I can't help but feel voice acting goes totally unappreciated in games

In almost every gaming community or site I've been on, I feel like people either don't want or don't truly care or appreciate good quality voice acting in video games (or at least the sheer amount of work that goes into it).

I remember not long ago gamers on various sites laughed at the idea of voice actors that were part of SAG going on strike, thinking nothing would ever come of it and laughing at the whole thing like actors don't matter in games anyway. Some links below about that.

archive.is/ktU53
archive.is/Go8xR

While I don't exactly agree with the idea of a strike on the actor's part for various reasons (one being in essence, producers of games will just find non-union or cheap replacements if they went through with it), I do feel like their role in the realm of video games is just looked down upon by the average person who plays games. What would it feel like playing Phoenix Wright without hearing Objection!? How would you play through a fighting game without hearing all the grunts and sounds and stuff? How different would it be playing Metal Gear Solid with only text like the original two Metal Gear games that came before it? Would one of those old PC RPGs with voices for commands and banter be anywhere as fun and engrossing without the voices to compliment it?

Just so many things really that make voice acting if done competently seem like it's a good asset, but so many people who play games still don't seem to see things this way, even with the fact actors can have home recording setups and record stuff for even low budget titles and indie games nowadays. Sure, many JRPGs throughout history have ended up with poor and sometimes hilariously bad acting during localization (whether picking from a poor talent pool or having bad voice directors, who knows). But rather than outright eliminate things because you think it's done poorly in the genres you like (or you simply don't think it ever ends up good), I think we should hold games to higher standards and demand of them to be better than the poorly executed voice acting of the past (and hopefully avoiding as many fuck ups as we can in the future). It's like the Mass Effect series and the direction it went in, instead of fixing things present in the first game and polishing/perfecting them, EA & Bioware simply ended up removing things instead of fixing them up to be better. There's no reason that voice acting couldn't be something that does a lot to make games more enjoyable and fun, and it's not really the most expensive thing in the world for game development. Maybe not something you need to make a game, but it's a feature that can most certainly help your game be better in a lot of cases (depending on the kind of game it is of course).

Like just imagine playing any RTS with unit commands and chatter/death noises, any of those old isometric RPGs with talking heads or NPC banter, a Metal Gear Solid game, a Mass Effect game, etc., it just seems like something people either take for granted or just don't appreciate at all cus they think it sucks or something (or various other reasons like thinking game dialogue is always corny or something).

Why do people still think like this after all these years? Sure there's a number of things still wrong with the game industry, and getting into voice acting full time is a tough career path, but at the very least it'd be nice for people to demand better standards with this area of game development. Personally I'd demand better of Bethesda and how they have their games voiced, we don't need a half dozen characters in bunches sounding like the same person just so Bethesda can allocate budget to have a celebrity voice someone important for like 1-2% of the game.

Other urls found in this thread:

youtube.com/watch?v=Hj9pWSHpGV8#t=18m6s
archive.is/47pLP
archive.is/COE5E
youtube.com/watch?v=UJhP10gX5cg
supernerdland.com/performance-matters-interview-with-veteran-voice-actress-lani-minella/
youtube.com/watch?v=ENwFAmeWEYk
youtube.com/watch?v=lsz5ijRQvUY
youtube.com/watch?v=nXzGj540NPs
youtube.com/watch?v=9FXC4X-yMmg
youtube.com/watch?v=UcoLNTG1tTo
postimg.org/image/w1ixv1cyj/
twitter.com/SFWRedditGifs

Part 2 of the clip I wanted to post. Bob Bergen has voiced in a number of games, notably as Luke Skywalker in some older LucasArts games.

Source for the two clips is here, you can hear him talk about voicing in games and anime from around 18:06 - 20:36 (starts off talking about voicing Luke Skywalker)

youtube.com/watch?v=Hj9pWSHpGV8#t=18m6s

The problem is that the VAs think they're the stars of the show, which is as retarded as thinking that the typesetter is the most important person in the creation of a book.
Also, more Bergen because why not.

The average guy just doesn't care, that's why. Even though they'll complain when a game has bad voice acting, they're too lazy or just don't give enough of a crap to do anything about it.

I personally find voice acting to be non essential. It gets more annoying than anything else when it has poor mixing which is most of the time. If the developers get really pretentious you get unskippable cutscenes which some of the hammiest voice acting or just wasted talent.
In some other cases you find developers blowing their money on awful voice acting with no proper direction. Most of the budget for Mighty No. Kike went to the annoying voice acting.

voice acting is still acting, dude

As an audiophile it's hard for me to get engrossed if the voice acting is sub par. Whole fucking can be carried by it(See: Bastion, The Adventures of Van Helsing to a minor degree).
That isn't to say that voice acting is necessary, it's just gotta be good and integrated well with the game if it's going to be in there at all, otherwise it shouldn't even be bothered with.

I guess it also highly depends on the game itself.

Voice actors aren't needed and all of the are regressive mouth pieces that think they should control over problematic content fuck you commiefornian trash.

Actors should be treated like they used to be, reviled and driven out of town after they finished their little performance.

Worshipping pretenders makes no sense.

It may be acting but it isn't even essential to video games.
Voice actors aren't the star of the show in video games.

Top kek

How much you wanna bet the only people complaining are mediocre, egotistical voice actors who are upset that they can't be celebrities?

Voice acting is one of the least important things in a videogame. When it's done right it certainly enhances the game, but when it's done wrong it has a more significant effect than when it is done right. There's also the development cost, both in terms of actual money spent on it and development time, but also in terms of design. If you hire an expensive voice actor for an afternoon to record 50 lines for a character in an RPG and then decide maybe you want to change the character's dialogue or add some new lines, you're fucked because you either need to get a hold of that actor again or just give up on the changes entirely.

Good thing we have QUALITY voice actors like Felicia Day and Ashley Burch to help us identify with the characters we love.

:^)

It gives characters more depth and makes them easier to recognize. And it's hard work for an actor to be believable.

I think you're just so used to Hollywood telling you to watch movies because it has a famous actor in it.

It is necessary to market to illiterate retards like Pete Hines.

archive.is/47pLP
archive.is/COE5E

ashley burch helps me identify characters i want to fap to

hes right though, the dialogue is garbage in fall out.

This. I've not bought games I would otherwise buy because they've been ruined by poor voice acting, but voice acting has never convinced me to buy a game.

The truth of the matter is that voice acting is seen as an insignificant improvement in video games.

This stems from a myriad of issues:
- Voice acting in the west is, in general, fucking awful. Because of that, most people in the west obviously don't know what good voice acting actually adds to the experience.
- Most video game writing is god awful. Good voice acting wont fix a plot that is purely a retarded mix of cliches.
- Voice acting, in most cases, does not add anything to the gameplay. Only to the storytelling aspect.
- Some people are still used to older games, where there is literally no voice acting.
- There are almost no examples out there of games that actually have been designed to accentuate the qualities of voice acting.

Likewise, voice actors themselves seem to believe they're celebrities to some extend, which is pretty sad given how little work they actually do on projects compared to anyone else involved.


Either way, voice acting doesn't seem like its going to improve anytime soon.
The only way I see the industry move towards trying to obtain better voice acting, is if someone would create a few very successful games with heavy focus on voice acting.

I love this video.

I'm Steve Blum, I play Steve Blum, I play Steve Blum and Steve Blum the Steve Blum

In many games good voice acting is usually lipstick on a pig situation. It also attracts autistic retards who attach themselves to a single voice actor instead of the character in the game, actively removing depth from the video game character.
Not only that, fully voice acted dialogue means less interactivity with NPCs which defeats the whole point of a game.
You aren't going to buy a dogshit game because it had amazing voice acting.

