I am le Setsuna

Chrono Trigger:


I am le Setsuna:


Casuals will gobble this up just like they gobbled nuDoom and Cisbusters because muh nostalgia of stuff I never experienced in the first place

Torrent when?

Other urls found in this thread:

store.na.square-enix.com/product/403973/i-am-setsuna-pc-download
iamsetsuna.com/us/
playstation.com/en-us/games/iam-setsuna-ps4/
store.steampowered.com/app/441830/
twitter.com/SFWRedditVideos

How is the localization?

That's more of what I'm concerned with myself. I don't really trust Square that much after what they let happen with Type-0 HD (thank goodness the PSP original has a fan translation) and Bravely Second. Also what they continue to allow to be done with Dragon Quest here.

I was watching a stream of it earlier. I couldn't compare it to the Japanese version, but by itself, the text seemed fine. It was written like your standard JRPG translation. Didn't see any memes or anything, either.

I believe it's Japanese audio only, but the voices are only used during battle. From what I saw, the voice clips are never subtitled, though the voice clips are mostly just grunts and 2-4 word sentences.

So like Breath of Fire III then, as the only voicing (that I remember) was just for spells?

I kind of want a bit more information for the translation (comparison would be nice), but if they did indeed stick with a (what should be) standard translation that would be pretty nice. Heard some speculation shortly after the game was announced to be coming west that the name change for the west made it sound like Square might be pushing a "stronk womyn" vibe or whatever, so I hope that pans out false.

So it's inspired by Chrono trigger the same way MN9 is inspired by the Mega man series?

The game was localized by the studio itself and considering the hard-on the director has for muh story and muh sorrowful experience I think it's safe to expect a decent translation.

Then again it's a story-based game with a cliché story where the combat and actual gameplay is an afterthought.

I'd worry more about the quality of the original product than the localization.

They really went all out with the creativity on that name.

sani wa

The actual title was something like Tragic Sacrifice to the Snow but they were afraid of dumb gaijin getting bamboozled by such complex title so this is what we got instead.

The original name would have translated to something like "Setsuna of Snow and Sacrifice." What we get here in the west is a more narcissistic sounding first-person "I am Setsuna."

its already out on torrent , codex etc, some have problems ( myself included ) with infinite loading screens and other xbox controller related shit

Do you like censorship in your single player games?


hahah

Thanks god for piracy, I'd be killing myself right now if I had spent money on this PC cuckery.

Did you get it from kat.cr?

The torrent there works fine for me, I'm using a Xbone controller on Windows 7.

What was the pic user?

I AM GUNDAM

Fixed now, sorry, I'm having one of those retard days.

Ger fucked Squeenix.

You know you just identified yourself a casual, right?

>>>/reddit/ - they will accept your surely now non-ironic use of 'le', you fucking faggot.

Maybe they're worried about names like "Luvstospooge" showing up in screenshots?

Still stupid though. At least with the Dark Souls II word/name ban list, that game has multiplayer.

Instant trash.
Try making something original and not cash in on people's nostalgia.
Remove shills.

...

Now they don't have an excuse and want to push this shit into a shit nostalgia game.

new Doom is good

Hello Todd.

OMG SHILL KILL URSELF LMAO

Normally I laugh at pathetic sheep like you, but right now I'm busy killing Deathclaws and having a blast in Fallout 4, so you're not worth my time.

Now fuck off.

Even normalfags weren't stupid enough to see CISbusters.

it's a good thing this wasn't made ~7 or so years ago or else there might've been a massive wave of newcucks pretending to like Chrono Trigger despite the fact none of them knew what a super nintendo was a week prior.

Don't let inspirations dictate what you do.
Rather make something original and let little things there and there be inspired by something, rather going full on copycat.

Not JRPGs but I think Satellite Reign and Valdis Story are great examples of original work incorporating inspirations in them without being clones.


Showing propaganda into product is one thing. Product being propaganda only and nothing else is something even the lowest of scum will have hard time consuming.

Counterpoint: The Triumph of the Will is actually really good

Huh it looks interesting. I actually want to watch it.

Correct me if I'm wrong but Triumph of the Will presents itself as what it is, a political documentary.

Now if it presented itself as a super quirky and ultra fun comedy for the whole family, then we could draw a comparison.

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Propaganda is simply marketing applied to nonmarket interactions. Only the goals differ.

Satellite Reign was heavily inspired by Syndicate and used the name(CREATORS OF SYNDICATE WARS) for marketing its kickstarter campaign.

Don't get me wrong it's an okay game would have been better if it didn't fucking use unity

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I try to think about it less as "I want to have shit from X and shit from Y" and focus on how those games fit their mechanics together. Carefully consider the methodology they use to make their systems good, and then try to form a new system using bits and pieces I like from the other ones without making it incoherent.

