High res pixel art >>>>>>>>> everything else

high res pixel art >>>>>>>>> everything else

You cannot prove me wrong.

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archive.is/Yho2w
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mega.nz/#F!flcinLTQ!nRAHlNvUXonSzIcPhOSUnA
ulmf.org/bbs/showthread.php?t=26738
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twitter.com/NSFWRedditVideo

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your're right, i can't

that is some nu-male garbage son

You can't prove facts wrong user.

:3

I wouldn't count KOF, it's just painted over 3d models like Blazblue.

It is sort of cheating. It still looks nice though. At least nicer than most actual 3D fighters.

Whats neat is Kof13 used 3d models with textures made to look like its 2d

You're right, but your reference images are shitty.

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Doom 1 was painted over clay models.

Xrd's models nicer than most sprites

I thought you were trying to meme me but I looked it up and hory shit you were right.

This one isn't hi-res but it's from the GBA and still timeless, unlike 3DPD.

I think that post was a joke, broseph

m*ndatory

i like it, but at a certain point you might as well just animate at a normal resolution because you're not saving any time or money w/ detailed sprite work

it's rotoscoped. blazblue also does this

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Black is objectively the worst color pantsu can be.

What panties? All I see is the Abyss.

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There's something about those newer KoF sprites that I just don't like.

I wouldn't want to anyways.

God that rain is fucking ==Smooth==

2d sprites in 3d worlds is the pinnacle of gaming graphics

Pity most games made with them are shit.

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You ain't going to post lewds, then I will.

Guilty Gears does it better

It's rotoscoped.
You are confusing KOF13 with Guilty Gear Xrd.

If it's high res then why fucking have pixel art at all?

But they made ky a girlier man than before.

and?

Readability.
There's nothing more crisp than pixel art.

Restricted palettes look good.

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It loos like an upressed ps2 game.
You faggots should kill yourselves.

has anyone done anything with photogrammetry since vanishing of ethan carter?

archive.is/Yho2w

Still a lot better than most 3D transitions.
It's just a shame they use so few animation frames because they want to make it look "anime".
As if poor production values was the thing they had to copy from anime.

what was unique about this outside of the atrocious font choice?

Even SF4 looks better.

photogrammetry

Imagine being this much of a faggot.

these looks too damn good holy shit

I know absolutely nothing about animation, anyone knows how much work it takes to make a game with average quality pixel art (dk country for example) compared to average 3d modeling?

That's not pixel art, that's just low-res sprites like Doom.

I remember there was a Japanese image board where they were making lewd animations for the Hopeless Masquerade girls, but I lost the link and never saw those animations again.

They're called pre-rendered sprites.

So its use of advertising irrelevancies is unique?
Fantastic.

ponytails suck
deal with it

DK Country wasn't animated by hand.
It was pre animated 3D.

Ah alright, I've only seen some pictures of it so I coudlnt tell

Still, games like metal slug or metroid looked far better than 3d games on the early 2000, and even nowadays the average 3d model looks not so good compared to

Does it take less time to make a poor 3d model than high res pixel characters?

/thread

A really shit model might take less time to be honest, but the real kicker is animating it and viewing it from different angles.
Animating the model's skeleton and moving the camera is dead simple compared to drawing every frame from from front, back and side.

I'd rather have low poly models (with actual care put into it so you don't get polygon men) with high-res textures.

Got no examples since I dont think anyone bothers with trying that.

Is there an indie game that actually has decent pixel art?

Sprites are generally faster in small quantities.

When you have a 3D model, it's relatively easy to make a lot of animations for it. But sprites require roughly the same amount of work for every frame of every animation. 3D animation can also be more dynamic, you can move the character with the program (look up NaturalMotion Euphoria for example) as opposed to manually drawing individual images.

High quality pixel animation requires a shitload of work. Making and animating 3D models is much easier in comparison. However there's also complex 3D models that take a long time to make, and might have a lot of dynamic parts that increase the complexity of the animation too.

