Post games that are really boring and uninteresting to talk about, not even that bad, just bland, mediocre nothingness that leaves no impression afterwards. If the game were a dish, they would be plain oatmeal.
Really Uninteresting Games
star wars battlefront
once you get past the admittedly unbelievable graphics, it's such a soulless, bland game that it's not even worth loading up when you're looking for eye candy and mindless shooting
It was a meh/10
Should expand a bit on the OP: Game is trying so hard to be Half Life 2 it leaves no impression at all.
Pic attached is another really unintersting and boring
overwatch, undertale, bioshock, system shock, stalker, deus ex
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can't remember a thing about it
All of them.
Not terrible games but there's certainly nothing unique about them
I was fairly impressed with how you could climb boxes/ledges with just holding the jump button in legendary.
I wonder why nobody else had done that, saves at lot of jumping trying to get up on stuff.
Only played it twice after buying it though, so otherwise I agree it was a completely forgettable experience
Prototype is pretty unmemorable.
I remember having a friend in high school sucking Darksiders cock 24/7 for weeks on end. When I actually played it I found it pretty fucking unmemorable.
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It ruined the series, that what should be remembered
This game is really fucking boring and blunt from the start till the end and has only one somewhat interesting thing and it's a memory manipulation mini game.
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Man, you guys suck at finding unmemorable games
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At least the OST is fun
Darksiders I and II are good games. II is better so far I'd say, they went more in the direction of a Prince of Persia type game while I was just an OK action game.
That's a shitty example of the topic OP considering that game is the worst video game I have ever played.
Holla Forums likes to exaggerate and call decent or mediocre games shit just because "if it's not perfect it's garbage" and general inflated standards and other typical bullshit, but Legendary is ACTUALLY garbage.
Like, Mighty Number 9 is a god damn masterpiece compared to Legendary. Sonic 06 is a fucking better game then Legendary.
That is a bold statement, user.
I'm gonna need some proof to back this up.
In my opinion it is, anyways. I certainly had more fun with 06 then I did with legendary.
With 06, I actually had a desire to finish the game. Legendary is the only game to date that I got so bored of I didn't even want to finish it. I got 1 and a half missions in and I was already sick of it.
And keep in mind this was BEFORE I was a jaded autist who browsed 4chan. I was 14 when I played legendary.
Anyways, the game is like less then 2$ on steam so if you are that curious, you can buy it change you find laying around your house, but It's honestly only barely even worth that much,
you just reminded me that AITD Illumination exists
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Skyrim is far more forgettable, at least TES4 has some neat quests.
Skyrim had a more interesting setting to make up for the lackluster quests, that's how I can put it.
I guess we're just going to disagree there.
how is a boring game not a bad game?
could be just not the type of game that interests you.
The official ranking of non-DOS games is
Morrowind > Skyrim > Dogshit > Oblivion
Oblivion was everything wrong with Bethesda and modern RPGs.
That's why choosing a game title is very important. .
Well it's better than generic green landscape with generic villages and castles, I mean, this stuff has been seen a thousand times, only place that stands out is the Imperial city and that's because it's only unique for it's shape.
well thats polite, im not sure anyone here is capable of something so delicate.
If you live in a more northern country like me then Skyrim is mostly visually uninteresting because you see heavy snow all the time.
Regardless, I mostly meant that the setting doesn't do anything for me. The quests in Skyrim are all the same, while in Oblivion they're rather unique.
Now, I want to point out that both TES4 and TES5 are fucking garbage games and I don't like either of them. However, if I had to choose between them, I'd pick TES4.
Oblivion quests:
Your nostalgia is blinding your harder than Morrowindfags.
I've only seen snow twice in my life
When you say unique you mean only the brotherhood quests and the painter's quest, am i right?
Skyrim has an entire system that randomly generates quests exactly like that.
Do you not remember Todd's bullshit about "you can play forever"?
I hated TES4 at the time, though. It's a fucking buggy clunky mess that plays like shit and looks ugly as sin. I have no nostalgia for it, I just think it's a most interesting game.
It had more than that, man.
There was the one where you go inside somebody's head, the entirety of the Shivering Isles, the Knights of the Nine add-on, the quest where you steal a fucking Elder Scroll for the Gray Fox.
Not every quest in the game was interesting, but it had better ones than Skyrimjob.
*more interesting game.
