Think of a video game genre ANY video game genre Got it in your head? You Sure? Spoilers for emphasis Good!
Now it is your task to think of a new, creative spin of a game based on that genre. An original mechanic that has yet to be used for said genre Something that has not been done before but still fits what that genre is You can keep it as simple as you like as long as its original.
Kevin Lewis
I got nothing
Adrian Wood
Racing game But you dont have to race.
Xavier Flores
uh… add RTS mechanics to the world map, and you have to conquer each level with your banner. Once you reach the goal you have to defend it from other NPC factions.
Christopher Rivera
Frogger
Owen Howard
Uh, make all the characters robots? There wouldn't be any armor, weapons, potions or anything like that, instead every robot you destroy can be entirely dismantled and you can replace whatever parts it has into yourself. Damage has to be healed by repairing parts, if you ignore a damaged part for too long it gets destroyed and has to be replaced. EXP is data you recover from other robot's HDDs. Skills just software, after you recover enough random data you can rebuild some of the software some the robots had installed (basically just leveling-up).
Easton Moore
probably superior hit zones and detection, a way to aim your punches if you will
Caleb Phillips
*Skills are just software
Angel Evans
I want a RPG that uses the multiple route style of a VN. Instead of being a sweeping, 300-hour long bullshit, it would be a 30-hour game combing random elements that cause slight variations in the game every time. In one variant, you might have Wilbert the Innkeeper. In another, Wilbert was murdered. His son Vilbert is in charge, and wants you to help investigate what happened to his dad. The game would be the ultimate in repeatability because it would be different every time you went through.
Days would persist until you slept in the inn, and the game would last for about twelve days in time. You could only do certain quests on certain days, and depending on the random results, different quests would come up on different ways.
Some events could only trigger after completing the game once, meaning that to get the "best" ending, you would have to play through the game two or three times through.
There would be a lot of romance options, and most quests would have around four to five resolutions. Your choice of romance would have different results tying into the ends. Also, to help bait people in, you couldn't pursue any of the romance quests in your first run. Those only come about later.
The game would have a mutliplayer aspect, and you could use powers and skills unlocked in single-player to use in the multiplayer game. It would be impossible to unlock every skill and ability without finishing about 80% of the possible options.
Once you obtained the "best" ending, which is the hardest one to get, you can see a list of quests which have already been completed within the game and choose to toggle them "off", making other quests you haven't completed spawn instead, so you don't have to rely on random choice infinitely but can instead start narrowing in your search. You could also choose to guarantee a certain quest in order to play it through specifically.
There would be only one save slot. If you fuck up or made a mistake, there would be no way to undo your mistake. So you have to keep going through.
Caleb Nguyen
each unit is actually controlled by individual players, who are spawned and given orders from the commander. Basically an extremely large-scale MOBA with commanders on each team.