D games, they actually do use simple polygons alongside sprites. River City Ransom isn't 3D rendered but does take place in a 3D plane. The key is rendering.

Your opinions are uneducated shit.

How about a giant spider boss in the tutorial level?

Wolfenstien 3D does not use polygons

Then that means all "2.5D" games can be considered 3D since there is a third dimension rendered.

>is the dimension (or appearance of said dimension thereof) important or vital to gameplay or to the style of video game

Answer all three positively and it's a 3D game.

Whatever, raycasting, I don't care, point is there is actual 3D or pseudo-3D rendering going on in those games.

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That's right, though. Those are 3D side scrollers.

That's actually kind of cute despite my arachnophobia. What the fuck.

But the background depth doesn't actually add anything to the gameplay since it cannot be accessed by the player or manipulated, and does not affect the player in any way. There's a reason these types of games are called 2.5D, since the player can only interact with two of the dimensions (up down left right).

The addition of the irrelevant 3rd dimension isn't necessary to play the game. The element of 3D in DOOM or Wolfenstein is necessary, as without it, the player wouldn't be able to see.

Well fuck, you're denying yourself a lot of legitimately good games then.

3D turn based is more accurate. In this day and age there is no excuse for a game primarily consisting of menus and dialogue boxes not to be able to run as smoothy as last gen Call of Duty and Dead or Alive.

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If enemies were added to the map you could play Wolf/Doom in map mode only.

Or the fact that people who like those types of games generally don't really care about visuals and only care about numbers and dice rolls. Current gen turn based games can literally be reduced to menus and still images leaving the gameplay untouched. (Etrian Odyssey).

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This is developer/publisher code for "copypasted landscapes with nothing to do in them." I'd much rather have a smaller world with actual things to do in it than some Bethesda style wasteland.

This mechanic has never once improved my experience in a game. All it did was implement limits on how long I could play before having to head back for repairs.

I've lost games due to fuck ups on the part of digital retailers, and there are digital only games that are pulled from online retailers, which means they're lost forever (that Scott Pilgrim game). Buying physical protects me from a retailer's inadvertent or willful incompetence.

Here's where I say I'll just watch it on youtube, but I watched Until Dawn, and the writing was so fucking god awful that I'll never bother with one of these shitpiles again. These games serve only one purpose: to prove that the hacks making them are only in the game industry because they're too talentless even for modern Hollywood. That's right. The guys who make games like The Order or Until Dawn don't meet a certain standard held by the type of hacks who made The Force Awakens. Let that sink in.

But many people wouldn't due to the main selling points of these games being the third dimension. 2.5D games look nice, but people would still play a 2D sidescroller with the same concepts.

but what if we make the board trapezoidal while keeping the pieces at the same side-on view?

I loved this NES chess game when I was a kid. The animated battles were really cool.

This isn't an argument and you know it

you should try EDF 4.1

Movie based game, not a real video game.

Can't believe I forgot this? I'm split on open world.

I like procedural generation in certain contexts and not others. It works in Minecraft because of the insane amount of shit that might show up and will make different seeds play nothing alike.

And then you have shit where it's used as a substitute for level design, instead of being used to complement a game's mechanics. This is why I'm so happy to see Persona 5 use premade dungeons. The ones in 3 offered nothing you couldn't get out of a premade level.

Open world Dragon's Dogma = breddy gud. Lots of monsters and bandits and boss monsters all over the map to fight, and terrain can sometimes be your best friend, or your worst enemy (Windworn Valley I am fucking looking at you, motherfucking choke point).

Open world Elderscrolls = breddy shit, unless you're an avid roleplayer.

I can add to this one
Of all the things wrong with Halo 5, that makes me the most mad

I was explicitly going to mention Dragon's Dogma as a case of open world done right because Gransys might be small, but it's packed to the brim with shit to do, but I figured the post would be long enough as is.

