I surprised no one brought up the some of the asymmetrical multiplayer games from Nintendo Land. (gonna copy paste the info from Wikipedia)
Mario Chase
Mario Chase, inspired by the Super Mario series, is a tag-based game that takes place inside an arena consisting of large obstacles, hills, and slides. Four players, whose Mii characters are dressed in Toad costumes, pursue and attempt to catch the fifth player, whose Mii is dressed as Mario. The Mario player, who views the action on the Wii U GamePad screen from a top-down perspective, has a map of the entire arena and can see the location of all the Toad players. The Toad players view the action on the television in split-screen from a third person perspective, and are each only given his current distance from Mario in yards or meters (depending on the region). The Toad players win if one of them catches Mario before the time limit expires, otherwise the Mario player will win. If there are less than three players, the remaining Toad characters may be replaced by computer-controlled Yoshi robots.
Luigi's Ghost Mansion
Luigi's Ghost Mansion, inspired by the 2001 video game Luigi's Mansion and based on the 2003 game Pac-Man Vs., is a game in which up to four players (dressed like Mario, Luigi, Wario and Waluigi) assume the roles of "ghost trackers" and explore a haunted house to hunt for the fifth player, who is the ghost. Each level is set on a different floor with different layouts of rooms and hallways, and the action is viewed from above, showing the entire floor and the location of all players. The trackers must find the ghost player, who remains invisible on the television screen, and decrease its health (a numerical value from 0 to 100) by shining their flashlights upon it. Meanwhile, the ghost must sneak up and ambush each tracker to make him faint. The ghost's proximity to a tracker is made known when that player's Wii Remote begins to vibrate, and different events or conditions may cause the ghost to temporarily become visible to all trackers. Fainted trackers can be revived by the others by using their flashlights, though flashlight energy is in limited reserve and must be restored by picking up battery items. The ghost wins if all the trackers have fainted; the trackers win if they decrease the ghost's health to zero.
Animal Crossing: Sweet Day
Based on the Animal Crossing series, four players control animals trying to collect candy as a team before they get caught 3 times by the guards, controlled by another player using the GamePad. As players collect more candies, their movement becomes slower, making it easier for them to be caught. If playing with only two players, the format changes to the stash rules, where one animal must collect candies and must put fifteen into the stashes on the map.
There's also Metroid Blast featuring a mode called Surface-Air combat that consists of players on the ground running around as Samus while being fighting against a player flying around in Samus's spaceship attacking from the sky.
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Yeah that the correct title. That looks like it did a good 1v3 multiplayer (3 ghosts instead of the usual 4). The ghost players did have "blind map" on the tv screen that showed the ghost positions in the maze but not the walls, power pellets left or Pac-Man location.