Did I just step through a time machine back to september?
As for deep games, I guess that can really depend on who is experiencing it. Lisa is mentioned often as a game that makes you FEEL, but would you say its deep?
Did I just step through a time machine back to september?
As for deep games, I guess that can really depend on who is experiencing it. Lisa is mentioned often as a game that makes you FEEL, but would you say its deep?
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Depth can ruin games.
I don't want to say No Man's Sky since I haven't played it, but it's a good example of putting too much effort into the wrong places.
I think I agree with your sentiment, but not your wording. Because, No Man's Sky definitely suffered from being too ambitious. Which you could say is them trying to have too much depth. The game does fail to actually have any depth though so being deep isn't it's problem it's the attempt to be.
Not many.
Games are pretty flawed as a story telling medium. They either end up having great stories with shitty player interaction and freedom, or trash gameplay, or vice versa. Anything halfway just makes both trash.
Holla Forums loves 2deep4u games as long as they can tolerate the fanbase. thats it, thats literally all it is
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A game is deep if it has gameplay with many, varied options that i can use at any time during the gameplay, none of which is overpowered and all of which are useful in many different situations.
If the only option i have to progress are two options, no matter what property those two options have on your story or not, that game is not deep.
If i can win the entire game spamming the one good combo or exploiting the one good glitch, that game is not deep.
If there is a piece of gameplay that serves no purpose, that game can be deep but not because of that element.
Calling a game deep because of its story is like calling an italian restaurant fine cuisine because of their cheesecake.
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