I think this is a good question to ask and discussion to have about VR games so I'm asking

I think this is a good question to ask and discussion to have about VR games so I'm asking.

Now I know we all will be around 70 before full simulated VR even becomes on the cusp of reality, but just think for a moment.

Let's say if we had a full VR gaming package that was sold, and it an entire virtual world unlike any other before it for players to explore. The game would generate sounds, smells, sights, even a temperature.

Now if you had full control over yourself, would you then be able to still play a game like Outlast? Would you still make fun of something even so crude as FNAF? If you were able to feel the full depth of each room and hallway, feel the ambient temperature, if you were able to fully hear 3D sounds and understand the true meaning of presence in that world could you still just beat your chest on Holla Forums saying it isn't scary? I doubt it.

My point is that it would be very hard to make a bad game with this type of system. In fact it might be impossible.

Nothing is impossible.
I pause and exit horror games before anything even happens

The thing about horror in games is that it's very much based on the balance of the conflict and your ability to survive. In a game like Amnesia, you can't actually kill the enemy. The only thing you can do is hide and watch it leave. The game itself isn't particularly hard or scary, because there is no possible chance of overcoming the threat. You can't get an upper hand, and once you've realized that, each encounter loses any punch. Metroid Fusion's encounters with the SA-X come to mind, but when they were put in context of a game whose mode of combat is constant, the player usually thinks they can defeat it at every instance. The game is also not initially set up as a horror game, making the shift in tone more significant.

Take a game where the conflict is easy to overcome: Resident Evil 4. The game's camera and combat mechanics, while fine-tuned and fun to use, help the player kill everything with ease. Ammo is everywhere, health is plentiful, saves aren't limited, you can buy and upgrade an arsenal of guns, the list goes on. Even though the tone is set up to make a horror game, the "escort mission" mechanic gives you something to worry about, and the environment is good for horror, the gameplay doesn't hold that tone together. Any enemy you face can be easily knocked down with a shotgun blast, and running away to taking potshots from across the room is a genuine tactic that works for the majority of the game. You can take damage, sure, but when the game's balance is set up so that taking damage is pointless, that aspect doesn't contribute.

So this imaginary VR game would have to have the balance akin to the first 4 RE games. It shouldn't be an "experience" where all you can do is hide, but have genuine gameplay that lets you fight an enemy. If your only risk is dying, then each death is fairly useless, only setting you back to whenever you saved last. Survival is key, but your state of "living" shouldn't be binary.

Therefore, in a full VR horror game, you would still feel a disconnect whenever you take damage, or when more "gamey" mechanics come into play. The more immersive you make a game, the more tedious it becomes trying to keep it immersive while still maintaining it as a game.

Games are meant to be fun. Horror games are still enjoyable in how they scare you, in the same way one might like a haunted house, or roller coaster ride. But games are also games, not a house to walk through or a ride to sit in. I can still play through a game like Silent Hill and have just as fun, even if I'm not as scared as I was the first time.

My final point is that it would be very easy to make a bad horror game (or at least a bad game in general) with this type of system. If the gameplay makes it so easy the threat is null, then the game is shit. If the threat is so powerful that you become numb to the conflict, then the game is shit. If the balance is not there, any horror will lose bite. If it stops being a game, or embraces the "game" factor too much, it will lose bite.

And besides, if I had full control over myself and a creepy bloodstained grill appears in a dark hallway, I could (and would) run up and punch her in the face. Or maybe take my dick out. What would the game do then? Squirt some bad smells in my nose and give me a game over screen?

you sound like a huge tryhard

The concept of what is a "game" will be moreso an artificial scenario to place the player in and let him use his wits to overcome it, not a set of objectives and what are by then antiquated goals and objectives which only limit the player with this sort of thing.

Also


No you wouldnt, Mr. Hardass.

And you sound like a faggot who's taking a game design class


Thanks for calling me names instead of taking my proposal as a discussion topic. Turns out you didn't actually want a conversation, who would have fucking thunk

What you're describing isn't good horror, OP. It might scare the shit out of any normal person, but that's because jumpscares are something even a toddler can come up with.

Good horror is psychological. Not "shit's dark and then BOO".

I mean you know it's a game. There are no repurcussions for what you do. I would, and have, done almost exactly this in dreams. What the hell is going to stop me from doing this in a full dive VR game?


You're an idiot

I agree with you but,
> want a conversation

You talk like a fag fam

Perhaps I'm being a little harsh, though. Take a look at this pasta and, once finished, compare it to, say, a jumpscare:

Really think about what makes this pasta significantly more effective than some robotic animal going "boo."

Making a bad game is the easiest thing to do as a developer and VR 100 years from now would not make an exception. VR today has shown to be a colossal failure with nothing but a load of cheap little games that are overpriced. 100 years from now or when all five senses can be simulated will still have half baked trash with glitches that would make the player feel things at unusual times. VR is nothing more than a shovelware machine and will always be treated as one.

also

You're a fucking shill and you're bad at hiding it. Go back and get an actual job rather than scrounging up 10 cents, faggot. Have a little school girl that just came back from school and showed her father she got a 100% on the test.

Got any more?

Sure here you go

Shit forgot to spoiler

Many thanks, user

Fucking hell, forgot to UNspoiler

I like where this thread is going

Ok newfriend

Post the god damn pic Holla Forums

...

What exactly are you trying to point out? That IDs exist? Whoop de fucking doo.

Oh look, I have a new ID. Gee, that was hard.