I'm not saying acting is worthless, I'm just saying that they're not the people central to the process.

To use a metaphor, it is like a window; the gameplay is the glass, through which we see outside, and everything else is the window dressing, such as curtains, things that make the window look just as good as the outside world it lets us peek into.

If the glass is poorly-made, it doesn't matter how well you dress the window, for you can't see out of it, which utterly defeats the purpose of a window.
However, if the glass is good, the window dressing makes all the difference, for it is what separates a McDonald's drive-thru from your living room, and that from a car window.

dawn of war is full of fantastic voice acting

Extreme cheesyness fits the setting.

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people that do this exist? how the hell does what autists do "actively remove depth" from anything? youre retarded

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fuck those voices are great as is Szarabajka

You named an example of it you retard
Rise is now ashley burch, not rise. Characters voiced by felicia day have the major personality trait of being voiced and modelled after felicia day. How is that not removing depth from the character?

Good voice acting just elevates a game so much, Legacy of Kain is so memorable and quotable simply because of how well it is VA'd. Garretts character in Thief is pretty much 100% from his spoken lines, etc etc.

youtube.com/watch?v=UJhP10gX5cg

I love this guy as well.

so thats how they planned it out all along. they didnt 'remove' anything

Voice acting is directly responsible for shifting games from book-like to movie-like.

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Except Rise isn't voice by the sister cuck in the original release or directed by the original voice director.

oh youre talking about weebshit

Is there a word that is all about you playing the game.

Oh, right. Gameplay.

The only thing that matters.

Because VA isn't the star in video games. What's so strange about that? This isn't like movie industry where A-list actor can help promote a film. Video games are judged by its gameplay, a shit game will still be shit regardless how perfect the VA is.

It didn't shift shit. VNs are more popular than ever and producers/developers have now more options to tell their stories. You're just focusing too much on movie games and don't see the other games that get realeased. But what else can a man expect from a redditor cuck that only plays popular multiplayer meme games on steam and flavor of the month meme games?

>talks about VNs like they had anything to do with the trends of video games

Good bait.

Lani Minella?

But I don't want book-like games either, I want tabletop-like games.


Not the only thing that matters, but definitely the most important by far.

Let's exclude VNs because for arbitrary reasons they don't count.

You are bitching about the industry shifting to cutscenes but that was the logical step when the technology allowed it. Back when technical limitations only allowed for still images developers were already trying to create "cinematic" experiences.

Outside of VNs games were never like books because when the technology didn't allow for much story all the efforts were put into the gameplay.

Whenever you like movie games or not it's up to you but I don't expect much from someone with 1000+ hours on assfaggots or CS:GO but in any case there are still games that are more like books than movies that are being made nowadays, in fact more are being made than ever before and there are still many games that aren't much like a movie despite having lot of cutscenes. But again, what could a man expect from someone making garbage posts like or>>10086576

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You sound frustrated for an anime shitter. Try posting a smug cartoon girl.

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fuigg

my only Theory is that pure weebs go out and ruin English VA dubs by claiming subs are better.

Theres plently of good English voice actors, Hell Laura Baily is a name that I see a few times on Holla Forums that Matthew Mercer. Also it doesnt help to give some roles to up and coming VA's Like the voice actor of shulk from Xenoblade Chronicles


Also fun fact I did not know the voice actor of Nigel Uno from Kids next door also voiced the main character from Xenoblade Chronicles X. Hes on my list of favorites

supernerdland.com/performance-matters-interview-with-veteran-voice-actress-lani-minella/

Chances are you probably have but not noticed.

She's pretty based, she said that what matters in the gameplay first and bitchslapped the VA strike

oh wait I have, Sonic Advenutre 1 and 2
fugg

These are three versions of the song "Lost In Thoughts All Alone" from FE: Fates.

Official English Cover:
youtube.com/watch?v=ENwFAmeWEYk

Fan English Cover:
youtube.com/watch?v=lsz5ijRQvUY

Original:
youtube.com/watch?v=nXzGj540NPs

Nintendo used to be good with this. See Rhythm Heaven.

Tell that to Thief fans.

Razorfist is giant faggot.

Don't really give a shit about Emblem games, but localized songs are interesting.

youtube.com/watch?v=9FXC4X-yMmg
And
youtube.com/watch?v=UcoLNTG1tTo

They're both really good yet different, I love the differences, Japanese is more 'heroic' while the English one is more 'dramatic'.

I never liked FE.

I'm a huge voice acting nerd but even I can admit it's not vital. What it can do though, when done properly combined with good writing, is elevate a decent game to something magical.

Problem is good writing is so rare even the best actors have little to work with so mostly it's forgettable, so people forget.

Good VA isn't just voices. They are the character, eg: Michael Ironside is Sam Ficher.

They try to make the character something, feel what they are going through, be in the situation the same.

For now he should be run through a fitness program. Spend some time doing some of the things he will be depicting. Motion recorded as he does. Captured invarious states of getup.

Similar for other characters and world. Tom Clancey was into realism. Go to locations with character and capture them.

Game should look somewhere between The Last of Us and the locations.

Artists can make other things. Photographers used to capture locations and find interesting ones.

Same for a lot of VA's. I don't much like David Hayter's voice but I think he's attatched. Same for him and Keifer. Get fit. Get in character. Cut hair as needed. Faces can be shaped closer to what they resemble if fitness doesn't do the whole job.

That or a combination. Cosplayers, VAs, even a return of silent film actors for faces.

Cosplayers tend to be damned sexy and would only take up characters that would be appreciable so that could help characters from being killed off, making stories more complex.

Actors goving ways their character can stay alive and trying harder for their favour.

Ongoing roles for actors that become the character. Like Daniel Day Lewis said in regard to There Will Be Blood, stopping feels wrong.

World also built to suit characters, similarly kept in demand and having more complexity.

Scanning everyone's favorite char from Game Of Thrones, Castles, animals, countryside etc. something good gets to grow outside of it and integrated with it.

Standards coming into and from such made stronger. Culture by immagination instead of advertising. Adapt to a world that should be and integrate good things to a future to keep them alive, find a way for such to be relevant. Done to make things more realistic. Realism by the best. If things aren't impressive then they aren't real or are enemies, distractions from life.


Watched a video itt, confirms, help all to more.
VAs can have a voice, missing the rest. So make the fucking rest. VA's fucking off a safe zone of endorsing what they did as acting.

Eventually all to more being. Without script and for purpose. No audience needed, except those in the area sharing the glory. Go to others for that and for that higher or make it anywhere.

Various talents going together for all to be independent dalvours fully capeble of the best of themselves on their own.

Oh man it's this guy again. His posts always start off legible then he loses track half way!

For direction VA's allong with all else shouldbbe trying to create something grand.

All directions great.

No need for weaker characters to prop up others. All compete to make things greater, the effort makes enemies of their own lack of effort. To try the hardest always the way to fight it.

Natural conflicts can be further challenge.

Game series that have voice acting I care about:
Metal Gear Solid
Legacy of Kain
Silent Hill

All other games might as well be completely silent. Voice acting is completely unnecessary all other games and I would prefer if all games were without voice acting.

Common cowards show themselves for what they are in actions to wish lower standards.

All you are is things simpler to suit your stupidity. Trading all for safety.

Silence is improvement in your case always.
All words out of you otherwise coming straight from parasitism. Silence and absence of your like a stage for more to be.

Reason at least to go out instead of improve in one location. To rid existance of such cowardice.

Do not misunderstand, friend. I enjoy your posts.

