On September 24th, video game developer Zoe Quinn and cultural critic Anita Sarkeesian, both targets of Gamergate, testified in front of the United Nations about online harassment. The same day, the United Nations Broadband Commission released the report “Cyber Violence Against Women and Girls,” which instantly sparked controversy for its claims that video games cause violence, among other things.
motherboard.vice.com/read/im-disappointed-zoe-quinn-speaks-out-on-un-cyberviolence-report
On Wednesday, a United Nations agency that published a report about "cyber violence against women and girls" formally retracted that report following criticism from the likes of games industry lobbyists and advocates for online abuse victims.
arstechnica.com/gaming/2015/10/un-agency-backtracks-expresses-regret-over-cyberviolence-report/
In a report released yesterday, entitled “Cyber Violence Against Women And Girls: A Global Wake-up Call,” UN Women, the group behind last year’s risible “He for She” campaign, called on governments to use their “licensing prerogative” to ensure that “telecoms and search engines” are only “allowed to connect with the public” if they “supervise content and its dissemination.”
In other words, if search engines and ISPs don’t comply with a list of the UN’s censorship demands, the UN wants national governments to cut off their access to the public.
breitbart.com/big-government/2015/09/25/u-n-womens-group-calls-for-web-censorship/
This report, released by the United Nations Broadband Commission, reveals that almost three quarters of women online have been exposed to some form of cyber violence, and urges governments and industry to work harder and more effectively together to better protect the growing number of women and girls who are victims of online threats and harassment.
Millions of women and girls around the world are subjected to deliberate violence because of their gender. Violence against women and girls knows no boundaries, cutting across borders, race, culture and income groups, profoundly harming victims, people around them, and society as a whole.
The growing reach of the internet, the rapid spread of mobile information and communications technologies and the wide diffusion of social media have presented new opportunities and enabled various efforts to address VAWG. However, they are also being used as tools to inflict harm on women and girls. Cyber-violence against women and girls is emerging as a global problem with serious implications for societies and economies around the world. The statistics pose risks to the peace and prosperity for all enshrined in the Charter of the United Nations, and, in particular, to the goals of inclusive, sustainable development that puts gender equality and the empowerment of women as key to its achievement.
This Report has been written collaboratively, drawing on insights and rich contributions from a range of Commissioners and Expert Members of the Working Group on Broadband and Gender. It has been compiled and authored by the report coordinator and co-author Nidhi Tandon and edited by teams from UN Women, UNDP and ITU.
unwomen.org/en/digital-library/publications/2015/9/cyber-violence-against-women-and-girls
Now, if U.N would supervise internet….they could order goverments around the world to follow rules. Than goverment of the country would be tasked with enrocment of "global" (U.N) rules in each country.
No U.N. troops…local LEOs