Why does Holla Forums like Fallout 1 and 2 more than New Vegas?

Why does Holla Forums like Fallout 1 and 2 more than New Vegas?

NV is literally the most perfect FO game, save for the constant crashes.

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Because you can't be a child murdering Porn Star with a penchant for pulverizing penises in Vegas.

This

When the mechanic of the game is fucking boring, everything else means nothing.

What is the mechanic you find so boring

I going take a guess.

FO1/2 sucked. Back when it released it got flak for not offering enough playstyles, but somehow, clueless millenial faggots herald it as an open RPG, even though the only route throughout both games is full-on violence.

Mods will fix it :^)

The UI is great though, I give you that.

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NV was pretty boring tbh, it's just Skyrim with guns in a world where everything is brown.

It's like FO1 and 2 aren't brown and barren.

Is there a mod that converts Fallout 3/NV into Fallout 2? That would make it the greatest Fallout ever made. I enjoy Fallout 2 for everything but most of the gameplay.

Well frankly I don't know nor have any desire to try out your first-person shooter RPGs, but I did play both original Fallout games recently quite extensively, and I have to conclude that they're both bad games that are broken on a very fundamental level. They are games that would have to be very radically altered in order to be made good.

So my question then is this: What could they possibly have changed so substantially in the FPSs that managed to transform the Fallout formula into something praiseworthy?

You fucking what?

State your problems with classic Fallout first.

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My fucking god.

I love isometric/2D/old turn based or pause based rpgs but fallout 1 and 2 are insufferable, I finished FO 1 but 2 is too over the top, rats respawning and you need 3 turns to kill them and you have like 30 of them on each level, just no

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Absolutely this tbqh.

well maybe story will become good when betasoft finally upgrade graphics to post 2005 world.

It also does the story the best of any Fallout games, at least the main quest, In Fallout 4 the factions only need you because they are incompetent, the Brotherhood is incompetent, there are no real reasons for putting an outsider in the centre of their plans but they are just that fucking incompetent, the Minutemen are incompetent you are literally the first person with any skill and you become the leader instantly, the Institute is incompetent and partially retarded, they will literally take you as the new leader even if you have 1 in int. In FO3 the Brotherhood are incompetent, your dad is incompetent, the Enclave is incompetent and their president can be foiled by the reasoning of a child.

in New Vegas all the major factions need you because you have something they don't have, Mr House needs you because he needs plausible deniability when handling Benny, he can't very well go to war with his own casino's and endanger his economy, You can get to benny because you have a score to settle with him, after this Mr House comes to trust you and has you do all the work he can't do thanks to being a few hundred years old and stuck in a snowglobe. The NCR and Caesar's legion need you because you can get into the lucky 38 which is strategically important to both factions, after that you are just the man who gets shit done for them.

It's been a while since I played Fallout 1/2 but I think the main reason why you get shit done is that it's not vitally important to the factions you end up working for but it's important to you personally.

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Aside from the low-hanging fruits of shit interface, shit controls, bad combat, the fucking ludicrous amount of game-breaking bugs both games have, and finally lack of mandatory content to even facilitate character building, the games are also broken on a very core, fundamental level as well.

At their core, they are obsessed with the D&D dice roll system to a fault. Nearly everything that has a vague skill check has a mere random chance of success. On some level this might be fine if it you couldn't completely fuck yourself over, but sadly the developers had some sort of sadistic thrill with enemy critical hits. The result is that you end up savescumming for damn near everything because you never know when you're going to run into a lucky enemy with a burst fire weapon or some shit that will get a critical hit on you and instantly end your game regardless of how much you've pumped into your hit points or how good the armor you're wearing is. This has a very detrimental effect on all the other skill check mechanics because there's seemingly no point in putting a ton of skill points into a lot of things for the mere chance of higher success when you're saving and reloading throughout the whole game anyway no matter what you do.

The real contradiction in Fallout's design is that leveling up hardly means shit. The way Skills work is they all follow some bullshit dice roll mechanic to determine a successful outcome during use. Now to be fair there's a few arbitrary things in each game that require X% to get something, but you have to read a guide or know about them beforehand to derive any sort of satisfaction from putting points into something towards an intended outcome. In a game where bullshit critical hit game overs are right around just about every corner forcing you to savescum constantly, the act of putting points into a skill to increase the probability of success amounts to almost nothing. Since you're going to be savescumming anyway, there is a huge natural urge to just keep retrying a skill until it works. It's an extremely contradictory set of mechanics and means that basically the only reason to level up past getting a weapon proficiency or two to 100% or so is for the perks every 3 levels.

So I guess the question to be asked about the FPSs is whether or not they dumped this deplorable probability-based checking system for literally everything under the sun.

That's you right now. Congratulations, you're the cancer complained about.

I appreciated all the different ways to accomplish things in Fallout 1+2, but holy shit the combat degenerated into eyecrits every fucking time.

Fallout 1 and 2 aren't even isometric. They're trimetric like SimCity 4.

I beg to differ! I think Fallout 4™ is the most perfect Fallout game, the most perfect Bethesda Softworks® game and the best game of all time. However, I am willing to bet our favourite game studio will release an even more perfect game in the near future.

Stay tuned for Skyrim 2!

Because NV has too much content cut from the good guys.

It's the first properly immersive game in a very long time that allows a consistent and strong roleplay experience

And of course this comment was meant for this post here.

Too bad it falls flat on its face at being a game.

Well then I guess the question is whether or not 3/NV fall flat on their face at being games, as the first two Fallout games did.

