Spyro

Is it normal to play spyro? Or its a heavy furry shit that nobody should ever touch? Just tried a hero's tail and i like it. Don't really understand story or characters, but seems really fun as a game, i like 3d platformers as a genre. When tried "enter the dragonfly" i was scared of obnoxious animations and shitty writing and turned it off. A hero's tale seems like a better product.

There's also "Legend of Spyro" trilogy, i'l start that after completing this game. Hope i am doing everything right.

Sorry if op-post was kinda awkward. Don't know what the fuck i need to ask first.

Other urls found in this thread:

please
darkspyro.net/images/night/lair/?generate
youtube.com/watch?v=_rv2yXu3i18
twitch.tv/beuchiism/v/17353591
youtube.com/watch?v=9er1IE4-Ebg
twitter.com/SFWRedditVideos

Spyro WAS fine. Until Skylanders happened and the IP was essentially buried in cheap F2P-disguised-as-toys bullshit

I only remember playing the PS1 Spyros. They're fine games but personally I remembered Ape Escape and Jumping Flash more fondly. And Crash Bandicoot.

Oh god, why did i googled that. This is shadow the hedgehog tier shit.

I play the original Spyro for nostalgia purposes. I don't view it as a furry thing, and I think most people don't either. Plus, if your gonna play Spyro, play the original 3 games by Insomniac. All the other games just aren't nearly as good as the first 3.

The originals are top tier PS1 platformers, I'd recommend checking them out.

Original trilogy is good.

The new shit is kinda bad though. The legend of spyro trilogy is mediocre, and skylanders is crap that just launched off of spyro and started the amiibo meme crap.

Up to A Hero's Tail is where it stays good, though Hero's Tail is a bit more mediocre

I noticed all spyro games post ps1 weren't developed by insomniac games. Well, i guess i'l check them out.

Its just they don't seem to be graphically wise interesting. I can put gamecube versions of spyro games on hd 1080p 16:9 monitor, and playing ps1 versions instead would seem like a waste.


So the legend of spyro was bad?

they sorta are, interesting fact IIRC they built the levels and then kinda tried to guess what kinda music would work with it or maybe it was the other way around

Classic PS1 Spyro's fine (and the games themselves still hold up well, both in gameplay and graphics), and I have a soft spot for Hero's Tail. Enter the Dragonfly was horendously rushed for a Christmas release, and wasn't even by the original devs (to be fair, no Spyro since YotD has been by Insomniac).

While I'm sure there's shitty r34 out there, I don't think Spyro EVER saw the level of furfaggotry and autism stuff like Sonic or Pokemon see.


Legend of Spyro is a different deal. If memory serves, the devs tried to make it "dark" and "epic" or something. I don't know. But it's not the Spyro people grew up with.

Oh, and the music for the PS1 games is also really fucking good. Stewart Copeland of The Police did composition for them.


Here's an old cap on the color usage in the design of the levels.

It's not furry shit same reason Robing Hood isn't furshit just because there's anthropomorphic animals.


Are you fuckin retarded, nigger? Play the original trilogy and ignore everything else, it's shit.


They look pretty good for ps1 games. Music is also awesome.


No, playing the spyro abortions that came after the original trilogy would be a waste.

What kind of person plays a video game and likes it and all he can think of is "is it normal for me to play and like this video game?".

What the fuck is Holla Forums doing to these people?

Interview with Copeland about how he worked on the music for the first Spyro game.


Didn't Burch, or whoever it was, watch that animated Robin Hood movie a while back and claim that he "gets" what furries see in it now?

To not get sent to /furry/ later or get the attraction to dragon dildos.

Yeah, and? Why would listen to anything he has to say.

Legend of Spyro's a totally different kind of game altogether and was a reboot of the whole series to boot, don't bother with it.

If you're honestly worried that a video game is going to turn you into a furry or anything except a loser (which you already are) it's probably time to stop playing video games.

Here's a version with better audio quality.

Fair point.


Oh, thanks. I thought I had the better quality audio one, but I guess I need to update my links.

Did Playstation Underground ever do one of these "making of" videos for Spyro 3 (or on a related note, the first Crash Bandicoot game)? If so, I've never found one on youtube.

It's absolutely fine.
Everything is okay to play if you enjoy playing it.

Even dragon age inquisition and life is strange?

You're underestimating how well cartoon styled graphics like Spyro and Banjo and Kazooie age on older hardware user. FPS is more of a turn off for many then the graphics.

Might as well post the Making of Spyro 2 video while I'm at it.

