How do we fix Japanese game development?
How do we fix Japanese game development?
Other urls found in this thread:
more imoutos
No imoutos. This is serious business.
imoutos are serious business
Another nuke
That's not an imouto. But it reminds me that they should make that Symphogear action game with the karaoke integrated into the combat system.
I fucking hope it kills the console market, how many xbones are even in Japan?
Chris was a only-child user, she can't be a Imouto.
It's such a pity that they raped her, and so she turned into an annoying bitch. But it's still better than what Carol did with herself at the end of season 3.
S-she was just bullied! not raped!
Chris-fags actually believe this.
it's doing fine. FF15's team has been horribly managed and the directors seem to be the most incompetent people at square enix. Pretty much every other project SE has been working on since FF15/13vs inception has been doing far better than FF15.
Console gaming is going nowhere.
*patpats*
...
Introduce them to the PC.
No bullying
Put the doujinsoft community to work. Also people need to start making their own game engines again from scratch.
i have no idea what this is but based on the pic of her as a little girl it looks like she was raped
Nuclear.
Bombing.
Nigger.
For a tech super power I always wondered why Japan was lagging behind when it came to the PC market.
I guess Sony really does own Japan.
Japanese consumers took a long time to adopt the PC compared to the west was one factor.
Just let the console industry die and have them switch to PC.
The issue still present with that however is that most Japanese people haven't even heard of Linux, so all the likely outcome is that they would stick with developing for Windows, which will give Microsoft a monopoly over the entire video game industry.
this
It's gotta be the size. For the longest time PCs were HEUG. You needed an entire dedicated battlestation to house the thing and most normalfag Japanese people don't have that kind of space. The NEETs caught on though and adopted the PC pretty quick as a platform for porn games, but NEETs also make space for massive collections of PVC figures too.
Now that it's [current year] and laptops with integrated graphics are more than powerful enough to play anything worth playing they have no excuse. It's time for the Japanese to come home at last.
Does it matter if consoles die? I can't remember the last time i played a console game anyways.
We nuke Japan again and we do it right this time.
Oh yes, the western job market being so fluid has sure made a bunch of winners. That must be why every game out of the west is a hot pile of garbage made by companies who care more about the marketing budget than the game itself and everything is blending together.
It will matter since those are the only platforms Japanese devs develop on. The alternative is mobile, so if console gaming dies in Japan, the industry will go down with it. Name me one PC exclusive developed in Japan that isn't a VN or eroge.
That's why we need to introduce them to the PC. That's literally how we fix Japanese game development.
Jesus OP Final Fantasy is barely Japanese, they focus on normalfag Western gamers.
Play something like pic related and you'll know what "Japanese" means.
You forgot about handhelds, which are doing just fine in Japan.
The only thing we stand to lose here is the nogames4 and nintendos new gimmick box.
With localizations and superior western game design philosophies of course! :^)
True. The future is handheld or mobile.
The future of handheld gaming is Nintendo.
Desktops are dying in the West as well. Nvidia is investing heavily in their mobile division.
Making a triple A game takes at least 3 years for professional dev with hundreds of staff.
Indie shit is still shit even if it was made in Yokohama.
It's true that these games are heavily marketed to the west and see success there, but Final Fantasy has had a large Japanese following, and are some of the bestselling games there. If XV fails, it will pretty much prove that the console industry there is dead.
The question is: how can we achieve this?
I'm not sure how to feel about this, considering that the weak hardware of handhelds will hold back more ambitious devs.
Say what you will about western development, and I have a lot of reasons to criticise it, but they don't operate with the overly overpaid bureaucratic ideas guy structure that Japanese development falls victim to.
What does this mean in real terms?
Consoles won't die since PCs will be turned into consoles.
Nintendo's new gimmick box probably is a handheld that can go under the TV via a dock.
Well there's your problem! AAA needs to die.
They don't, but the Japanese can at least put out good games. Plus, not every studio is like that. A lot of the gems of Japanese development are lower budget niche games. Closest thing the west has to that is indies and we all know how those go!
