Etrian Odyssey

So, I'm playing EO1, second stratum. I like it so far, but I feel I can't commit to a build or a team, so that's making my overall playthrough a bit slow. The constants in my team is my Protector, Medic and Alchemist, who I just rested to make her more fire heavy.

Is there a way to make a whip Dark Hunter a little less useless? It seems like a cool class and I don't just want to use another swordbro/swordsis.

Also, Etrian Odyssey thread.

Just play EO3 tbh.
The games get stale as fuck when you get a stable team and find out the best strategy to deal with bosses so enjoy the game while you haven't gotten to that point yet.

Well Etrian Odyssey V is coming up soon

Probably

I haven't played enough of EO1 to know the proper synergies, I just went with the usual Protector / Land / Medic / Ranger / Alchemist

nigger whip dark hunter is all about poisoning enemies and binding FOEs and binding means enemies cant use certain skills (ie FOE uses a roar, therefore if you bind its head it can't use roar)

Are you kidding? That class is the FOE and boss destroyer. Combine them with an Hexer for amazing damage after binding them too.

As for a team, as long as you have a Protector with maxed defender and a Medic with maxed Immunize, you're golden and pretty much free to do any other combination you wish to. Personally, I loved the Troubadour, they make long battle so much easier to deal with relaxing, not to mention they also make both short and long battles easier with bravery.

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I had a lot of trouble making a group for EO3. I wanted a Prince, because that's fuckin cool, but they're worse than the tanks at being tanky and worse than the monks at healing. That and they moved binds all over the place so you don't just get one class with all of them, but I've been told that they're much less mandatory than in the previous games.

I'm currently playing it on the DS and on the 5th stratum right now.
Here's my set up

Front row- Landsknect, Paladin
Back- Dancer, Medic, and survivalist.

So far this set up is working pretty good for me.

Put your Dark Hunter in a team with an Ax landshark, A survivalist for leg binds and a Ronin for arm binds. Or buddy her up with a hexer and Brazzers the fuck out of everybody

Is the redhead male Landsknecht wincing, or does he only have one eye?

His other eye is closed

He got hair in his eye, he's actually in pain.
>Not going with the redhead qt female landsknecht anyway

NO SKIPPING!
You enjoy more the IP when you see how better it gets.

I've never played Entrian Odyssey before, where should I start?

Thanks for the advice, guys.

I've been told to avoid the Untold games. Are they that bad?

And how's the Mystery Dungeon game? I love Shiren the Wanderer, and even saw that they have a class based on Shiren, so I was wondering if I should get it, and if it plays anything like the DS Shiren the Wanderer?


I liked how assertive and American Kirby the brunette Landy is, so I chose her.

1 is not really that bad, just avoid the story mode, untold 2 is pure casual cancer.

The first one. People will tell you that it's clunky and unbalanced compared to the later ones, and they're right, but it's still perfectly playable and a good game.
Also the quality of life changes in the later ones make it hard to go back to one you've played them, so you're better off starting at the start.

Princes aren't tanks, don't try to use them as one. They're buffers, but since their buffs don't rely on stats, you're better off using a monk with a prince subclass. Some of their buffs even get stronger that way, thanks to the monk's better healing. Wildlings get all binds, but have to compete with ninjas for the sixth slot.

Why would you use L, S or R for binds? That's a terrible idea. It's both a waste of their time to try to bind enemies, and they aren't very good at it in the first place. Just use a hexer.

up2urimagination

He's got it closed in EO2 as well, so it's really just up to you.

I like to believe that he's a chuuni who keeps it closed because he thinks it's a fucking demon eye or something.

A man of taste.

If you make a prince with the right stats you won't need a healer though.
My party had no trouble dealing with any bosses even if I was underleveled, and it was
Warrior\Lancer\Prince
Arbalest\Wizard guy

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forgot this one

I wish I could still play games in the way Kazuya wants you to. I think I've lost some part of my imagination.

maybe you just need a break and play when you are refreshed.
or maybe you dont love your qt party anymore, you monster

Can't remember my builds, but Dark Hunter doesn't get super interesting until end of 2nd Stratum. But mind you I did crazy-retarded autism shit before I wipped the Stratum boss. There's a Wyvern in the jungle and the game more or less tells you to leave it alone until you're closer to the end of the game.