New Vegas fixed the controls and combat immensely. Dice rolling doesn't feel annoying anymore. Fallout 4 fixed it even more so, but they also ditched the RPG, enjoyable decision making, and complex dialogs.


I like memes though.


Holla Forums will always stay tuned for everything you do, Todd. They got an autistic hate boner on you.

The combat is shit in FO3, NV and FO4. All miss the point. FO3 and NV can't decided if they are a shooter or an RPG, and FO4 is a bad shooter.

You're free to have shit taste.

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I m not gonna lie, I was a bit salty at the end of Fallout 1

Turns out even with maxed speech I couldn't get it without charisma boosts because I had maybe 6 char, while I could have finished the game using stealth while not having put a single point into it because muh stealth boy.
Other than that, the bullshits crits and one bug that could have ruined my saves if I had not been using all saved slots I enjoyed it a lot.

The original point is inherently garbage, as have stated.

Thanks fam.

Turn based is absolutely a bad thing. Its a product of hardware limitations for Christ sake.

3 and NV is more like a semi-action RPG. It feels more natural for me.

Bravo.

It's the Children of the Cathedral robes that are really overpowered.

And by first games I meant shit like Pong et al.

VATS might as well be cheating. It's bad design all around, I'll freely admit, but FO1 and (arguably) FO2 have the writing and the multiple ways to tackle any and all situations to carry them through (mostly thanks to minimal VA).

NV does that too, but the rushed dev cycle means that shitloads of content got cut.

As for combat, FO3 and NV are shit. Modders have been trying for years to make that turd work anywhere near decent and have repeatedly failed. Bethesda just threw in the sponge and made FO4 a shit FPS.

Fallout game quality goes as follows (not counting the spinoffs)

Fallout 2>Fallout 1(only slightly, mileage may vary)>Fallout:New Vegas>Fallout 3>Fallout 4

Is it now?

Is Fallout even good to begin with?

I've never played a single Fallout game.

Product of bad programing and/or autism more like.


It's much more acceptable than FO1 and 2. Combat in FO1 and 2 belongs in the trash.

I know, they should've just ditched all the RPG and leveling mechanics altogether.


You mean:
NV>1>4>2>3

No. Just save your time and put it into some good games. There is nothing but disappointment and frustration to be had from this shitty series.

Decent I guess. Each installment has their ups and downs, with the downs sometimes being so low to the ground.

When did I say I liked FO2?

You're clearly not Holla Forums, dude.

The only things I can think of which Fallout 1/2 do better than New Vegas is perhaps the music, atmosphere, and worldbuilding. Not that New Vegas does everything else better, or that everything New Vegas does is good on the grand scale, but we're talking about games where combat ultimately devolves into shooting everything in the eyes with your Plasma Caster/Combat Shotgun with a 100% hit chance, as you can heal indefinitely with your near-infinite supply of stimpaks. The combat in the first two games is as basic as it gets, with the ability to aim at any body part which is quickly rendered redundant once your skills are high enough to consistently score eye/headshots and no other limb is worth damaging. New Vegas, on the other hand, suffers from HP/DT bloat and a rather exponential power curve. What I'm getting at, is that we have three games where the the sum of all things that makes the games good, as each game does and approaches everything differently, that it rather comes down to a matter of preference what Fallout you will like most. Some will like their authentic Mad Max experience, some will like their authentic post-post-apocalyptic Western retro-futuristic cowboy adventure, and some will like their Rocky: Beyond Thunderdome adventure. The combat mechanics in all Fallout games are fairly shit to begin with, the writing in all games is more or less equal (with the possible exception of 2), and they all allow many ways of roleplaying. I guess you could rank New Vegas lower than 1 and 2 because it was unfinished. but other than that I feel comparing them is like fucking ants. The series has had a consistent art direction, are great for roleplaying, and offer many multiple solutions (did you know you can finish the radscorpion cave quest in FO1 by causing the entrance to cave in with dynamite?). It really depends what you are looking for in these kind of games.


I prescribe you an energy-drink fueled marathon of Wizardry 6, 7, and 8 including importing your parties, to fix your terminal case of shit taste.

Op implied it.

this guy is objectively right

I liked all three pretty much the same.

That's actually awesome.

Mansell pls

Fallout 1/2's combat is simplistic but functional. I think NV is a better game overall, but you're fucking retarded if you think the combat system is anything but an unpolished shitfest.

Fallout 1 and 2 are much more streamlined, NV can get tedious and not exploring every nook and cranny triggers my autism really badly.

My biggest complaint is that in Fallout 1 and 2 you cannot tell what anything is or what to do. For example, when looking for the well repair parts in Fallout 1, I didn't realize that the pile of junk in the sewers were the parts and not just another pile of junk. The game is just unclear about a lot of things.

Why does Holla Forums bully Todd Howard?

I'll be honest, OP has a point, Fallout 1 and 2 had absolutely dull combat. They only made the turn based RPG combat actually interesting in Arcanum, made by many folks previously involved in Fallout, but in a completely different setting, but even then they failed to create a fair balance between magic and technology, and left some exploits such as ability to make any spell permanent with metamagic.

So when it comes to cRPGs, I always recommend people playing Arcanum instead of FO1/2, hopes you do that too.

Has it really come to this, Todd?

Pitting the games obviously superior to your own against each other? Shame.

I would laugh my ass of if Todd is actually shitposting here. I mean, it's a anonymous imageboard and it got pretty popular with Boston Salt parties, he's probably aware of here

You're not even trying, Todd, you fucking shabbos-goy.

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Just look at the post I previously quoted, man.

