Let's stop flinging shit at each other for a while and have a conversation.
Did you ever notice that games can fall into two big categories:
Ones that open up during playthrough.
And ones the don't, once you played them for 10-20 minutes, you basically saw all of it.
What games do you think go in each category? Mind I'm not saying that either of these categories is bad or worse than the other, in both there are plenty of great games that can be played for prolonged periods of time.
Lemme give you an example for each other, franchises that I love equally and played shitton of.
Also known as Musou. You played it for 15 minutes - you know what the game has to offer. If you play it long enough you will unlock some new moves, cooler looking weapons, sometimes even different mounts like in Samurai Warriors 3, game doesn't change, your movesets and mounts don't affect the gameplay much at any point.
It's especially true with recent games, as quantity of enemies on screen increased dramatically but their thread dropped down.
If in Dynasty Warriors 5 you had some sense of progression, then in DW8 it's all the same through and through.
Also known as "what do you mean Fromsoft made something else?"
In these games you constantly keep finding something new and exciting, always potentially able to change your play style and approach to the entire game.
You found a weapon that you like! Now you start optimizing around it, sacrificing something. Sometimes this weapon is used drastically different from what you had before, so you learn and adapt new play style.
And then there are spells and different armors.
And then new areas bring new enemies and new environmental challenges, that force you to adapt and play differently. And depending on your initial play style your adaptation would be different to.
So game opens up and always keeps you wondering what's next.
And then you can complete earlier areas differently based on your new experience, gear and tactics.
So there you go folks, what do you think? Do you prefer one type of games to the other, or like both equally. Maybe there a genres or specific games the fall in neither of those, I'd like you to talk about those too.
Tell me about games you played and how they did or did not open up along the way.