The worst part is that Spyro is now stuck in a series he's not even the main focus of anymore until it stops being a cash cow for Activision (who are now planning to throw Crash into if memory serves; I'd thought he'd at least been granted a much deserved slumber, but nope). Well, that and the fact that Skylanders probably would have sold just fine without Spyro's presence being anywhere near it.

I've been playing Spyro a lot lately. I played only the Insomniac games in the PS1 age, and occasionally play them every now and again. Recently I took up later games that I missed or had very little exposure to. Also nah, you won't be a furfag from it. Dragons don't have fur

The first game is purely exploration. You'll mostly be going around collecting and it's somewhat barebones compared to the sequels.

2 and 3 added some formula to the levels and hubs. Exploration and platforming is still a major element, but there's a lot of minigames and challenges to play with to collect one of the other MacGuffins.

Year of the Dragon, the third game, is probably my personal favorite. It just feels like the top of the Insomniac games and their trilogy was the top of the series.

Enter the Dragonfly was handed off to a company as their first game, rushed for Christmas, and is basically in late alpha when released. You can guess how that is. I hear it's not even possible to 100% it.

Hero's Tail seems like there was an honest effort, but is kind of weird how it took the Medival style and made it very Disney feeling. I would probably have liked it more if it didn't have a lot of problems of its own. First one to not have the original cast or Copeland doing the ost.

I only had Season of Flame for the portable games, and it seemed pretty bad when I recently tried to replay it. Otherwise I don't really have experience with those ones.

Legend of Spyro trilogy is a reboot yeah. Tries to go into story heavy stuff (while having not much of a story) and dumped money in voice acting. Sparx is bad comic relief, combat is apparently God of War for kids and next to no strategy beyond don't get hit. Spyro is a treated like a special snowflake. Cynder is common in furry porn but it's okay, she won't make you furry either. Probably.

The last of Legends plays differently from 1 and 2, especially in that it has co-op that made playing it actually kind of fun with a friend, it was bad, and went full on LotR with Hunter being Legolas and Spyro is throughout Legends voiced by Elijah Wood. There were some free flight good ideas, but with lots of bad execution invisible walls and ceilings everywhere for forced platforming… and you're tethered to your partner so it becomes very difficult.

Spyro's Kingdom was going to be a bloody M rated edgelord MMO or something, but they realized that was a dumb idea and just went with an MMO, and then it eventually degraded to rebooting as Skylanders. It's not a Spyro game.

Looking back, I wish we could've had bloody Spyro, it would've been hilarious to mock, but Skylanders isn't Spyro enough to really say anything about.

I'd suggest play the Insomniac games, Year of the Dragon if you only want to play one. Legend of Spyro is good for a few laughs but the gameplay is really dull since they try to be cinematic.

I would wager that for some games/series, even if all around good as far as the actual games themselves go, people either aren't sure they want to associate with a possibly less than desirable fanbase (and I mean in general, not just the issue of furries), or think there's some risk to a game making them furry.

The Spyro fanbase on Holla Forums seems pretty fine in my experiences, and most threads I've been in for it over the years have wound up pretty damn comfy. About the worst that happens in them is someone inevitably trying to summon the Forbidden One.


Year of the Dragon had the same issue as Crash Bandicoot Warped did: Adding a good bit to the variety, but not exactly doing so in the most refined way. Notably in the way of the extra characters. Sheila and Sgt. Byrd were pretty okay, but I wish Bentley had a bit more in the way of actual sublevels using him at his fullest (as opposed to stuff like whack a mole and yeti boxing), and the only big redeeming features for Agent Nine is a Doom clone sublevel (I think) and that if viewed as a proto-Ratchet, at least they got that early attempt out of the way with a side character than having the entire first Ratchet and Clank play like Agent 9 did.

Still, YotD (and Crash Bandicoot Warped for that matter) are great games, but it feels like it could have used a bit further refinement with what was added.

Also, while Hero's Tail didn't have Copeland, the OST was still pretty enjoyable if you ask me. Could have been a LOT worse.

Interesting, your arguments about Hero's Tail and Legend of spyro 1&2 seems more fair than others do.

I guess i'l play them all, heck, its not like i don't have enough time.

shit Holla Forums the only spyro game i own is year of the dragon, should i play that now or buy the first two.

those order of release really matter?

Not especially. It never quite attracted the autism like sonic did, hell, fucking crash bandicoot managed to attract more autism than this game.

nigger don't do it.

What? Aren't money from you will go to skylanders publishers?

