You know the one. The monster that is completely out of place and never used in any decent fan made maps? Yeah, pic related.
Really poorly designed enemies in great games
FUCK
Those fucking fish, holy shit. Just about to start a playthrough on Master Ninja…having second thoughts now.
I haven't played DMC3 in a long time but I remember the angel guys being a royal and tedious pain in the ass.
At least they fit in with the aesthetic of the game world and were suitably punishing.
Jesus. I forgot all about those.
I find those things so fucking weird. Every other monster has a clear way of threatening the player: Shamblers have got a shitton of HP and use hitscan, scrags can fly around to make places denser with enemies, vores make you take cover (or do some fancy dodging), ogres make you either bait their chainsaw or dodge their grenades and there's common enemy fodder. And then that fucker shows up, and the only applicable tactic to defeat them is use hitscan, jump around a lot and hope they don't allahu ackbar you.
spawns are used a lot in fan made maps OP, you should play some more. The Joke spawn is a common thing in the Quake scene.
I don't think the spawn is a bad enemy, it induces panic, it is difficult to control and tends to be introduced in hordes and cluttered spaces.
At least they got that enemy concept right in 4
I hated those and those stupid green blobs that disappear if you lock-on to them, or those chess pieces that turned to stone and you couldn't hit them. DMC3 had such annoying enemies.