Fixing FF VIII's gameplay

We all know Final Fantasy VIII's gameplay is hilariously broken. The level scaling combined with the junction system actually makes you weaker if you decide to beat random encounters, turning cards into items and turning those items into spells lets you junction completely overpowered spells in the early stages of the game so you can beat most bosses with just a few regular attacks and Aura lets you use your Limit Break every turn.

Breaking the game by abusing its mechanics is fun in its own right, but I've wondered if it's possible to fix the gameplay and turn the game into an adequate challenge by imposing additional rules without absurdly limiting the player or making the game insanely difficult.
I've come up with the following limitations:
- Hard limit of spells per character (10 to 20, maybe?). Stat scaling depends on the number of spells junctioned, so you wouldn't be overpowered even if you junctioned strong spells in the early game.
- No running from random encounters, no equipping abilites that reduce the encounter rate. This would force the player to level up.
- Don't "skip" turns until you roll a limit break. I first considered banning limit breaks altogether (which wouldn't be fun) or banning Aura (which wouldn't really fix the problem).

These restrictions don't limit the player's options at all, but I'm not sure if they'd pose an adequate challenge. Any ideas and suggestions?

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The only way to fix JRPG is to remove turn-based combat.
Basically only way to fix any turn-based garbage is to mnake it not turn-based.

Disregarded, Turn based combat is perfectly fine as a concept. It's just not done correctly half the time.

It's shit concept and it's impossible to do "right".

One post in and the thread's over.
Don't you have some other place to shit up?

No GForce
Hack the game in order to make Quistis blue magic available at anytime since she's a blue mage
Make your characters have jobs and only use the magic/capacity said job is allowed to including for junction :
Squall : Dark Knight
Zell : Monk
Selphie : Thief/Ninja(Can use items, I forgot if there's a throw command in this FF)
Rinoa : White Mage/Summoner(Kirin, Cerberus only)
Quistis : Black/Blue Mage
Irvine : Something/Time Mage

I forgot, in your junction, try to be respectful of the usual Hp limits that comes with the job.

Final Fantasy doesn't have any gameplay per se. What you do is move from A to B with no challenge. What could be called gameplay is it's turn based system, something which is inherently bad and anti-gameplay in itself. You are basically selecting actions from a menu. That is all that you do, no movement, position, awareness, reflex and so on is challenged. It kills pacing and blur the lines in lore and ability. All RPGs need to have real time combat today, no reason turn base should even exist anymore.

I think the game is good, i'm playing it on my PSP but i have yet to finish it. The atory and bosses are pretty damn cool.

Damn, good luck with your thread, OP.