What does Holla Forums think of VR?

Do any anons on Holla Forums rock a Vive?

It is truly the superior HMD.

Games like Vanishing Quest, and RecRoom justify the expensive entry barrier now so I'm wondering if anons are into it.


I've been wanting to see a discussion on Holla Forums about this for a while

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looks like novelty shit with no real games

shill for the games if you're so great

I highly doubt that a handful of games justify a 700+ dollar HMD, and that's not including the requisite hardware

there aren't any games and the shit is over priced

only good thing to come out of vr is the porn

What does Holla Forums think of Magic Leap

I've honestly been thinking about buying a Vive, but it seems to early.
It's too expensive and there aren't really any games.
It is cool though, I tried Job Simulator at a friend's house and it was really neat to see what it's like in person.
I want to fuck those screen robots.

For the sake of furthering discussion:

House of the Dying Sun

ModBox

RecRoom

Vanishing realms

Hover Junkers

come back to me when VR figures out a way for the player to walk without forcing them to teleport, like in every Vive game that doesn't feature a stationary player.

there are no games. VR applications are a novel joke on a lower tier than the wii mote. In every instance it is slower and less practical than just using existing solutions. Immersion isn't a solid measuring stick so it's ultimately a worthless value.

Biggest gimmick of the 2010s.

Like, a wheelchair?

Will be worth it in a couple years once prices go down and the amount of content goes up hopefully

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It's overpriced, flawed, no games, motion sickness fags have turned all the good movement types to shit (teleport to move can get fucked)

It's great being a dev and actually going inside what you make.

Feels like the matrix.

It's still shit.

Buy when they're on clearance. It is awesome but seriously flawed and not ready for consumers.

that's the same shit, it's just a shitty gimmick cop-out to hide the biggest flaw of VR.

With Vive, it's all mainly room-scale stuff, meaning you can move in that small space in your room, but you can just walk in the game, because there's no way you'll have enough room and you can't standardize that. So they give the players the ability to teleport.

I would say just allow the controls to have joysticks and let people walk like that, but I think it causes motion sickness in most people to use a controller to walk while so immersed in VR.

This is the reason the Fallout 4 VR only has teleporting to move, can't just use WASD like a normal playthrough.

scam comfirmed

Why not have both? Do we only get options when the disadvantaged complain? Fuck that if VR games teleport to move what is even the fuckin point?

Overpriced. Pentile displays. Fresnel lenses. Roomscale wagglan.
Best in the market right now? Yeah. Not that hard with competition like Zuckerbergolus and phone VR. We'll see if OSVR HDK2 only beats it in most aspects or in absolutely everything. Vive2 and massive pricecut for Vive1 better come fast or HTC is facing a rapid fall in marketshare.

It's an expensive gimmick, while they have sort of come up with the technology to create the visor, there is still way too much left out of the formula to really give you a different experience, maybe in another 20 years it will be something worth looking at or not

I have posted about this in couple ED threads, but I got Vive. And HOTAS setup for ED and its quite glorious experience. So are those tech demos, but I got a dire need for a big ass VR game. All these small games make me feel like I was a kid in an arcade on an amusement park. But more advanced and in my living room. If you get the change to try Vive, do it. If you are hesitant don't buy it on a whim.

Oh also, people who call it gimmick. Have you tried it yourself? Tell me why it felt bad for you. Problems I have encountered are some tracking issues and software. No nausea experience and room scale is awesome. Teleportation does not cause nausea, but its not fun in the end, there are alternative locomotion things for demos, I liked the ones where you grip the controllers and wave them like you were running irl. Felt most "natural". I got Omni on the way, which helps me with non VR games to become playable, but restricts my freedom of movement. It's quite badass feeling to go prone irl to get better sniping position and shoot zombies/aliens/niggers. I can imagine this is gonna be lots of fun in Fallout 4 VR.

Got a vive, my favorite are raw data and budget cuts so far. Multiplayer roomscale is incredible.

Roomscale is amazing and makes VR worth it, the seated stuff with controller or keyboard suck dick in my opinion.

Shit needs more games to make it worth it, most are tech demos or incredibly short.
The tech is there though, the only thing we need is a better resolution on the headset and lenses

here's the only two reasons why i'd care about VR
literally nothing else is interesting to me about it

Just get a Virtuix Omni to support movement in game

I see amazing potential for it with simulators, but I just don't have the time or space to dedicate to a first gen of new technology.

Personally, I'm waiting for a new mechwarrior/battletech game to take advantage of this.

Fuck off shill

I got a Vive, biggest regret of my life. Since I was a gamer, I thought I could simply move with a joystick. Boy was I wrong. Made me nauseous as fuck. All the "games" are actually tech demos made in a hurry for a quick cash grab, 20~40 bucks. It's been weeks. I hardly ever put it on anymore. I really wish I had seen
youtube.com/watch?v=8-rm6R9bJ98
a lot earlier. Cancelled my omni order too. Going to sell my headset on e-bay. Too bad I won't be alive in 10~20 years when it might actually be decent.

I can't think of a more cringeworthy way to say you own this $800 nogaems gimmick machine.

Acknowledging that you may be a thing doesn't mean you aren't that thing.

checked
You've checked out Ross Scotts latest video on VR? There is at least one 3rd party VR driver that enables a flawless stereoscopic 3D virtual cinema in the games it supports. No nausea. No roomscale wagglan. Just real vidya the way they're meant to be played, in glorious stereoscopic 3D. As long as head position is accounted for while rendering the virtual screen so shifting your head left or right doesn't just change your perspective on the virtual screen but changes your perspective through the virtual screen that's all I'm hoping for, a window into virtual worlds without all the buzzword bullshit.

