Genres you can't get into

Specific games are welcome too.

No matter how long I practice execution and basic punishing combos, I always choke and screw them up in a real match. Not only that I live in bumfuck nowhere and there's not a local scene unless I go out and drive 12 hours to one.

The speed that your brain has to process micromanagement and meta for these games is just undoable for me. Then there's the fact that anything short of flawless play can cost you a match easily, and I'm the king at fucking up.

I enjoy reading, but I just don't find them engaging. It's similar to how fantasy novels have a ton of fluff and filler about the most pointless things and it gets tiresome. Besides ones like AA or DR, I just can't get through most of them and just stick to anime/manga instead.

Other urls found in this thread:

en.wikipedia.org/wiki/Ren'Py
twitter.com/SFWRedditImages

All three of those stem from a short attention span. You don't want to dedicate enough time to learn combos in fightan games. You don't want to dedicate enough time to git gud with RTS games. You don't want to dedicate enough time to read through a few scenes of filler in a VN.

Doctor recommends you read books and stop using the internet so heavily.

Anything Turn-Based. I might as well be playing a board game.

Paper Mario does it good though by actually giving me incentive to pull of the moves with precise input as I use the moves.

(checked mein fuhrer)


I recommend pic related, same gameplay, very satisfying.

I've played a bunch of the MnL games. This one included, but I should go back since it's been a while.

But I don't have a problem reading long books. I have a problem when it's a long slog of absolutely nothing going on plot related or even remotely interesting.

A clone of my own.

i dislike top-down/isometrics cameras a lot, i really wanna be "closer' to the action. i'm probably not clever enough at RTS, but due to the camera and the action not being "personal" i couldn't get into em at all

Anything with an "open world".
I hate wasting time walking from point A to B just to progress in the game.

the allure of open world died pretty fucking fast

I've got nobody to play them with and AI can only be challenging for so long.

There is little action visually happening and watching numbers go up and down like an autist doesn't do it for me.

I hate games that mainly have you driving because driving is boring as fuck, racing isn't fun to me, and cars can't give you any interaction like real characters.

I was reminded of this when I tried to get through Wolfenstein TNO, but I just don't find shooting through slogs of samey enemies for hours on end to be fun.

fucking eyes man, i get nauseous after 30 mins and gagging for vomit by 1 hour.

played skyrim 95% in 3rd person because of this. glad the few seconds it takes to bow snipe and pickpocket ticks the nausea counter only a small bit at a time

Stop playing starcraft and it wont be as big an issue

also


Why would you play a modern shooter if you dislike low enemy variety?

I'd heard good things about it & it was on my backlog. But you're right, maybe my criticism only extends to modern FPS garbage

Feels like memorization.

There's definitely older shooters with similar issues, but it's more prevalent in modern games. The only way out is to sift through indies and smaller developers. Wrack, EYE (once you move into weird psychic shit) and Serious Sam have decent enemy variety, for instance

I don't really blame you for not enjoying nuWolf either. TNO is one of those games that gets praised for being "oldschool" despite having characteristics of modern shooters with one or two "throwback" features tossed in. It's pretty mediocre

I can't play RTS games because I know I'll never be capable of even putting a dent in a Korean. I'd rather just do something within the realm of possibility.

EYE is also on my backlog, but I'm thinking about giving DOOM a try since from what I've seen it seems to have decent enemy variety

Don't confuse gookclickers with actual RTS. Those players aren't nearly as good as you think they are, it's just an act.

LOL

oh yeah on that sidenote, you only need to practice dps and quarter circles, which you can do that by playing wonderful 101

You know what kills fightings for me?
That upper/middle/lower block system. Looking at how most animations represent jack shit on what kind of attack are they, it's fucking impossible to properly guard just by reaction alone.
You need to fucking learn by heart every single attack of every single character and what range that attack hits. And considering that most modern fighters have around 20 characters with bazillions of attacks each no fucking way in hell I'm learning all that.

At least in good old mortal kombat or street fighter 2 all attacks were similar and logical and just by looking at it you could tell if it's a low or middle or high attack.
But not anymore.

Horror
I don't like getting spooked

there's no such thing as upper/middle/lower in both mortal kombat and street fighter, only in very very niche games.

I was talking about the ones on genesis - whatever iteration SF2 was that and MK2 and UMK3.

Standing block wouldn't guard sweep kicks, and sitting block wouldn't guard jump attacks.

It's the same system in modern fighting games, except animations are so crazy and over-the-top, so just by looking at most of them you wouldn't fucking guess if it's an overhead or a middle attack.
So you must actually learn it.