Who the hell would call what disdain Holla Forums has for the likes of Bethesda and Zenimax an "autistic hate boner"?

It's either a Bethesda fanboy (lol) or the big nerd himself.

Because Gamebryo sucks. NV is still great, though.

lel

And 1 and 2 are not?


Blame the half assed corridor level design. 3 actually has better level design.


I'm not Todd. Jesus, stop calling me Todd.

Then you're a Bethesda fanboy/shill. Good luck trying to disprove that, shill.

Especially with his reputation I can't imagine him ever shilling on even cuckchan of all places. Todd might have grown up socially awkward, but lolis, stormfags and some autists in general seem like they might keep him away.

I can't imagine him even saying fuck. He almost seems even pure.

1 > NV > 2 > 4 > 3

Easy to spot, user.

Of all of the "games" released in the series officialy, 1, 2, and NV are the holy trinity. The rest are not worth anyone's time, and to say otherwise is heresy.

I don't get it, how'd you spot it?

Fallout was never good.

I don't I guess? NV is a different game from 1 and 2. 1 and 2 are awesome, NV is awesome, there's no need to rank.

These kind of post come along all the time.

All talk of classic Fallout is polluted with Bethedrones or ironic droning and all talks of Fallout: New Vegas is polluted with PoE.

Because the combat is dull in the beginning. You don't have many options then.

So what's you're saying here is that at some point he games stop having dull combat? The combat in Fallout may have plenty of choices for what weapons to use but most of them aren't meaningful. You mostly just pick a weapon, choose between targeted crits or AP, and select any other perks that go with your strategy (of which there aren't many particularly bad choices). Then you just trade blows and heal with the deluge of stims each game throws at you when you need to, or run away/get killed by a bullshit critical hit and game over. Success is repetitive and even tedious at times; failure is all-or-nothing.

Because you're a retarded faggot OP.

Shit engine, shit combat and console interface.

I did a fallout general last time I played Fallout 1, burger time worst time.

Why because Americans have actual standards for gameplay?

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Pic related. The choices sure felt meaningful when my weakling of a character was thrown in a fistfight with an angry khan because he was acting all tough.

I mean that's the argument being made, right? People dislike shitty games like Fallout 1 and 2 and it's American time so I guess Americans have higher standards than others or something?

(so close and yet so far)
This is why they were baiting with Fallout 3 best Fallout and who's hype for Fallout 4 before leaving the thread, like an endless cycle of faggots coming in and out at burger late afternoon.

Ah okay well I don't have anything to say about the FPSs myself, but 1 & 2 are just trash. You have some quite impressively shit games if you manage to make games worse than those.

What was even the point of that character besides being a target to murder for Decker? Always felt like a strange waste of voice acting to me.

You guys know what "people" are also awake during burger time. Yes?

It's like a bunch of fucking apes that played that one gamedev tycoon game reciting what the game tells them makes a good game.

I fucking hate "gamers".

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WHAT

Am i the only one who finds the turn based combat much more entertaining and engaging?

Seriously, I wish more games were turn based, at the end of the day it's comparing apples to oranges, but who cares, I'm in Holla Forums so I'm just going to say that turn based is better than real time mainly because it's more strategic and at least to me it leaves me more on edge when I finish my turn with no idea of what the enemy will do on their turn.

Yeah, and you get XP for every scorpion that is alive in the cave, it's a HUGE boost.

Eh? Last time I checked that wasn't the case. You just get the bonus for collapsing the entrance, whether they're all already dead or not.

Yeah I don't get it either, especially since I haven't done the Decker quests, I just shotgunned her face because she was an annoying cunt. Then proceeded to kill every fanatic around in self defense, child included


You can't blame third world shitters this time, they are too busy killing each others and spamming jajaja in game chats

I liked turn-based but Fallout handled it horribly. Here's the kind of turn-based I like.

I'm not sure, it's been a while since I last played Vanilla Fallout, I mostly play with the Fixt mod for it's little aditions, since I got the CD European version of Fallout there are no children, and Fixt adds them for example.

That, and the weekend just ended.

I don't think it handled it terribly, and I've played other turn based games.

These don't even make me angry anymore. Just disappointed

It was last year over the course of a few days.

The gameplay in every single Fallout game is shit, the thing that makes them great is the characters, variety of solutions for any conflict, world design and how the world reacts to your actions, how almost everything you do has an effect, so it feels alive. That also applies to Arcanum. FO3 and 4 are missing all that shit so they suck dick.

why are fallout fans so cancerous. Same shit happens when you point out glitches and bugs too.

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Fuck off, S.T.A.L.K.E.R.fag.

#ChumDidNothingWrong

Because it's how they were raised to be.

I used to think Fallout fans/threads were great. Until I spent years among them, that is. Now I see the fanbase for what it truly is, and that is a childish, pathetic cancer.

STALKER is not an RPG, it's an FPS with slight RPG elements.
Comparing it and Fallout is like playing Asetto Corsa and complaining you can't just drift around corners like it's Initial D Arcade Stage

idgaf man. Fallout was boring and unrealistic as fuck. I've been meaning to install the After War Nevada mod, but I'm still playing Lost Alpha right now

I've had someone recommend Wizardry 8 to me before. How are the games? Is it just old school RNG fuck-you-you're-dead bullshit? If I don't spend 10 hours reading about every mechanic and system in the game, will I end up being unable to finish the game? Fighting oriented or RP oriented?