I cant wait to harvest the salty tears of VR cucks

I think there is a fair bit of potential for games that play the limitations of the Vive straight and have each level be the size of a small room. No doubt though that this won't get old fast if creators do not develop more creative solutions or refuse to compromise to innovation and utilize standard WASD independent movement.

its trash

The only actual real games VR will EVER work with, is driving or flying games, because all you have to do to drive or fly, is sit down. Boxing games, MIGHT work okay but I don't know, and that one shooting range *game (*tech demo) looks pretty cool. But it's not like you're ever going to have a fucking actual FPS with proper movement and shit in VR.

At the end of the day it's just a fucking gimmick that might pick up a niche market for Driving game enthusiasts but other than that, who fucking cares?

I have a Vive. The amount of porn that's not ugly 3dpd is truly horrendously barren. There's no killer app for it either, but it is pretty goddamn comfy.

Why do games do this "grenade throw" movment bullshit?

What fucking reason is there to not just have a joystick for movement? All VR is is a fucking monitor attached to your face with gyroscope controls, why are they treating it like it's a separate console or some shit?

Fuck, all I wanted was a immersive way to play normal first person games.

No thanks, OP, I don't need a Virtual Boy anytime soon.

It's fucking amazing, but no games and cost as much as a house. 7/10

Why is that standing still whilst pressing a button to move forward causes motion sickness but standing still in the middle of a treadmill doesn't? Shouldn't the sensation of stepping forwards and being pushed back take you even further out of the experience?

because retards get nauseous from moving around organically while standing in place


>biggest potential vidya innovation in over 10 years
don't get me wrong they are not worth it now but denying the potential for the best thing to happen to gaming to gaming since the 90's makes you look like a dumb nigger

I wouldn't know, considering I seem to be immune to motion sickness, and I haven't tried VR myself to actually see if it'd make me hurl. It doesn't seem like it'd cause motion sickness any more easily than non-VR 3D movement would for most people, which is to say that the problem is likely normalfags having no prior experience with vidya until VR sucks them in, and throwing themselves into 3D navigation with none of the built-up motor skills of non-VR games.

I can see how going from not playing vidya/only playing 2D mobileshit to 3D VR "games", and then suddenly having to learn both actual 3D navigation and how to deal with VR at the same time would induce sickness easily, but then you hit the problem of everyone else suffering for the sake of coddling the retards. I'd wager most people with more than 5 minutes of experience playing 3D games could handle VR movement on WASD/controller like it's nothing, but that's not who they're gunning for with the marketing for these things in most cases, so we get the joy of grenade-throw teleporting movement because the typical slackjaw can't handle this shit.


Last I checked, if you want to push new tech and actually have it stick with people, so you can make massive profit off of them using it for years with other products and buying new versions down the road, you generally want to push it with some kind of killer app to prove it works well. Every console generation's individual contenders have tried to do it in some form, and considering how well older generations made bank off of shit like Mario 64 being released alongside the new experimental hardware of the N64, it clearly works wonders for profit and keeping the tech alive so it can be improved further.

Besides, the "just wait" argument almost never works out well, considering that "only [X amount of time] until we get something good" can be perpetually-extended with each passed date with fucking nothing to show for it, until its been years and you still have jack-shit the same as launch day. If no one had anything worthwhile to release as a reason to buy VR headsets as they came out and started jockeying for consumers' money, I doubt they'll have it anytime soon either, and if they do eventually get there someday, it's likely most will have forgotten about VR/been stricken with buyer's remorse and won't buy it by then.


Everything has some sort of "potential", but that is in no way a guarantee it'll live up to it, and things often fail to reach said potential. MN9 had the (tiny sliver of) potential to be a good game as promised rather than a shitty cash grab, video games back in the 80s and 90s had the potential to having nothing but good successors for decades onward rather than being succeeded by mostly utter trash, and I have significant potential to win the lottery if I buy enough tickets but I almost-certainly never will regardless.

i bought a vive, then sent it back. it doesnt have support for the types of games i want to play. probably because those games are best with a mouse/keyboard, and its difficult to really enjoy VR using mouse/keyboard

the games made for it just didnt keep my attention all that well. im sure this situation will improve with time, but for now it aint my thang

I'm waiting for real games to come out, with proper sit-down VR and WASD/controller movement. I love the immersive 3D, but motion controls beyond head tracking at a gimmick.
I don't want to reach over with pick shit up with my VR dildo, I just want to feel like I'm INSIDE my favorite vidya.

You could just call OP out for being a faggot and because VR sucks shit, but complaining about spacing of all things? cmon, fam.

For the love of fuck why is there porn of those things

bump so more VR threads aren't made

virtuadolls.com/

But what a wonderful, wonderful gimmick.

I like it, I like it quite a bit, though games are lacking at the moment.

I recently bought RAW DATA and it's fucking bonkers.

I still can't get over how close everything feels. Everyone I've invited over to try it were originally pretty cynical, but the tech doesn't seem like it's a flash it the pan.

Is it ready for normal consumers? I don't think so.

But should the 2nd generation of this tech be better? I do believe so.

I have hopes for Sony's VR headset, mainly because it's 350 and not 800 dollerydoos.

Long story short, if you have the money to spend, buy it, if you don't wait for the price to go down and new iterations of the headset.

I dig it.

A friend has a Vive, it's better than I expected but I won't be getting one. I want to use it for simulators so need higher res to read MFDs and gauges so I'll be waiting for gen 2 or 3.

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