Yeah, they're called doujin games.

Everything he said is true.
Just look at real world examples like the often praised Street Fighter 3.
A single character had well over a thousand individual frames.

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Yes, unlike hand drawn animation which is hard work even if it's absolute shit.

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2D in general is better

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PC-98 games had good stuff.

You're lucky I stumbled upon you nigger
mugenryona.sakura.ne.jp/uploader/
Enjoy. The link to the chan is in that page.

Also for all of you who enjoys pixel art porn/mugen smut shit :
mega.nz/#F!flcinLTQ!nRAHlNvUXonSzIcPhOSUnA
ulmf.org/bbs/showthread.php?t=26738

Where's the second one from?

you're doing good work

That spiderdemon looks like a fusion between Mother Brain and a gremlin.

Does anybody have the backgrounds from risk of rain? I really like those, can never find them

my fucking captcha

Is there a site or archive of animated pixel art porn?

Stop being gay

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That animation is garbage

all i can find is this on the wiki, im not even sure if it was a background. might have been on the final level?

you could try gelbooru with the tags animated and pixel_art

Really wish MW had some quality asset rips somewhere.

Make Pixel Art Great Again

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That's from when you win, and your character's leaving in the ship while you get told how they're now hugely fucked up.

Who is this testicle receptacle?

threadly reminder that your average independent developer doesn't have millions of dollars (and a backup stash from shareholders) in budget like SNK or Capcom had in the 90s, but used as a cost-efficient way of visuals, and is generally done by unskilled beginners

Probably Sena, but I don't know for sure.

Actually has there been a game based on ASCII or Shift_JIS art that isn't sprites and isn't ROFLcopter-tier.

some text games used them every once in a while for static pictures, but I don't think I've seen ascii-as-sprites outside of homebrew nonsense

Couldn't high resolution pixel art be argued as literally anything drawn digitally?

if you want to lose an argument, then sure it could be argued.

Am I wrong though?

yes.
First because vector graphics are a thing.
And second pixel art is art drawn at the pixel level; high res pixel art is still low res on a more absolute scale.

So what? Idiots use it so it's bad?

naughty ^^b

What games?

One of them is Disgaea, another is Mana Khemia.

I don't know what the third one is.

Thanks laddy

Except pixel art is literally the absolute worst art style and everything you posted looks like vomit.

Bully this nerd.

pixel art in the current year is used more for low-budget PC games, as creating higher quality pixel art

more importantly,

Ergo, you're not wrong, you're just making an argument that cannot exist because all is equal. You're basically saying that animals with DNA are the best.

By your logic pixel art is indistinguishable unless you enlarge it.
But even looking at this pictures at 1:1 scale you can still see they're not just regular art.

its called raster graphics tbh. "Pixel" art was never really a thing, it was just artist using what they where limited too at the time. but yes you are essentially correct

"Pixel art" is when raster graphics are drawn pixel by pixel rather than just rasterized.

I grew up working with Deluxe paint II, that is just bullshit. Kids tell themselves to seem special. Literally 90% of all great pixel art in the past was hand drawn scanned in and then touched up. Yes sometimes pixel by pixel, but those faggots on pixel joint are pulling your leg when they pretend what they do is some modern form of mosaic.

"Touching up" is what people mean by "drawing by pixels". The same way "painting" means drawing shit with pencil first and THEN putting paint on top of it. Rarely anyone ever draws pixels without a sketch or an image under it.
There is no conceptual difference between rotoscoping and traditional pixel art.

holy fug that mastermind looks metal as fuck

Yes I know that, I've been doing it all my life. That was what I was saying all along.

I wish nudoom was 1/4 as metal.

Did anyone play Guilty Gear Dreamcast on release? How did that feel?