Remember that the core combat is more important than the inspiration shining through

I say this as someone who has thought a lot about variations on RPGs (tabletop and otherwise) and figured out why they'd be shit long before they hit a playable state


It's more like

And even after getting buttflustered about complaints regarding "inspired by" his core point is that the game is a bland, underdesigned turd.

normalfags fucking loathe nuGhostbusters, what're you on about?

i'd like to understand how equipment and flux works

Is this a good idea or a bad idea?

So you are already talking and you haven't played the game yet eh? You're really smart

And Chrono trigger is the go to entry level garbage that people that doesn't know better go for JRPG, fuck you

Found the asspained marketer

...

We all know marketers will do anything to throw people off their scent

Just No!


It's their game ****wad they can censor whatever they want.

Retro faggotry ruined the fanbase of games like this. Actual nerds played games like CT when it came out while the normalfags were still getting dazzled by blood in Mortal Kombat between Madden years. Nothing worse than "nostalgic" 20 somethings telling me how great SNES games were even though they only know these games from watching GDQ marathons on Twitch.

agreed 100%. normal fags didnt even START getting into RPGs until FF7. and even then, it was still something far from main stream.

The only people i knew that also played FF7 when it was new were people that also played either warhammer, magic the gathering, or traded subbed anime VHS with the japanese commercials. gli-i-co.

So i wasn't the only one

so is this game any good?

I could excuse some stuff, like the lack of variety, given that snow seems to be part of the game's core, but…no sidequests…? No new game +? Not even more than one ending?! Are you fucking kidding me? And they say it was inspired by Chrono Trigger? Either Square today is so retard they forgot how to make a proper jrpg or they think other stuff like the story and characters would be enough to get on our nostalgia and didn't bother in putting more work in the game, as they did with Chrono Trigger itself one day.. This is disgusting. I guess this, with the fail that FF15 is likely going to be, will kill for sure the traditional jrpg genre.

But many RPGs of the time lacked sidequests and multiple story lines/endings.

Yeah, but Chrono Trigger wasn't "many RPGs of the time." They flat out fucking namedropped Chrono Trigger in the description of the game and then didn't have a single thing that people actually liked about Chrono Trigger. Fuck them and fuck this shit game.

from what i read, they compared their combat system to chrono trigger, not the entire game.

From the store page, the game description literally reads:
Fuck this piece of shit and the faggots that made it.

it only says that in the Steam summary page, and literally nowhere else.

anything that came from the actual company says "A new battle system inspired by the timeless JRPG classic, Chrono Trigger"

store.na.square-enix.com/product/403973/i-am-setsuna-pc-download

iamsetsuna.com/us/

playstation.com/en-us/games/iam-setsuna-ps4/

store.steampowered.com/app/441830/


so whats wrong with the game besides incorrectly invoking the name of chrono trigger? though from the gameplay i've seen, the combat does remind me of chrono trigger.

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Congratulations OP, you've just found out JRPGs are boring casual trash!

I can't take inspiration from a single thing, I'm always stealing pieces from all sorts of different shit and mixing them together. I don't really have a methodology or complicated theories, I just move things around and play until it feels right.

With the amount of snes rpgs in my backlog i'l never touch it.

Why you need it when completing all snes/psx/ps2 jrpgs will take a fucking lifetime?

I Am Neptunia

This game sure is inspired by Chrono Trigger. Because it chronically triggers Holla Forums.

What a cuck. I bet you love those that bend over backwards to the "Political Correct" like Treehouse and Yandev.

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Every non-uc gundam is shit though.

The only good UC Gundam shows are War in the Pocket, 08th MS Team (the first half), Thunderbolt and IGLOO. Everything else is trash.

From what I understand about writing literature, the way to reign in that urge to reference all the works and ideas you find admirable is simply for you to write and write and write.

No matter what you do, you will always feel that urge to reference and pay homage. Denying it completely will simply cause you to freeze up, and you will be just as unfocused in searching for "my own original work" as you would if you had continued in trying to reference absolutely everything. You will end up denying almost all of your ideas simply because they remind you of something else you've seen before, and this manner stifles the creative process.

I think the reason you have this urge is because you don't create enough. Because you don't create enough relative to the amount that you consume, you feel the need to compensate by expressing the ideas and works that you know are good or familiar. This is how most people will think of you, and it's how most of Holla Forums will think of you. What I think, though, is it's because you love these ideas and works so much that you believe it's an absolute waste not take inspiration from them. Imitation, after all, is the sincerest form of flattery. You're afraid that you'll never have another chance at making a video game again, and so all the ideas and works you love and wish to express that love for won't ever see the light of day unless you put it in this one game that you're already making.

You don't see yourself as a game maker, who has a long life ahead of himself with leisure to pay homage to all the things you love and hold dear. Rather, you see yourself as someone making one game and only this one. You will put the whole of your being into this one game, and nothing less. You dig deep into yourself, searching for truths and insights, and so this game becomes you.