MAKE MORE XENOGEARS YOU FUCKWADS WHERE IS MY EPISODE 6 GOD DAMMIT
I'm mainly talking AAA Japanese games. I'm not too concerned with Indies.
You poor fool. You have no idea what you're asking for.
I feel bad for Xeno series fans.
I don't understand, user.
with titty lolis
and also
I meant that they'll never get a proper sequel. I'm glad you're ignoring the NoA Jew.
Fuck the industry. Most of my favorite Japanese games came out for PC in the previous decade. My backlog is infinitely big.
...
It's simple. If we drop another nuke on them, they'll be forced to stay inside their bunkers and use their PCs.
That I agree on.
The Japanese games I play are niché weeb stuff.
Falcom and Gust.
Triple A Japanese games are DEAD.
Accept it.
you cant, they are all moving to mobile
What the fuck kind of question is this? Who is this "we" you speak of? Nips are only good for casual vidya with good waifus and eroge. You must have some severe autism if you'd want any more out of them, or any country for that matter. If you want to see a fucking game made, make it yourself instead of making "gaming is dead fam smh" threads.
Why do you even play videogames if game development is fucked from both sides, east and west?
...
Evidence?
Some of us are happy with what they have and are ok if some games don't have current year grafix. What confuses me is that you think people should stop making vidya just because the industry is fucked at the moment.
...
Not surprised, their anime sucks even harder than their games do nowadays.
It means he's a fanboy of whatever garbage the gaming press says he should like.
Wanna guess how many japanese games got released for consoles in the span of those two years?
Keep your dirty western claws off Japanese games.
Chris is so pure that even after being raped she's still a virgin.
I'm just saying, Japan's industry has made like tons of games. JRPGs, kuhrayzee games, platformers, horror games, run and guns, beat 'em ups, even some stealth games like Tenchu and Metal Gear. I'd be pretty upset if all they decided to make was casual waifu games and eroge. It would mean that we would be missing out on potential quality titles.
C'mon man. Not everyone here has the time, money or know-how to do this. I could probably manage it if I got to a point where it was possible, but you can't just suggest to a market that's willing to pay for a product to do it themselves.
I'm sorry user, she is a slut.
Declining sales numbers for computers FOR YEARS world wide?
Seriously user get out of your cave.
gartner.com
Yes I know too lazy to archive it.
Where is that even from?
Simple.
Just hit them with a third atomic bomb until they stop making idolshit
Doubt it, anything that could be done has already been done, any game that we make now is either a hybrid or a low-level innovation. The only thing left to do is add better graphics to pre-existing ideas/games, which is what we have been doing, and poorly. The industry filled with boring nonsense and walking sims is because there nowhere else left to go, any genre or tradition from the past will be casualized and turned into fad for a few years then left for dead. It doesn't matter what country it comes from and nobody should give a rat's ass, normalfags turned vidya into something everyone can do, which made the jews jump on it quick. As long as you make the game look pretty, the industry will never die. Vidya has turned into a literal meme industry.
I made pong from scratch in a day on a shitty programming language I hardly even knew. Making anything from DooM maps to full standalone games is easy as long as you understand some basic shit. You don't even need to know much about coding for basic games.
Even as a closet weeb I don't give a rat's ass about what country does what, it was clear the industry would have to evolve into something like this. Get your gameplay fix from good games and get your casual fix from the industry, since they do a damn good job of doing it. I suggest the new senran.
It happened the other way, as the influx of normalfags is the result of a whole generation growing up while being exposed to constant marketing.
What about smarter AI? Or larger enemies or environments ala Shadow Of The Colossus? Or having RPGs with both a good story and world and good combat, since most games tend to sacrifice one or the other. I think games like Escape From Tarkov and Cuphead have some ideas that haven't been widely implemented. I just can't buy that the industry has achieved everything it possibly could.
By increasing diversity and making more characters feminist, thats why jap games are failing
Smarter AI is sadly a thing of the past. Hope you like the enemies being bullet sponges and dealing twice more damage than your weak weapon
Smarter AI for what exactly? You don't exactly need smarter AI, just enemies to behave in a way that's appropriate for the game. Just look at Doom, all the enemies do is walk around in circles and fire, along with a few other little details like infighting.