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I meant to do

i'm with you. turn-based combat always leads to "oh man" moments were the tension is off the charts; compared to a game where you can just run for cover in real time and not have to worry.

i didn't like fo2 that much - the starting temple fucking sucked huge nuts - but even then it was better than fo3. new vegas was only good because of caesar's legion and the fact that you could join it

Every day we stray farther from God's light.

MAAAAYBE

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If not fallout than what the fuck else?
Are you retarded?
STALKER isn't even an RPG.

real RPGs can't also be first person and open world

Okay

WEW

>>>/reddit/

you cant roleplay in this game, its not a rpg

by that technicality, even call of duty is RPG

you cant fire an explosive warhead, its not a rpg

I don't see why NV is praised as much as it is. It's a good game, but it's no 10/10. The world building and choices are apparent and good, but everything else is lackluster. It got boring to the point where I'm pretty much at the end and I don't feel like beating it. Maybe if Obsidian had more time with it they could have done more with it.

I GOT SPURS

Delete that shit, before you compromise the goddamned thread, right now.

Of course they're RPGs, you dumb shit. You don't understand the definition of RPG at all, it stems from their D&D and Wizardry influence and not from playing a role. Stop foaming at the mouth and read up on the subject a bit before you post.

Hurr durr it's perfect except for a fucking massive glaring flaw that fucks it up severely lol

Somebody fucking kill this retard for the sake of the human gene pool.

I still haven't played New Vegas, but I'd say this applies to Fallout 3 as well. Whether you're using VATS or not, if you have the necessary damage and accuracy to consistently cripple a limb and slightly inconvenience the target, you also have the damage and accuracy to just go a for a headshot instead and completely end it right there. I never hit a situation where limb damage was the better choice, and seriously, why bother to shoot the gun out of a guy's hand that he'll pick right back up in about one second when killing him with a headshot is equally difficult? Limb-specific damage is sure a neat idea in theory but it's pointless if it isn't some degree of easier than killing the enemy outright. Or there's an in-game system for defeating enemies without killing them, that'd make it worthwhile too.


At least you have friends who know anything about STALKER, I can't get anybody I know to touch the series in the first place.

normalfag appeal?

-100 percent refers to games with zero abstraction of skill. These are games where player skill is the only determining factor in beating the game. For instance, early shooters didn't deal with the concept of in-game accuracy; if your cursor was on the enemy, you were going to hit them. Gun games, popularized in the arcade scene, are another great example. How well the player can aim the gun and prioritize threats were the only factors that separated victory from defeat.

-75 percent brings us to modern day shooters, where factors like the characters accuracy and movement now play a role. You can't expect your character to fire well while running and jumping, this also gave rise to the importance of cover. Skill is still important, but now the player must balance their skill with the additional factors of the character.

-50 percent is where all guns are not created equal. Games like Stalker, Call of Duty, and even Team Fortress 2 feature a variety of weapons. In Stalker, there are multiple pistols, shotguns, and assault rifles, but they are not only differentiated by type. Guns vary in terms of how much damage they do, their accuracy, and so on. Even though the player may be a crack shot, if their gun has poor accuracy, they may not be able to hit enemies or do enough damage to kill them.

Team Fortress 2 has embraced this concept, with all kinds of equipment available. Different guns for the classes have different effects, and give the player more options on their classes' load-out.

-25 percent has been recently popularized thanks to Borderlands. Billed as a "role playing shooter," the game features the same kind of weapon diversity seen in games at the -50 percent mark. Combat is still twitch-based, and getting a hit on the weak spot of an enemy will cause more damage. The key difference is that now the player has their own experience level to contend with.

The leveling system works like this: if both the player and enemy are the same level, then there are no modifiers done to damage on either side. If the player is a higher level, they will receive a damage bonus based on the difference in levels, and the enemy will receive a damage penalty when attacking the player. The effects are reversed if the player is a lower level compared to the enemy.

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The other end of the spectrum:

100 percent abstraction. The first CRPGs and tabletop games fall into this category. Here, the only interaction the player has with the game is issuing orders to their party or character. From there, equations and the character's and enemies' attributes determine the outcome of the battle.

75 percent is the standard combat model for MMOs like World of Warcraft or EverQuest. Players can control the movement of their character as in an action game, but all combat and interacting with the world is abstracted by the game.

Players are still restricted to just issuing commands to their character and then watching how everything plays out, but at a quicker pace then the 100 percent titles, due to both parties performing their actions at the same time.

50 percent is where more action elements begin to seep into the design, as evident in games like the first The Witcher. Players can control their characters freely, and this has a greater impact on how combat plays out.

In The Witcher, they can time mouse clicks to form basic combos. Most of the design is still abstracted; the character's attributes, weapons and level are still the prime factors in how combat plays out.

Many JRPGs, such as the Mario RPG series, have also gone this route. Players can influence their offensive and defensive abilities with timed button presses during combat. Combat is still abstracted, with the stats and equipment of the characters the determining factor.

25 percent titles cover a very specific type of RPG. This category includes European RPGs like the Gothic series and has been popularized by Bethesda Softworks with The Elder Scrolls series and Fallout 3. In these titles, the player controls their character much in the same way as in an action title. Combat is real-time, requiring the player to dodge projectiles as they would in an action game, while targeting enemies with their attacks. Once the player makes an action, whether that is firing a pistol or trying to pick a lock, the game abstracts those results.

I absolutely love STALKER, but it's really not an RPG.

I aint readin all that m8

I really don't stand the slow pace of my enemies' turn.

Seriously, am I missing something? Is there an acceleration or skip button?

It's kinda strange really, I never feel impatient playing turn-based games, except for fallout.

Fanboy, or shill?


Check the pic and skim dat shit fam.