Not on release, but I played it for scientific curiosity. It felt like PS2 one but with 30 fps.
It's not like PS2 GGX was fully 60 fps either, but at least it was interlaced.
XX while looking the same in static was a whole new world in motion.

Animals, by definition, must ingest and digest organic material in order to sustain itself. That every animal on earth has DNA is coincidental, but it is not necessarily a prerequisite for being considered an animal.

An RNA based organism would still be an animal, so long as it ate and metabolized other RNA/DNA based organisms to sustain itself. An organism made out of a swarm of nano-machines which was programed to hunt, break down, and use the organic materials to repair itself and/or reproduce new nanomachines would be considered within the kingdom Animalia.

Taxonomy is generally arbitrary and based on shared observed characteristics, rather than phylogeny which is based on lineage.

If, tomorrow, aliens hit the earth with an "evolution beam" or some sci-fi shit that made all human beings subsist entirely on solar power without needing to eat in order to survive - by taxonomic classification we would no longer be animals (we generally aren't considered animals by conventional speech anyhow… just because), but taxonomically - we would always only ever be just another species of (now radically evolved) ape.

This just angers me to look at. What a fuckin disgusting artstyle

wrong webm

Tharja is way too stiff in that

I appreciate hand drawn art like the backgrounds in some games, also detailed 3D art, obviously OP you are trying to compare apples and oranges, art looks beautiful when enough work is put into it, obviously a half assed job by an artist without talent is not going to beat any other kind of art.

Pixel art fits some games and for some others just don't work. Just like racing games, fps, even the walls of dungeon crawlers look bad

Oranges>>>>apples.
Applecucks pls go

Why do I even bother

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What's the 3rd pic?

There's actually about 15 which have actual pixel art in them, and half of those are people REQUESTING higher quality images.

I agree though, OP fucked up.

that image messes with my mind since thats qoute not curly brace

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It's Arcadian Atlas, KickStarter shit, thanks for nothing. I was hoping it was something I could actually, you know, play. Faggot.

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Gravity is a social construct.

You don't have the animated gif of the first one being made bit by bit?

Turns out I do, thought I lost it.

Someone give me one good reason why modern fighting games are 3D rather than amazing 2D pixels?

Faster, cheaper, easier to make, buyfags still eat it up.
Except Xturd, it's slower, more expensive and harder to make, but still looks like crap. Well buyfags also eat it up, so whatever. Don't forget to buy Relevator, goyim.

In terms of business and time saving tactics, I'd hazard a guess that 3D just wins overall. It's probably a lot easier to edit in comparison to having to edit or entirely redraw each individual 2D animation that could occur in a sprite.

I'll give you three
It's cheaper
It costs less
Takes less time

and like, probably sells better too

neat as heck

Thanks. I lost it after my hard drive died.

Next you're gonna tell me you believe the earth is a globe.

source for the second and third pics

Magic the Gathering: Battlemage, a pseudo-rts spinoff of the card game for PS1 &PC. The art is used in the campaign where each territory shows art of it with some narrated description on your first visit.
I think that the originals for those territories were rainless, but the game used the same techniques for flowing water, rain, mist, heat shimmer, etc. in a lot of the campaign art.

any good way to turn 3d models into nice fake "pixel art"
like from blender?

what fire emblem game had the best use of sprites?

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nevermind found it

Couldn't any digital piece of art be considered "high-res pixel art"?

480 x 270
Magnified 4x (Nearest Neighbour)

That's how you make a game look great.

* Assuming the game uses sprites, that is.

post it

You posted a bad example with the fourth picture because Metal Slug 7 is terrible looking, compared to previous games.

The instructions are in Japanese. With online translating tools, this isn’t a big deal, but the program itself is quite hard to get started with, so let’s take a look at how to use it.

You’ll need:

Pixel Shader v1.0.0
Blender – I’m using 2.72b
Windows – I’m using Windows 7
Three button mouse helps
Text editor.
link:
initialsgames.com/main/?p=1360