I'd be fine with games not having voice acting.

me too, voice acting custscens are boring, slow, and usually very shitty, I'm not saying it's impossible to do the voice acting right, it's just unnecessary, and often harmful (expensive, limits the options)

you talk

like a fag

and your shit's

all retarded

That goes for anything related to sound or detail in general in vidya, people don't really consciously realise it is there but once it is gone people suddenly realise something is missing.

You know what, I'd fucking watch the shit out of that?

He's also the voice of Joseph Joestar.

Hardly. Japanese games that dont get an option for subs rather than a dub are shat on and many lament big name Western titles because theres like three, maybe four, voice actors total it'll be.

The English version isn't great, but that's just my opinion. I think Eternal Return sounds amazing though.

Voice actors are brainless just like actors, they need to hire proper writers and people to wrangle the idiots.

Jojo is probably the only show that can get away with shitty voice acting.

I scorn most voice acting in games. It's rare I enjoy it because there's a clique/union of a dozen voice actors that voice 95% of modern English speaking releases. It's the same handful of unskilled, low quality actors that butcher delivery, fuck up intent, and sound the exact same in every single thing they are in.

I hate these people, and I'd sooner rather go deaf than hear them in a single game for which I pay or pirate.

the English dub is horrendous.

I dont care about celebrity crap, if they make a good job, great thats what they were fucking paid for anyways. Faggots like OP are quick to slurp on some cock just because they have a good voice but then completely ignore all the people that put real hard work into things.

When the hell was this. OH
Shit I forgot he was also Bon from the Seven deadly sins

He needs to voice more vidyah characters

Had they made an audiobook version of this game, I would have bought it.

A good actor/voice actor can bring a lot to a character if they actually spend some getting to know the character. Just look at Mark Hamill, he was arguably the greatest Joker and that's from voicing an animated character.

Too bad voice actors like him rarely do work with games, it's almost entirely just autistic attention whore. Even when really talented actors do voices in video games they rarely give it their all, since they don't feel like it's a 'proper' part.

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Not as bad as the Gintama dub. I was rewatching it two weeks ago to prove a point to my friend, and maybe I'm just hearing things, but I swear to god the way they wrote the lines for a characters death sounds like they were trying to rickroll the audience.

On topic though I like Nip va's cause even if they're shit, more often than not it feels like everyone is trying. I haven't played a western release in a while, but last time I noticed most of the characters were bored, with the exception of Steve Blum, Troy Baker, and Steve Blum. The decent one's saturate the industry so much that it waters them down to the point they don't sound much better, and the times I've heard VA's I really liked would either be for some poor game that will never get a sequal, or etc.

But I'm probably full of shit.

Yeah fuck voice acting because then AAA games will get famous voice actors and was a shit ton of game development money and be a shit game. Remember than fucking dwarf that was your robot in Destiny or that game that had 3 famous actiors in it as characters? Green Golbin from the 1st spider man, Ellen page etc That game.

Speaking of Destiny, with later updates they had all of Peter Dinklige's lines replaced with another voice actor's because he wasn't available for expansions.

Yeah, they put Nolan North in his place I believe, for the taken king.

Not true, people who play JRPGs and VNs know how important it is.

There's a reason why I demand dual audio.

No but he is enough to faggot to think voice acting is enough to carry a game.

i always like giving english a shot, if i can stand it i stick with it.

Oh hey, it's Bob Bergen. He's the best voice actor for Lupin III eat shit, David Hayter, you hack!

Since most of the games that come out of Japan are pretty low budget niché otaku stuff there isn't much budget for decent English VA's.

I've also seen too much anime to accept English in a JRPG.

Besides you cannot do this in English.

Actors don't automatically make good VOICE actors.

Also with Hollywood stars they just do it for the money and don't care about the game.

well yeah musicals are nearly impossible to translate well. is scary robot an unusual reyvateil?

lol anime is such trash

I'm really straining to think of any good voice acting in games. Stephen Russell is on the list. What comes to mind more readily are "good-bad" voice acting in games like Deus Ex or Red Alert 3. I know there have been a couple of big names in Bethesda games but I couldn't tell you who they were or which characters they played. It all seems like a big waste of time and money to me when I didn't even mind the shit voice acting in Arx Fatalis.

Famous VAs are fucking cancer, I don't want to recognize some stupid celebrity's voice in my games, nor do I want to hear the same 10 people's voice from 50 different NPCs because the devs splurged the VA money on few super expensive VAs.

Get some random dude who doesn't sound autistic (unless that's the point) and keep big names out of it. Put the money towards something that actually matters, like audio design.

I agree, but what happens to the random guy who doesn't sound autistic? If he does well then he might get more roles and then get more popular, and we'd be stuck in the same problem we're in now.

Besides recording quality, you just need someone to not sound like they're just acting. A good actor becomes a character, a bad actor becomes a guy acting in the role of character, and it's jarring.

It's like symbol drawing in art. Rather than drawing a subject, you draw something that represents it, which is often more legible and unambiguous, but clearly not what it actually is.

From the more professional Strife and Deus Ex to the downright goofy Nintendo/CD-i games and I.M Meen, those are all great in their own little worlds.

This is mainly a culture thing. Voice actors in the West are not nearly appreciated as much as voice actors in the east. In the West, barely anyone cares about who voiced who in most mediums of entertainment unless they really stick out or have been doing it for ages on end. Meanwhile in the east (mainly Japan and Korea), voice actors sell products just for being in them. People are constantly paying attention to who is voicing who and they build a culture around making sure they have plenty of voice actors via schools and a plentiful amount of jobs involving voice acting. Therefore they get better treatment and are sometimes idolized by many fans and companies. I've heard many times people saying they would buy a game or watch a show because their favorite voice actor was in it and they just like their voice that much.

At EVO this year. A seiyuu played Gundam Extreme VS Full Boost and they couldn't even show her face on camera. They can get videos taken down for that.

Voice acting is unnecessary, unless it's a fighting game, then you NEED IT

After seeing this, Japanese games dubbed are ruined for me.

Especially when they do the over-emoting VA style. 0:40 for "master the monotone".

Considering how many decent games have been harmed by voice acting and how many games got wrecked even in the concept stage by the "necessity" of voices, compared to how many bad games have been redeemed by voice acting (protip it's fucking NONE), I'd say voice acting is wildly overappreciated.

It's sort of like sound effects.

If it's good, you won't notice since it fits.
If the footsteps sound wrong or mis-synched, or the force of a heavy impact sounds more like a love-tap, it doesn't fit, and you notice.

However, I do agree that VA work isn't always needed.
Good VA > No Va > Bad VA

Unless the game depends heavily on its story AND it's like a AAA project then i guess i am OK with quality VA.

But if small studios start blowing much needed money on these faggots, yes faggots get a real job, i'd be angry

What the fuck even happened with that "strike"?

I love quality voice acting in vidya.
I could never stand to do it, though, Jesus.

Only game with perfect voice acting is Soul Reaver. Aside from that, I rather have no voice acting at all, minds are smart enough to make up their own voices for characters. Books are a good example for that.

Anyone want to post examples of good VA work?
Or bad for a laugh?

Todd? Is that you?

Are you still justifying after 10 YEARS that it was good idea to hire Patrick Stewart for your shitty videogame?

I'm autistic enough to not notice when voice acting is good or bad and I just skip as much of it as possible. There is nothing more infuriating than a game that refuses to let me read the dialog so I can skip through it easily.

Most of the games I play don't have voice acting. I'm totally happy with that. I'd honestly prefer if people spend more time polishing technical aspects of their game than recording/implementing voice overs for their stupid throwaway story.

see SpellForce

Tales of Symphonia in English: bad
Tales of Symphonia: Dawn of the new world in Japanese: good

That's an example I always use.