Actually you theoretically can in NV…but only with mods.

You can maximize the in-game speed, but it will look like shit and still be slow.

Same, it's just an immersive game if you can look past the shitty mechanics. Have you ever played Doom RPG and Wolf RPG on mobile? That game are fun turn based RPG's too, with much less annoying combat than fallout.

Well, other FO games are even more lackluster. FO is never a 10/10 series.

No, but I can imagine what you talking about.


What the hell is that?

I also want to know who got your get:

Wolfenstein RPG is the best Iphone game dude. Just download it. Too bad Doom RPG never got an iphone/android remake. I used to play the hell out of it in my nokia.

At least the butthurt they get every time we spoil something fallout related is good.

Why do modern RPGs find it necessary to have 80+ hours of content regardless of the huge drops in quality that occur?

Fallout 1 and 2 were pretty lean games, they didn't have any quests that didn't need to be there.

In comparison 3 and NV are filled with fetch quests just to pad the game out.

Shitty designers who failed their interview at fed-ex.

Any other explanation involves a surreal amount of incompetence in all the people involved with the game, except maybe art and marketing.

I don't like the first two games. They fail as games and the second one is full of nerd humor and terrible referential humor. Combat is slow and one note and turns take forever to parse. It's swingy and arbitrarily deadly. Loot isn't satisfying and the inventory screen is mind bogglingly bad for a game made after the 80s seriously, I'd expect it on something for the Commodore.

The games are also EVEN MORE buggy than Bethesda releases. Parse that for a bit.

Fallout 1 and 2 were far too lean. They didn't have enough mandatory content (and what was there was far from challenging enough) leading to very little reason to want to complete the character-building side content outside completionism's sake.

Fallout is lean. Possibly too lean, given how little option there is for armor and weapons. In fact, it's so lean, that a good third of the skills are useless.

Fallout 2 is fucking bloated, by contrast. All sorts of quirky referential jokes, like the whale from Hitchhikers or multiple encounters with King Arthur and his merry band of knights or the forum drama, and mediocre quests with bland rewards.

Getting Gecko operational has all sorts of fetching as you run back and forth between Shady Sands, Vault City, and Gecko with a jaunt into New Reno. If you don't have the Highwayman, that's an awful lot of painfully slow footslogging with underleveled encounters dogging you all the way. Then there's shit like the mole people or Skynet or the Scientology Cult. The game is full of fetch quests with lackluster rewards and mediocre content.

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Morrowind has some of the most putrid gameplay I've ever had the displeasure of suffering through. It's a weird mix of modern fantasy RPG and old pen and paper in a open world.

Where's the putrid part?
That's exactly what they intended.

The putrid part comes from useless skills and the fact that you have to both HIT the opponent but also ROLL to hit the opponent.

Every enemy stands still m8, that removes the actual hitting bit.

If you really want to use ranged weapons you can get the mod that removes rolls for projectiles even though that doesn't say anything about the original design.

None of the skills are really useless.

Speechcraft, Mercantile, Athletics, Armorer, and Sneak mostly because of how fucking tedious it is to raise in the beginning, though it is a good skill once you get it high enough.

Athletics should have gotten the axe; it's a skill that exists just to slow you down.

Exchanging fast paced action for role play elements is a viable sacrifice in a fucking ROLE PLAYING GAME

Go to a guild or other building, crouch behind a stationary character, leave pc on overnight.

Turn based is a bad thing when you get one action per round and then have to wait for the rest of your party to move plus the one to upwards of fifteen opponents to move.

That's still tedious. I'll just use a stat trainer, instead.

I can tell you haven't even played the game.

Don't tell me that Morrowind uses that retarded "do X thing Y amount of times to level X up"?

Sounds like you're retarded.

It does. What's wrong with it?

There's only like 2 forced fights in FO.

What about Science, then? There's like one point in Fallout 2 where it's useful and that's getting Skynet fully operational. It's very, very sparingly used in Fallout and I can't remember any crucial rolls I had to make.

On top of that, about a fifth of the skills are useless or close to it. Throwing, and unarmed are all terrible combat abilities in the first game and traps is used like once all game. Doctor and First Aid are painfully mediocre and fall off hard once you get access to stimpaks (or have a high enough Endurance). Outdoorsman is used for once rare encounter, gambling is useless since caps are plentiful through other sources (and you need to sink a lot of points just to break even), and bartering has never been good.

It's tedious. The whole point of a level system is to have an abstraction of your character's experience. If you are going to do that, why couldn't my character just practice archery in an archery range, read a book on alchemy, or do some weird stretches?

Bad way to start a thread

What are random encounters? How are you going to survive starting surrounded by Radscorpions without combat skills?

Also, the game is filled with Newbie traps. Agility is hands down the BEST stat since it dictates AC, AP, and increases the most useful combat skills PLUS sneak, steal, and lockpicking. Charisma does nothing but boost Speech and Barter.

You could run away.

You can do that, the game has books and trainers, skills level as you use them, you don't even need to thinks about it, its totally passive.

First of all radscorpions are easy af to kill even with garbage stats, and you can retreat without any issue.
Second, the game takes place in a fucking wasteland, if you aren't a retard you'll pick up some combat skills/sneaking skills/running away skills.
I don't see how that's a newbie trap, if you just read the manual before playing the game you'd know agility was important.

Well now that one's not true. Due to the shitty way that bartering works, you can just run down to the Gun Runners at the start of the game and trade back and forth until you've got a plasma rifle and combat armor. You only need about 70%.

I don't like it but it untolerable in Skyrim with level scaling.