Legendary was pretty fucking unnotable for sure. It's really impressive how they took such a concept and made it entirely uninteresting. With that said:
>most Megaman games except the X series fuck you I don't like it
>Gears of War more like Gears of SNORE lmao
Generalize harder.
Sure if you count the DLC, but i rather judge the game on its own merits, Shivering Isles was great, but it did not come with the game from the get go, I just think the snow covered Skyrim is more whimsical, I guess it comes from the fact that it's cold as heck around here but it's never snowed since it's next to the coast, so for me Skyrim is rather interesting, plus you have landmarks like the College, the underground world, the mountain with the greybeards, and it all just looks prettier overral.
These two games and spec ops the line.
this board is dead
Skyrim has a more interesting setting than Oblivion, much prettier environment and even better lore to work with.
The problem is, they never do anything with it and the entire game feels like a painting, while Oblivion instead is basically play dough. It's stupid retarded fun but at least you can make something with it.
The College of Winterhold versus the Mages Guild, for instance.
The College looks really fucking neato the first time you see it, even more than the University in the Imperial City. It's a gigantic tower, hanging on a cliff and the entrance is through a thin bridge, it even has the Miden and excelent view over the ocean and neaby mountains.
But compare it now the the entirety of the Mages Guild in Oblivion, where each city had their own, with menbers inside with their routines, each guild specialized in a school, all were good sources of alchemical supplies and new spells, and the University was just the culmination of that.
Individually, none of them even gets near the level of the Colege, but overall, they make for a very good impression and world building.
You can then compare the quests that you received from people in each guild. In Bravil, you went inside someone else's head, Leawynn had an investigation over a missing amulet, Anvil had you act as bait, Cheydinhal had that "prank gone bad". All fairly unique and interesting quests, where as Skyrim had merely "wield these gauntlets and press E in these spots" or "find me this book amidst some draugr" or "find me this mcguffin amidst the draugr". The most memorable quest would probably be the one that ends with a guy zero-summing himself, but that's it.
Even in the world-building department, the Miden was the most interesting part, but that is simply not as interesting as an entire Guild Hall being burned to the ground due to the enemies you made. Arguably, in both games your ascension to Arch Mage is questionable, but while in Oblivion you actually defeat Manimarco and assist the current Arch Mage in the investigation and fight leading to that, in Skyrim you merely kill some ghosts, find some artifacts and then kill an Elf and that's it.
This is just one part of the design, but it applies to everything else. The Thieves Guild not having an headquarters and instead being about the contacts you make, the Fighter's Guild being present in several cities and having competition from Hist Sap, instead of just werewolves, the main quest being about you helping the chosen one, not being the chosen one yourself…
Skyrim looks prettier than Oblivion. But it's dumber. It could have done a lot of good things with what was given to it but didn't.
Giants are just random mobs that go around, you don't learn ancient rituals with the witches to perform, Dragons are just Wyverns, the Civil War is merely "pick your color" and if you rush it, it's incredibly boring…
Oblivion is much inferior to Morrowind, but every fault you can aim at Oblivion, Skyrim has it too and even worse.
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It was a memorable game with a lot of cool features. It's an unfinished mess though.
lets not forget diving inside a painting and fighting paint trolls with paint thinner weapons
Let's not forget the quest where you join a manhunt and become the target.
Lets not forget the investigation in cheydinhal with many different ways to finish it.
Let's not forget the investigation in Chorrol about a missing painting.
Let's not forget the fake vampire hunter in Bruma.
Let's not forget the amulet quest where a couple keeps lying to get you on their side.
Let's not forget about the secret torture room in one of the castles.
Let's not forget an entire village being invisible because a mage couldn't take their shit anymore. And the ending it has as well.
For all the hate the game gets, I find it to be fun as hell at times. Shit gets crazy once you cause the AI to go fucking bonkers.
Play Thief games, newfag.
Anything more forgettable than this?
Kingdoms of Amalur.
i would describe it as remarkably unremarkable
I played that for 19 minutes. I only had a faint memory that I owned it on steam and tried it out before I checked to make sure.
I recently tried out Headlander from Double Scam. I could only get about 20 minutes in. It was all terrible but the worst part was the sound design. It seemed like there were so many sound effects missing.
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WW2 Crysis sounds like such a great idea but the game is so fucking bland you wouldn't believe it.
I didn't want to pick on that, as Skyrim also had it's fair share of neat Daedra Quests.