You might have trouble going back to Spyro 1 after 2 and 3 but otherwise no just go for it.

You're not wrong either. Ted Price outright said by the end of YotD's development that they were running out of ideas on how to add onto Spyro without cluttering his controls up, and while sad to lose him, felt it was the right thing to do when the contract with Universal expired. Other characters was kind of trying to work around it. I feel like Bentley was the weakest since his slow hit stuff behaviour slowed the game pace down.


Play whatever you'd like, but that's just my two cents. Hero's Tail is at least a mostly finished game compared to EtD. If you get bored of the first, you can skip to 2 without much lore confusion, but 2 introduces characters that appear in 3 occasionally (most notable being Hunter).

Gnasty Gnorc only really appears in Hero's Tail after the first, save for mentions, and Hero's Tail brought him from strong hotheaded bad guy with competence to crystalize all the dragons to a goofy first boss who's barely capable of keeping his pants up.

See above about 1-2-3 lore stuff.

its like you faggots can't into games collecting.


thanks user.


fug, i was trying to avoid my autistic side and not read it, like the autist i am.

Don't ever touch Sly Cooper though if you're afraid of furbait

Do it faggot. Personally, I don't have any issues going back to the first one (especially since it's so damn comfy), but some might have trouble since it doesn't have things like the hover (though it wasn't built around needing it anyhow).

The good news is that neither of them should be all that expensive, even now. Worth noting though that the Greatest Hits prints have some music that was missing from the original release. If you only buy black label, that may or may not activate your autism.

Just another warning to those wanting to play, especially YotD. They were pretty good at lock protecting the game, and there's a lot of subtle boobytraps that some PS1 emulators may set off. You might have gems or eggs silently removed, crashes, or Zoe the fairy literally outright telling you your game is hacked, so be sure to do some extra checking to ensure you won't have those issues with your emulator of choice.

please use archive.is/view/feature/131439/keeping_the_pirates_at_bay.php is a fun read though.

While we're all here and it's a cozy dragon topic, I found this a bit ago if anyone wants to fuck around; It's some gay dragon OC creator from Activision's site that's long gone but apparently ripped and reupped.

darkspyro.net/images/night/lair/?generate

Here's a screencap since gama is such utter shit these days.

That works. Was multipage so too lazy to actually archive. Didn't know the board's autism autobreaks the link though.

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Considering both and were indeed multiple pages, that's why I've got them as screencaps with the advertisements removed.

How did you not know that by now? Lurk moar.

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sry I saw please use here and there but never really posted myself. I just know Gamasutra is involved with the SJW gamers are dead shit but that's about it

The first one is free on the PS3 as of 5 years ago AFAIK. No, I never bought a PS3 but I hide my powerlevel sometimes so as not to piss off everyone I meet.
Spyro threads were the only threads on half Holla Forums that never ever had any shitposters or disagreements, it was extremely surreal. I can't think of a single other game that had universal nostalgia and appreciation for it.
I miss enjoying video games
I wish I was always as happy as I was when I was 7

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It's okay user. We all do here.

You're home now.

There's a few games/series that 90% of the time seem to get really good discussion quality when they occur. Spyro, Crash, and Ghost Trick being ones that still come to mind, though they're certainly not as frequent here as they were back in the day on halfchan. Wild Arms threads used to also have a low shitpost rate, even for being JRPGs, but there's little point in making a thread for that these days when there's probably just me and 2-3 other people here that would likely want to discuss it and the series has been dead for nearly a decade.

Also, while barely Holla Forums related, Lego/Bionicle threads were always amazing back in the day.

Open deviantart.

Type "Spyro" into search bar.

Sort by "newest".

...

Deviantart always seems to attract the worst of the worst (though admittedly there's some artists I like; orioto does nice images for vidya) to the point there's an entire thread on /cow/ about deviantart finds. I still doubt Spyro's anywhere near Sonic level furfaggotry/autism, but then again, I don't go anywhere else but here to actively discuss vidya (and as far as art goes, I generally use eastern art boards, and western franchises don't seem to get a lot of attention from them).

Maybe Legend of Spyro could've brought out Sonic-tier kiddies since it was trying to appeal to edgy 12 year olds who may or may not have grown up with the series.

So, to know more about this ratchet-prototype i assume i need to play only Spyro 2, right?

I think that user was talking about Spyro 3. Agent 9 has shooting levels in his areas.

Spyro 3 crashes at crack logo for me.