I prefer a colored XP system.

It's true, there are very few things Charisma actually affects in either games. In the vast majority of cases you can just blow up your Speech skill to get the desired options.

I'm talking about Fallout, not Fallout 2. I know it increases party size and goes from "trap" to "second best skill."

NEW VEGAS HD(F4 Engine)

WHEN

all my shekels

Why would you want that?

Better graphics, less bugs, better combat, etc…

I hope Obsidian will make another Fallout spinoff with FO4 engine.

No. Also, one of voice actors died and I don't know what are the rules of re-using recordings.

That would be pretty good, better base for modding than FO4 too.


I'm sure it's legal, part of that VA bitching was that companies could just the actors recorded audio freely.

Felicia Day hopefully

Fallout 4 doesn't have the same degree of polish or quality that 3 did and people can tell. Gamers won't be as receptive to another spin off of the franchise.

On top of that, modern Obsidian has lost some of its best writers so I wouldn't have high hopes of them creating something as nuanced as New Vegas again. Even then, the game characterized the Legion as a fasces waving villain faction.

Because they could not do what they actually wanted.

Really? I thought it was because of their progressive values and the fact that the Legion territory was outside the scope of the game.

Who?

Ron Perlman. He played Snake on that mecha movie by the Ito spirals guy.

You wish


en.wikipedia.org/wiki/Alex_Rocco

You can count his lines on your fingers dude, not a big deal

I just beat New Vegas a moment ago, I sided with House, he wants to advance technology and colonise space, he's the best hope for mankind. But what a lackluster game it is. I was expecting a lot from this game with all the dicksucking it gets. The ending was meaningless, I shouldn't have expected anything better, it didn't give as much closure as Fallout 1 and 2's or maybe my memory serves me wrong. But it really wasn't that great a game, it was a 7/10, I don't think I'll ever play it again even with all the mods out there.

Fallout 2 was bugged so half the endings didn't work.

I don't remember it to well.

To add, the endings are meaningless like all games, I've read people frothing about choosing NCR or whatever and getting into arguements, it's all meaningless shit, which is understandable, it is a videogame. But what ruined this game the most was all the damn praise it got, like it invented something new.

In what way was it meaningless

i'm guessing it's because it had no deep plets resulting in having to choose to either nuke an entire town or kill your own son

on a unrelated note

I was thinking on trying DUST so i want to ask if anyone has had any experience with it in how well does DUST cooperate with other mods?

I have read the known issues with mods like PN and whatnot , i'm more interested in issues and conflicts that may occur with other mods i may not have read of on nexus from people that have tried it because for the most part i find their posting section to be a congratulatory butt-slapping contest

whoops , forgot to sage

gameplay mods are ok
mods that add items to the drop table are ok

I don't recommend modding DUST since it's designed to be very unforgiving and gameplay stuff messes with the balance they intended. Same thing with any additional loot you could add to the loot table. I played it with the STALKER weapon pack for example and it ruined the balance finding a decent gun early on. Although the enemy will use that gun too so they can wreck you, but that's besides the point.

unless stated to be compatible
no mods that add npcs to a specific area
no mods that add new areas
no mods that add items to a specific area

Dust is one of the shittiest mods out there that gained recognition solely on "muh hardcore" audience.

LET ME JUST GO TO THE SETTING AND MOVE THE SLIDER CONVENIENTLY NAMED "COMBAT SPEED" A BIT TO THE RIGHT
LET ME JUST LOWER THE RESOLUTION A BIT
also the cassidy face animations now are qt

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Sounds like Requiem.

Oh that's ok then , i was more woried about nevada skies , FCO and maybe YUP producing some conflict

The only weapon pack on top what PN adds in game and as craftable to the game that i recently tried was Bay K's and honestly they where pretty much on par with existing ones in the game in terms of firepower


fine by me

i thought DUST was a complete clusterfuck that should be avoided
what exactly does it do?

i don't know exactly what it does other than completely eliminating almost all friendly npcs and settlements and making the game a more beleiveble post-post-apocalypse where everyone and everything tries to kill you

oh , and causing butthurt apparently

Kill yourself for being wrong on the internet.

what the fuck is book

That's closer to an apocalypse. Even in the post-apocalypse, you'd have people banding together to form communities and survive.

Post-post apocalypse is what Fallout 2 and New Vegas are. People have rebuilt and nation-states are starting to form and expand.

"Book" is like ancient pc ,it has information or porn in it and sometimes it's useful information too ; you can also use it to ,impress girls ,use some of it as kindling to start a fire or as toilet paper (Marxist and feminist literature are particularly good for this) , beat the dog with if no newspaper is around , throw it (p.ex. he threw the book at him) , have a lot of them in your house on display so you can pretend you're smart or to have ready to throw at people or your dog and hit people with them in their stupid mouth when they go extra retarded original facebook

Now there is both a literal and metaphorical way to hit people in the face when they say something stupid , the metaphorical being that you use the "information" the "book" contains which you acquire through "reading" the said "book" and using it to demolish your opponent on a non-physical level .This is bullshit , just grab the heaviest book you can find and aim for the head says i

Case in point this retard that not onlty has his terms of what post-apocalypse and what post-post-apocalypse is but also actually thinks people would also ban together and try to rebuild after a catastrophic event and not just go full cannibal

Now i could argue with him to a lengthy conversation that could take hours and gets derailed into weaponfu discussion and which may even have required an additional thread which would render it off-topic for this board and more fit for >>>/philosophy/ or >>>/k/ or i could just throw the book at him illustrating my - initial point that humanity would gleefully tear itself apart if there isn' a semblance of civilisation and law left - to the fullest and without wasting my precious time and going through the whole Socratic method

stop baiting. 1/2/NV is the only canon that works. 3 and 4 are just spin offs. and the only fallout spinoff that didn't suck was tactics (BOS on consoles was dogshit)

says the fag that never actually played tactics

nice b8 faggot

hey, it wasn't that bad. not amazing and JA2 does the whole "squad tactics" thing far better but it's not shit. Brotherhood of steel on the consoles was fucking garbage though.