Although, now that you mention, that's even another point.
Sheagorath's quest in Skyrim is neat, a surreal dream inside the mind of a dead guy with some clever use of the Wabbajack.
But his quest in Oblivion involves raining down flaming cheese on an entire village.
Then there's an entire quest about making some guy violent again and he has to kill you with a mace you drop near him. I think the equivalent in Skyrim was murdering a guy exploring the same house as you and then going somewhere to murder some more people.
Oh, Azura's about eavesdropping some argonians and then getting a macguffin from a troll cave. In Skyrim, it's "go kill these vampires".
Vaermina has her plane for you to explore with some creepy non-eucledian towers, in Skyrim, it's just a single dungeon where you travel through a dream. A bit of a tie here, I guess.
Hmm? I thought you killed vampires for Azura in Oblivion, and spying on the argonians was Nocturnal's quest?
The only plus I can think of is the music and the VA's.
This looks like one of those fake video games you might see people playing in those sitcoms.
It's not a bad game, this is pretty much what you'd think when hearing the word 'Videogame'
It's ok, the animation that ISN'T in the game is really damn nice though.
So you've never played it?
I might be switching those, actually. I mix up Nocturnal and Azura a lot.
You're late.
These guys already shitposted before you and even harder than you.
yeah but this user was way funnier
ditto, darksiders
i bought the 2 of them during a steam sale years ago, people saying how good they were, but fuck am i bored with the 1st one and i don't want to play the 2nd till i've finished the first
this game, you think it would be fun just alot of talking
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gravity rush only shines once you upgrade your stats a little. before that it's definitely a little crippled.
Not sure where you get the talking bit from. It's very light on dialog and can be skipped with ease.
I have, It's a nice game.
It's very generic though.
You're acting as if I hate overwatch, I'm ambivalent about it.
How about you learn to accept that it isn't the holy grail you make it out to be? It's a good game at best, very good for casual players, and that's okay, nothing to write home about.
You think they'd learn to handle opinions.
No wonder the dev decided to cash in on tumblrmania with Stupid Gun.
And I really like the other Wii RPGs a lot!
Too bad Last Story isn't as interesting as its concept art.
anyone else ever have a "friend" that you knew and got along with for years suddenly tell you that if you didnt buy this game you dont support women in gaming and are a bad person?
in any case, i cant forget that cute ass
nah! instead every thread theres 60+ posts responding to the same old baits weve had since the cyclical.
Wasn't one of the Daedric quests in Skyrim "hooray! you found the Ebon Blade in some duke's closet."
You are acting as if your shitpost was funny. It wasn't. There was an attemp there and some effort, but you can't really top off someone calling Deus Ex a forgetable game.
What about you start to accept that you aren't as funny as you think you are? :^)
This game is the pure definition of wasted potential.
Like for example you have an enemy that is described as being capable of possessing objects so when I'm in a corridor full of fucking guns and swords and shit I'd expect one of those fuckers to possess one and have a go at me but no that would be fun and interesting, and all kinds of shit like that, the golem was the only thing that was actually a decent idea even if it's still a fucking object escort mission
Pandora's box is the fucking shittiest superpower of the whole FPS with superpower subgenre
The one good thing was that the kraken fight wasn't too badly executed.
Oblivion's a bad game but it's better than Skyrim in every way except the way characters look. People give it a lot of shit (deservedly) for the level scaling, but Skyrim has almost exactly the same problem. And as bad as Oblivion was, it at least made some real advances over Morrowind (advances that Skyrim rolled back for some fucking stupid reason). NPCs in Oblivion actually do stuff. They travel between cities, they go get food and eat it, they even steal sometimes (which can break shit because NPCs can't interact properly with guards, but at least Bethesda was trying). In Skyrim NPCs basically never leave their designated building and "traveling" NPCs are placed by a random encounter system, which often results in them going in completely the wrong direction from where they're supposed to be. Despite this, Bethesda didn't remove the shitty quest marker that was necessary in Oblivion to deal with the fact that lots of NPCs didn't have a fixed location you could get directions to. Skyrim doesn't have that issue, so it shouldn't have the markers. Pure laziness. Oblivion also made hybrids much more pleasant to play by adding a spellcast button instead of making you put away your weapons like in Morrowind. Skyrim trashed that for the gimmicky hand system.
It's like they took the base gameplay from Saints Row and put it in a boring, brown world.
