"Culturalization" of video games

trans.uma.es/pdf/Trans_15/19-28.pdf

Xenoblade Chronicles X and Tokyo Mirage Sessions' outfits being "censored", Fire Emblem Fates' dialogue tampered to the extreme in its Western release, Bravely Second's artbook, characters' outfits and endings being taken away due to feminist and social justice outrage? Perhaps this paper by "Kate" Edwards(Current president of IGDA) will shed light on how it's a deliberate plan to screw these "problematic" Japanese video games to dumb down the audiences' intelligence. Read it to know your enemy's mindset.

Other urls found in this thread:

loekalization.com/mistakes.html
loekalization.com/projectfromhell.html
loekalization.com/translation-agency.html
youtube.com/watch?v=ENwFAmeWEYk
youtube.com/watch?v=lsz5ijRQvUY
youtube.com/watch?v=nXzGj540NPs
anyforums.com/
twitter.com/AnonBabble

aka censored/moderated

so, self-censorship

It's not censorship. It's product tampering.

I don't have a slowpoke image to post.
I'll get one, one day.

I see what you did there

Is like we are back in the victorian age

Fuck off gook.

This.

We might as well say that "localizing" foreign products ruins the idea of respecting other cultures but it's not like any of their beliefs are real anyway.

Wasn't this "culturization" the same shit that was used as reasoning for why the DS Dragon Quest games needed shitty text only accents that render them difficult to read?

Yes, it was exactly that, followed by 99% of online forum threads and posts about the game being, "what the fuck am i reading?".