I don't have the autism required
Not enough character customization for my tastes in RPG.


The rule of thumb is to crouch-block unless they're making a jumping approach, and the exceptions to this rule are generally bound to a single character, telegraphed well, or both.
If you're talking about Soul Calibur, I feel your pain
To this day I still fucking hate Kilik

because jump attacks are the same as standing attacks, retard

and standing block doesnt block sweeps because you need to crouch block.

Ohh 3D fighting games can fuck the right off, especially weapon based ones.
I can't fucking tell they type of attack in 2D ones, when it's 3D my head just fucking explodes.

If will only play Tekken 7 if it will have beat em up mode, fucking actual 3D fighting games.

But sitting block will guard against standing attacks. They are not the same as jumping attacks.

yeah because some attacks has two active frames where one you have to stand block then stand crouch and because they both count because it just works

fucking this.
I wish more turnbased games had some sort of skill-based input so you aren't just sitting there watching a movie while you just plug in the slide show options.
I want to like rpg games, but it's just boring as fuck- same goes for pokemon.

I'm terrible at watching characters close enough and reacting fast enough for blocks or precise stick+button inputs. I don't really want to get into them per say, but a few games catch my eye and it hurts sucking so much ass at them.
Brain hurts trying to micro manage troops. Hard to keep track of base dev, battle status, scouting status, and enemy tells all at once.
Rather be a single troop following orders than the commander that has many to give to. Mainly why I love Planetside so much

Also it's not high/mid/low block, it's just standing block and crouch block, and crouch block will deal with 90% of shit that isn't super obviously high. I'm pretty garbage at fighting games, but that's the least complicated part. Wait until you run into frame autism


Yeah if enemy variety is what you're after both new and old DOOM can handle that. There's not as much visual differentiation in nuDoom though, and the levels and movement were a lot worse. You're also gonna have to upgrade weapons for them to not be shit


I dont see how a single basically-QTE adds all that much to the combat system, and it can actually take away from the decision making process

Once I wondered if SaGa combat would be improved by having the player hit a particular input to combo moves. Then I played Romancing SaGa, where in addition to having more unforgiving combat and more resource management, combos were a thing you'd actually want to avoid in a lot of cases due to the cost in weapon durability and the inefficiency of combo-ing a weaker enemy. By adding an input there, you allow the user to make a poorer decision initially and lessen the blow by failing. A similar thing would be done in say, SMT, where a blow against an element-reflecting enemy could be lessened by simply intentionally failing the input. Reflex-based input only avoids dumbing shit down if you have a system that was more simplistic already

JRPGs.
All the stories and gameplay just seem the same and I prefer my fantasy to be dark and gritty like Conan.

Games like dark souls.

This strange sort of clunky, vaguely fantasy, dark mood, style thing.

Shitty meme genre.

Shitty meme genre.

Shitty meme genre.

Shitty meme genre.

What?

I wasn't saying QTE-like. Similar to paper mario, where each attack has a very simple thing to do that will test your reaction time. For your hammer you have to hold the stick back and let to flick back after the dot reaches the largest indicator. For jumps you can press A when you land on them to bounce for an extra landing. One star attack has you tap A to fill the bar. Shit like that to do for attacks to be successful rather than just selecting what attack.
It gives you a feeling that you have some input to the attack you choose.

If you really wanted to try to get into fighting games, you should focus on learning the basics of the game before any super difficult combos. Solid fundamentals trump fancy combos every time because combos don't mean shit unless you can create an opportunity to execute them in a real match.

I can't get into sports games, and I haven't tried to get into VNs but I don't think I could. I love playing RTS but I accept that I'm not actually that good lol. Guess I play pretty much everything else out there

You forgot
Shitty meme medium

I can get into pretty much any game, however I was never really that good at any game. I'm horrible at fightan and RTS though.

For fightan i'm too trash to even preform a fatality in mortal kombat, to win i usually jsut spam basic attacks and maybe a special move or 2, even then the moves are usually hit or miss, as I don't always get them right.

For RTS I'm just not good at managing all that shit not to mention most RTS require you to be a pianist and remember 100+ keybinds for each faction.

all sports games
i would rather waste hours playing sports than watching sports, also can't watch sports on tv. i'm not exactly /fit/ but i have my priorities.

RTS and Horror.

what does this say about me

Too fast paced and "git gud" shit.
I get bored of battles and random encounters easily. I can't stand excessive grinding either.
More grind, and being jewed for sheckles.

