BFG:A

How can it be saved?

Burn the baby's first space/40k game factor out of it, Kill the dlc, Purge the shitty mechanics.
also, proper orky kampaign

I actually had a lot of fun with it in the beta but haven't played it since Eldar were released. Whats wrong with it?

Off the top of my head: ships feel like rubber, there's no real customization aside from a few linear upgrades or speshul assfaggot-tier abilities, ordinance like torpedoes or craft are done retardedly, broadsides are not something you setup for but are rather lackluster, AI is horrible to the point that ships can't keep up with a target unless they're massively faster, singleplayer is like four maps and three objectives that keep repeating…

I feel like the AI cheats too. If I'm not paying extremely close close attention to each of my ships, I find the AI suddenly gets a MASSIVE edge over me in a split seconds time.

I don't want to spend the entire fucking fight just micromanaging my ships, I wanna watch them duke it out too. That's part of Warhammer's shtick, watching ridiculous shit bash more ridiculous shit.

Thing about the mechanics is that they were faithfully ported out of the tabletop almost word for word. Naturally, that doesn't translate well to PC gayming, though I think they did a commendable job for such a faithful adaptation.

>muh unlimited cooldown based pea shooters torpedoes
The thing about your post is that you're a dipshit who probably never even rolled a die

It can. Final Liberation, Chaos Gate… Hell, even Rites of War and Slith's Armageddon have their moments and they're fairly broken in their own way.
Or how about Emperor of the Fading Suns or Battletech: Crescent Hawks Inception?

Stop excusing shitty devs with shitty memes.

The battles are tiny and rely on the repeated use of your race/ship gimmick, there isn't much strategy. The entire game feels lazy and unfinished.

Add more campaigns.

The game is good. It doesnt need to be saved.

Now, it need improvement, thats true.

These would improve the game.

I don't think I have ever played against the AI, so I can't speak to problems on that side, but honestly my biggest problem with the multiplayer was the way older players had straight better ships, and ranked mode fixes that.

This.

oh mang

id like to see the weapon reload times

Honestly? They have a fundamental problem with the points system. A Cruiser that is maxed out with a favour should not cost the same as a level 1 Cruiser. Next is individual unit AI and lack of hard cover in space that they seemed to make a big deal out of pre-release. Once you start trying to command more than 3 cap ships in a battle it tends to become a micromanaging nightmare. If they manage to somehow reduce the micromanaging required they could make the game a lot more interesting and tactical.

I played the singleplayer campaign and leveled up a singleplayer Ork admiral. It was pretty fun. It could be better, but it was a decent game


sounds absolutely possible

when eldar were launched, they were so unbelievably OP that literally every single person i know who bought it stopped playing

then they "balanced" them which meant they lowered their already-garbage starcannon accuracy (completely disregarding the fact that Eldarfags just abuse pulsars and if they've closed to starcannon range they've already fucked up), and they inexplicably completely removed the taunt ability for no real reason

i quit at that point, then came back when space marines launched. marines feel neat to play - they're all about boarding actions and carrier strikes - but what they've done to "balance" the eldar at this point is to make them genuinely shitty at everything but data recovery/assassinate

tl;dr the imbalance is wildly swinging from faction to faction and the devs clearly have no fucking idea what they're doing anymore

As a fun question to ask: how would anons here balance the game?

honestly it could all be solved with one simple thing: solar wind. Eldar would fucking tear ass when they've got the wind in their sails, and their holoshields and pulsars would be at maximum power, then while they're trying to get the wind at their back again they're moving slow, their shields aren't retardedly good or bad, and they would work the way they work in the tabletop: difficult to get good at and almost untouchable in the hands of a master

i really think everything else would fall into place if they just added solar wind

I've also never played any faction besides Eldar, it would be like playing as niggers, why would you want to?

What the fuck did you just say about us you filthy Mon'keigh?
Seriously though, I started playing after the Eldar rework/nerf, so I don't know what it was like before, but they seem pretty balanced to me, in fact the only missions I have trouble with are data recovery and space station assault.
The only balance problem they seem to have is the vulnerability to lightning strikes compared to other factions, but that is balanced out by being able to silent running into pulsar range and 1 shot a cruiser.

