Fucking terrible, garbage bullshit that nobody enjoys, 0/10, no creativity whatsoever, deserves to be burned. Permanently ingrained into the players' mind, and remembered forever as one of the comfiest vidya stages of all time. [VGTG]
Why do developers so often default to the first one?
Dominic Cooper
[VGW]
Daniel Mitchell
[OPIAF]
Gabriel Bennett
...
Alexander Johnson
[ISHYGDDT]
Benjamin Perez
[VGS]
James Ward
A - The logical choice, anyone slipping on snow/ice could tell you that it alters movement. B - The comfiest choice, anyone hearing those Christmas songs near the fire could tell you that. C - …How ? I can see that you could slide faster on snow/ice, which is something I enjoy, but it usually falls under A, unless you have specific examples ?
Henry Robinson
Surely you jest. Winter/ice levels are nice to break the monotony if they are done right.
Old school mario games always did it right. In the NES/SNES era, Nintendo knew how to exploit a theme to introduce a new gameplay mechanic.
Of course, if you're going to be a faggot and make slippery ice everywhere and then you have to land on 1x1 block of slippery ice between gaps then of course it's going to be shit.
Don't blame the concept, blame the retarded level designer.
/thread
Landon Stewart
Why?
Liam Brooks
Sounds like you need to git gud
Samuel Lewis
Going to need some examples for this one. It sounds too good to be true.
Juan Howard
Tribes, you fuckboys.
Josiah Bennett
there was a trick that involved snow and soulsand in minecraft to make an ice highway i dont know if it was ever fixed
Jordan Hall
Kirby games might be more up to your speed m8
Elijah Wright
Actually you read that wrong. OP was stating that a winter themed stage that is just "slippery ice that fucks your timing that is otherwise perfect all game" is inferior to:
A) unique stages with enjoyable layouts
and
B) Stages with unique mechanics that are used by the player and if used right (IE: git gud) make you feel incredible.
Yes, let the stage, for the most part, only be an aesthetic change (as most all stages are), but include something that the player gets access to that is special to that stage. IE: Sonic's snowboard, walls that require that hard to get fire ability to melt and get the secret, riding the sled with waddle dee.
I'm sure someone else can explain this better.
Eli James
...
Parker Torres
I like that in games with ridiculously tight controls like Mega Man.
Shovel Knight tried to do the same thing but fucked it up. If you land while holding a direction, you instantly gain full speed like Mega Man, but Shovel Knight has a bit of inertia in every situation. So if you're tapping directions while landing, you make very slight adjustments in velocity rather than position. But the frame you land, if you're holding a direction, you zoop forward instantly, and if you're not, you come to a dead halt. Just doesn't meld with the inertia.
Lucas Reyes
posting best snow/ice level of all time
Ian Foster
...
Camden Peterson
Well, Snow means death so obviously worlds based on it would be shit, it is only natural.
Jaxon Young
Crash did ice levels right
Isaac Butler
mein negir
Ryan Jenkins
Shame tribes has so little players. I loved all the arctic and snow maps on it, and pissing off T1 autists by playing as a engineer. Still love the game.
Hudson Thomas
I've always liked Ice Worlds…
Carter Gutierrez
because hes a faggot, user
Daniel Sanders
That made me rock hard.
And nobody ever surpassed the level design or graphic style of that game. Ever.