I can get into every genre because Im not a fucking casual.
I choose not to play MOBAshit and MMOs because they're shitty timesinks

shitty meme description.

with the exception of tile based dungeon crawlers and tactics games. it just feels so bland to me.

Just don't have the reflexes or dexterity to keep up on the controls, I try to do all the combos and such but my fingers fuck up or i press a button more than i should because im being too twitchy

For as long as I've been playing FPS on PC, I just CAN'T aim, maybe its a brain retardation and I literally have 0 hand eye coordination, i dunno

you give me everything and my mind blanks because i dont know what to do, open world RPGs are worse, theres so much and you can go anywhere and i don't know where to even start

I usually play multiplayer games to fuck about so whenever I see this, I know the community is cancer. This is why I can't play CSGO. The fuckers tryhard in casual.

I hate sports. They're just boring to me.

Goat Simulator and the likes are cancerous.

How could anyone enjoy this?

Things like FO3 and 4 which claim to be rpgs but lack the mechanics. And they aren't even good at the other genres they represent. The gunplay is boring in Fallout. At least NV used real weapons and it was fun.

(Checked)
Once I get good enough I stop caring and just stop playing

Once I get good enough I stop caring and just stop playing
except for homeworld

Not even if my life depended on it. It only play fighting games in singleplayer or with a friend for shits and giggles

They are not games to begin with.

I can't even get basic movement down completely, it always feels so unresponsive but I know it's just me. Practicing a low-input b&b combo takes me hours to get even a semblance of muscle memory for it. I love the way anime airdashers look, they always have such fantastic casts and music, gameplay looks genuinely fun when I watch two even semi-competent people play and I know I'd have a fucking blast if I could get to the point where I was always having close matches with the average guy. I just can't fucking do it though, it won't click like other genres no matter how many hours I spend on them.

I never could get into the Halo or Call of Duty craze. My brothers were obsessed with both. I could never understand how they could spend hours playing matches. I could never understand how they could buy the same game over and over again. They refused to play anything else. I recommend them all sorts of games: Dragons Dogma, Neir, Dark Souls, and more. They thought my taste was garbage.

No they don't. He's accurately describing the problem with all three genres.

Sucks unless you have real life people to play with.
Has devolved into gook click e-sports and the genre is dead. Gone are the days of having fun fucking around playing War2 on Kali.
They're terribly written and boring as fuck.

They sound like console babbys.
Don't worry user, you have great and refined taste.

It's more about timing than it is about combos. It is a waiting game really. Waiting for the other player to screw up so you destroy them. If you just mashing combos, a skilled player will either block, sidestep, or backstep then attack the second there is opening. You don't need a local scene to get better. Just play people online and communicate with the community there. That's what I did. I have 80% win rate, but I started off with 20%. It takes time. Keep trying.

Yeah they are. It's sad because they use to play a variety of different games. Now that is all they play.

I used to think VNs were 90% shit made for children and weeaboos, but I realized that the stance I held made me prejudiced. I decide to actually play VNs and now I can safely say that 90% are shit and made for childreen and weeaboos. But there are a few surprisingly decent ones.

90% of movies, books, music and video games is shit. Those artsy french movies? Female porn "romance" books? Basically all pop music? Mobile gaming? All shit. I think the same applies to any medium. But every now and then something good shows up, and the same principle applies to VNs. But to be fair, the very best VNs are about on par with a good/great book, which is still a fair distance away from truly great books.

Recommend me some good VNs, some of your favorites then.

It's called Sturgeon's Law.

SaGa is a jrpg franchise made by the guy credited with designing FF2's combat. It has non-leveled progression and splits long term resources from short term ones. Romancing SaGa's PS2 remake has HP and WP (reset each fight), LP and Durability (don't replenish until you use an item or head back into town). Healing os relatively scarce (at least at the start) and limited to reasonably high WP cost spells (which you have to wait a couple lf turns to use) and items that have to be equipped and repurchased. Enemies dish out a decent amount of damage, so efficient monster-slaying is key

As for the QTE thing, what's the mechanical difference between mashing X/Square/Mouse 1 to complete a sequence in Revengeance and mashing A in Paper Mario? I'd argue there isn't one. Like I said before, games where the users decisions have sufficiently heavy consequences are also made more shallow if they can intentionally fail their inputs and lessen the hit (and thus lower the penalty attached to their shit choice). Risk and probability assessment are part of the core set of decisions that can and should be the strength and focus of Turn-Based RPGs

For romance: ef - fairy tale of the two and Clannad (Clannad's first half is very average, second half is god tier, especially if you can relate to the MC, also the anime adaptation is shit)
For power of friendship there's Little Busters!
For music there's Symphonic Rain.
If you want porn there's Kamidori Master Alchemist (gameplay is FFT lite) and Maji de Watashi ni Koishinasai! (aka Majikoi)
If you want gameplay, Sengoku Rance. Hell, I knew nothing about Sengoku Rance other than it had porn when I started it but the whole package was so good that it ended up being in my top 10 video game list, right next to HoMM3.