You don't need big devs to do that, anybody can at this stage. There's plenty of games like SotC. Lost Planet, monhun, and Dragons Dogma to name a few.
If you're talking open-world, that's a different story. It's almost fucking impossible to make a decent open world. Anyone can write a decent story and create good gameplay.
It's because the industry is aiming much "higher." Since anyone can make these games you speak of, the AAA industry looks at it and says "fuck if anyone can make games at this point, then we need to put our money towards graphics and a cinematic experience to have ourselves stand out. they can't afford it but we can."
At this point, I don't even see this as a bad thing. If anything, you're at an advantage. Even if you own a toaster, you have more tools than people like Carmack or Kojima could've even dreamed of ~20 years ago. You have more tutorials, tools, hardware, software, and general knowledge at your fingertips than the legends could even dream of. They've done a fuckton to put everyone at an equal field advantage in terms of everything but "state of the art graphics." If there's a game you want to see happen, it's time to repay that debt. If not, there's still assloads of games to choose from, and almost all of them can be emulated, torrented, or downloaded from abandonware websites.
Maybe you will crucify me for saying this, but I think Bethesda was almost there. If only they actually gave a fuck about their games and designed correctly the small details, they would be good open world games.
If consoles die in Japon, that means that we might finally get Yakuza on PC. Either way I'm pretty okay with this
See vid related. For certain genres such as stealth games and tactical shooters, enemies need to behave in more sophisticated ways in order to make those games challenging and, dare I say, immersive. Enemy AI nowadays has only gone so far. Even other games like kuhrayzee games can benefit from having bosses with better AI scripting.
Yes, but how many of those games allow you interact with the massive monsters like SoTC? Or make them as aggressive as those from SoTC?
Both Dark Souls and Dragon's Dogma have excellent combat, but their stories are either told through flavor text or are near nonexistant. Witcher 3 and Morrowind have good stories and a good world, but their combat systems are shit.
You're right, but it still takes lots of time, manpower and money to actually take full advantage of these tools. Making a game just doesn't happen just because you have the tools.
lel
...
No, I agree. The problem is that they push their shit engine to the limit trying to make a huge open world with smaller levels within it. If they had a competent engine, and made an attempt at a smaller scale game that they could actually put quality design into, then they'd actually be making some decent games.
Except for stealth games, Thief has already accomplished a near-perfect AI barring some moments when you deliberately try to fuck with it. For more arcade-y stealth games like Metal Gear, the AI is also pretty much perfect. As for tactical shootan, I extremely agree, though I would say at that point tactical shootan only truly works in multiplayer, since it'd be a pain programming the way AI reacts to the lighting and terrain if you're trying to get in a hidden spot. You'd pretty much have to turn the human eye into something a computer could understand.
I'd say Dogma comes close but honestly, again that's as simple as a few lines of code on top of some decent models of giant monsters. The only issue would be to go through each monster and make it as "alive" as possible, or else you'll end up with some shit like a Deathclaw.
I'm saying it's possible for a person or two to do story and gameplay. I'm not really understanding what you mean here, are you talking about cutscenes and full dialogue? A good story can be barebones and clear as day. Since there's only 12 types of plot, all you'd need to do is pick one, slap on a theme and hammer the theme home through decent gameplay and tiny details. Personally I like my story minimal, but if you want some crazy AAA budget shit with voice acting and branching dialogue options and cutscenes with crazy filmography then yeah you'd need to be a high budget AAA studio I guess.
Again, a game doesn't need to be some crazy high budget shit. Most of the "classics" were made by teams smaller than an average classroom. Hell, you can make do a decent job in every department with some of the easy as fuck tools they have out there. If you suck at anything from animation to basic shit like core level design, there's shit out there that breaks it down for complete retards. As for taking the time out to filling the game with content, I'm just afraid that's your problem. If you care enough about vidya, you should be fine with spending a bit of time daily to make a neat little game. Some people can even make a full game in a day, games that can be replayed for hours.