Hell there are basically hundreds of games killed by bad dubs but nobody knew better.

As for voice acting in general: unless you're autistic IT MATTERS. You will spend 50 hours listening to voice work in games like GTA or Mass Effect. Games were story matters voice acting is important.

Homeworld is another example of voice acting help making a game into a classic.

VOICE ACTING IS COMPLETELY UNNECESSARY IN 100% OF GAMES

Why the fuck would I appreciate something that only serves to funnel funds away from actual game development?

Eh, I thought it was decent. It was a little cheesy(and some characters were much worse than others) but I felt that it fit the presentation.

also symphonia's was ok, but maybe that's because I played it when i was like 11

Sure they are real people with their own interests but I didn't expect that.

fwiw Tripwire is going to great lengths to make sure every character is fully voiced in Killing Floor 2 (rather than having the same couple male voices for like 90% of the cast). Also, MGSV had a ton of voicework for everyone.

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Video game voice acting is generally fucking awful and I'm thankful for every single release that doesn't feature it so I don't have to listen to awful performances ruining every other fucking minute of the game for me.

This is also why I hate people complaining about no voice acting in Nintendo games or whatever. You're like people who whine about a movie having dull practical effects instead cool CG because you are too fucking stupid to recognize how god damn awful CG generally is is and how is stands out from everything that's real in the movie and so constantly taking you out of it.

There is good voice acting just like CG done right but god damn is it hard to come by in video games.

I knew it

One of my favorite games, Deus Ex, would be seriously damaged by not having voice acting.

Deus Ex is a special thing though. The VA is terrible and the gameplay is kinda bad, but everything else is so good that the bad stuff just becomes endearing.

For some reason I can't stand English dubs at all. I don't know why, I don't mind stuff that was originally in English, and I've even seen some animu dubs in my own language that I liked (though I mostly always watch subbed stuff), but English dubs all sound extremely off-putting to me. I didn't even liked Cowboy Bebop dub, even though I heard that it was supposed to be better than original. And that's despite the fact that Jap VAs are not that great to begin with, always using four or five same voices everywhere.

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Excuse me?

Game devs should hire theatre actors to do voice acting. People with real experience acting in front of crowds. They aren't very expensive either.

The only game with theatre actors as voice actors I can think of is FF12 and the devs loved the English voice acting so much that it is the only option available in the japan only IZJS.

Voice acting is often bad due to miscommunication and in certain cases is not even needed like fallout 4 player character
Voice acting is not vital, it is just finishing touches. I would even argue that music is more important.
Look at bethesda. They have a team of what, 6 people, to voice TES games. Every dunmer has the same fucking voice and yet you don't fucking need more. They got Sean Bean and Patrick Stewart and nobody fucking cared.
Some people thing that a couple of games are popular because of good voice acting, i.e. Bastion and Transistor, but in these games voice acting just supports the atmosphere created by artstyle and music. The game would lose from not having it, but it wouldn't be that important.
In Knock-knock the main character speaks gibberish and it ties in nicely with the atmosphere of the game.

TL;DR voice acting doesn't make a game, gameplay does,

Come on user, we both know gameplay and voice acting are most definitely not it's strong points.
The shooting is mediocre even with max accuracy, the sneaking is just regular crouchwalking behind objects and every character talks in monotone all the time.

Beyond turning off the Voices in the menu, there's nothing more you NEED to do.

Ultimate Marvel vs Capcom 3 is the only game i can say that the English voice acting was superior than the japanese one. Nippon VAs were so lazy like they didn't gave two shits about it.

Did he benefit from having a voice?

A lot actually. But the way his voice was introduced was…strange.

This is because voice acting is the bane of RPGs and almost always does nothing but make any game that infects worse. It severely limits the writers, it eats up the budget, makes it impossible to be your own character (voiced protagonists are gay boring inoffensive tone neutered cucks, I want to play as a psycho or crusader or literally anything that isn't as boring as the default protagonist like Commander Shepard), and more often than not it's just poorly done and the end result is far worse than reading text.

Voice acting is only good when it is used minimally like little quips of dialogue an NPC might say when you talk to them to establish what they might sound like or what their tone is. Good examples would be most VNs, most CRPGs like Morrowind, and fun flavor dialogue in something like an arena shooter. Awful dogshit examples would be shit like KOTOR, Fallout 4, Mass Effect, anything that Naughty Dog has worked on in the past decade, and most of all the Elder Scrolls games that came after Morrowind.

I get that well done voice acting can improve a game, but it requires a huge amount of effort that would be much better spent on the video game part of the game, not this cinematic movie-like experience drivel.

Alot of the old working designs games supposedly feature theater actors. Compare, say, Lunar on the Sega CD and Lunar on the PSP(featuring the "all star" cast of faggots such as "the guy who voices hippie sonic", "That one guy who sounds the same in everything he does" and who could forget "Troy Baker")


You can practically put a gun point blank to the guy's head and it will still miss, even with some experience put into guns.


Depends, if he's just saying YAH WAHOO LETSAGO the entire game, or faux Italian babble then yes, if his lines include more than one word then it just sounds weird.

kotor2 proves you wrong

That's because voice acting isn't necessary at all in videogames. It didn't even exist for a majority of the time they've been around and it'll never be central to a game. We could all go back to text only games and nothing would change. There also enough sound bites in circulation to cover the various grunts and death screams that some games require.

Having said all that, I find it very funny that VAs would think for a second that they can hold a candle to the back-end guys in terms of importance to a finished product. Games aren't television shows where a good VA can make a shit script tolerable.

As in bad or just amateurish?

I find amateur stuff pretty fun to listen like what Shadowground shad for an example, definitely better than hearing the same voice for every npc over and over again like Bethshit games do.

Also it seems that atleast on voice acting the whether or not it was recorded in a good studio or no seems to matter quite a bit. When playing Dragensang River Of Time the voice acting generally was okay to good but on it's DLC Phileasson's secret it sounds like they just recorded it all quickly in someone's house with some crappy cheap mic.

I agree with other anons that voice acting should be minimal like in Morrowind unless it's a really big budgeted production. And even then if the game lacks content or voice acting isn't outstanding, I'll complain a lot. It's a risky movie with small benefits and big risk.

If you're asking me for a big game that did voice acting well to the point I noticed it as especially good, it'd have to be the Witcher series, yes, even the first one. You can feel how genuine and human some important phrases sound even among the confused voice actors in the first game and it's also partially due to great (albeit clunky) writing. Third one was masterful with how deep performances were. I was blown away. But again, it's something you note and you remember some characters because of it, but it's not that important even here, in my Ur example. Could've done without it, or at least without Geralt who took me out of the role multiple times due to how he phrased things in an opposite way I chose. Good protagonist acting, just like with all else is having him spout a few lines or in cutscenes. Everything else is fancy polish and in worse cases, gimmick.

KOTOR 2 was great but it absolutely didn't benefit from the voice acting, they couldn't even finish the game in time and I'll bet that they could if they diverted any resources spent on that shit towards actually finishing the content.

I'm more inclined to believe KOTOR 2 wasn't finished because Obsidian can't finish a game, just look at Alpha Protocol, a game where the publisher gave them a huge budget and plenty of extensions, and they still couldn't finish it.

Yes, that is voice acting being used properly. Voice acting can improve a game but wannabe Hollywood directors have to spring for celebrity voices (le 3.3 man) and/or voicing every single thing in the game (SWTOR) to the point where it takes up as much of the budget as the ACTUAL GAMEPLAY DEVELOPMENT. Graphics and voice acting are often fetishized at the expense of gameplay, and the result is bad games.

And Alpha Protocol had even more of a focus on voice acting because of the protagonist so I don't see how that's an example that argues your point.

