Swordie skilling is bad. 3 bash for attributed knockdown, 1 thrust for spammable pierce (damage conversions are powerful, especially with a weapon restriction like 2h swords (slash obligate). Concentrate is 3 minimum for the attribute of 100 more damage, but really should be at 5. Pain Barrier is at least 1 point, but scales somewhat lamely so more than one is usually meh outside of specific builds (tank and pvp cc builds, tbh). Gung Ho is extremely nice early, and is just okay late.
Highlander honestly looks fine. CrossGuard smells like a one point wonder since it scales its block with fucking str and level and is an active block on a 0cd (so you want minimal sp cost.
Barb, goomba stomp scales with your boots and weapon, you don't need more than 1 point in it tbh. Embowl is apparently shit, I wouldn't know I haven't tried it. Cleave got a buff on ktos (oh3 from 2 and slashweak debuff), and helmchoppa is FUCKING GOOD.
Frenzy and Warcry are both extremely good. Warcry less than Frenzy, but still useful. Max frenzy, and probably Warcry too. Seism gives you another stun and apparently is a huge aoe. Pouncing looks eh to me, and swing is a very meme looking skill- I wouldn't take it.
Squire, nigger what are you doing. Armor Maint is 900% useless. Max Repair Weapon and Arrest. Ignore armor maint.
Dopel I don't have valid opinions on, so I will refrain from commenting there.
1 point thrust 3 points bash. Never 4 bash, it only costs more sp and the knockdown does not get better. As for whyone in thrust. It's pierce convert. Otherwise, yeah, 1 Pain, 5 Concentrate, rest Gung Ho.
The Goomba Stomp is OH 3 and actually scales with your shoes, as well as being strike convert, which is important for a barb since plate blunts slash.
Pouncing seems like shit to me, but as with you, I can't speak from experience.
Thrust is a pierce convert. 1 point is all it needs, though, so agreed that 4 points is retarded.
It's a 0cd and the scaling is only +45 block for 1 sp. One point wonder, the block chance is 3*lv +STR, doesn't really need the flat bonus to be useful so long as the build has str.
Seem my comments on swordie skilling to your earlier post. 3 bash 1 thrust. It's nonnegotiable, bash needs 3 for the knockdown attrib and thrust is a 1 point wonder only useful for pierce convert.
I still suggest only one point in goomba stomp, and I would max frenzy over 10 in Helm Choppa (leaving it at 5).
Dropping squire for dopel 2 saves you from yourself earlier lol.