Wouldn't surprise me. I mean, I suppose there's always been a few furries/scalies in the fanbase (I mean, there's a fair amount of animal people throughout, to the point that humans are pretty rare), but I don't recall it ever getting to sanic the hedgeheg levels. Maybe that's a study for /cow/ to run, why exactly some series with anthropomorphic animal characters are prone to attract MUCH more autists/furries as fans, while other ones attract a lot less.


Overall, Spyro is NOT a Ratchet prototype, though both are platformers of sorts. The only thing that feels directly like a Ratchet Prototype is Agent 9, a playable characters in Spyro: Year of the Dragon. He's not in Spyro 2.

But honestly, if you haven't played any of the PS1 entries and like platformers, do it already. All three are good.

I favor One and Three, better than two.

Two felt mildly forgettable, honestly.

DA is so big that you inevitably have a large amount of "autists", which are mostly just underages.

That being said, Spyro is one of those things that has a weirdly sizeable autistic fanbase out there.

Well, it does deviate away from dragons being the focus (compared to freeing the dragons in Spyro 1 and rescuing the eggs in Spyro 3). But it felt more refined in some ways than Spyro 3 did, again due to how the additions made hadn't had the same amount of honing as Spyro himself had seen over the last game.

So I've seen a lot of discussion on the Spyro trilogy over the years on Holla Forums, however rarely does the cut content get brought up. I find this shit real interesting, and some of what was cut could have made Spyro a lil better imo; stuff like the levels in Spyro 2 being grouped together by name, rather than by just enemy types, would have been pretty cool, though some of the changes are understandable.

I never 100%ed 2, but I saw that if you get all the skill points, the atlas at the end would show "extinct species of Avalar" being a bunch of cut enemies. That was kind of a neat way to at least get some use out of the cut enemies and give you a little bonus for getting all the points.

As far as I know, there was a certain amount of rushing Insomniac had to deal with, particularly with Year of the Dragon so they could get it out in time for the game's title to still have it's meaning (releasing in the US during a Chinese Year of the Dragon).

It did seem pretty telling in Spyro 2 though that you have Summer Forest, Autumn Plains, and Winter Tundra, but no "Spring Steppe" or something. Though looking at the way things are, maybe Spring Steppe wouldn't have sounded daunting enough for a final region (given the way Winter Tundra evoke an "end of a cycle" vibe, while Midnight Mountain evokes "darkest part of the night"), and with there being one boss at the end of each section, what would the missing boss after Gulp have been? That's if there was one planned in the first place though; there's nothing hinting at much aside from Ripto having had Crush and Gulp as his direct underlings, and with the portal to wherever the fuck he was from having been closed, it's not like he could have up and summoned a third boss from his home realm.

I've been consulting for someone who was working on trying to clone Spyro 2 in Unity and make a Summer based fourth world. Not much to go around yet but the player controller sounds like it was coming out pretty nicely. I had done some code myself as well since I'm not limited to ideaguyism. Got a working checkpointing system. Seems cozy.

Good luck user

I honestly don't get why it's proven so hard for these companies after Insomniac and Naughty Dog stopped making them to make a really good Spyro and Crash game respectively. I'd think that making a platformer/collectathon that's solid in mechanics and has a classic sort of magic or charm to it wouldn't be hard (even without simply aping the originals that people love), but here we are all these years later, and the only Spyro and Crash games after the PS1 that people seem somewhat fond of (though still hit or miss) are Hero's Tail and Twinsanity, and in the case of Twinsanity, even that one was rushed out with content being cut to the point one of the characters breaks the fourth wall to bring up how many other levels there were supposed to be that had to be scrapped at one point.

Supposedly these companies just weren't given enough time to really flesh out the games, spyro enter the dragonfly in particular suffered heavily from this, with the final product being an overall unpolished mess.

Yeah, pretty much this. If you go through the Crash Bandicoot timeline after it left the hands of NaughtyDog pretty much the entire thing might as well have had "had a strict deadline" Or "issues with the publisher/developers"

It really is a shame, because some of those games really had potential. Though when you think about it, with all the shit that Crash Bandicoot had been through before that point, it's amazing that the games turned out as well as they did.

Fart

Yeah, within the last year or so, me and my buddy fully completed all three games, and pretty much arrived to this conclusion. The first one has its own tone that the other two don't match, and a lot of the environments just make the game super comfy. And the third one took all the things about the first one and made it better.

It's a game for children OP. You should play based on whether you want to play a children's platformer.

Is there another video that doesn't have a stupid dipshit talking over his video while fumbling about because he didn't have the decency to write out his talking points.

