YOU CAN ADD ONE FEATURE TO ONE GAME

YOU CAN ADD ONE FEATURE TO ONE GAME

It cannot be a bugfix, the restoration of cut material, or anything else that brings the game back to an original ideal state. It must be something new.

What do you add to what game?


For me, I'd want local multiplayer for MGSV. The simple ability for one of your buddies to actually be a buddy. I want to play as D-Dog. Or D-Walker. Or yes, Quiet. Let me see through her eyes and dart around on clifftops. Fuck, let me play as Pequod. I'll play as fucking Pequod, ammo restrictions and AA fire and all. I'll Fortunate Son Snake's ass around and Ride of the Valkyries shit as needed. Just let me take advantage of co-op in this massive world with canonical buddy dynamics. It would necessitate something more substantial for D-Horse to do, but fuck it. It'd be so worth it.

Why can't we have terraforming?

I'd add minigames to MGSV, mainly as downtime while you wait for your helicopter to land or for the game to load, pretty sure Namco's annoying patent on minigames during loadtimes expired in 2014 as well.

Add Pokemon customization to a Pokemon game. As in you can dress them up and they appear dressed up in battle. For a franchise all about having loads of customization it's weird that they don't do this.

Campaign co-op like on peace walker, how is this even a question

That would actually be a smart idea for nintendo to do, if they wanted to be very jewish about it they could have a lot of it be dlc or be extremely expensive and difficult to get without purchasing it.

The right answer

You can deploy with a DD soldier as a buddy and he can be controlled by AI/Player commands or another player.

Or rather, that's what I want.
Sage for doublepost

porn scenes.
even in h-games we need porn scenes

>Along with as many DD Personnel, D-Walker, or Battle Gear you can afford to field
>Bonus feature allows you to play high-deployment difficulties with fewer players for mad dosh.


I'd pay for MGSV all over again.

I just want to date best dog.

I'd add gameplay to MGSV

wew

I'd add gauntlet-style co-op dungeon crawling to DaSIII, with multiplayer-focused bosses at the end of each dungeon

...

custom classes in Dragon's Dogma

You didn't specify what game.
You could be talking about Forza for all I know.
What would sex scenes in a game like that be?

i would see the downside of it already


i would ad online multiplayer to pokemon

Overwatch

A bug that corrupts the computer/console BIOS

Skyrim DLC

LAN multiplayer with individual screens.

I would add invasions and PVP to the original Legend of Zelda on NES.

Bloodborne
Actual gameplay depth

World of Warcraft
Permadeath

More seasonal events in Terraria. Specifically a spring and summer one to go with the existing fall and winter ones.


DO NOT GIVE THEM IDEAS

While I like permadeath in games (or at the very least, death with consequences more severe than "run back to where you died and resume killing shit), I don't think what you just suggested would have the effect you'd hope for.

Imagine. Hundreds-strong swarms of disposable level ones, roaming the world, completing all the content they can access, crushing the toughest enemies under sheer weight of numbers.

PVP in Monster Hunter!

The Vita may be pretty useless at this point, but it allows you to play Spelunky like that.

I'd like to simply add some form of faster character movement to a bunch of games that feature significant walking. Not teleporting aka "fast travel," but normal in-game travel at faster speeds. Not that I mind standard walking the first time I ever walk though a given town or whatever, but once I've explored a place, and walked to, say, Moira's shop the first five or so times, man do I just want to walk/run faster. Take basically any game with large areas or even not so large areas you'll walk through over and over, and I've wished for faster movement options for places I've already been.

John Carmack's level of optimisation

I know but I want it on PC. Besides, there is lag issues.

Rape.

To any game, I don't care.

edgy

I don't know if you played peace walker online or not, but it wasn't random people drop on or out but a pre mission screen like in the helicopter and other players waited to see how the host played or just starting stealthing.

I would add a Free Camera feature to any game so I can leave battlefields and observe the A.I. closely.

Do you guys know what killed turn-based games? Ever played Dragon Quest 8? Fucking long animations. Old turn-based games didn't have overly elaborate animations for actions, contemporary turn-based games force you to sit back for seconds and watch your characters perform banal tasks over and over and over.
You should ideally be able to play turn-based games at lightning fast speeds. If I want to play a game of chess I can either finish a match within a few minutes or take hours to contemplate my turns. That's the unique advantage of turn-based games, you can play them at your own pace. Long animations cripple the player, it's infuriating.
Endless Legend is unplayable for me because of animations and the retarded developers refuse to implement a speed up/ skip animations button for whatever reason.

Thus I'd suggest adding a skip/speed up animations option to any turn-based game. Make TB games great again.

Maybe something like this.

Thank you for protecting the moral fiber of this anonymous imageboard.