That's not entirely true, though. Khajits actually had caravans that traveled between cities and you could find them both on the road and near whatever city they stopped by.
Some NPCs also had schedules they followed, Nazeem being the simplest example as he kept going to the palace but had his farm outside.
Those were very basic routines, but they were there.
I honestly have no idea why they gutted that out in such a dumb way, or why the concept of magical implements still hasn't reached Bethesda.
Staffs are still the piss-poor choice for magic and all they do is negate you XP when using them. Sure, you get more charges if you're skilled at that school and they save you some magicka. But recharging them is a pain in the ass for the little benefit they get you and you're still wasting XP you'd won if you casted the spell yourself.
I was personnaly expecting a system where you equipped staves, wands, gems or rods and whatever spell you used, would be cast through those (if you had any equipped) and have it's effect increased.
How hard can it be to simply increase the damage Destruction Spells do if you have a wand in one hand, the duration of Alteration Spells if you have a staff or the magnitude of Restoration Spells if you have a rod? And better beneficts according to the material it was made?
You could even have it only boost your spells while charged so you keep the same mechanic, and any spellsword can still use magic, it's just not boosted by equipment.
Mostly everything as of late?
not an argument
Wrong. The only interesting thing about is that ass
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plain oatmeal is shit tier and you know it. add some milk and brown sugar and now we're talking
Fucking Americans and your addiction to sugar.
Rye gruel is the supreme food.
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Plain porridge is Godly. Either we're eating different oats or your a faget. If you are going to add sugar, at least make it golden syrup.
i beat the first asscreed
and got in limbo of not giving a fuck with the second game.
theres nothing memorable about them.
Some of those rollbacks are actually bugs, Oblivions maps can be the biggest because Ksyrim has a bug that fucks up two thirds of the potential map you could make unless you roll Skyrim back to what Oblivion was using for it's physics. NPCs don't do real traveling a lot except exceptions like Dragons because the engine quite frankly will shit itself I know this and every Modder does from trying to fix that.
Correct me if I'm wrong, but doesn't every game ever made fit OP's description?
While I don't think the game is completely related to the topic, it's pretty damn close. The fucking ending though. What a disappointment
The setting was interesting. That's about it besides the memory shuffling, though.
Good lord.
all memes aside, fallout 4
i mean, it was just so soulless, there was almost nothing about it that i remember. i remember a big circular gravel quarry, the final battle, and a ruined power station or something? part of it was flooded and there were mirelurks. i'm not exaggerating when i say those are the only moments that i can really, clearly remember
Everyone praises it but to me it's simple and braindead as shit with typical anime story and character archetypes.
If you expected a dungeon crawler, too bad
you get visual novel instead fuck you
nigger you what? I played SR 1 and 2, and neither of those is anything like space marine. At all.
At least the music was good. Persona 3 and 4 are overglorified visual novels.
I don't think so. There are even bad games that leave a lot to talk about.
For example, this piece of shit.
It was really bad and boring, but it's interesting because it was an early game that made an attempt at 3D and kinda caught on because of it. The blandness of it is a great example of how NOT to design games… the graphics are fucking dull and monotonous, the music is depressing (but they do have decent tunes at times), there's nothing going on with the characters, no one in the game is interesting at all or has any meaningful dialogue. It's AMAZINGLY boring in that sense. Games can sometimes have at least ONE interesting dialogue or character, this game has exactly zero. How the semi 3D gimmick was pretty much the only thing that gave the game sales is kind of something interesting to talk about.
You can also talk about wasted potential. It was interesting how all the monster fights were in a beat-em-up perspective but the boss fights were a little more creative, in a 2D platformer-like plane, and used different sprites for the main character and detailed bosses graphics. The boss fights were shit but at least looked different.
The idea wasn't that bad but the execution was abysmal.
Bulletstorm, Star Wars republic commando, doom 3 etc
Everything wrong with Bethesda is neatly summed up by their statement that being able to do every single faction at the same time without repercussions was good in Oblivion. They took one of the coolest things about Morrowind–the effort put into the organizations–and deleted it entirely because their audience wasn't smart enough to pick just one house.