You right. What the fuck i was even thinking. Right now after playing for few hours i feel like all my intelligence is being washed away.

Its like playing disney video games or some shit. Not even sonic felt that kidey. I am ashamed of myself.

what the fuck are you on about user?

first one that came up lad, I'm sure you'd be bale to find one if you looked though.

Do it.

Year of the Dragon ended the series for me. I couldn't progress through the game because of a bug and just left it.

The first three games are great; pretty much the PS1's counterpart to Mario 64. (Surprisingly similar playstyle- open-ended levels that taper into platform challenges, a variety of stuff to do in each world and it's up to you how to go about it, and so on) Though they get a bit more plot-heavy with each instalment. Also Spyro misses his chance with a faun girl.

Though the third game had the skateboarding segments that were seemingly mandatory on games for a while.

comfiest summer music

Yeah, I know what you mean. A few worlds from 2 come to mind, but collecting generic orbs made a surprising difference.

It did introduce a lot of elements that were properly fleshed out in 3, mind. I think that's something of a theme with trilogies; the second introduces new mechanics, the third refines them.

Why do you even play video games? Go watch a dreamworks movie like the eyecandy faggot you are.

Graphics is the most important thing in video games after gameplay.

Hi!

Meth
Not even once

Amusingly the only spyro I played to 100% was Spyro 3 and this bitch was part of the reason.

Spyro 1 was good but I never played it after my brother encountered a bug where breaking a chest made some treasure fall off a cliff and it never respawned, locking him out of the 100% ending.

Spyro 2 was destroyed by my youngest brother being a fucking retard and biting the disk because he's a faggot and lacked enough dicks in his mouth.

Spyro 3 was the only one left and I took that one and played it, quite enjoying myself.

Got pretty pissed that I/Spyro did all the work and didn't even get a fucking kiss on the cheek though hunter is just a faggot the whole game and gets laid by the end of it.

just fucking play it if you want to
holy shit are you that insecure

Great news user, spyro gets exactly one kiss on the cheek in 2!

yes. exactly. spyro good platforming and the graphics wouldn't look much better in modern times. is just a fucking kiddie graphics whore

To be fair, he fucking missed his one chance at getting laid in that game.

Sorry, meant for

Do you suffer of social anxiety too? Because you are a massive sperg.

Just play the PSX games.

It was a pirated copy, wasn't it?

Paradox's copy had some bug like that butbit was avoidable if you completed the game without saving too much.

I find it hilarious that he is also disgusted at the idea of Hunter getting with someone at the end, he is a lot like >>>/r9k/ in that respect.

Actually the first prints of the game had a game breaking bug where you could permanently loose progression percentage by exiting speedways at a certain point.

Also you could easily trigger the AP with minimal scratching.

The first three are good, but then it literally sells out and goes to shit.


ebin

Shame my faggot brother ate that one.


>even less of them being lewd, everyone obsessed on cynder, who's games I never played

Is it only Year of the Dragon that has a better Greatest Hits version, or this true for 1 or 2 as well?

I always preferred the first one, it's the only one of the original trilogy to have blind glides that require you to figure them out through observation of the level; 2 and 3 didn't even bother trying to platform, they were mindless if very comfy and enjoyable collectathons with far too many minigames. They still stand out as some of my favorite games however. I also feel pretty much the same way about the Sly trilogy.

Don't fucking do it.

I honestly suggest anyone who's enjoyed the latter two ps1 games give this guy's videos on them a watch. The games are amazingly breakable and this guy does so in just about every way possible, including giving Moneybags as little gems as possible.

Also, don't watch them if you haven't played them. It may ruin your first experience with the games.

This.

Spyro was alright but it's one of those 3D games that aged badly like Gex.

Fuck I loved those games and I hate to play them now.

I don't think they aged badly at all. Shit like Croc and Gex did, but Spyro is still as good as ever.

Gex aged badly because its controls are terrible and its level design doesn't hold up, plus its humor is mostly bad pop-culture references. Spyro has none of that.

It's not aged at all, you just became a cuck.

You better not be talking about the controls of the first Gex which are GREAT and way more complex than almost any 2D platformer.

It still looks great, but I just really don't like the controls.

I still manage Future Cop LAPD just fine and that shit's clunky as fuck.

The first Gex isn't a 3D platformer, which is what we were talking about.

Understood, too bad that the sequels followed the 3D trend because they suck compared to the first one. I really like that game.

Hero's tail was fine. It was just really, really bland.
Legend of Spyro was kind of cool, but when I went back to it I got bored of it easily. It's not really a platformer.
Don't touch enter the dragonfly.