But I was like fuck that and took a moment to grind the shit out of my team, challenged it, and won. Beat the fuck out of the Golem, too.

It's the weapons that will end up making DH a good class, although what you want out of them is the binds + esctasy combo. it's the most-obvious setup to go for, although iirc their bind chances are a bit lower than a Hexer. Still a staple class for those bind reasons.

And ignore anyone saying play EO3. They're pussies.

I've grown sort of attached to my Medic and Alchemist. The Alchemist is the dark haired asian looking portrait, named her Suzuki. I like to think she's a stoic, with a penchant for sexpot tier one liners. Basically, a dumpy looking girl who has the mind of a sex fiend under the right circumstances.

Pick up lucid dreaming.
Meditate.
Drop acid.

Just a few ways you can sharpen your imagination.

bump

Dark hunter is shit without hexer.
Get a troubadour and landsknecht
Get double strike and all slash for the landknecht and get relaxing and erasure for the troubadour.

Any recommended parties for EO3? Like what's essential to have?

EO3 has a much more flexible party system. You'd be better off trying combinations on your own and then working on their short comings
Just pick whatever classes sound cool to you and make a party.

What am I missing here? Has anyone ever made an image or something to help me git gud?

Which one?

The first one. Tried 7th Dragon too and cannot comprehend how that game isn't completely fucked. I liked the demo for Etrian Untold's new story mode but I bet y'all would somehow mock me for that.

You can just safely skip to 2.
1 is really really really unpolished.
Then go back and play U1 if you really want the story.

The day my imagination stops filling in the gaps is the day I give up vidya for good.

It's not a short game that can be beaten in less than a week, playing any of these games is a large commitment. You'll be juggling several parties exploring a labyrinth and sailing around.

To anyone thinking of getting into EO3 don't just make a quick party and jump right in, fill your guild up with characters and put their skill points into combat study. It makes having a farming party much easier later on when they can survive the first the first stratum.

This is one of my hangups with these games. I've played EO I and II (Stalled out in II right now) and always stick to a single 5 man party because grinding out levels for a B team is a huge investment.

Never really asked but are there more optimal ways to level up a b team fast than sticking 1-2 weak members in the back of my A team and sending them into higher floors to soak up xp?

You're supposed to switch members around constantly and not have a single high level team. Later on there are FOEs weak to specific attacks or that need to be bound to drop rare items.

Typical turn based RPGs never give this much freedom to how your party can be formed so this can be daunting at first. It feels natural to have a main group and then weaker secondary characters you rarely use.

EO3 deals with this nicely as combat study means your guild members gain experience even when they're not used.

Switching around a lot of members is definitely something I'm not used too in an rpg. A single well mixed team has been handy in both games I've played (first game was Land/Protector/Survivalist/Medic/Alchemist) but I'm in the 3rd stratum of EO2 and I'm trying to break the habit. Problem is leveling up is a bitch and I don't have as much time to game as I used too.

Combat study seems nice.

You got my attention from that brown grill, please tell me you got more of her

What bullshit are you feeding the newcomers? No, you aren't supposed to do that. You can if you want to, but it's not something you need to or should do. A good party and competent player can handle anything up to the postgame superbosses (which generally require specific classes or skills to avoid certain death).

You should have a farmer team to avoid wasting your main members' skill points, and you can make another set of classes so that you have access to all damage types and ailments for conditional drops, but you're severely crippling yourself and adding a ton of grind if you don't have a main team to focus on. Once you've gotten to the end you can start focusing on alternative party compositions.

A very strong party in every game is tank, healer/buffer, debuffer and two damage dealers, preferably with access to both physical and elemental damage.

To use EO1 as an example, a protector, medic or troubadour, hexer and some combination of ronin, alchemist and dark hunter is very strong. In games with subclassing or grimoires you can combine the healer and buffer for great results, like arcanist/medic and monk/prince.

Status ailments are strong as fuck in EO. They work on bosses and many of them can prevent the enemy from acting at all. If you bind an enemy's body part and they try to use a skill that uses it, they will waste the turn. It's particularly strong when combined with a tank to keep everyone alive as they buff up and shut the enemy down before killing.