I'd like this, my friend who convinced me to buy the game actually implied solar wind was a thing, but he just didn't know how to describe the way Eldar ships move. I wanted to play Eldar because of that archetype, hard to be good at, scary when good, instead I got a gimmicky race with tons of troll potential.

the sad part about the eldar clusterfuck is that i understand their position. they've painted themselves into a corner by being semi-faithful to the tabletop and marketing their game as a good computer version of it, but they refuse to add the solar wind that is really the only thing holding the eldar back from being completely unstoppable in the tabletop. either they "balance" the eldar to make them paper-thin at all times, make them totally fucking unstoppable at all times, or otherwise make them unsatisfying as fuck to go up against or play as. they need competent developers who will actually add that totally critical component that completely makes or breaks an entire faction or they need to fucking remove the faction, but they won't do either

maybe 40kfags dont deserve a game they can enjoy

Why you gotta censor that, m8? :^) This is a chan, no one gives a fuck what you think.

It's true, I never rolled a die. I'm actually paraphrasing my friend who actually owned both the tabletop and the game and thus is more knowledgeable than I do.

But yes, the game has problems, I don't deny it. Everything on that list is true, for example. I just think they're shackled to translating the mechanics of the tabletop that they failed to balance it for the platform they're actually developing for.

Yeah, my bad. I forgot for a moment just how saturated this place is with /vg/ rejects and similars.

Thanks mark, we really needed some more pretentious cheap idjits here.

Necrons

bombers vs assault craft for carriers?

Next faction will be Tau.

Im ready for carrier and missile fleets

Depends who you play honestly and how good your troop values are. Eldar and Imps? Bombers. Chaos, Space Marines and Orkz? Assault Craft.


Thing is Tau suddenly got a massive boost in votes even though for a long time Necrons and Dark Eldar were winning. Qutie suspicious if you ask me.

The most cringeworthy thing about the Tau though was the idiots that had no idea what Tau were like in space and thought they played like their ground forces. Oh boy they are going to be in for a nasty shock when they discover they don't outrange anyone and actually their ion cannons and railguns are pretty weak compared to a full lance or macro battery.

The Necrons would be tough to play against. Aren't their aerial forces just as powerful as their ground forces?

chaos assault boats are still good, thought they had got a nerf?

Well on tabletop their ships got invulnerability saves, but that was offset by their massive points cost.


They are still nasty and can cause havoc but to get most out of them you pretty much need the Khorne Favour

yah with chaos it seems you need to switch depending on target…too used to spess mareeens

scrap it and get a competent dev to make it

To be fair Stellar Impact wasn't a bad game, and to an extent neither was Etherium but holy fuck the devs just completely abandoned both games. Stellar Impact is multiplayer only with no playerbase meaning nobody can play the game. Same also with Etherium.

how to eldar?

...

I hate the campaign honestly. I prefer to just play level and play an admiral in solo games.

I wish someone copied and pasted the models to soase rebellion and make it a solid 40k mod.

I honestly don't know what they should do to improve it. It's a fun game, but it feels like there's a lot missing.

don't worry, friend!
the tau are comming!

Necrons were still powerful as hell in BFG, their cruisers alone could make a Grand Cruiser/Battlecruiser eat shit without problems.

Who the fuck voted Dark Eldar? They had like two ships in the game and if I remember right they sucked ass.
Tyranids would have been cool. And want a way for new cheap fleets? Bring out reserve or bastion fleets that share ships with Chaos.

Actually Dark Eldar I think are close quarters boarding monsters as well as stealthy as fuck. They also if I recall have a massive array of upgrade options and could have potentially brought a lot to the table, playing drastically different from the races in game. Kind of funny though they have a lack of ships when you factor in a race that doesn't even having an army on tabletop yet has a wider selection of ship choices than them. the Rak'gol

Though I agree Tyranids would have been cool as well which were also beating Tau till magical boost in votes

also i know i'm ages late, but

Remove the persistent levelling/unlock/experience system from MP. I'd also advocate removing the DLC jewery but that might piss off customers who have already paid for it. Even then I suspect it's too late.

having a non persistant mp option would be good

That's a good idea actually. Assault Squad 2 did that and most people are now playing without the unlocks but it helps prevent people bitching.

So..
Torps and broadsides

Carriers

Fast space lasers

Boarding/carrier

Orks are..?

Dakka.

Ramming speed.
Ramming speed.
Ramming speed.
Dakka.

...

dev ?

dude they arent charity, when a producer/edditor stop giving you money to dev a game you just stop.

kind of similar with battlefrontEA and DICE.

if only battrefrontEA would at the verry least be a reskin of battlefront ..
but its not, it s much closer to CoD where you replace killstreak with coin you pick up …

and same goes for battlefront 1 where the 2 major force (france and russia) arent even in the base game (dont worry USA is …. )

the game isn t bad. i dont think its the fault of the devs.
it s mostly due to the fact that it s a recreation of the boardgame.
imagin doing this with normal w40k board game ?
nobody would buy a Dawn of war who try to be like the board game, some where already ranting on DoWII because it became more of a tactical game

still can't eldar..
too much time playing chaos

if chaos plays like a pack of wolves what do eldar play like?