That mamafucker doesn't really speak he just emotes.

Voice acting is a literal cancer on the industry that drives the price of games up and lets social justice warriors in, the only people who should be allowed to voiceact are people that genuinely work on the game, like how it used to be in 1992.

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It is independent from everything else, you just need writers and directors overseeing the recording sessions. The development of the game is not going to halt because a few lines need to be re-recorded.

Can't have been THAT much more than SWTOR 2, certainly not ~4 times the development cycle with money/resources pouring in from the publisher.

Yeah, go fuck yourself. Take your performancematters and shove it up your ass.

You are the robot

People more important to development are overworked and overpaid. Games were fine if not better with minimal to no voice acting. Voice actors can record pain yells and one liners for battle then fuck off.

A lot of voice actors back in the days before internet voice actors became a thing (or voice actors in general became more well known thanks to the internet), you would generally have actors who started out in theater type stuff voicing cartoons in the late 80s into the golden era of 90s cartoons. A positive side effect of that is generally a lot of those people behind voicing those 90s cartoons you grew up with they probably also voiced or acted in some games you played growing up.

And to me, the actors/celebrities of that era had that presence in their acting so if they got a voice over role, they actually gave a shit about what they were doing and these days that doesn't seem to be the case as much as it did back then. 90s Disney films basically took the idea of using recognizable names to fill out the main parts of a movie cast for voice overs, but thankfully at times they also blended in some under the radar actors to fill in some key parts as well. It worked out back then, and then Disney along with other production companies started going down the slippery slope of always feeling like "To help the movie sell, we've gotta have celebs in main roles to get people hyped up to see it. Tickets is where we get our big return on investment." No longer does it feel like a lot of the people in the entertainment business today had that sort of classical training to their repertoire where they could perform live or improvise and do well in front of an audience. Voice acting is like performing for a very large audience but they're just not visible to you, and there's a big difference between performing in a booth by yourself and filming a scene live action with a lot of people working around you.

The celebs that got work in the 90s in games, movies, and cartoons I feel were just very suited to it. I assume this is why a number of japanese games back then had generally poor or subpar english voices (weren't using the same talent pool as western made games, for whatever reason). Whereas the western games back then generally were at least tolerable, and were far more likely to be well done in the audio department especially with the voices (and in some cases, the FMV cutscenes like Kane in Command & Conquer). The gameplay aspects of the original Command & Conquer have aged badly (though it did a lot for RTS games at the time), but the cutscenes, music, and various voiceovers are still great like the commando unit banter.

90s game designers and those writing the dialogue back then (well at least for western games) were probably better equipped at what they were doing and not coming from some background where they didn't really care about games at all. Today you see people getting into game writing who basically wanted some writing job to cram their views and opinions in, not caring about games one way or the other. In the 90s graphics couldn't portray everything, so devs had to be creative in how they presented things (allowing some use of imagination too), and I think this benefited voice overs as well as the talent studios were hiring back then (actors that were really good at their craft). Look at a lot of those mid-late 90s RTS games and PC RPGs, you don't need full voice acting with every little thing being voiced (like a Mass Effect) but having enough of it to engage you in the experience can really add a lot and make things seem more organic instead of empty and lifeless.

Simply put, perhaps the games that people are playing (or grew up with) influence what they think about video game voice acting and if they haven't played something with legit good acting (or cutscenes if you feel those apply), then they'll be more likely to feel as if it isn't necessary or doesn't add anything valuable to games. Probably cus a number of people grew up with the Super Nintendo or Genesis, or RPGs on the PS1 where voice acting wasn't as much of a thing as it was on PC games (PC games being essentially, western games). We didn't have the money for our own PCs back then and only limited money for games in the first place, so of course until the PS2 & Dreamcast came around we likely grew up with a lot of games which didn't exactly feature a lot of voice overs (if they had any at all). Nintendo games on the Nintendo 64 didn't exactly having a lot of voice overs either from what I remember, outside of grunts and such.

VVVRRRRRRRRRRRRRRRRR
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Full voice acting helped ruin TES and any chance of getting any more good western RPGs.

There's a huge difference between a wealthy company like LucasArts and, say, TTi or the american branch of Hudson soft.

Didn't exactly have the space for it, but there was a few games that did. Like, off the top of my head, Spider Man, Mega Man 64, Resident Evil 2, Pokemon stadium 1/2, Goemon's Great Adventure(though all of it is in gibberish), Conker's bad fur day, and Pokemon Puzzle League.

Someone post that rebuttal from that one producer who said VAs in games are full of shit and have no right to complain about their work when programmers and designers work twice as hard and for less pay.

Meant to say underpaid. Overworked and underpaid.

That's because everyone in the industry wants to make games, but nobody in the entertainment industry wants to do professional voice acting.

It's not like celeb actors were commonly used in games of that era, the LucasArts Star Wars games back then certainly didn't from the games I played but they still sounded good. You definitely needed money sure but it's not like everyone was investing money in big name actors for the sake of it, those cartoon voice actors that were getting jobs in video games aren't going to ruin the budget and back then if one of them played more than one character they made it sound passable. Jim Cummings for example voiced a talking head NPC in Fallout 1 and voiced Minsc in the Baldur's Gate games, but the two characters are nothing alike and sound different. He also happened to voice in a lot of cartoons before we started seeing him in games, and it's not like Bioware had hit it big yet while they were working on the first Baldur's Gate.

More than budget it's probably just connections, fellows like Mark Hamill, Jim Cummings (again), Patrick Stewart, etc., have voiced in stuff like japanese anime before, but the localization generally came from a company that didn't solely do anime and use the same few e-celeb voices over and over again. For some reason the talent pool that western branches of japanese companies utilized for a while just wasn't as good, partly why Metal Gear Solid is considered such a focal point for video game voice acting cus games on consoles in that era were fairly outclassed by PC games on the whole in that area. So whether you hate Metal Gear Solid or its cutscenes it did much more than about any other japanese game did for a long while in the voice over department as far as localization goes, and there was a lot of it (probably why the game was on two discs instead of one). Not everyone had to like or enjoy voice acting but it'd be nice if we demanded or expected better standards out of it so it can be an asset for game dev instead of a waste of resources or a waste of time. If more writers knew how to write for video games instead of writing them like a book or movie then I think that would make a big difference too, since writing dialogue and stories for games isn't the same at all as writing for another medium. Choices and branches alone mean that you have logistics to take into account, as well as budget and keeping things in scope. Not enough writers grasp how to best write for games and this can effect the acting too and how it fits into the gameplay portions.

Then you just keep getting new people. Christ it shouldn't be hard to find more than ten people who can express emotions.

You mean it made the future games in the series actually playable? morro a shit, skyrim and obli shit too but atleast those can be played. if i want to read a book i loan one from a library

You rang?

Oh, are we posting songs and their dubbed counterparts now? I always like when a song gets dubbed, I just like having it in a different flavor, even if I don't like it as much as the original.

Double posting because I'm on mobile.

Voice acting can ruin a game.

The reason why a lot of Japanese games have terrible dubs is because the voice actors aren't good. They're just cheap and local to the studio. Yuri Lowenthal basically made a career out of being those two things.

That's why it's so easy to find the same VA's instead of finding GOOD VA's. Why Troy Baker is in everything but has no talent.

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Cute.

checked, underrrated post.


The whole LOK series was heavy lore focused, and in terms of gameplay they were just somewhat okay( i guess Blood Omen 2 would be the only one considered shit, never played the first so can not give an opnion, Defiance is also very repetitive in terms of gameplay and both Soul Reavers were alright all in all).

