I feel like this game really encompasses all of the problems that modern vidya has

I feel like this game really encompasses all of the problems that modern vidya has.

While Bioshock 1 had its own share of problem in comparison to SS2, it was a very unique and fun experience, in large part due to the plot, setting, and gameplay.

I really wanted to like this game, and I did, up until all of the plot "pieces" got slathered together in a really linear fashion towards the end. Despite the improvement in the combat, I feel like it took a step backwards and became "casual", in the sense that the theme got dumbed down to help it appeal to a broader audience.

Am I the only one who feels this way? I like to look up reviews/wiki stuff after I'm "through" with a game and most people seem to praise this thing to hell and back.

The pacing of the game is a mess because of the harvesting mechanic. It adds so much padding that leads to feelings of tedium rather than suspense or urgency.

But wouldn't some polish help the player from becoming overpowered?

Don't get me wrong I believe in rewarding player's time and energy, but it seems like the developer almost expects a slack-jawed, mindless trek through the game that is wrapped up with an ending that is supposed to "reflect" your decisions

I love Bioshock 2 because it's 100% focused on gameplay.
You got your drill, you can smash shit, you can freeze shit AND then smash shit.
While Bio 1 was all about slower pacing and atmosphere, and aged like spoiled milk.
Bio 2 just focused on being a fun game, and it worked.
Infinite took AWAY gameplay elements from Bio 2, so it turned out shit.

BS1's plot and themes are equivalent to Family Guy thinking that Quagmire calling out Brian excuses Brian for being Seth McFarlane's fursona.

This
BS2>BS1>>>>>dogcrap>>>>BSI

Yeah, i'm with you, OP. Bioshock 2 pretty much abandoned any pretense of """deep""" storytelling and just let you murder waves of splicers with your fucking huge drill.
The setting is the same and the combat is better, so what's the issue?

I don't know why I called you OP. Excuse me while I go suck some dicks.

Why do games need to always be either long as fuck and drag on, or a sandbox of some sort for people to like it.

Bs1&2 both had pretty good stories and gameplay that was fun which was good for me and a cool atmosphere which hadn't been done yet in that style (maybe) the 3 endings were kind of stupid though but the games were still rely enjoyable.

But bioshock infinite is a gigantic piece of shit for allot of reasons.

Bioshock 2 started the whole "pls waifubait your daughterfu" trend