A few praises by other users of the game:
07/14/16 (Thu)
"The game has a level of open-endedness that only games like EVE can top, and this was further reinforced by constant updates of good content and a subtly enforced sense of community; players are also relevant to the game at all times, whether its to the economy through item/card drops, what content they can access,or community-driven matters.
We may urge people onto an easy fast track for leveling, but even amongst us being eager to share our veterancy, we all have varying ideas and strategies about how to play the game and progress, especially early on; and this is something that's even survived the era of forum/gamefaqs guides for literally everything.
Everything about the game, from its art to its music was solidly done and iconic; down to every last enemy and map in the game, which you could show to any RO player and they could tell you something unique about it; whether it's the weakness of the enemies there, the card the wandering boss of the area drops, the requirements to enter, or just the music.
To me, it's the Thief of MMORPGs; a game that's spectacular, only because it did things right, and it should've been surpassed far, far long ago."
07/14/16 (Thu)
That's a bigger deal than it sounds like.
Just saying RO is merely more open than ToS is an understatement, you can go anywhere anytime and party up with anyone to kill strong ass monsters to level fast or get good gear, you will most likely die trying though, because the monsters are a real danger even if you have the same level as them.
There are no questlines guiding you through the game, you basically level just by killing mobs and the few quests give you stuff like items, special skills and access to new areas.
The gear is much more solind in this game too, Instead of getting a new sword every 5 levels you can get a top tier neutral element frmo the shop instantly if you have the cash, note that it may not be the best sword, because those often lack card slots for advanced builds and they have no element. This makes crafting gear and refining a much more important thing right from the low levels.
The best thing in it to me is the monster layout and party playing, there are strong monsters everywhere and they can be anywhere on their respective maps, makes playing with a party very important in almost every place you go especially on the higher level areas. Of course you can still solo, but you'll be pretty limited and will have to tackle weaker challenges.
Note that when you kill an enemy, no matter your level, you always get the same XP, so no matter if you're and kill a lvl1 monster or manage to kill a lvl100 one there's no XP penalty. You still get shit % frmo the low levels because they give you low XP already, but killing stronger enemies anywhere is very rewarding. In most MMOs and even ToS if you team up and kill a strong monster you get shit XP because of level discrepancy, instead you have to go into shitty instance dungeons and kill low level strong monsters.
07/18/16