But what exactly made these games magic were how they handled the lore, characters, writting and VAs overall, all of the 3 main characters have superb voice acting, It's really sad that Tony Jay passed out and I heard the others 2(raziel and Kain VAs) retired and are no longer in the profession.

Still hoping for a remake for the whole series(fuck that Nosgoth garbage, I'm glad its gone) since Amy Hening got the boot because some disagreements on the new uncharted 4 this give me some hope that this series might see some light once again.

you see user, the average person is so retarded they cannot proccess their own emotions and how they feel towards something. They couldn't care less about the voice acting they supposedly don't like but do nothing about, they just identify there could be an improvement.
When someone doesn't like something they sure as fuck wouldn't try to support it and they would try to avoid it, and supporting and not avoiding something is not a good way of doing that

Voice acting actually was starting to get some appreciation until that whole strike thing came around. It looks like as soon as these people started getting some recognition they decided they needed as much as the people making the game. It really hurt their perception especially around sites like this since Ashley Burch was one of the loudest complainers. Still though their were a lot of VAs that actually came out against the union.

Voice acting is such a superfluous and often uneccessary addition to the majority of videogames that I find it no real surprise that the majority of people don't give a fuck about their VAs.

It's also one of the major contributing factors to the 'cinematic' flu that's plagued gaming lately. In respect to RPGs, the forced prevalence of voice acting has severely retarded and limited them.

I prefer his older, sharper voice instead of his newer lines, but yes, a voice did help

I wasn't even referring to that. I was referring to how the Thief community was pissed as fuck that the old voice actor for Garret was replaced in Thief 4. Although that was just the cherry on top of the shit they did to that game.

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I mute any game in what i play. Including lewd weeb stuff.

user. You are approaching the situation from the wrong angle. Specifically the angle that pretentious VA use to make themselves look like the victim. Even when voice acting is bad, like in early psone games we just enjoyed it for the moment not just how fucking prestigious the VA was. Now we have VA who have no fucking passion for VA in vidya or are kike hollywood actors who don't want to and have no reason to voice in vidya other than the sheckles. Also the most quotable lines in vidya were more likely than not done in house bythe devs themselves or a talented fucker voicing everything.
Don't let pretentious VA of modern vidya blind you to those VA who are trully earned the respect they got through their passion.

Voice acting is a cancer on videogames. You don't need anything but text for anything except "cinematic" games, and who needs those?

Do you realize how much of Oblivion, Skyrim, Fallout, etc. budgets and disk space is wasted on completely gratuitiuos, trash VA?

We got by just fine on text for 40 fucking years. Get fucked OP

Like who?

The best voice acting is voice acting that can make you laugh.

Ideagoy, pls go. You're not the final verdict on what makes a video game good.

>>>/reddit/

Agreed, but instrumentals is also appreciated for me. It just feels so fucking lazy when they just leave the J-pop in while the rest of the game is dubbed.


Like the people who are genuine actors that just so happened to take a VA gig.

user. You're a fucking idiot.

It's retarded fags like you that completely killed independent games.

Disgusting.

I bet you don't read anything other than a magazine.

I also read japanese comic books.

Amateur AND bad, or just bad. If it's comically bad I'll get some laughs out of it, but otherwise it's just annoying as shit.

Grim dawn is a good example of a game with voice acting all over the place with the NPCs that are voiced that it's ignorable for the most part. The ones with only like one word that isn't even the same as there dialogue irk me as well.

There are three kinds of people in this thread:
1. Everyone who would point out that because bethesda is sacrificing good writing for the sake of voice acting, voice acting is a problem of video games. The problem is actually exclusive to bethesda, if you haven't noticed. Look at Gothic 2 for example. Great dialogues, all voiced.
2. Bunch of cucks who think that voice acting is terribly important to the point when without it game would be "unplayable", idiots who haven't been through entire early DOS era.
3. Trolls that protect shit like Fallout 4 and laugh at everyone.

Ironically, the least retarded are the third ones. Voice acting is non essential, but still can be used well, you shouldn't fucking care about it when gameplay became shit because it needs to pander to casuals and millennials. And game stories now pander to sjws and liberal democrats.

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do you by chance originate from Africa?

Someone needs to post the hilarious MGS4 VA video. Can't be arsed because I'm on my phone

No it was hipster faggots like your PokemonGay collecting , loafer wearing , Starfucks enema'd ,literature dropout , philosophy graduated , pay-tree-on endorsed , tumblr dwelling, hawaiian pizza ordering, vegan , SanFran ,rainbow-colored , braided ass-hair that ruined everything ; not just videogames

Voice acting is not expensive, it often is extremely cheap to find decent, but unknown actors.

The problem is that shitty devs often don't want to be bothered, or hire celebrity actors for the fuck of it because they couldn't be assed to give a fuck. (This is especially true with TES games)

Most English voice acting has been shit for a long time, as there is little appreciation for it and people don't care.


Good VAs: Tony Jay, David Keith

Do voice actors work sleeplessly the same way programmers do? If not they can go fuck themselves.

Anyone with voice control can do voice acting. Voice actors are disposable BUT this doesnt apply to Japan. Japan actually try to find people with good voice. The voice add to character whole new dimension. In America or Europe they slap deep voice to marine or some shitty female voice to girl.

Spotted the (((lizardman))).

Meanwhile…

congratulations, you've legitimately confused me.

Not really, they just drove the nail in. Just because you have cunts on the surface doesn't mean indie games could do what they've always done - dodged the trends, stayed underground and worked for the sheer love of making games.

What killed them was getting the entire "underground" "non-commercial" "independent" scene taken over by greed & fame. The new breed of devs completely forced out any room for a market or audience of genuine indies, except those few lucky enough to be dug up on corners of the internet like Holla Forums. You can't even expect to have any awareness of your game if you don't shove it onto Steam. "Amateur game dev" communities just become completely desperate, imitation of the big hits, pathetitic rote repetition of the same memes, with no self-awareness, criticality or experimentation.

SJW's, and the vidya industry in general, just exploited that new trend and made it take over 100% because it was easy and suited their interests. But they didn't cause it. You did.

thats assuming they could create a good game in the first place

i dont really understand how the sanfran clique actually destroyed anything. they are not the heroes but how are they in the way of indie game development?

well then the game shouldn't be made in the first place and it's not worth wasting the time arguing about them.

Are you new? They've completely taken over the journalism and awards focused on independent games, actively enforcing their clique by cutting out or even launching career destroying campaigns against outsiders perceived as threats.

What used to be an open, uncommercial community that valued experimentation and quality over anything, producing tons of great games, became a closed off, corrupt community just focusing on gaining and retaining power and money and shilling its ideological propaganda in the process.

Read pic related

sure it is. it isnt voice acting that ruined them

Budget considerations, especially in relation to marketing which I'm sure getting hollywood VA's is a part of, aren't that influenced by the game director. You can't assume the game would've been bad based on that

They don't sell anything on their own merit. They use connections and influence to basically take over the market and fuck anyone else over. Sunset would have been some obscure weird game otherwise. It's pretty sad. As an aspiring game dev pretty much the only place I can shill on is here.

out of sight out of mind i guess, im ashamed to admit i forgot about the smear campaigns. when is the last time we had a gg thread supporting targeted devs, or have they stopped doing that by now since it puts them in a bad light? i dont ever really recall journalists paying much mind to indie games in the first place. ive never seen exile even mentioned outside of Holla Forums and spiderweb is rather damn old.

The biggest problem with the games industry is summed up by that webm with that famous musician I think his name started with a B complaining about companies going from being run by clueless rich fucks who actually listened to the market to "how do you do, fellow kids"-tier faggots who only listened to focus groups.