Possibly because making Tyranids ships and gameplay would be a little harder. So they force us the easy faction to make as the next DLC

how would the other races fit in this?

Nom nom nom, let me eat you!

Are the ants attacking again?

Klingons Decloaking Captain! And they want to board and rape us!

Bitches jelly of our bling

Well at least we tried….

gameplay not theme Holla Forumsfriend

doesn t tau have powerfull missiles? (and railgun ?)


i d say falcon or hyennas .
hit and run

i don t know how they are in the boardgame
but that doesnt change what he said:

dark eldar would be stealth boarding race (enjoy)

necron's ship are OP (in board game too but their cost much more, so losing one is a big deal)

tyrannids use themself as torpedo (so boarding too i guess)

but muh detection range, unless they have a skill to get past it
and then boarding isnt so op therefore it would take several passes of *race mechanic*..what a pain

Not really. Their missiles are nice but their railguns? No, a macro cannon battery will have similar range and do similar damage, or actually have longer range. Same situation is with Ion Cannons vs Lance Batteries.


They do, they basically mimic the drives of other races ships if I recall and sneak into boarding range. But are fucked facing Nids and Necrons since those are the two races it doesn't work against.

nids and necrons arent really the DE's natural prey
ifyouknowwhatiamsaying

what's the mp wait time atm?

Won't stop them from trying :^)

pic related, typical elf behaviour

no wonder this shitty turd of a game failed

DE are top, lad

looks fucking gay, you probably love it up the butt with a spiked dragon dildo

also elfs are natural whores for cock, something male elfs simply can't provide. hence they fuck each other in the ass with dildos.

...

Holy fuck, will the casuls that pretend they know shit about 40k get out of here already.

The game's trash. It's been shit from the getgo because the devs, like every other pack of cocksuckers with the 40k license these days, picked a favorite faction and fucked over every other one based on it. So far they've bungled every faction because their design philosophy seems to be based on balancing everything by comparing them to the Imperial Navy, which is why they always add a new faction, give it a trial period where it's totally unstoppable, then nerf it to near-uselessness, and then nerf Chaos again for good measure.

It's clear that they simply have no concept of what they're doing because if they planned this out at all it'd be closer to the tabletop because old BFG was actually really well balanced when Necrons weren't on the board. Maybe transferring the gameplay over point-by-point wouldn't have been exactly what people wanted but what they've gone and done is outright retarded. It's a slow, strategic, naval combat game with a decidedly Napoleonic bent. They threw that right out the window by making it an RTT game and then fucking over force organization. In BFG, every line ship needed escort ships and major line ships like battlecruisers and battleships took smaller cruisers as escorts that in turn took escort frigates and raiders and the like. In BFG:A every battle is just all the big honkin' battlecruisers you can toss out with a near-mandatory battleship without any rhyme or reason. Despite the fact that they made every ship have its own bank of special orders, ASSFAGGOTS-tier skills that are either busted or impotent, and teleporters, there's no real tactical set ups other than

Despite the fact that Eldar and Chaos have upgrades specifically for it, even to the point that Chaos has 1 and Eldar have 2 different Favors for stealth, it doesn't mean anything because augur distances are borked and augur probes/relays are on a cooldown so short its not a concern.

Despite the fact that every faction has a way to build for boarding, Imperial Navy and Space Marines are better at it then everyone forever because of that all-consuming poison of 40k, Imperial fan-fellating.

I've seen some hysterically stupid motherfuckers in my time and you're certainly fucking up there.
This guy >>10294121was pretty bang on.

Tabletop translates perfectly fine. As a matter of fact, case-to-case, better because all the little details can be monitored automatically (See: Civilization vs Settlers of Catan or similar), but whatever, I suppose you can just you can just quote the dicksucking noises your friend made when he was talking about how great Armada is.

The game could've been good if they just stuck with all the elements from the TT and then added some of the stuff they wanted like Skills or whatever after a good base game was made. Instead we got a hackneyed, greenkike-style released, piece of shit by yet more 'true fans' that think that because they can pass poorly-rendered soft-polygon models they copied from the 'Eavy Metal catalog off as 'faithful representations of the AESTHETIC' they can sell us a dumpsterfire with yet more shoehorned Space Marine wankery sticking out.