I'm pretty sure the first game had some music that got outright reused for some levels in the original release that had the dupes replaced with new music in the later prints. Not entirely sure on Spyro 2 though.

I always did think it was fucking weird that on my copy of Spyro 3 I had growing up that the Sorceress fight had the Sunrise Spring music for it. Only found out later that this is what it was supposed to have this.


First, games don't "age," they just might not hold up as well anymore. Secondly, the PS1 Spyro games (much like Crash 2, 3, and CTR) still hold up VERY well, even graphically for a 3D PS1 game.

Also interesting thing to note is that a few of the tricks he shows weren't actually widely known at the time his video were released.


I think that's actually just a glitch though, even the original had the right music (at-least the PAL version had it right, but the "remastered" flac soundtrack I have doesn't list that music as being the greatest hits version either and I'm pretty it got mentioned as being a glitch in one speedrun I watched)

First time I played it on PSP after many many years, I was going into her lair unsure what music was like because I couldn't remember what it was like for the life of me. I was caught off guard to hear Sunrise Spring. I can't imagine it not being a glitch or mistake considering it's the final battle with Green Hill Zone playing.

Sunrise Spring also plays in Evening Lake, so Evening's Lake was also unused. Other cases was Super Bonus Round's music playing in Lost Fleet instead of the proper music, which was Sheila's area songs but with some weird instrument emphasized. Pretty sure there was another few mixed or forgotten songs.

Also, this motherfucker voices the villain of the second game, so there's that.

Hell, Spongebob is a fuckton of voices in 2 and a few in 3, including Spyro himself.

Looked it up and here's what I get

That's NTSC PSN (based on the black label 1.0)
youtube.com/watch?v=_rv2yXu3i18

That's PAL black label
twitch.tv/beuchiism/v/17353591

And that's NTSC greatest hits / 1.1
youtube.com/watch?v=9er1IE4-Ebg

Can't find PAL platinum version (basically greatest hits for EU) but I assume it's the same as NTSC greatest hits

Maybe a glitch, I suppose. but still a song you couldn't hear in the original release.

I've got to double check what version the Collector's Edition prints were based off of as far as whether they have the proper music. Been a long time since I played mine, and I can't recall well enough.


Spyro in the first game was voiced by Carlos Alazraqui (taco bell chihuahua, Rocko) while Tom Kenny (Heffer, Spongebob, Dog) does indeed voice him in Spyro 2 and 3.

That's exactly what people mean when they say something aged badly, you retarded fuck.

I think when people say "age," they imply that some change within the game has been made, rather than just standards of today. The game was still the same as it ever was.

/autism

I'm just saying that "aged well" and "aged poorly" are bad terms to use. Games don't get better or worse as they get older (the data stays the same), but whether a player can still stand them in the future depends on how well it stands the test of time. Hence "holds up well or not" is the better term.

Cool your autism, it's just an expression.

It became shit before that.


Just play the first 3 and don't touch anything else.

No they fucking don't.

Where in the goddamn fuck did you come from?

The only Spyro game I played was Enter the Dragonfly which was horrible. How bad are the games after that abomination but before Skylanders?

Even worse.

I think the first game is the best.

Enter the dragonfly is easily the worst of the bunch, but the stuff that comes after isn't all that much better.

As has been stated already, go play the first three. Enter the Dragonfly was terribly rushed and not even made by the original devs.

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fixed that for you you stupid fucking nigger

Graphics is a bit better than you say. If you can't see, then how can you even play?

what about crash 1?

dorf fort has more colours and graphical elements than sounds. Are you saying dorf fort is shit because it doesn't follow your list?

Anything after the original trilogy of Spyro 1-3 is bad you retard and you know it, everyone knows it.

lol

Fuck you

bump

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God damn I didn't even play too much Spyro growing up and it's still nostalgic. It reeks of some mix of 90's/early 2000's Nickelodeon and a bit of an old late 90's webpage, for some reason.

It's really bizarre but I love the atmosphere. I should replay Spyro 1 some day.

Thanks Doc

Start playing it right now, user.

First three are great games. I've played worse GoW-clones than the first Legend of Spyro.

Everything else should be ignored.

Yeah, there's a real sort of magic and charm to it. Makes me especially happy they're still fun to go back to even all these years later.

Dark Hollow was always my personal favorite. So chill.