Shows you how much you know, giganigga
Deathclaws started talking in 2, and quite elloquently too.

While an effortpost, you have to understand that this is not a honest conversation.

and how does that make tactics anything except a mediocre game again ?

Because not even Bethesda was dumb enough to think that talking deathclaws was a thing worth putting in their games just because it was once tried in in fallout 2 ….so far anyway

Avellone is a misunderstood autist who's good at world building. He doesn't actually care about what his fans want, he writes what he likes, but fans like him anyway while disregarding all the extremely silly things he done.

Kind of like George Lucas.

No faggot, just steal golds and visit trainers, that's the most effective way of leveling up in morrowind.

I've played 2 and I think it has better gunplay than NV, 3 and 4. Probably the most brutal as well. I've heard that FO1 has a very miserable world too. Combined with the graphics and interesting story, the game was a lot of fun for me. But I had to spend 20 hours of garbage saves to learn how to play. Maybe the game really is garbage but I had some of the most fun in it. Due to Obsidian adjusting to some changes from Beth, I don't quite enjoy NV as much.

The gunplay is bearable only if you invest on 200% weapons skill.

It's easy after 80%. If you get about the same in energy and get the YKB, you deal a ton of damage. The guns get progressively overpowered. I was able to crush a lot of enemies at around 130.

It doesn't have to be 200, I was just kidding, but still. The dice rolling mechanic is horrible in this game. When you aim for the eye and you miss, it should at least hit other part of the body sometimes, not miss completely. Also, why 200? Can't I just never miss at 100% accuracy? This is why I like NV more, missing your shot due to abstraction is much more forgiving.

I never get used to these.

I've been okay with the dice rolls but it's bad with melee.

You have three options in combat: shoot, aim for the head, aim for the eyes. You choose one of the three based on hit chance. That's literally all you do all game.

Bethesdrones are trying to fracture Fallout fans, as if that's going to make their shitfests any better.

Is hitting the balls any useful?

I used to spam this video a lot in Holla Forums back in 2010.
Last time I checked the comments were disabled.

Bethesda's godawful engine caused the game to have shitty controls and even shittier AI, the random zig-zag movements of npcs and their lack of any kind of inertia makes it frustrating as hell to try to hit anything that's more than a few dozen meters away, the whole thing was an awkward mesh of real-time shooter gameplay with turn-based rpg gameplay. They should have just committed to one type or another and made it feel more polished.

It can knock people out, but you're usually better off aiming for the head or eyes.

Bethesda's engine left the game with shitty controls and even shittier AI. The enemies' awkward and unpredictable zig-zag movement makes it a pain in the ass to hit anything more than a few dozen meters away, there's no feedback for an enemy getting hit unless if a limb is crippled (1 and 2 give feedback through descriptive text), then they just ragdolled with mediocre physics once they took enough damage (where the older games had actual death animations and some pretty brutal descriptions)

The whole thing is an awkward mesh of a first-person action and turn-based rpg combat system, they should have committed one way or the other.

I think it adds the decision making to the usage of VATS. Sometimes VATS is more useful, sometimes it's not, sometimes you run out of VATS so you have to resort to manual aiming regardless enemy's movement speed. FO4 has better shooting mechanic though.

I assume the other 228 replies are "because gamebryo sucks."

Well here's 229, faggot: because gamebryo sucks. Fuck you, you underaged brat.

Obsidian's engine is worse than gamebyro.

Obsidian's engine for NV was gamebryo.

For FO1/2/tactics.

There's a term for stuff like that: artificial difficulty.

You shouldn't need to let the game aim for you just because of bad controls.

That was Black Isle. And I just searched your ID and the fact you placed 4 above anything disqualifies you from even having an opinion. No offense but you're just too fucking dumb, even by Holla Forums standards.

They're not even comparable, idiot.

New Vegas was the pinnacle of the series and also a fitting end to the Core region in my opinion. It built upon the setting of Fallout 1 and 2 showing post-apocalyptic society becoming more and more stable and the birth of super powers with the NCR and Legion.

It's probably the most unique post-apocalyptic setting out there.

What about Xenoclash?

It's from Chile

Interplay, Black Isle, Micro Forte, respectively.

Classic and Tactics also used different engines anyway.

I'm the OP. I placed NV above anything, faggot. It's just 4 has the most polished combat mechanic.

I know you're the OP and, again, I don't care what you think. The fact you think 4 is better than anything outs you as an idiot fuckup child. Enjoy your repeating quests, faggot.

Also, hitting any body part other than the eye is useless in FO1 and 2's VATS. So artificial difficulty has always existed.


I hate beth's quests. I was talking about the combat mechanic.

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Oh shit, is that why you're so salty about Fallout fans? Were you actually fucking stupid enough to defend Fallout 4?

What the fuck does that have to do with artificial difficulty?

Protip autismo, you're the kind of faggot that makes this community such utter shit.

Killing yourself is the only remedy, and I recommend you do it as soon as possible.

Oh user, this says more than your salty bitch tears ever could.