An old literature teacher of mine had this to say: "The first major works of any writer are almost always vanity fictions." He didn't really expound on that point, but I can understand it to some extent. People generally write and make about the things they know and love, and plenty of people know and love themselves. However, most people fall out of that phase eventually as they continue in their writings. Monotony is surprisingly boring, after all. After exhausting themselves as a source of inspiration, only then do they go out into the world to search for more.

The point I'm making here is that in order for you to lose that urge, you must release it eventually; denying it will only cause you more lasting grief. You must take those urges and then sublimate them into your writing or game making. You must then create volume, spatially separate those different urges by the word or game space or system, such that all the things that have influence you and your work becomes diluted. What is left then in the final work is a whole that can truly be considered your own.

My ideas of you are all conjecture, I admit. Maybe even projection, as I'm in a similar boat. However, if I can help you identify what it is you need to do then at least one of us will have some direction when it comes to making games.

What I suggest is that you start out with something small and manageable. This will limit the amount of unneeded references you can shove into your game. Anything more, and it becomes absolutely blatant even in your eyes. This is also how most fiction writers undergo formal training as well; you don't start out writing novels until you've mastered writing short stories.

I've toyed with the concept of the Short RPG before. Where in literature there are short stories, and in tabletop there are one shot sessions, video game RPGs generally do not have such a well-defined niche. If you can create an RPG that can be fully enjoyed in 5 hours by both casuals and hardcore RPGamers, and if you can create a dozen of those and bundle them into an anthology of sorts with the equivalent content of your typical 60-hour long RPG, then I believe that would be something amazing.

I have a few ideas of my own in how I'm going to go about Short RPGs, and why this is needed for video games as literature. For now though, I'll be keeping these ideas close to my chest.

Best post of the year.

Nice VPN

Whatever helps you sleep at night.

That really isn't me.


To be fair, your comment was really conveniently timed.

To sum it up, the game's a budget version of Final Fantasy X. Right down to the same plot of "escorting sacrificial lamb through a pilgrimage" shit, except somehow the characters are less likable. Thank god the dialogue choices allows you to be dick to everyone, because everyone is insufferable.

But the most damning thing about it is that the combat is an utter slog. It's like Squeenix forgot what made Chrono Trigger actually fun, so every random battle can take full minutes to complete.

Take this for example: Enemies can move around the field like in CT, but thing is the character's techs can also push them out of the way. This means you can't use multiple techs in a row -thus allowing multiple enemies to be killed faster- until the enemy realigns themselves. So you have to use Dual or Triple Techs to kill them all at once, draining your limited pool of MP faster.

And then there's the fact that the whole "Singularity" system is counterproductive to the point of an ATB system in the first place. ATB systems are meant to instill speed in your actions and provide a dynamic flow to the battle, so why benefit the player for waiting? Doesn't help that the whole "Momentum'" gauge fills slower then a Mormon's cum bucket; the bonuses to it aren't even that useful.

To sum it up, it's a $40 dollar RPG on PC/PS4 where the characters have no feet. Take that as you will.

How much you wanna bet some fag is going to go "stop comparing it to chrono trigger" "judge it on its own merits!" like they do everytime this shit happens.

Feels right is a good thing to go for, honestly. I just like to think about things a few layers deep. The game should have interesting attacks and engaging combat, but if you can swing it, there should be some cool as fuck mechanics and combinations of factors that reward the player for really getting to learn the system. It's something that really ought to be baseline for big budget RPGs but instead gets relegated to niche titles. On the flip side if you dont want to go whole hog on your mechanics, I'd say the best thing to do is to make the basic mechanics more interesting or allow the player to skip the tedium. Autoresolve, ATB, minigames etc. are fine ways to do this

Welp, I pirated it and beat it (it's only like 10 hours). I was actually okay with it for a while. The story was an FFX retread with a few different beats here and there. Still, it wasn't awful. I at least wanted to see where it went. Combat was a total slog though. But then…the ending was a confusing mess that didn't manage to make me feel anything at all other anger at how fucking dumb the titular character was. What made sense was so dumb that it made the entire experience feel pointless.

Gonna agree with the above user who said the game's best feature is that you can play the MC as a complete and total dick the entire game right until the end (not that it changes anything other your perception).

The fact that I beat Trails in the Sky FC and SC not too long ago didn't do this game any favors, I'll tell you what. That game was longer, had more satisfying combat, much better characters and I loved it start to finish.

You know that money and time are equivalent if you have a job, right?

A game might not be worth download+cost in hours of pay, but be decent enough to not pay for.

Just to correct you,

Chrono trigger has a total of 22 endings.

I suppose like thinks like, cause that's probably exactly the situation I'm in. Thanks for the help on this.

00 was great, CCA is overrated.