At the end of the day, if you want crazy shit with tons of features and details and expensive filler, then why not be fine with the games the industry pumps out? You don't need a crazy amount of shit for a good game, settle on small-scale indie/old vidya with a clear focus if you want a good game.
I don't know much about the ins and outs of gamedev, but I think something like SoTC would take more than just a few lines of code. Especially when you take into account the animations, collision detection and camera.
Yes, that's what I had in mind. Even if you don't wanna use cutscenes or even voice acting, having a story with a lot of dialogue as well as good gameplay is beyond most devs, which is why they either go the minimalist route or just say "fuck it" to having engaging combat.
Even most indie games take a lot of time, effort and money. Maybe not as much as AAA, but either way, it's still bitter work. There's a reason most indies turn to Kickstarter and even a few turning to a combo of Kickstarter and traditional publishing. I've even hear stories about some devs selling their houses.
You say that as if having tons of features and details is unnecessary, and in some cases, you have a point. But for some games, they're praised and remembered because they're the sum of their parts and not just because of one particular aspect. I don't think a Deus Ex or even the Souls games could probably as good if they were on a much smaller budget.
It's a bit extraneous to think that every single person who's concerned for the state of the industry and wants it to improve is capable of this. Especially in a country like Japan. Besides, how will this benefit the Japanese industry?
And what Japanese low budget or indies games do you recommend then?
I find it hilarious that folks on Holla Forums have no clue. Just paying people to work on your game for 2 years takes a payrol of millions.
This shit is a business for a reason.
Depends on the career you talking like you know what to do, you probably don't even how expensive it is for each role.
You're not very smart, are you?
...
...
(You) (You) (You) (You) (You) (You) (You)
don't spend em all at once
You were referring to how the monster can get angry and various personalities it can have. All you'd have to do is give each monster a neutral state, an aware state, an offensive state, and a butthurt state. Make them use certain animations for each state along with various levels of damage according to each state. All you have to do is tie code with the proper animations. Basic stuff as long as you know a coding language, far easier than something technical like making an engine from scratch.
That's very different, and does in fact take much more effort from an animator's end to do. But I have no idea why you're obsessed with this idea you have. I'm no fan of "well if you want that game then play it" but honestly there are plenty of decent games that do that concept or come close to it.
Look, writing doesn't have to be perfect, all you have to do is write some shit that sounds human and it'll work. I could probably bang out a script in a day if I had everything else in my game finished. Easy stuff for a single person to do.
I agree with time and effort, but indie studios take money because they're full teams who "dedicate" hours of effort into their shit and usually end up fucking up. Putting actual money into gamedev is a seriously bad idea, and making the game for money is an even worse one. Call me out on my shit but Blender, Audacity, and (insert generic free game engine here) are all free. What you're talking about is paying for a staff. I'm talking about a couple of friends working on a game in their free time. Don't get me wrong, being an actual studio and turning gamedev into your job costs money, but is also a seriously bad fucking idea.
But what I'm trying to say here is that you can't have your cake and eat it too, anymore. You wanted the industry to pump perfect shit out and it has. That's the nature of art in general. The golden age comes, goes, and rarely returns. What I'm trying to basically say here is that you can pretty much make any game you want, and for free. You can't expect anyone to do it for you at this point because people want money instead. The question is how much work are you willing to put into such a game? Personally, I'm fine with limiting my imagination to a smaller-scale concept, and then using my imagination to take that concept as far as I can. You're basically in the modern version of what devs faced ages ago. They couldn't do crazy shit because they didn't have the resources.
I wasn't talking at all about improving the industry. Even from my first post I said I don't give a rat's ass about any community or industry as a whole. I'm talking about making shit you personally want, and if someone else wants to play it or give proper criticism, then let em. Call me selfish but it's the only reason I'd ever even bother with making a game.
Also
Fag.
I can agree with the last bit, but wouldn't dedicating actual hours into gamedev be more beneficial since you get more work done than if you do it part time? Hobbyist developing is fine if you're just making a cool concept, if you don't have enough money or if you're messing around with or experimenting, but if I were making an ideal game that I personally want, I would do it full time so I can dedicate full attention to it.
encourage more PC ports and almost never buy JRPGs ever because 99.9% of them are incredibly awful.