I mean, look at the Fighter's and Thieves Guild. How do they interact in Oblivion? How do they view each other? The answer is, they don't. Each guild in Oblivion appears to live in an entirely separate parallel dimension where the existence of other quest givers can only be theorized about. One of my favorite moments of Morrowind was trying to play the Fighter's and Thieves, finding out their secrets, and being flat-out barred from advancement until I managed to squeeze through and head both of them through sheer force of will and a fuckton of prior planning. The lady with the code book made me choose, and when I figured out how to choose both on my third playthrough I felt great.
Oblivion and beyond just stopped asking you to choose. They stopped asking you to try. They just kinda sat there, making no effort. And that's saying a lot considering that Morrowind is the game where all you needed to do was drink a few hundred fortify intelligence potions to be god.
To me Oblivion will always be memorable as when I lost any faith in Bethesda.
When I got to revolver in a baby crib and saw the overall aesthetic I knew what it was. It took me ten minutes to remember the name.
I hope you're not British because your chocolate has the problem our tea and oatmeal supposedly does.
Hint: Brits are allergic to anything that's different. They didn't even fucking invent tea and the reason chinks don't put sugar in their tea is because tea wasn't supposed to taste good at first. Darker chocolate is better (fuck the 40% cocoa shit though), sweet tea is better (though some tea is naturally bittersweet and doesn't need sugar as much) and oatmeal with sugar in it is better, but not too much either. Actually I can't really speak on oatmeal because it destroys my stomach.
Her ass in game was flat, Solid Snake has a much better ass than she has, shit, even an old Lara "Triangle tits" Croft has a better ass.
I agree. The appeal was in how she moved it and how the camera focused on it.
This is a real life thing common occurrence too. Plenty of hot chicks go by unnoticed because they don't dress in nice, tight clothes or don't act sluttly enough
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The only thing I remember about that game was the bg at the main menu, waves and shit I think. For some reason a thought about some fancy gun teases my mind, was it some kind of time-control gun in that game?
Just post good content and reply to what you consider are good points; no point in lamenting.
Teenagers do that because they crave attention and/or acceptance. Just ignore them.
megaman 1
Yeah, time control gauntlet.
The concept of a game being boring is pretty subjective. So you shouldn't be surprised at all you're getting answers you didn't want.
except for few mech designs the game is really meh with empty maps and clunky controls
It was developed alongside the forgettable 2009 Wolfenstein reboot. Both games have components that could be memorable, but the end result was two mediocre titles. The >muh Bioshock elements in both games was pretty bad, but Singularity had the better guns.
I live in Canada and more northerly than 90% of the Canadian population, but I still really like seeing snow. That said, Skyrim is only good as a degeneracy simulator.
I just don't see the appeal.
shouldn't you be on Holla Forums, stefan?
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user, surely you mean prototype 2?
Right? Because the first Prototype was fun as fuck and it certainly had some unique-ness to it.
Prototype is pretty fun, although the previous game (Hulk: Ultimate Destruction) lets you do a lot more in the world.
Prototype 2 is dull and the main character is a stereotypical angry dindu, it's forgettable
Every game in this gen with fighting. They are all carbon copies of each other.
First Prototype had the best story.
Second Prototype had the best gameplay.
The first one had a neat story about the Virus, where it came from, what was it's purpose and what relation the main character had with it. The plot twist that you're the virus and Mercer is just another skin-suit you wear was pretty great, it changed greatly the mentality you'd atribute to the main character.
The second one spend a good amount of time painting Black Light as "baby eating nazi vampires" because they had to be at least 20 times worse than you, while Niggertype was a Whiteknight for society, to hammer the idea that you were the good guy.
While the first one actually had an "anti-hero" and you even helped the Infected in some stages against the Army for your own Goals, Tentacle Nigger always did "the right thing" because he was just that good.
HOWEVER
The first one had lots of redundant movements, jumping and dashing was a mess during combat and a lot of the powers felt too similar. Tendril and Spike devastators were similar in uses.
The second one had clearly defined powers for different types of situations, the jumping and the sprinting was also a lot more tight and it gave you many more toys to play with.
The only exception is the Shield that was fairly good in the first one and became Easy Mode baby-tier on the second.
The colectibles were more varied and interesting as well. Not much, they were still fairly boring, but at least it's better than glowing pus orbs.
The side missions having some context were also more interesting than just chalenges you do for medals.
Even the stealth was done better, (although they dropped the ball with the bio-bomb that broke stealth completely)
The enemies were also much better, fighting against Hunters in the second is way less frustrating than the first game and Backlight eventually gets their own version of those too, instead of just being regular humans all the time.