Meant to post this earlier, but the internet went out.
Symphonia's not the most subtle game, but that's not exactly Tales' forte (though the games do have a tendency to like to toy with the player's expectations of what's going to happen). Neither is the general writing, but usually it's adequate (Graces aside; that game's writing is pretty poor, though the game itself is still entertaining), and the combat and character interactions fun.
And again, Lloyd's dumb, but has some moments of surprising brilliance, at least compared to how he usually is (the infamous coffee scene being one).
Abyss is an odd one. Not in terms of gameplay or execution (Legendia is the really strange one on those ends), but the way the cast in in Abyss lends it to be really love it or hate it. Initially most of the characters are pretty hateable (Luke in particular comes off as a real asshole initially, and not the enjoyable/humorous type like Shadow Hearts' Yuri, and you really don't learn WHY he's that way, beyond being spoiled rotten by his parents, until later in the game), but start to improve after a while. But you wouldn't see that if you don't stick with it long enough for it to happen. Also, while I certainly like the game even if it's not my favorite, I wouldn't recommend it as an entry point for the series, since it strikes me that it might leave the wrong impression either way.
And again, Symphonia is initially pretty generic in story, but improves as it goes on if you ask me. Should also be said that it's a bit of a fan favorite, and considering I first played it probably four or five years back (long after the original version was current) and found it pretty enjoyable, I don't think it's just nostalgia or whatever.
Yeah, it's a shame, since I heard Exceed fixes a number of thing and picks up after the ending of the first game. Not sure Atlus did much marketing, but it really didn't seem to sell well, and from what I've seen, SRW fans aren't particularly fond of Endless Frontier for deviating from the Tactical style of the main series and other OG games, or something like that. I'd hope one day Exceed gets a full fan translation, but right now all it seems to have is a menu patch.
Is that like some sort of quick input thing you can do on the fly, or do you need to open a menu whenever to make them behave that way? I remember finding quick inputs like that pretty useful in stuff like Xenoblade (getting the party to get out of the ether in the Lorithia fight, for example, as otherwise they're content to just fight and die in it) and Tales of Eternia (where you have some commands to gather the entire party at the player's location, reverse party formation, and make everyone jump at the same time.
The Japanese haven't been especially big on putting JRPGs on PC, though some (such as Falcom and Square) have been more receptive to it than most. Really, the bulk of them are on consoles and handhelds, and some of them (depending on the era) you can at the very least emulate