Most good games that come out nowadays are Japanese, but only the niche shit. AAA nip games are almost as awful as AAA western games.
cosmetic items out the arse
All the people ITT who say that Japan will just focus their attention on the PC if the console ship crashes perplex me. I want it to happen, but I don't really see how it will. Who's to say that most of these devs won't close up shop with only the mobile devs surviving? Who's to say that they won't just go the way of South Korea and make a bunch of Free-To-Play MMOs and multiplayer shooters if they decide to take the PC route?
AAA nip games are almost as awful as AAA western games.
How?! They're the only AAA games worth buying in my eyes.
Well the game industry is a shit place to work in, anyone with skills has plenty of other options.
You might be able to move your studio to some east European low wage shit hole.
...
Oh you're talking about indie shit?
People actually play indie games?! I honestly thought that was just a meme. My god.
AAA nip games are AA games by western standards. MonHun and Bayonetta would be considered AA in the US, but they are the biggest projects in there*.
*Except for Final Fantasy. That's an overblown AAA even for western standards.
Back to cuckchan
I think that you're probably confusing AAA and AA. Everything from companies like Platinum and Fromsoft are AA, which would be small/medium professional teams. Shit from Capcom like RE6 or anything Squenix does is AAA in terms of budget and team size.
The only decent AAA Japanese game I can think of from recently is MGSV.
Yeah that's pretty much what I had meant, anything made in Japan with western budget standards is just as shit as other western AAA games.
indie devs make far more good games than normal devs, you just have to find them.
If you were in a position where you could live off of money that doesn't need to be saved, like pension or whatever, then yeah full time would be fine. But I doubt anyone here is retired or is living off hardcore NEETbux.
Already back for more? I'm putting (You) on a budget, mister.
I actually never see too many AAA nip games then, if that's the definition you're going by. I guess Metal Gear would be the exception. I admit to finding RE6 enjoyable as a guilty pleasure. Squeenix's shit? Not so much.
Wait until you're earning like over £40,000 a year and put some of it in savings then, I guess. Otherwise, just stick to hobbyist devving.
Become a Japanese citizen and make your own games
I don't know, I don't think I could ever imagine anyone being able leave their jobs to make some games for fun. Time wasted is money lost, which can be a massive assfuck in the current economic climate, and don't get me started and getting a job again once you're done making the game. Most industries are gonna be replaced by robots and shit, so unless you're some sort of engineer or you're in IT then you're gonna be fucked years down the road. But that's a different conversation entirely.
Another fun fact: did you know that AAA/AA Japanese games on average have larger budgets than Japanese movies?
Nips barely care about gaming beyond mobile trash. It's an extremely regimented society, and video games only serve the purpose of passing time while commuting.
You don't.
personally i think some of the top japanese publishers are pushing devs to make bad games because they want to appease some of the demands of the yakuza gangs theyre sharing beds with. not saying the yakuza is telling square how to make a final fantasy, but it's shit on a smaller scale, like "invest in pachinko" or some shit.
i think publishers are being pushed to put money into certain projects or into the manipulation of projects, which gives the result of priorities all over the place, or in the wrong places. it damages the workflow of certain teams responsible for what ends up being the shittier aspects of some games.
normally i'd just say "nah old japanese business men just dont know how to make money with good games" but clearly someone is making a lot of money somewhere and the yakuza notoriously have their hands in the pockets of japanese video game companies.
Remember who said this? That kike Inafune.
Fuck you nigger, Japan culture is more worthwhile than vidya.
Vidya should comfort to jap culture, not the reverse.
*patpats*
wow, i never thought of it that way. because im not retarded
Inafune aside, I think he's referring to how Japanese work culture focuses too much on seniority and bureaucracy. All the devs with true skill and talent get ignored out because they're young or much lower on the corporate ladder.
If you have the time to fight this website's constant bugs to shitpost you have the time.
Since you clearly have time you have time you could invest into the know-how
And if you take your time to develop the know-how you can avoid a lot of the costs associated with devving.