This game isn't saveable. It's not even really even a BFG game, it's a Real-Time Tactics game where you play starships instead of footsoldiers with a 40k skin, complete with bad voice actors for every non-Ork and a bunch of irreverent, lore-breaking bullshit hopelessly trying to justify the trash that is their series of buffs, upgrades, and ASSFAGGOT-tier skills.

not eldar?

Havent played the tabletop, so I didnt take notice of your insight, but if true, then the developers went full retard. Also its true that I already found it strange that escort ships werent that usefull, compared to the lore.

The Eldar were initially, but it was mostly situational. The biggest thing with them was that every other faction could hard-counter them with boarding focus because holofields don't stop lightning strikes. Yeah, Taunts and hit and run and pulsar spam, whatever - those were factors but one decent Nurglesque, Space Marine, or Ork lightning strike could utterly fuck everything they had from their smallest escort to their battleships because their ships were so fragile that a single deck fire was an issue. And within the next two patches they got nerfed so hard that they couldn't do anything in any mission that wasn't Assassination or Data Capture, which is like all of them because the majority of Skirmish or MP missions absolutely will be Cruiser Clash.

Imperials aren't traditionally OP but they can be. They don't have any real weaknesses. Where other factions have visible drawbacks for their benefits, the IN doesn't actually have any cost for having novacannons, torpedoes out the ass, or possibly the best favors in the game. Their accuracy is just as good as Chaos's and their lances on all the ships people actually use have just as much range. They're a bit slower, but they get so much bullshit to make up for it its absurd. For example:
These are straight retarded because if you ever get into a situation where they can be brought to bear, someone's about to get fucked because 9/10 times 3-7 simultaneous deck fires can't just be handled.
I forget the exact name, I think it was Jovian-pattern Void Shields or something, I know not Mezoan, but either way, broke as fuck. Every non-torpedo, non-disruptor bomb weapon that hits when their shield is up has a 25% chance to just not do damage. Bears no further explanation
In every video game ever, always use the shotgun.
This one is just ludicrous. It makes it so that one of the damages you can inflict when doing a lightning strike is a Mutiny, and it actually happens stupidly often. Combine it with the Space Marine favor below to make a light cruiser that can zip up to an ork battlecruiser and make it just shit itself
Inquisition and AdMech weren't too too bad, but their Space Marine and Imperial Navy (lol whut) Favours were patently ridiculous just because the Space Marine one makes any ship in your fleet as good if not better than Orks, Khornates, or Nurglesques just because and their lightning strikes debuff enemy boarding strength because fuck you.
And the Imperial Navy favor is just as busted - Firstly, they're just immune to Insubordination, which is absurd and bears not further explanation. Secondly, they can call in an Escort every 2 minutes in game. That doesn't sound two bad until you realize that A) the Escort is a Cobra Destroyer with the Melta Torpedoes of above and has all the upgrades as if you had brought one standard in your fleet, B) it doesn't arrive on your board edge or anything, you can just teleport it in within augur range, and C) its cooldown is subject to your ships' given cooldown reduction.
What does all this mean? That they can build a fleet that just sits in an asteroid field with their engines off, hitting Reload Ordinance, and summoning endless Cobra Squadrons that just torpedo one or two of your ships to death, for free as far as roster points are concerned, before pushing your shit in.

Further more, with every update, all other factions have been systematically nerfed. Orks got their boarding mojo reduced as of Space Marines dropping, because the golden boys can't be outshone, and the first patch after they were initially added reduced their ramming damage because reasons. Eldar, as I said above, got volcanically shit on. And literally every single update they've done since launched has done nothing but further reduce what Chaos had. They completely cut the bonuses they got from Khorne and Nurgle in half, made their accuracy less, reduced their speed, took away most of their good skills & upgrades while leaving them with shit (Camouflage Hull, lel), and so on.

On the other hand, Space Marines are generally better, but that's more a testament to how broken they are currently rather than showing how the IN has been de-powered.

not to mention that the Chaos stealh plops down a fuck huge "here I am" cloud on the screen

There's a disconcerting trend with pretty much all the media asociated with 40k in close to the last decade or so seeming to be contractually obligated to suck the cock of the Space Marines, or, failing that the Eldar or the Imperium at large. Yeah, yeah, muh Human perspective and reliability, but what made 40k great and as popular as it was in its heyday in the 90's and early 2000's was that it had all these immensely fleshed-out and cool alternative factions like the Tyranids, or the Orks, or Chaos, or Necrons, or etc.