On that note, buffs and debuffs are very strong in EO. Don't neglect them.

Didn't intend to infer that it was. Dungeon crawlers are a timesink by nature. My comment was based on the inference that EO3 is the polished, streamlined version as if the previous two are unplayable. EO1 is an excellent game and everyone should know and experience that.


Not really, no. Mind that you'll spend time in this game, all it really takes is creating classes with a purpose. When I first saw all the farming advantages Rangers had, I made a 5-man team to do just that per stratum. You don't have to beef them up, there, just figure out a spot to farm and make the dash there.

As for your question, do a 2-man escort grind with a Paladin or a Medic. Any level that has a recovery well is going to be the primo grinding map for your team. When the game gave me the Ronin class, I had her up and running with the others in no time at all.


Your basic balance is going to be a shield, a sword, a buffer, a healer, and a debuffer. That is a bread & butter format that can get you through nearly every scrape without any extra specializations.

Sword classes: Landsharks (basic), Ranger (top tier DPS attacks), Ronin (Somewhat same), Dark Hunter (Buffs+damage)

Shield Classes: Paladin (basic), Medic (Immunize is broken as fuck)

Buffs: Bard (Force + Buffs = you're gonna make it, bro)

Debuffs: Alchemist (early game Poison is high tier as fuck, but will need resetting later), Hexer, Dark Hunter (again, debuffs+dmg = FOE/Boss killer)

Note on Alchemists: they ARE good toward late game, but you've got to be damned careful how you spend the skill points. Master one or two elements, don't try for all of them.

Also, always remember to carry a rope.

Sure you can play through the game with a single party(I did this at first) but you'll miss out on tons of rare drops that can be used to make better weapons or armor. You'll be ignoring a large portion of the game to go through it as quickly as possible instead of exploring it, if you play through the main dungeon and deal with farming afterwards all the items you can craft are pretty much worthless as your main party will have much better gear.

As you said it's up to the player to decide how to play it but it's clear that the game is designed to be played with several parties supplementing each other. When you reach a new stratum you ought to be excited that your farming party will have access to new materials that can make better gear you'd want to use.

I won't do your homework for you, user.

I'll keep my eyes open for one in EO2. In the third stratum right now.


This isn't really true from my experience. I still have other classes but I basically kept them around as "keys" for quests and map sections. I remember from EO1 there are class specific quests and I just ground the necessary levels while exploring for the class and then sent them on their way. Same with class specific obstacles. I got a dark hunter and such for those moments when the game needed them to access a new area then left them back at the guildhouse when I was done.

What I want is to capitalize on the unique combat synergies that exist, I don't really care for the absolute rare drops since I grew up on SMT games and I'm more focused on buff/debuff since it's more fun that way. I never got to use Hexer/Dark Hunter during my playthrough and I also didn't utilize the ronin's different stances. I won't say I didn't still enjoy EO1 enough to immediately go out and buy EO2 but my point is trying to find a decent method for grinding levels in order to maximize my party compositions.

I've also never had a dedicated farming team which is something I mean to correct today. That will save me levels from the combat/exploration teams.

I'm playing EO2 right now and I wanted to ask: How useful are the War Magus sword skills? Seems like you could do good damage if you pair them up with a Hexer, but I haven't tried it so I dunno.

I just recently beat EO2's second stratum boss, in part because I got a real tank to withstand the silly damage he dumps on the front row all the time, but mostly because he spent half his turns literally killing himself.


Decent damage with a high chance to proc whatever secondary effect they have, but I think people mostly just like the Cursecut/Transfer mana battery. They're OK.

boner game

I'm gonna do a full run through the franchise because it's been a few years and V is coming soon.

Debating if I want to do U1 or vanilla 1. Rest will just be vanilla, because fuck U2.

So i have not played a n EO game yet, but i have 1-e on emu in my backlog. How big are the dungeons? How many are there? How long are the games?

No, you won't, assuming you didn't build your team like a retard. Let's use EOU1 as the example.

If you have a ronin, you have access to all three elements as well as cut/bash/pierce. You should put one point in each of the elemental skills anyway for those enemies that resist cut. Bash, by the way, is available to any class that can use staves, so if you need it for a conditional drop you can just weaken an enemy and finish it off with a normal attack.

