I was stupid enough to buy an HTC Vive

I was stupid enough to buy an HTC Vive
I'm posting this to warn anyone considering buying one of these
I was really excited to buy this thing for more than a year and when I first tried it on I was pretty let down
honestly, it's pretty neat technology, but 800+ dollars does not justify "hey that's pretty neat". any sense of wonder wore off for me pretty fucking quickly, not to mention there are literally no actual games out for it (they are ALL overpriced tech demos).
I honestly don't see the VR trend going very far unless it gets substantially better and cheaper

if anyone's curious and wants to ask me about it, go for it, I put it on craigslist and hopefully I can recover most of the money I threw at it

Will you give it to me
for free

let me think about it

Why did you buy it? My mate bought one for racing sims, and having tried it out I can say it certainly adds another layer to them, and it was an awesome experience.

Playing the tech demos was fun for a bit, but not something I would bother with.

What drew you to it?

I have an oculus and you're basically right.

Try getting into UE4 and learning game dev, it's like the matrix. Make stuff then go inside it.

I bought it because the premise of VR alone was super exciting to me. I followed Oculus since the kickstarter and probably just set my expectations too high

Fuck off beggar gook.

I'm right about the resolution/FOV? because I've heard that the Rift is way more comfortable

Excellent
Add magnifying glasses.
Remove excess parts.

Use 3rd party 2D to 3D software.

Is OSVR the way to go?

but I'm poor.
And my dream is to dev for VR. I figured out a formula for a game that would work really well for VR that wouldn't be the standard "Wiggle around in a box" that most VR games currently are.

Its a few years until I git gud but I know I can do it.

just chasing the dream I guess

OP here
if you want my honest opinion, I don't think VR is at all worth getting into (unless you're a dev/have lots of cash to throw around) until 1 or 2 generations when they upgrade the displays. I don't know much about OSVR but I can't imagine it's much better

I don't mind the resolution so much, but the screen door effect is still there and noticable which is disappointing.

The god rays are worse.

I've mostly gotten over it at this point because I stopped caring.

It's great as a 200$ product. Which is apparently what it costs to manufacture.

I spent almost 1.1k CDN on it (laugh your ass off at me I deserve it)

I have made some of that money back devving for it.

The FOV I'm kinda used too. I had a DK2 and it was worse. I see why you'd like it to be better. I heard the vive has better FOV than the rift..

as for comfort, I find the rift mostly comfortable. I don't mind it. As long as I get it on nicely.. I have to wear glasses and if I don't do it perfectly my eye lashes smudge them and I get a big blur spot

yeah, mostly the price and screen door effect killed it for me. nothing reminds you more that you have a screen strapped to your face than constantly visible pixels

HDK2 has the same nominal res as Vive and Rift, but full RGB panels. That's 50% more subpixels than the pentile crap in the "premium" HMDs. Even PSVR has more subpixels than them. They're overpriced garbage.

I expected so much more for the price (almost double the DK2) and since it was the consumer big release that they hyped up about not having a bad headset for

Then in some ways it's worse then the DK2. The DK2 didn't have the god rays. I got immersed in it more times than I have my rift.

The resolution and sweet spot for focus is way better though

vr just needs another 2-5 years. Then itll be pretty fucken amazing.

That's what you get for buying into experimental technology. Wait for some other saps to beta test it, and in a few years it will either become mainstream or fail miserably.

Damn shame about the FOV, seemed like one of the main things it should be improving.

it really is seeing how long they've been working on it and how fucking expensive it is.

So, is it save to say that VR is once again dead?

What did you play with it?

THIS
I'm amazed that for all the years these HMDs were in development, it was assumed that some new conversion layer for 2D to 3D would be standard. And none of them have it. VorpX or TriDef if you want to play older games
or try making your own headset for a reasonable price

You can't do that
can you?

hows the porn

sucks

I'm using the GearVR at the moment. It makes more sense to buy a phone and then get an addon for $100. (to be fair it came with the phone so fek yer). But its easier to sell. The Vive and OR are both over priced and frankly impossible to sell. The GearVR works with my PC using cardboard apps, the stupid DRM is annoying, so you have to buy a $0.99 app to remove it.

