ITT game genres you don't understand

I don't understand the appeal of MOBAs and even just top-down mouse-movement-based WRPGs like Torchlight.

If you're going to be limited in your character control and/or forced to simply watch the character you are supposedly "controlling" just act out your orders, why not just play a RTS or even a Grand Strategy game?

It just seems like a strange compromise between strategy and action and I've never understood it at all.

How the fuck are MOBA's fun and engaging. You just move your mouse with one character and click how does that not turn your brain to sponge, you fucking cattle.

WRPGs are kind of weird in a way. They don't have very challenging gameplay, but at the same time their puzzles and rpg elements are not that complicated either. Though some were actually quite fun in that exploring an interesting world, nowadays they are just a complete waste of time. As for MOBAs they are for people who suck at videogames, not much else to say

ASSFAGGOTS is RTS gameplay for the ADHD generation. That's more or less the appeal.

Games like Torchlight and Diablo ('aRPGs', though the term is unhelpful) are really focussed on looting and seeing numbers increase/tweaking builds for synergy. Gameplay is the attraction rather than immersion or roleplaying and the top-down view is part of that. Rapid clicking and moving around with that view is part of the challenge and also part of the addictive quality (personally I've never enjoyed the sub-genre but to each their own).

Oh and note that Torchlight/Diablo =/= WRPGs as most would think of them. cRPGs like PS:T or Arcanum are an entirely different thing with only the isometric view in common.

Anyone who says this is talking out of their ass. Yes the genre started as a Starcraft mod, but almost nobody who plays them cares about RTS. The appeal is the same as in RPG's, you start out shit, grind your ass off, get abilities and gear to make you overpowered as fuck. It's just condensed into a 45 minute to an hour so normalfags can experience the skinner box over and over again. Some of the fun also comes from the large character selection in the games, it keeps people engaged because there's always another character to learn how to play and counter.

>Yes the genre started as a Starcraft mod

Well that's just provably untrue but I'll assume you meant Warcraft.


Just because they don't care about them doesn't mean they aren't seeking the same thrill. ASSFAGGOTS gives you the fun of the battle without any of the build up or bigger-picture shit.


There exist recognisable versions of ASSFAGGOTS in which gear progression is much less central yet the attraction remains. It's really just the long-term gathering and managing of resources (as an abstract term). Hell you even have dumbed-down behaviours equivalent to scouting and early game resource raiding both essential elements of the PvP RTS.


Well that part I agree on, more or less.


This too but then that is arguably analogous to faction choice and build routines in RTS games just simplified (you see who they are rather than scout to see what they're building so you can counter appropriately).

More or less every part of an average ASSFAGGOTS game is a simplified, instant-gratification version of RTS gameplay.

Because it's easier to control one unit than it is to control many?

rpgs are THE GAYEST genres
THEY'RE COMPELTELY GAY
AND RETARSD WOULD ONLY RECOMMEND

LITEARLLY THE MSOT RETARTEDED!!OKI!JI!JJ!

EVERYITME I SEE OSNOENOMONE DEFENDS THIS SHIT GENRE THEY MUTTER MUH STORY, GAREMPLAY DEOSNT MATTER, AND WHEN THE GAME IS ACTALLY SHITTIER THAN THEIR SHIT TASTES THEY MUTTER ITS CENSORED AND ITSHUHUHUHHH NOT FUN EVEN THOUGH ALL RPGS ARE NOT FUN
MEME GENRES!!!!!!!!!!!!!!!!!!!!!IOUT OF TEN!!!!!!!!!!!!!!!!!!!

Your pasta needs more work, but with a little bit of effort it could be pretty good