One thing to note is to stay away from the MuvLuv series at all costs: I'd rather read through Gor books or The Da Vinci Code again than subject myself to that crap, but it's extremely highly rated by autists for some reason.

Even Wikipedia faggots think otherwise:
en.wikipedia.org/wiki/Ren'Py

Don't forget Utawarerumono.

If you like kidnapping and impregnating virgins as a dragon, then you have Defiler Wings, even it's not really a VN. Some of its artwork sucks, but you can replace it easily.

*even if it's

I enjoy it, but I lack both the discipline and autism to git gud as my autistic friends.
Games like FF Tactics and Disgaea bore me to tears. I feel that the movement is a pointless plodding chore and fighting just is just surround the enemy it dies. Doesn't help that customizing your characters is another autistic chore to get through.

When I said bumfuck nowhere, I meant it. I can't even be bothered to play online games nowadays.

Gameplay is so barebones that it makes me wonder why it was even put in in the first place. Both part of the story are shit and feel like they've been written by an incompetent hack.


Never heard of it, but it sounds like a generic princess trainer game, but for furries instead.

I guess I'll add two more VNs to the list:
Yume Miru Kusuri and Saya no Uta. Both are considered entry tier but are still surprisingly good.

whoops

Truly your tastes are worthless.

I used to play RTS by the truckload when I was younger: Dungeon Keeper, Red Alert, Dark Reign, Seven Kingdoms, Cossacks, Total Annihilation and whatever else, but these days I just cant find anything that can keep me interested in the genre.

Also satirical management sims in the vein of Theme Hospital or Constructor seem pretty thin on the ground. Tropico and Evil Genius are about as close as I've found and they didn't quite do it for me.

I should give Banished another go.

While it's not really a genre, I have a very hard time getting into Japanese games; no matter what the game is, there's always something that puts me off.

By Japanese games I mean games that are distinctively Japanese, so basically weebshit.

Well, not really furry. It's not an anthropomorphised dragon, but a real deal mystical beast. And you can devour them once they give birth to your spawn.

sim games of any sort

racing games that are even remotely realistic

games where you need to control multiple units in real-time

games where you move your character by clicking where you want to go, as opposed to pressing a direction button/tilting a stick

anything with real-time combat where contact is target-based as opposed to actual hit detection

character-based games where it's all about environmental hazards as opposed to things you can fight

I've never played a MOBA but since they seem to tick other boxes, are always PvP-based too, I think it's safe to assume I'd hate them.

Holy shit. That is depressing. I'm sorry user. Have some love.

Souls games
I find them boring as hell

But do you really hate them? I can see the games not being your cup of tea, but really hating them?

(checked)
Why don't I just get a rubix cube? They're cheaper, they don't eat power, and they're portable. I'll have all the puzzles I want then. I don't mind puzzle elements in games, but I don't see the point of them as inependent vidya entities.
Well shit, I can't out-micro a computer opponent that can do two things on two screens simultaneously and that doesn't have to fight the bugfuck interface and click the fucking vehicles 20 times and pause the game to line them up properly to get them to do what it wants, or perfectly clicking on and killing each of the half dozen suicide bomber units it sends at me in a wave, while flawlessly eyeballing the range so as to be just within its range of effective fire but just outside of mine. Well fuck, I can't coordinate and move as one with my Downsy computer ally that keeps mocking the enemy machinegun pillboxes with its infantry's chests, while the hivemind of the enemy computer and its ally coordinate perfectly and are filled with terrible purpose. Uh-oh, my tank just died after getting fucked up the ass by a half-dozen AT shells because the game tells you you're being shot at or killed just often enough that you figure it will every time. Gee fucking whillickers I wish my mortar guys would stop running back and forth like spastic retards instead of setting up their mortar and reaping a terrible toll on the blob of infantry my infantry are just barely managing to hold back. Oh golly, I told my infantry to retreat and they immediately do so right through the enemy's barrage or right in front of their MG nests because the pathfinding sucks a fat cock. Boy I sure suck for not being able to communicate at the speed of thought with my dueds and my ally. And for having fraps go to shit to the point that I can't target anything when the AI sends a masive, perfectly-coordinated wave of high-rendered flesh and steel and lead at me.
Also from a muh realism perspective, building units on the frontlines while in combat without either magic or Technology Sufficiently Advanced is pretty bullshit. Same with some upgrades, I can see an infantryman being issued a new rifle while at the front or under fire, less so a tank getting a bigger gun, more armor or a drone hub. It's not as bad when it's buying units with points and calling them in from offscreen one by one in battle, but it's still two opponents fighting each other with drips and drabs of a force. I'd rather have something like the Blitzkrieg series, you start with a set force and can call in a limited number of reinforcements or replacements. Upgrades are between battles, and iirc applied uniformly to your forces. A game with Paradox-style GSG management, Total War-style strategic map/maneuvering and Company of Heroes (or that game it's a dumbed-down copy of) RTS battles. Even if the mass warfare of the 20th Century, you could run it like 40k, with tactical battles representing strike teams hitting specific targets of strategic importance.
I'll play if somebody hands me a controller, but I'm not big into sports. The genre is part of what started the business model of buy the same fucking game with slightly different characters every 6-24 months, which has since taken a fat shit all over other genres.

