Leave Energy Weapons untagged and raise it as unspecialized skill to 150 at about 21-24th level. Then take the Tag! perk for it which will raise it to 300 in one moment. That's the cheapest way of maxing it out.
So, i finished Fallout and then started new game in Fallout 2, i fucked up my character and then lost my save
Doctor or Science are better than Lockpicks for several reasons.
I never had a problem with crippled limbs in the first fallout games so I never really raised doctor, I would agree that science though is useful.
Nice trolling, but you forgot that this isn't his first playthrough. I bet he knows that giving any of your companions a loaded weapon with full auto mode means that you have a death wish. .22 pistol is the best choice for any companion that is able to use it. Gauss pistol is only marginally better and the ammo for it is quite expensive.
Spoiler: High doctor skill is recommended for solving several quests and for fixing the autodoc at the entrance to Vault City. You will save lots of money on implants that way.
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I was being sincere in my post. I don't know about you, but I rarely got killed by my companions using submachine guns. I wanted to at least try it out for myself. When Sulik unloaded a rifle or SMG into a crowd, he tore them up easily. Maybe full-auto against solitary targets ins't so hot, but in a crowded area it can do wonders.
Just have your power armor on, just in case.
I paid for the implants at face value like a retard then. I always assumed first aid was more important than doctor, guess I know better now.
I hate you fucks
I want the homos to leave
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