Doom Thread/General

There's no actual Doom thread on the catalog, so here's a new one. Discuss and post vanilla, wads, mods, etc.

Other urls found in this thread:

archive.is/s1n74
doomworld.com/vb/doom-general/47749-tnt-map31-officially-fixed-in-some-versions/
volafile.io/get/tJ8cP_GIw65rv/tntplutoniabugfixed.zip
forum.zdoom.org/viewtopic.php?f=19&t=20795),
forum.zdoom.org/viewtopic.php?t=32392
doomworld.com/vb/doom-editing-tutorials/74073-vanilla-level-editing-lesson-1-preliminary-reconnaissance/
doombuilder.com/index.php?p=tutorials
mediafire.com/download/gv26ghtetioekt6/Moon_Man_v1_1.pk3
filedropper.com/doomshet
mediafire.com/download/01e2vjyt9zpy0m1/doomiwads.zip
mega.nz/#!81kU2ApI!oWhZbhDgWUJRB-ZFXrGqaiOppCxfT48WOT-vwoGur-8
forum.zdoom.org/viewtopic.php?f=19&t=52757
mediafire.com/download/4jp8e7c99a31o78/moon_man_v1_3_1.pk3
gunlabs.blogspot.com/2013/04/tutorial-explanation-of-half-tic-trick.html
mediafire.com/download/re9ii0cqi7ctm4w/akimbomod.pk3
doomworld.com/vb/wads-mods/88717-gta-doom-wip-grand-theft-auto-doom-crossover/
gtaforums.com/topic/743751-wip-gta2-on-advanced-doom-engine/
youtube.com/watch?v=DoCHyZG26Bk
mediafire.com/download/oa52mw21pqfazpa/Doom Engine WAD Set.7z
youtube.com/watch?v=BwAVoaZcN6Y
gog.com/game/shadow_warrior_complete
doomworld.com/vb/freedoom/90527-lights-brightmaps/
vinesauce.com/vinetalk/viewtopic.php?f=19&t=118438
quaddicted.com/reviews/mapjam7.html
forum.zdoom.org/viewtopic.php?t=53250
forum.zdoom.org/viewtopic.php?t=53252
dl.dropboxusercontent.com/u/25843724/unstealth.wad
mega.nz/#!5I9DFbxY!jJLRdnfnYv4hVKUkmztjwsrt6caF97FHnhCPMO8SbJQ
mediafire.com/download/mlkl18wylos140p/AkimboDrumShotguns.pk3
forum.zdoom.org/viewtopic.php?t=53046
mediafire.com/download/g970qa70a0af4na/Brutal_Basic.pk3
forum.zdoom.org/viewtopic.php?t=53010
dropbox.com/s/hi7j92ms6ns2jei/RevenantDoom.wad?dl=0
dropbox.com/s/a0spu00qvoxe8g7/TEX2SPEK.pk3?dl=0
doomworld.com/idgames/levels/doom2/megawads/urania
mediafire.com/download/u1dec5iwynr6lm9/Knee_Deep_Again.wad
doomworld.com/idgames/levels/doom2/Ports/megawads/thtthren
z13.invisionfree.com/Doom64EX/index.php?showtopic=143
forum.zdoom.org/viewtopic.php?f=19&t=45978
0x0.st/uDl.pk3
forum.zdoom.org/viewtopic.php?f=19&t=53115
forum.zdoom.org/viewtopic.php?f=19&t=53279
myredditvideos.com/
twitter.com/NSFWRedditVideo

Doom is the best game

The pinkie was actually a dinosaur, huh. A clever way of making sprites.

Doom 64 needed more love, nice to see it's getting some attention even if the source has it's controversies.
That said I'm liking what Mark is doing with BD64 compared to brutal doom. Enemy health and damage of weapons are tweaked only slightly. The gun's have much better visual and auditory feedback. No fatalities and the sprites are true to the game, and the lighting effects brighten things up without betraying the creepy feel of the game. Bringing in the missing enemies sans archviles (unfortunate because archviles are great when used well but it doesn't work quite as well with doom64's map structure). No reloading or headshots to be found either. Looks excellent, but I wonder if there's any doom64 texture replaces so I can play it on vanilla mapsets.

Looks pretty good.

I'm running the original batman mod on Zdoom and the animations are wrong. Is there a fix for this or a better sourceport than I can download?

Is Terminus still looking for a sprite artist to finish demonsteele or has he abandoned the thought?


what the fuck, I just gave it a try and it's true.
I swear I played it on skulltag or some other old sourceport without problems years ago.

I acutally did like the 2016 Doom. The SP was pretty gud. Haven't touched the multiplayer, don't plan to.

The main problem I had was the upgrade system and how glory kills ruined the pacing of the health system. I don't want to stop every few seconds of gameplay and watch the same animation again and again. It even sorta ruins the regular health pickups since glory kills seem to be far easier.

Duke3d was better than any of Id's games.
Thank you, bye.