What modern language should I use today for indie videogame development?...

Owen Edwards
Owen Edwards

What modern language should I use today for indie videogame development?

inb4 sepples
sepples is trash.

Other urls found in this thread:

globe3d.sourceforge.io/

Parker Cox
Parker Cox

C

Nathan Gomez
Nathan Gomez

C/C++ and SDL/OpenGL is all you need.

Justin Adams
Justin Adams

For game development, I'd recommend.
Javascript
PHP
AppleScript
Ruby
Perl
Python
Basically, avoid anything compiled. Compiled code slows the game down because a really big executable has to sit in memory, which wastes space which could be used by the cool GIFS and MP3 files which will animate and play sound in your game.

John Cooper
John Cooper

OpenGL is cancer and doesn't even work correctly on AMD GPUs and Nvidia pozzed a lot of the framework by creating Nvidia-exclusive API calls that only work well on Nvidia hardware.

Why does anyone continue to defend this shit?

Parker Stewart
Parker Stewart

what are you talking about?

Gabriel Ward
Gabriel Ward

Z80000 assembly

Anthony Barnes
Anthony Barnes

Just do javascript because no one is going to download random ass games to play them.

Isaac Morgan
Isaac Morgan

Look mom, I posted it again!

Nolan Cruz
Nolan Cruz

literally whatever your game engine asks you, only autists code vidya from scratch

Owen Ward
Owen Ward

There's this great language called "fuck off back to cuckchan"

Jaxon Long
Jaxon Long

Use C++, nigger.
<boohoo pointers are hard
<durr the language is too big for my little brain to handle
<what do you mean the language doesn't pamper me and collect my garbage???
git gud

Connor Foster
Connor Foster

this, you should code in Unity or Unreal Engine. Those are your only viable options. nobody makes game engines anymore, not even AAA studios.

Eli Sanders
Eli Sanders

not realizing that autism is the backbone of all technology
Programming is not for chads.

Justin Wood
Justin Wood

Enjoy never implementing a real game as you spend all your time reinventing wheels that don't need it.

Jayden Mitchell
Jayden Mitchell

Unironically Rust

Samuel Green
Samuel Green

not coding text based rpgs
Are you even trying?

Alexander Foster
Alexander Foster

said no one that mattered ever

Hunter James
Hunter James

Godot is literally your only choice

Evan Bell
Evan Bell

we're gonna need a bigger boat.

Aiden Ross
Aiden Ross

C++

Cameron Clark
Cameron Clark

Unless you have a good reason not to, you should use an engine.

Isaac Taylor
Isaac Taylor

Thankfully no one bit, but it was a silly response for a silly thread
This. While it's much more 'fun' to make your own engine, if your passion is for the game itself and you wish to turn a profit, it makes very little sense to write an engine from scratch (unless your game is simple).

Tyler Miller
Tyler Miller

Learn Ada today
globe3d.sourceforge.io/

Isaac Anderson
Isaac Anderson

Reading the documentation for a bloat engine to the point of proficiency would take longer than writing your own engine :^)

Josiah Cruz
Josiah Cruz

How many people weighing in on this discussion base their opinions on having ever made a game?

Carter Brooks
Carter Brooks

2013
No thank you. I rather use something modern.

Adrian Edwards
Adrian Edwards

Can all these game dev fags just fuck off This board has been invaded by 14 year olds that don't know shit about CS. Go back to your python / javascript / unity bullshit you will never be competent enough.

William Morgan
William Morgan

What are you even trying to make? A dating sim? An RPG? A platformer? A shooter?

Depending on what you want to do, you can get away with using something as simple as Ren'Py or Easy RPG.

Elijah Hall
Elijah Hall

Lisp :-^)

William Morris
William Morris

:^)

Joshua Gonzalez
Joshua Gonzalez

Delphi