That's one thing FO4 does right at least. Power Armor there looks pretty cool, if nothing else, and I like the animation it plays when you enter/exit it.
I even like the idea of finding it early on, on paper at least.
What Bethesda should have done is make you stumble upon the power armor early on in the game, with the caveat that it's a broken piece of shit that you need to spend time repairing/customizing, maybe even slowly unlocking why the owner was where he was and how he died.
Hell, a whole mechanic of customization, ala mech games, could have been built around it, but, naturally, Bethesda had to fuck it up.
The look and feel of power armor are fine, it's just how widespread it seems to be that irks me.
In FO1 you had, what, two suits of power armor you could find in the game? One of which was broken and needed you to find the part and repair it?
Why absolve him of blame? He's Bethesda/Zenimax's (both are one and the same, stop with the meme) golden boy/goose, he clearly has very much latitude in terms of the direction he takes the games toward, yet rehash after rehash, because that's what Bethesda games basically are, the game and writing quality has been dropping.
Likely because it barely resembles an RPG and because Bethesda has locked down what can be done with modding in preparation for allowing mods on consoles.
I have no hope TESVI will see any significant improvements, let alone maintain the current "quality". The same chucklefuck responsible for the abysmal writing in all their games will pen that abortion as well, they'll find even more shit to "streamline", no matter how impossible I think it is, and then tack on whatever gimmick is currently popular in gaming to further bastardize the game and turn it into a walking meme.