Like your opinion on letting the game aim for you thing because AI is hard. Now it's shoot the eye because the combat and random string generator are broken.

Here is the real reason why I don't want FO:NV in FO4's engine.


It has become a buzzword.

Your autism is too much for me to handle, i'm outro.

Have fun baiting all the rest of these nerds, though. It's the only thing you're good at.

That is completely incorrect.

How?

Good luck going through life with the extra chromosome necessary to think Fallout 4 is good, faggot. I'm genuinely still smiling about it.

Meh, I don't care much about the RPG abstraction aspect in any Fallout game to begin with.


Yeah. Another option: not use VATS to save VATS points.

When your skill is less than 100%, expect to miss a lot. Even when it's over 100 you're still going to miss.


Fallout 4 has a more POLISHED COMBAT MECHANIC, but not entirely a good game. Jesus, are you that retarded???

I told you not to argue with autists.

Sure, it the best way to crit and blind, and the only true weakness for death claws but:

Groins and heads can knock out or stun targets
Legs slow
Arms makes the target lose strength/accuracy

It sounds more to me you are using small guns against death claws and super mutants: Only 2 small guns are effective against them and that is the sniper rifle and the .223 pistol… but the ap to alpha ratio is still terrible even if you can reliably crit (preferably with the sniper perk with 10 pts luck).

Consider spending on energy or big guns.

Its just aiming or targeted attacking.

How does anyway (mechanical or otherwise) does charging for criticals make sense?

These are pretty useless you know. Doesn't stop me from dying. Better just end the battle quickly.


It makes sense when you want to turn your RPG game into full blown action FPS.

How does forcing yourself to put up with awful controls to connect to these?


Gee who knew? Maybe you shouldn't be using high-level weapons that use a skill you don't have a lot of points invested in.

That has become a buzzword

Hitting eyes cost the same VATS points and is more rewarding than any of those. So yeah, you'll be keep hitting the eyes.

It's due to the leveling mechanic. It's okay in Morrowind because leveling up your major skills is easy. Here, getting exp points and leveling up are difficult, and leveling up skills can only be done after you level up. The progress is too slow. If FO3/NV has awful controls, FO1/2 has awful outdated mechanics.

What is suppose reward or encourage?

Underage, opinion discarded.

Fucking kill yourself underage trash

Confirmed for having shit taste in both shooters and RPGs

I've never shot anyone in the eye and FO2 was way too easy. The way people talk in the thread, it feels like they didn't even get the car. Or maybe they solo'd it. I don't know anymore.

And to the user asking, it's not the choice of where to hit that I felt was satisfying. The animations and sounds just hit right with me.

It gets praise for being a proper RPG in an era where very few are made.

You know you can kill it, right?

Cleanse the mutants.
Purge the unclean.

Yeah OP. Raul was a good follower the rest were steaming piles of shit.

Dead Money companions were good.

Yeah so good. There is a reason that Dead money is the least liked DLC.

...

Joshua was good, some cool guns aside from that though it was rather bland and not much content.

Just like people who think Justin Bieber is good

#born2late

user coming at us with those flaming hot opinions.

Why what would you say is then pizza lizard?

I would say Lonesome Road is the worst expansion pack by far, but I'm not going to assume this means it's generally regarded as the worst one.

That is because you lack the ability to gauge the quality of the DLCs objectively. So leave it to me.

OWB>HH>LR> DM

Got it? If you want I can open up MS paint and make it an official tier list.

I'd rather you stop being a cock-gobbling faggot but we can't always get what we want sadly.

I can guarantee you I don't have the mental illness homosexuality.

How can you guarantee something like that?

Is there a way to make the TTW mod to work with pirated copies

Have you tried reading å book in comic sans nigger? Grafox does matter

I passed the test.

NV suffers from using FO3 as a base, and feels more action-oriented than RPG due to the mechanics. 1&2 have their fare share of flaws as well but on the whole I enjoyed them quite a bit more as RPGs than NV.

Do you complain that natural 1s being auto-failures as well?

In the same sense that only using offensive moves that only deal raw damage in a jrpg is the most rewarding, sure.

It's the same reason why F3 is more liked than NV, shit taste faggots like you.

Why does Holla Forums like final fantasy 1 and 2 more than 13?

Lightning is literally the most perfect FF character, save for the constant staring.

you can get fisted by a robot in NV.

do you even strategy? just because you always set your luck to 1 doesn't mean that targeted shots were worthless.

No, because CoD doesn't have primary and derived statistics for helping define your character. Fallout does.

Obsidian is pretty SJW compared to Todd Howard.


FO3 is fine. What's wrong is Obsidian not doing enough bug testing.

Fine by me. The weapon damage and accuracy still have abstraction, the RPG aspect still feels very thick. Funnily, Fallout 3 has more RNG though, especially in character interactions.

You should. It's bretty gud.

It's from gamasutra. Holla Forums doesn't allow linking to that site, even when archived, so I had to paste it all.

well i can confirm that DUST is indeed a clusterfuck of a mod
>S P E C I A L no more
>Charisma and Perception are now dump stats
>the one safe haven (th under dome stone) that you can instal in game is lagging when you enter it and if you instal any of the fixes it may become incompatible with other mods you may use
tl;dr the mod turns you into a glass canon with almost no ammo while everything around you seems to be a tank ,it's like reverse 'tgm' console command ; DUST was endorsed by kotakoo , that should've been a warning sign from the beginning but i just didn't listen

nostalgia goggles and group think self perpetuating faggotry
fallout 1 and 2 were cute but not very video gamey. they were role playing games in the strictest sense

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