Most of the current VAs suck, and we're not getting a huge deluge of talent soon. Nobody really gives a shit to the point where multiple takes are recorded and used to form the ideal performance; the first one is usually used.

Until voice acting gets to the point where I can get immersed into 75% of all games released and the VAs can be indistinguishable from the best actors, I'm not putting any value into their half-assed efforts.

Idk, I never actually followed GG besides saving the few good writeups like that pic. As a Holla Forumstard, the fight came off as very naive and misguided imo. they were cucked hard and disrupted by D&C shills very quickly.

It is still causing butthurt until to today.

Hate to break it to you, but Japan doesn't give two shits about VAs either. Most seiyuu are aspiring actors who, if they do make it big, treat voice acting in shit like anime like a black mark on their resume. Nobody but otaku cares about seiyuu, the average jap couldn't care less about who they are or what they perform in.


RIP

Good voice acting is appreciated, how ever the thing about good voice acting you don't notice it largely because it seems completely natural.

The only time I notice voice acting is when it is fucking terrible, example being Spartan: Total Warrior.

sure threw me for a loop. turn my attention away for a second and suddenly all the attention is turned toward inner conflict and names that i never had to care about before that point.

How is that relevant to the conversation at all?

maybe he is saying something like that probably wouldnt have slid on Holla Forums.

No, that's the overwhelming opinion on Holla Forums. If anything, he is trying to say his opinion has more merit because it comes from Holla Forums.

…or that he's giving his perspective as someone who browses Holla Forums as opposed to purely Holla Forums. Not everything is a dick-measuring contest.

Truly great voice acting really can improve a game. Splinter Cell comes to mind. In fact Ironside demanded the main 3 VAs all meet up instead of doing their lines at separate times like the industry standard. That contributes a lot to Sam and Lambert actually feeling like old friends.

The real problem is that good VA is by its very nature not noticed.

basically this
Holla Forums is used to shills and alphabet soup psyops, and actively enforces measures to identify and nullify them, similar to how Holla Forums used to shut down cancer with community moderation, which became faux pas with neo-Holla Forums enabling cancer as inclusive just like GG started getting on the side of the faggots and trannies when you went hand in hand with reddit

And just like you can no longer sage without being accused of "downvoting" or enforcing a "sekrit club," the redditors that make up modern Holla Forums also think shilling and D&C is tinfoil conspiracy and refused to do anything to stop it

GG didn't future-proof itself. It didn't put up any measures to stem hostile infiltration or entryism or sliding ideals or even just the birth of identities, drama and circlejerking. They were doomed the second they dug just a little too deep and brushed up against the beast that Holla Forums grapples with everyday

Denialist attitudes like yours will just stop you from learning the lesson that was so forcefully shoved in your face. GG got cucked so hard, the poor fuckers still don't know how hard they lost

VA inflates budgets and is usually awful.

Only genre I really enjoy it is in RTS.

So by proxy you are better at spotting shills and psyop attempts?

Since you want to discuss problems with voice acting and another voice actor strike (oh boy)… I don't care if English voice actors all quit. I find I enjoy reading the text and giving them voices myself when it comes to English voice actors.

English voice actors voicing a Japanese game will always sound objectively awful, they refuse to get into the characters, they tend to look at it as too unfamiliar or as a joke and treat the material as a joke, and it causes for really bad voice acting that doesn't match up with the scene at hand.

I've seen the exact opposite with the Japanese where in localization they will go out of their way to identify with the writer's intent and try to be just as convincing as the English voice actors (the ones who care, that is). But your typical voice actor in English speaking countries tend to view the material as beneath them almost, like video games aren't worth the money they're being paid to give a convincing reading. And while you can blame it on a producer or a director, at the same time, it's their fucking job and they should be more professional and respectful of the material. Also I find that when we refuse to cast characters with actors/actresses who are the appropriate age, we end up with this really odd disconnect. Japanese women don't fuck this up because they don't have a qualm with acting cute, it's part of their culture that women are typically feminine and cute. But in Murrica, women refuse to act cute, they refuse to sound cute. You'll never hear a little girl who actually sounds like a little girl unless voiced by a little girl or a weeaboo.

That having been said… Fuck localization. I don't like localization, I think that it's fine to leave the voice acting alone and use subtitles; there's no reason that Japanese should revoice English characters, or English people should revoice Japanese characters. Even though they might be good at doing it (they being the actor, not an ethnic group), I think that if someone truly appreciates a game, there shouldn't need to be voice acting changed for your language. Subtitles do the job just fine.

Tidus will always sound like a fucking buffoon no matter what language he's in, so just leave him in Japanese. Likewise, Bethesda games just do not translate into Japanese well at all, so don't. You don't see the Japanese flipping a lid about the Souls series not having Japanese voices, and considering how many western themes are in a Souls game, it would seem a bit odd to have occidental characters wearing occidental knight armour but talking like the god damn seven samurai. It's a Japanese game, and yet, they knew that Japanese voices wouldn't make sense culturally.

So if they think they deserve more money, or they deserve royalties, or they think they should get a bunch of kickbacks for what is almost no work at all .. fuck em. We can always work on improving TTS technology, there's loads of room for improvement and we've got more computing power today than we had back when Half-Life was made, I'd be interested to see how well we could generate voices for video games using computer generated voices.

Yet no one speaks about what Stormfront did back in the day to Holla Forums.

What is BUGS? I mean obviously they didn't retroactively create the term BUGS for a stupid Buggs Bunny reference, so what is it?

may also be a pun for "swarm" front

Yes. There's nothing ambiguous about
But maybe "from Holla Forums's perspective" would've been clearer


Except Holla Forums's well aware of stormfront's history of shilling. It's a mistake to think /new/ wasn't already far right with a healthy ethnonationalist camp long before they came into the picture, if that's what you're implying. Stormfront had a specific brand of WN that was easily spotted, but newfags will be newfags

No, you are a shill.

Told you.

You say that you are great at spotting shilling, and act like you already sorted out stormfront shilling, yet Holla Forums goes around shilling all the time on their behalf. They even created a "how to" guide. postimg.org/image/w1ixv1cyj/

Oh fuck, I didn't even consider that.

It doesn't matter what boards you frequent, they've all gone through many generations with different degrees of cancer and foreign influence. That kind of cross-board invasion isn't practiced by Holla Forums pol, 'red pill on x' threads in general are saged. I remember when they were on 4ch Holla Forums, maybe still today?, it was cancer, and it'll always be cancer.

I've been on Holla Forums long enough to know you 2011 fags are the same eternal newfags starting generals and defending games like Overwatch and Undertale. It doesn't matter if redditors end up making more than the majority of the board, an actual Holla Forumsirgin can tell them apart, just like a Holla Forumslack can tell apart the shills, goons and raids from the bluepill newfags from the actual Holla Forumslacks. Pointing to redditors on the board and saying this is what Holla Forums is wrong. It's what Holla Forums looks like to newfags like you.

And much less important than any individual personal 'shill spotting ability' is the structure of the culture within the threads being proofed against them. It's not that hard a concept to understand

My response supported him m8

You are the cancer which permeates this board attracting contrarians and literal hipsters who can't articulate themselves beyond mass approval from "their" communities.
You can be here for as long as you have been born but that only makes it worse because not only have you failed to develop any critical thinking skills, you have been ruining this board for a longer time than FOTM fad eaters.

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Of course! As a frequent browser of a peudo-political section of an image board, I essentially have the same qualifications as FBI counterintelligence.


Witness as he admits his faggotry


Sage because this has gone far off of what the thread was about, not that there was anything worth saving in the first place.

What part of GG not maintaining any measures against shills do you have trouble understanding?

