In almost every gaming community or site I've been on, I feel like people either don't want or don't truly care or appreciate good quality voice acting in video games (or at least the sheer amount of work that goes into it).
I remember not long ago gamers on various sites laughed at the idea of voice actors that were part of SAG going on strike, thinking nothing would ever come of it and laughing at the whole thing like actors don't matter in games anyway. Some links below about that.
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While I don't exactly agree with the idea of a strike on the actor's part for various reasons (one being in essence, producers of games will just find non-union or cheap replacements if they went through with it), I do feel like their role in the realm of video games is just looked down upon by the average person who plays games. What would it feel like playing Phoenix Wright without hearing Objection!? How would you play through a fighting game without hearing all the grunts and sounds and stuff? How different would it be playing Metal Gear Solid with only text like the original two Metal Gear games that came before it? Would one of those old PC RPGs with voices for commands and banter be anywhere as fun and engrossing without the voices to compliment it?
Just so many things really that make voice acting if done competently seem like it's a good asset, but so many people who play games still don't seem to see things this way, even with the fact actors can have home recording setups and record stuff for even low budget titles and indie games nowadays. Sure, many JRPGs throughout history have ended up with poor and sometimes hilariously bad acting during localization (whether picking from a poor talent pool or having bad voice directors, who knows). But rather than outright eliminate things because you think it's done poorly in the genres you like (or you simply don't think it ever ends up good), I think we should hold games to higher standards and demand of them to be better than the poorly executed voice acting of the past (and hopefully avoiding as many fuck ups as we can in the future). It's like the Mass Effect series and the direction it went in, instead of fixing things present in the first game and polishing/perfecting them, EA & Bioware simply ended up removing things instead of fixing them up to be better. There's no reason that voice acting couldn't be something that does a lot to make games more enjoyable and fun, and it's not really the most expensive thing in the world for game development. Maybe not something you need to make a game, but it's a feature that can most certainly help your game be better in a lot of cases (depending on the kind of game it is of course).
Like just imagine playing any RTS with unit commands and chatter/death noises, any of those old isometric RPGs with talking heads or NPC banter, a Metal Gear Solid game, a Mass Effect game, etc., it just seems like something people either take for granted or just don't appreciate at all cus they think it sucks or something (or various other reasons like thinking game dialogue is always corny or something).
Why do people still think like this after all these years? Sure there's a number of things still wrong with the game industry, and getting into voice acting full time is a tough career path, but at the very least it'd be nice for people to demand better standards with this area of game development. Personally I'd demand better of Bethesda and how they have their games voiced, we don't need a half dozen characters in bunches sounding like the same person just so Bethesda can allocate budget to have a celebrity voice someone important for like 1-2% of the game.