(continued because Shady Businessman is triggered by posts longer than the average Tweet or can't fucking program)
I'll play if somebody hands me a controller, but I'm not big into sports. The genre is part of what started the business model of buy the same fucking game with slightly different characters every 6-24 months, which has since taken a fat shit all over other genres.
++ungood.
Yes, I want to play my porn games through an account on an NSA honeypot site that anybody can see that has my powerword on it. Best idea since Fakku's full integration with their likes system and Failbook's so that likes on one site would be posted to the other on April Fool's Day a few years ago.
Repetitive, controls don't feel like car controls and I don't like driving IRL. Drive through a featureless abandoned city through a specific route with either no music or buttrock. Usually no storyline. I just don't find them entertaining. GTA & co get a pass because they have other elements, the cities have traffic to fight and pedestrians to run over and both storyline and sandbox elements usually.
You can't take that I don't know how to do that Cannot go there Type fast to not die I don't want to take that Cannot go to 'fuck myself'
Why am I paying for a second unpaid job?
I'm here to escape being a poorfag, not be reminded of it.
Cancerous normalfagshit.
Just not my thing. If I'm playing a vidya, I'd like to do something I probably or definitely couldn't do IRL: Command a starship, lead a nation, build hospitals, force religious conversions, dick with international trade, cast a fireball at a dragon, tank multiple gunshot wounds, sacrifice prisoners to the gods, play an important part in a war, get laid more than once in a blue moon.
See online cardgames

what

Just ignore him. Soulsfags tend to get very defensive about their shitty games.

What about fictional sports, such as Rocket League?

Grand Strategy.

Total War I'm fine with. Just build units and buildings to make armies and monies and take as much land from the French as possible.

Games like Crusader Kings, HoI and EU just have me losing interest really quickly. I usually resort to cheating then realise that isn't the point of the game and just get bored.

I haven't played it but it looks fun. As long as the controls were decent and I didn't have to wrestle with the camera or something, I'd play it, though it looks like more of a social thing than what I normally play.

Monster Hunter
On paper it should be my favorite series, it just feels tedious to play.

I bought a bunch in the past, including K-On Houkago Tea Time, Project Diva 1&2 and Senran Kagura Bon Appetit but I couldn't really get into them, they were fun for a few songs but once the difficulty raises I lose interest.

It's just weird cause I love difficulty in games but rhythm games destroy me for some reason.
Dunno I'm a musically illiterate maybe that's the problem.

I love horror movies, my favorite movie of all time is The Thing. But it just doesn't port over well to a medium like vidya. Don't know why.

I played fighting games. I mean, I really really enjoy Nidhogg, but that's about it. I had a little fun playing MK and Tekken, the Dragonball games, but I don't know. It's just not my thing I guess. Maybe because of my childhood of getting my ass kicked in the arcade back in the day.

Just never appealed to me. I don't get the appeal.

Not really a genre, but a game with QTEs just turn me off

Not interested in sports in the least. I played touch football back during middle and high school, and had fun with that. That fun doesn't translate to vidya gayme sports.

I'll be honest, I haven't played any rhythm outside of the dance dance revolution games, and I really didn't enjoy it. I would really love to play [email protected]/* */ though.

rts was never really that great, always just a game about build orders and timings rushes. better gookclick than rock paper scissors.

i like this image i hope there is more