You should've been saging in the first place, like I was, newfag

user, our conversation was never about gg. Aside from the first post of yours that I replied to, and I never brought it up in my response.

You mean like in these posts?


You do know about IDs, right? You wouldn't go around calling people newfags, and not know about IDs, unless you are a faggot of a caliber untold by generations before. You wouldn't just call anyone you don't like a shill and just find an arbitrary reason to while actually being a newfag yourself? Be honest now.

well, we could always talk about how voice acting can help bring a character to life, and how people who want their games to have less are some strange breed of asshole

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Reminds me of the difference between WRPG music and JRPG music. Background music in western RPGs (particularly those that were on PC) were far more ambient and less catchy in nature with the tunes, but they suited the games perfectly for what they set out to do. But a lot of people probably wouldn't notice how good the music is or how much it contributed to the atmosphere and environment of playing.

Whereas JRPGs (and to an extent, japanese games in general) use more catchy tunes that you may be able to listen to outside of the game and it'd still sound catchy, like the Final Fantasy battle themes, Mario main theme, Zelda main theme, boss battle music of JRPGs, etc.

Though in some ways JRPG music is more catchy and noticeable, it may function in the same that that good music is sort of expected by the player and doesn't go noticed as much unless it's bad or grating on the ears, like something sticking out like a sore thumb being more noticeable than something which is competent and passable.

To me though, it just seems like good quality audio elements (like music or voice acting) end up aging better if done well compared to things like graphics, and gameplay in some instances even if done well for the time. They can make an older game worth playing cus there's an enjoyment factor that can be experienced which fancier graphics & presentation simply won't give you by itself, and games that had what people considered to be good gameplay in some older generations of games may not be seen the same way anymore. But stuff like Legacy of Kain & Homeworld which have been mentioned in the thread, I have yet to see anyone now or in the past say the audio in those games was not good regardless what people think of the gameplay today close to two decades later. The thing with gameplay and graphics is that every year or two you see constant evolution in those sorts of aspects of game dev, but good audio will generally always be considered good audio and bad audio will still be considered bad (or so bad it's funny).

Whenever I see people talk about evolve, nobody cares to mention the amount of personality and depth the game oozes when the characters communicate with each other, as well as the kick-ass voice acting. Whether it be on the ship, or when they're hunting the monster, it always feels like theres a much larger story to what we aren't being told.

I would love to see a series of games, or books, explaining the evolve universe and going more in depth to each characters backstory, as well as the kind of technology the universe uses, especially on how the Lazarus gun was developed.

I said I was I was saging in the first place, because the thread was trash. You really have poor reading comprehension.

Once the discussion started to get interesting, I dropped the sage, and once the cancer crawled back in, I put it back on. That's how it works, you sage worthless threads

It doesn't matter if you autistically refused to let go of your initial strawman, which already corrected by another user before I even got back to you. The discussion was about GG's failure, and with you stepping in, became about why I referenced Holla Forums in analyzing GG's failure.

You assumed it was because of some identity related egotism placing Holla Forums over Holla Forums, the truth is just Holla Forums has a unique background in dealing with some of the things that GG faced and responded to poorly. I've stated that repeatedly throughout the discussion. Your entire spergout was stems from an absurd misreading. But I'm happy to entertain if it'll kill this shit thread once and for all.

And this reads as "I never grew up in the 90's: the Paragraph" listen up the 90s is exactly when PCs transitioned from being used by a minority to being used commonly (mid-90's) to being used by the majority (late 90's) at home. Super Nintendo and Genesis dialogue was just some catchy one liners, and it was very garbled and warped by the sound produced by said systems in many cases. All that bit about the PS2 is bullshit, go play games for the N64 and PS1 you'll find plenty of dialogue for many games. For the N64 you'll see a lot more gibberish because of it's inferior hardware.

And all that stuff about money is also bullshit, you didn't buy games you badgered your mom to rent them for you every weekend and yes it was affordable even poorfags could afford it semi-regularly. A concept you've never done for a game before I'm sure.

God damn it I want that so bad. I don't even care if it's EA with the rights. As long as it's fucking massive ground battles with A-10s and Orcas flying overhead I DO NOT CARE

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Are there voice actors that can do bad voice acting on command?

thats part of good voice acting, user

Not so much inferior hardware but memory size limits using carts rather than CDs. Mind you, the N64 didn't have a dedicated sound chip like the NES & SNES did, but it could belt out good vocals and voice work if the devs didn't mind using the precious space for it. Many companies merely lowered the bitrate or trimmed songs along with FMVs in N64 ports/crossplatforms from Playstation.

We aren't in the 80 to early 90's anymore where they hired anyone who was around. Most VA's nowadays are usually some sort of actor.

My family still has some VHS's at our house from when we rented from a video store in town that later went out of business and didn't care if we returned the tapes at that point.

But basically unless your parents were made of money, you had enough allowance money to buy one game a month, at best. And buying PC games meant learning how to install the games and trying to make sure they'd work, not all parents could be bothered to help you with that cus it's just video games. Choose which soundcard your PC has for the installation to continue. PC games were a much bigger chore to worry about getting to work back then, assuming your parents already had a PC and didn't mind the storage space being used up by a game.

The things I badgered my mom for were Star Wars toys and the cereal I wanted, cus those are way less expensive than a game was and they may have actually said yes to those.


Mostly yes. Sadly bad directors or cheesy bad dialogue in games (a number of JRPGs especially) can put the actors in a chokehold where there's not much they can do to make it sound good, as they're doing what they're told. Some dubs are done well or are passable, but damn for some reason either the japanese writers or the localization voice directors find it necessary to make things sound like a cheesy 80s anime with moe anime girl character designs. Now maybe for the first game in a new series it might be excusable but after that if the game sees success you should be able to do better than that going forward.

Again with this buying all your games bullshit that may be true if your in a rural town sure maybe, but in the city where the majority of the players actually are at the time you only buy PC games console games could all be rented and they were too. You didn't buy a console game unless you really, really liked it instead you rented it at a fraction of the cost, play the shit out of it, and put it back on the shelf. If it was hyped then it'd be just as pricey as buying most of the time until after a while the price dropped and the length of time you can play it increased you could afford to play 3-4 games this way. If you were a poorfag then 2-3 and you'd have to wait 2 weeks after the hottest new release so it'd be more affordable since rent prices goes down after a time.

Renting movies was more feasible cus you only watched it once then probably didn't feel like watching it again (if you liked it enough then you'd just ask your parents if they would buy it, probably). And at most movies are about 2 hours. Playing a game though you wouldn't always be able to complete it in 2 or 3 days, however long you got to keep it. I still remember saving money to so I could pay for most the price of a Game Boy Pocket and play Pokemon with it.

There's a difference between being a kid in the 90s and being a teen of the 90s, which seems like more of what you're describing. Kids just wanted to play the games, and as you said not everyone lives in a city or with parents who have a lot of money to throw around.

Nigger I was one of those poorfags growing up and I'm telling you your full of shit. 2-3 days? Only if it was really fucking popular and it was still new then it would downgrade to a week after a while and then after a longer while 2 weeks if it's unpopular which is plenty of time for kids and teens to beat because of all that time on their hands, if it's a game like pokemon they always had these discount deals if you wanted to buy it and I'd wait for that most games you owned was the likes of fighting games or pokemon or racing cause it's pointless to rent those kinds of games. Even then I'd still rent those types so i can try it out and if I didn't like it I would drop it and move on to something else, don't go talking shit cause you read some articles from a quick Google-fu on how expensive games were to buy or how little games console owners actually owned, the vast majority of console games played were rentals and the stats don't take those into account.

How am I supposed to take you seriously?

nigger

Bump in case anyone else has more to add to the topic.