As a kid, Ripto's Rage was always my favorite game in the trilogy. And while I had my fun with Hero's Tail and Enter the Dragonfly, even young me recognized the superiority of the Insomniac games. Nowadays though, the first game is my favorite. I'll go a bit into why

Spyro the Dragon

Ripto's Rage
>fun and challenging minigames

Year of the Dragon
>some fun and challenging minigames

Those were the good old days.

Fast forward

I think you have an unhealthy desire for gliding dangerously.

yeah pretty much. I'm not a literal autist as far as I know but damn I do feel autistic when it comes to platformers with gliding

Loved Spyro when I was a kid. Then they made him into a retarded bulldog.

You sound like you liked the more open and "let you wander" design of the first game. I kind of like that side, but I personally always felt like the downside to the first game was that the large levels felt empty even with just enemies. The sequels felt like having everything closer together lead to their more comfy feel, and having NPCs around other than the enemies you're fwooshing away made it feel like the places were a little more alive. The dragons despawning after being freed didn't help.

Fucking loved Spyro as a kid. Always loved playing those games back then.

To be frank, I even loved the new LEgend of Spyro trilogy because, well to me, what draw me in was the beautiful world, epic characters and lovely music n the fucking atmosphere they had.

I didn't like the artistic style in the third LoS game but it was alright to leave the game off to end there. The 2nd game of course, had a problem with being more 'fight against enemy wave after wave' and cut down the puzzles the first game had. Eternal Night was rather repetitive.

Skylanders? It's utter trash. It's a fucking suit game made by suits to funnel money from dumb little mongoloids who hardly know the first thing about the fucking series. Spyro looks like Toothless if he was a Gremlin and became utterly irrelevant to the game series. (You can even fucking see the future installments taken away the Spyro title in there. In fact it's hardly about him anymore) Words can't really describe how utterly deplorable it actually is.

I usually saw people use Cynder's DotD look in porn but Spyro looked pretty ugly with all this muh realism shoehorned in. He looks like polished clay badly molded or something.

I saw they tried to slap in Cynder and Malefor in something Skylandersy. Comic only as far as I know. Also Malefor is suddenly half robot. r8 triggeredness.

I've never played any of the spyro games due to living in a nintendo household, but that is some very good animation. Better animated than most things I've seen.

Despite the low fidelity models, they were really good at giving them lively animations, yeah. Spyro is pretty dynamic as a character in-game.

Wow even the comic looks like shit.

The first Spyro is the best Spyro
This is objective fact

The animations were excellent, makes modern stuff look like crap.

Looking at footage of The Legend of Spyro posted here, its almost shocking how lifeless and jerky the animations look in those games.

Spyro looked great back then and still looks great for a 3D PS1 game. The Crash games also still look great as well. I expect that the cartoony, at times over-exaggerated designs in both series helped in allowing for lip/mouth flapping (compared to how some games that used more realistic designs didn't manage that). Also, if memory serves, both Naughty Dog and Insomniac worked in the same building then, so it wouldn't shock me if Insomniac had a bit of help on that, given Naughty Dog was already on Crash 3 by the time the first Spyro was being worked on.

And you really ought to play the PS1 Spyro games if you like platformers.

Naughty Dog and Insomniac weren't just in the same building, they were literally across the hall from eachother. Charles Zembilias, who did art and design for Crash Bandicoot, was later picked up by Insomniac to design Spyro and co. I think that and the general cooperation between the two companies was why they're so similar feeling, depsite being separate companies.

Indeed. Also the fact that they seemed to have a friendly relationship (including demos of each others games on their own; think the PS2 Jak and Ratchet games also have a good amount of cameos to each other) with each other as opposed to viewing each other as rivals for the customer's money.

Also, some of those really early Spyro concepts done by Zembilias are rather neat, if out there compared to what Spyro wound up looking like in the end.

I've always wondered, why were Collectathons even considered a bad thing? Like I remember finding people not really finding the genre as good as I feel it was and the newest Banjo Kazooie game going HURR HURR POINTLESS COLLECTIBLES AMIRITE right in the intro of the game and doing some research the genre seems to be dead aside from two kickstarter projects and that one Holla Forums project that may or may not be dead.

For some reason nobody has brought the genre to the modern age, there's so much more you could do with it or alter the formula by blending it with some newer trends. I doubt Yooka-Layee will do this either, from what it seems it's just a graphical update to Banjo-Kazooie and doesn't actually do anything new.

bump

Great PS1 Platformers, semi-collectathons. More open than Crash, but not as sandboxish as Banjo.

Awful, unfinished garbage. Can be completed in 20 minutes by swimming under the world and skipping to the final boss.