If you have a dark hunter you have access to all binds and if you for some reason use a sword DH, most ailments.

If you use a hexer you have access to all binds and most (all?) ailments. Just by unlocking the good ailments you'll already have put at least one point in most of them. And one point is all you need if you only need it to land once or twice for a conditional drop.

Even medics have access to some status ailments.

If you have an alchemist you have access to all pure elemental damages, for the rare drops that require you to kill an enemy without physical hits.

Unless you make a team out of three landsknechts and two protectors you're going to have access to a ton of conditional drop conditions.

For any that you're missing, you can simply create a hexer and/or alchemist, give them the bare minimum exp to get the skills you need and then stash them in the guild until needed.

That's not even considering the fact that the games have items and equipment for most conditionals. Lacking curse skills or don't want to waste your precious skill points in them? Conveniently there's a staff that inflicts it, so give it to your medic or hexer and whack the enemy a few times. In the post-EO2 games you have subclasses or grimoires to make it even easier to cover all the bases.

Nigger, I spend hundreds of hours in these games. I don't think you understand how carefully I explore every single square and make sure that my maps are absolutely perfect.

Now, if you read properly you'd have noticed that I said that you should have a farming team. That's not a substitute for your main team though, and it doesn't need any grinding past what's needed to get them their gathering skills and an encounter reducing skill.


No, it's not, you're just fucking delusional. Beyond the gathering team which is nothing like what you're talking about, having a second or even third or fourth team is a huge waste of time. You're doubling the amount of grinding you need for exp, drops and money for gear for very little to no benefit. The only reason to use multiple full parties before the endgame is for role playing.

If you just want to use other classes, replay the game or do it once you're at the endgame. Or even use the retire function.

There is one dungeon with 30 floors in the first two games. The ones after that mix it up with things like sea exploration or multiple smaller dungeons. They can be several hundreds of hours long depending on how thorough you are.

Track down the US version. You will kick yourself if you're a completionist and end up liking the game. There's a password add-on that gives you a few things at the start of EO2. Nothing huge, but as I said, completionist tick.

Strap down. You can easily burn a month of time on any EO

Huge maps. They're not so much designed around corridors, but the corridors are present. Traps and FOEs a plenty. Shit's great.

5 "worlds", five maps per world. There is a sixth one if you beat the game and it is seriously no joke, even with a powerhouse team

shilleka
This spoiler is as dark as you my brother

I know EOU2 is shit but how is EOU1 compared to the original?

Alright, I can't decide. First person to give me a good reason or get sick digits decides if I play vanilla 1 or Untold.

Play whichever you've played least before. If I get dubs you have to play both simultaneously.

I disagree. A DH can easily pull a similar damage in single target to that of a sword landsknecht without even using binds. On top of that, binds are absurdly OP as debuff goes, so being the second most effective class using binds, while also doing decent single target damage, is not a minor thing when you want to fight bosses and FOEs.
Of course, in the end, it's a matter of personal preference, I would rather go with a troubadour for long boss fights, but DH is without a doubt one of the best to have for FOE and boss battles.

EOU1 is better than EO1.
A lot of QoL shit, but some stupid choices like grimoires and story mode,

I've given both a single playthrough. Gonna need something more decisive onii-fam.

well fuck you got trips now you get to play whatever game you want!

Well, untold has both story and classic mode, and if you've only played it once you can't have done both of those. Do whichever you haven't done.

But I don't want to play that cancerous garb-oh fuck you got dubs, shit

EOU story mode it is, you faggot

Hey he didn't say EOU2 story mode. That's pure cancer, but fuck rip dude.

The only redeeming moments of EO2 story mode are those sprites of Arianna crying

And only because they gave me a massive boner.

Well both story modes are cancerous as fuck but at least with EO2U you can get everything sans the story mode medal on your guild card in classic mode.

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What the hell do I use things like the armoroad cheese and casino chip for?
They sell for diddly shit and don't unlock items at the atelier so id assume there's some alternate use for them

Yeah but in return the game is balanced around the OP as fuck story mode characters, so during normal play everything has a massive HP bloat once you get past the third stratum

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I had no problems with the bosses barring Scylla, Blizzard King and Ur-Child. Dark Hunter + Hexer combo wrecks almost everything.

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