Yeah sure, maybe in Minecraft from 4 years ago. These days, it feels like all Minecraft seeds are essentially the same boring bullshit. No outrageous land formations anymore, all the biomes are fucking tame, flat, boring bullshit, even extreme hills is shit now with the new algorithms. I remember some truly breathtaking seeds back in 2011, now I can gen seeds for hours and get basically the same fucking thing, just slightly mixed around.

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yeah, although the pc version was way better on account of that queen sprite.

and yet here we are

Limited ammo is common trait in survival horror titles. However the game becomes a very different experience for people who horde ammo and people who wastes it so the game (Bioshock 1) give a lot of ammo but only allows few to be carried. This is to make sure people who waste ammo can always find more while people who horde ammo can't stockpile a lot of ammo. The problem is that it makes it feel like you are playing an asshole that won't pickup too much ammo because it makes his pants bulge even if it endanger his life.


My experience is that it is common with people who are in love with their shit stories. Alternate endings are so rare now.

That's a shame. I wish I had the chance to play it back then but I never got around to it.

Gonna install this fucker and play it again.

Even with all the shit I just said, Minecraft was always shit. It was only "fun" because there was never anything like it before Play Terraria instead.

Okay, I guess I should play as a character I don't want to play as just so I can say that they aren't controlling me…


Completely missed the point. I don't play a game just because it supposedly has good scenery in it either. Enjoying something and having it a factor in why you play are two different things. I enjoy sexy female characters, but I don't enjoy playing as them.

Parasite Eve is a mediocre game regardless of having a female main character or not.

www.asenheim.org
no install necessary

Nigger, it's half of what makes Don't Starve work. That game is pure survival- if everything spawned the same every time you played, half the challenge would be gone.

Other examples of where procedural generation shines is Dwarf Fortress or any rogue-like or rogue-lite.

Because people want games where their choices matter but the devs are too stupid, lazy, or dishonest or any combination of the three to do so. It's to increase sales ,basically.

nah nigga fuck you

Don't Starve is a shitty game though.

What would have made it non-shit is if your characters retained crafting recipes after death, since repeatedly needing to relearn absolutely everything is stupid as fuck.

The whole idea for the game was literally fucking stolen from Haven and Hearth anyway.

Do you complain that you don't know what each potion does everytime you start over in Nethack?

Fuck you Garvey.
I'm not interested.


Fuck Fallout 4 up the ass. Even Fallout 3 had more choice.


The Witcher 3 has pretty robust choice and consequence I found. Even most of the witcher contracts, the most copy/paste quests in the game, usually have at least two wildly different outcomes.

1- that's completely different, and 2, I don't even play nethack.

I know online reviews say Don't Starve is a roguelike, but it really isn't.

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"We cant run the game at 1080p 60fps during splitscreen, so we removed it."
"Our engine can only run at 1080p 60fps."

how the fuck does that even work.

Tying Physics to FPS is cancer and it continues to show

What even does this, other than PC Dark Souls? And why would devs think this is a good idea? What's the benefit?

None, I hear it makes a simple task for devs easier so they fucking love doing it.

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I want neo/v/ to fucking leave.

That's not how people generally use the term "checkpoint."

autism.jpeg

That was originally planned but feedback about it was negative. The point is to survive with nothing but the clothes on your back for as long as possible.

They only do it because they don't know how to code worth a shit. This could all be avoided by simply using a different formula for every physics event. But noooo, that's too hard. The $15 third party engine has to do everything for them because they're not programmers, they're artists and visionaries.

What anime is this from? I've only seen it in the dad comic.

just fucking kill me baby.

This becomes incredibly tedious and repetitive after the dozenth or so time, and since living and dying over and over again is basically a requirement to obtain new characters, it's essentially a shit mechanic. Recipes should have remained on a per-character basis, otherwise there really is hardly any incentive to continue living very long.

I want to say Clannad but I'm probably wrong.