Despite inspiring The Forbidden One, actually an OK game. Just don't expect anything as good as the first three, it's a 6.5/10 at best.

Pretty good, actually better than A Hero's Tail. Reboots the series and tries to make it dark and edgy, but the controls and voice acting are really good. Combat's satisfying enough if you can forget that it's supposed to be a Spyro game. Wayne Brady as Sparx is worth price of admission alone.

Subpar combat-platformers that don't even match up to the Legend of Spyro series and only exist as a vehicle to sell more toys with.
Spyro was shoehorned into the first game because Activision are scared to have anything resembling an original thought. They dropped him from the series the second it took off.

All in all, I'd recommend playing the original trilogy. If Spyro 1's too janky for your tastes, just move onto 2 and come back later.
If you really MUST have more after that, play A Hero's Tail.
Legend of Spyro's a curiosity piece at best, unless for some reason you want to play a God of War clone with a tiny purple dragon.

to some degree, yeah. I can agree that the NPCs in the next two games were a welcome improvement to making the world feel alive. And I really enjoy most of the minigames in Ripto's Rage even the trolley mission and while it and YotD both have great level design, the fact that none of the platforming in a platformer was challenging trigger me greatly.

I guess you didn't have trouble with the trolley, eh?

On that note. The second hub world was interesting with how they had that slight detail I never actually noticed until someone pointed it out a few years; how Spyro ultimately backstabs one side for the other in the bird vs blob wars. Zephyr world has breezebuilder enemies, and Breeze Harbor has blob enemies. Slight touch but never really pointed out.

I noticed this when I was 11, and it upset me that I was forced to side with the stupid birds even though I didn't want to/

I liked the music and some of the visual art as well. Said it before but the first one is pretty solid for what it is, 2 feels rushed, 3rd was by different studio.

I really liked all the small details they did in the first thing, like enemies spraying not-gore on the walls and ceiling and dropping slowly, or the baboons having randomly generated names for each.

Much for the same reason FPS games have such a stigma, now. Everyone made collectathons. That was the go-to genre for mascot platformers, which everyone was trying to get a hand in due to the success of franchises like Mario and Sonic.


It's more like Spyro is just a mercenary working for orbs and talismans. If it helps your guilt, both levels have Spyro helping defend each faction rather than attacking the other. It spins Spyro more like a peacekeeping force.

You don't even need to do that. If you head smash at the inactive portal in just the right spot, you'll shoot straight down into the loading trigger and get to the boss. And that portal is just a few seconds away from where the game starts. And given the way completion percentage affects game endings, you only need to fight the first phase of Ripto, too.

You can beat EtD even faster by never turning it on in the first place.

Is that a man with tits on the bottom right?

When will someone post more of this autistic fuck's paint bandicoot titties

Is that art by that Tamers guy?

that sounds kinda broken. why is it that broken? did they just not care?

my poor spyro;_;

EtD had been cut short in dev time for Christmas sales. It's basically late alpha. The devs may have tried what they could but even good devs can't really deliver well if the deadline is unrealistic. Course that goes beyond Spyro and into the industry in general. It also didn't help they handed Spyro to some company that didn't even have a finished game on their resume.

Rushed out the door unfinished for a holiday release frame if memory serves. Wouldn't shock me if it was many a Spyro fan's first experience as to why one should be leery of a series suddenly changing from the original development team's hands.

The game is horribly broken. The gates that are supposed to bar off parts of the hub world until you make a certain amount of progress can be simply walked through with a bit of pushing. I linked a video of a guy breaking Spyro 2 earlier in the thread, and that guy also did a video series on EtD. If you want to see one of the most broken but still entirely playable games ever, I suggest you watch it.

Does anyone remember how games from these times had their fun Konami Codes? I only just found out YotD apparently has random codes that change his colors tint, make his head giant, make him flat (Paper Spyro RPG anyone?) I don't remember if earlier Spyro games or Crash Bandicoot games had aesthetic ones like those though.

I think all the Spyro games had stuff of some sort like that, but I could be remembering wrong.

I really hate how Zembilias got screwed by Sony when he did such a good job designing characters for these games. The angular Chuck Jones-y style works really well within the limitations of the PS1 (see Sheep, Dog, and Wolf and the Bugs Bunny 3D platformers).

Screwed over how? I hadn't kept up with what happened with people involved after the rights went to other companies.

Looking back, the PS1 Spyro games were really buggy even though the player had to actively find them. Not surprising considering Insomniac was rushed…