They managed to make the whole setting and property in general really distinct and varied, with something in it for everybody, without falling into the Muh Diversity trap. Then GW went crazy and decided to basically propagandize their design team's own pet faction out of context rather than in it. So now we're in the current year, where every dunderfuck developer and their mom that bought a license from SEGA following the downfall of THQ are almost invariably formed by mouthbreathing douchecanoes that get all their canonical 40k info from the Space Marines' Battles novels and the new Codexes, which are all in-universe propaganda pieces. It's almost all guys like that, or the edgeaboos that suck elf cock in every fantasy universe they're aware of (cough, Dawn of Eldar, cough). Not to say Fire Warrior was amazing or Space Marine wasn't fun as hell, but every game we're seeing coming out of 40k recently always have Imperial protags or as the canonical victors of whatever conflict on hand, or at the very least have an absurd amount of faction bias in-game. It's awful, it's like seeing C&C get revived and have like 12 spin-off games and all of them are Renegade. And the dev forums are full of kids talking about how cool the GDI is whilst kicking Kane in the balls in effigy.

As for escorts being useful, they can be, but basically the biggest problem was that them no longer being mandatory for in-universe logistical reasons basically means you will only ever see them where they fill a convenient point gap or someone's pulling some fuckity shit with Eldar or Imperials though torpedo/starcannon spam upgrades.

Fukken' spellcheck.

Welcome to Games Workshop.

in all likelihood, it's a spillover effect from GW where space marines are their big sellers, so everything must cater to space marines and all factions must eventually become space marines

They like spess marines so much they put them in WHFB

Yeah, yeah, big surprise, I get it. But all that said, it's still an issue. Why? Because it's a self-fulfilling prophecy issue. They're not their biggest sellers because they're the most popular, they're the biggest sellers because, at least as far as the TT wargame goes that's the heart of their market, they dominate the metagame. Essentially, if they bothered pushing the other factions more, or just kept space marines as their own faction rather than making every single variation on them another faction to rival another demographic that is legitimately different, then they'd prolly have more balance as far as their sales go.

As they stand, they're basically, slowly but surely, choking the IP to death. I know a lot of older players and a ton of people into the IP in general and all of them that care about the Space Marines only do so out of necessity.

But this is veering a little too much into /tg/ territory so I'll shut up about the non vidya stuff.

They're the biggest sellers, because they're fucking expensive.

Those are Blood Angels

Is this carefully crafted bait?

Yeah that's the joke.

...

now what, also is the tabletop version of battlefleet good?

It's defunct.

yeah i thought so what a shame

sooo..Imp Navy and spess muhreens best mp fleets atm?

Space Marines are. Imperial Navy can reliably beat them if you keep long engagement distances and focus fire like a motherfucker, but outside of that, they will just irrevocably fuck you up because all their ships have a flatly absurd amount of power on various assault actions.

Orks can hold a candle if you play them right, but only because the devs gave them such an absurd amount of HP per ship if for nothing else. Their favors are great though, just give them all Bad Moons or Blood Axes so they have to close with you. No body likes random warp-charged snotlings suddenly appearing on their bridge every minute.

Eldar and Chaos are basically screwed if the enemy is in any way competent, if only because Eldar are totally hamstrung at every possible strategy that isn't zip in - shoop pulsars and fire all torpedoes - spam Avatar of Khaine - run away ASAP - repeat. And that's assuming that you'll be able to make it out with the holofield nerf.

Chaos, on the other hand, only really has the strat of trying to keep people at a distance with augur jamming fuckery and focusing lances. They used to have other tactics but Tzeentch is worthless because stealth doesn't work, Slaanesh is only good on Orks, other Chaos, or Eldar because even though their Song ability is great, it got its cooldown extended and their passive basically doesn't work on IN or Space Marines because they don't care about the game's insubordination rules. Khorne and Nurgle both got nerfed to the depths of the abyss. Khorne went from making a boarding-focused ship a legitimate threat into a waste of points that's only there if you feel the need to bully Eldar for whatever reason. And Nurgle is functionally pointless because SM and IN hard counter boarding actions so hard that having a Nurglesque ship get in close to use void locust is basically a kamikaze tactic because they are physically unable to get their crew population high enough to fend off most boarding actions that distance would leave them vulnerable to.

Stop posting Blood Angels and post some Storm Eternals, god damn it I want to see what the hell the deal is about.

...

just started updating..

bug fixes

torrent where

kept meeting the same person in mp
dev, pls