That said it would be better to just run the games directly off the phone.

I am pissed off about the lack of first party stereoscope. Its so stupid that these devices don't have them as standard and that you need 3rd party shit to get a feature that I'd argue was standard.

GearVR is bullshit because its locked to samsung, you could probably accomplish the same thing with Cardboard but its no where near as comfy to wear and doesn't come with trackpad. (that said you'd likely need a controller anyway).

Basically if they did GearVR for all phones and no DRM this would be an amazing product. Samsung has ruined it and so they've probably thrown away the only decent VR solution because its great.

The Games are all terrible the main reason it works for me is because I'm deving for it and so I have the only not shit game for the platform.

Problem with the resolution is that you can't really increase it without needing a NASA supercomputer to run your games at constant 90fps.
Btw: You can use SteamVRs supersampling to make text a bit clearer, but that cripples performance even worse.

disclaimer: I have a Vive, it's okay for me, but I have no illusions: it is a niece product, like a joystick with throttle or a steering wheel with pedals: only few games profit from it (sims, native VR stuff where you can walk around/interact with a lot of things)


Eh, phone VR is another step down imo. Especially in regards to interaction. Being able to do stuff like reloading a gun with the same movements you do in real life in Hotdogs, Horseshoes and Handgrenades is a lot better than just having a controller. But being able to do that (=having the tracked controllers) makes the Vive so expensive. I think you can't really compare the two, also the tracking itself in phones is a lot worse than optical tracking (drift etc).

I will say that the one that sold it for me was being able to use your hands. that to me was a lot more impressive than the display, but it wasn't enough to keep me coming back after the first week of use.

I seriously don't get how these products aren't considered in a similar category as a Joystick, I.E it's only really useful for very niche genres like Flight sims.

there's been a few motion controllers for the GearVR in development so its really only a matter of time before the advantage the vive has goes away. I just really genuinely question why bother with premium when the cheap stuff works all the same anyway. I've even used a plastic $10 cardbord headset and it worked with Eurotruck really well, I just wish you could plug it directly into the machine rather than use Wifi.

I do question the need of all of this if ultimately its going to cost as much as it does and provide next to no benefit because none of the games use it properly. Straight up the advantage of VR is interface, failure to identify that results in a product which is doomed to gimicky causal garbage and rollercoasters.

I tested some phones but the tracking always had some problems that threw me off.
Also the fps are lower and the latencies are higher.
It might be that I am biased because I do a lot of pro level VR at work which makes me notice more differences, but phone VR is meh for me.
Just like I don't really want to play most phone games after being a PC gamer for decades.

I bought a vive after trying it, I had some cash to spare (or burn) and decided to go for it.

I really hated the rift, it didn't feel comfortable to me and the lack of room-scale killed it, not only that, but I kept getting sick for some odd reason (despite it literally not being a problem with the vive, even for sit down games)

I enjoy the tech, and think if you can afford it it's certainly worth the pricepoint, more games are coming out (Brookhaven experiment and Raw data are fucking baller)

Though I will say, it is indeed a first generation product, it shows in the convoluted setup, the driver issues and resolution problems.

For the average consumer, I'd suggest just waiting for cheaper second gen headsets or buy the PSVR (for 350 dollerydoos and AAA support, it seems to be a good bet)

Room-scale blew my fucking mind though, and I was pretty cynical, this isn't some flash-in-the-pan thing, we're on the cusp of it, the technology is there for the most part.

Something about being able to throw my controller around, and still be able to catch with a massive screen on my head was unreal.

Things they need to fix though is FOV, RESOLUTION and software.

Vive is apparently selling more than the rift too, which I'm thankful for, I'd rather Gabenstein dictate the market than zuckerkike.

but more and more HMDs are being made, and Valve seems to be pushing for a open-source approach.

I'm excited.