They call their games indie

Why is this allowed?

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The power of marketing.

I think the bigger problem is they're allowed to call them "games"

And what games, pray tell, do this?

Jews. They wrote all advertising law. If your question has a one word answer, you're too stupid to be wasting our time with it.

Pretty much all games from hipsteric development companies that call themselves indie while they made an agreement from big companies like Microsoft to produce and publish their games.

But Jews are the explanation for everything wrong with the world

You still haven't answered the question.

Rocket League, for example it won an award as Best Indie Game.

Cuphead. Microsoft funded them an undisclosed amount of money.

Whatever happened to that indie gaymer "Make our shitty art games Taxpayer Funded" movement they were trying to shill a while ago. The gist of what I got was that a group of indiefags wanted indie games to be taxpayer funded so that indie devs can have a "financial safety net" for their games and encourage more indie devs to experiment and make more "unique expiriences". In other words: "I want the taxpayers to fund my games so that I can make a walking simulator about a homeless trans-lesbian Muslim living in Drumpf's America at no financial risk to myself since there is no fucking way in hell my shit game would survive the free market and making it free will just deny me potential sheckles

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Grow Home, Brothers, Cuphead

Much better. Yeah, I always found that Cuphead a bit too much to be considered an "indie" game. Especially when you look at the man hours required on animation and music, shit ain't cheap.

they succeeded.

Faggots and the occasional jew simply warped the definition of the word by using it to describe games with a low budget level instead of self-published games.

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Rayman origins, Child of Light, Rayman Legend, Ori and the Blind Forest, Skullgirls, Cuphead, Rocket League, Stardew Valley.
Literally none of these are indie but you'll hear to the moon and back by news outlets and faggots that they're indie even though all of them were given financial support and resources by other companies.

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You know, you could start your own game studio and make the games you like. But no, you are just a good cuck who will complain about the games you bought and never actually create anything of your own.

- This movie sucks.
- Then make your own movie.

NOT. AN. ARGUMENT.

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Why do you care so much about it? Are you one of these faggots lying to people to sell your game?

Gimme all you got OP

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Forgot Indivisible due to some Chinese company paying an equivalent of the kikestarter money into the project after it got the funding.

So what pixel shit you making thanks to your investors user?

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Who says that? Everyone knows that Rayman is Ubisoft, and almost everyone knows that he's been around since the 90s. The promotional material for the recent games shows that it's a big studio, too.

Yeah, it is. Make your own movie and make your own game, faggot.


Marketing is lying? Interesting. Besides, it doesn't matter. Companies are supported by their customers. If the customers are too retarded to know someone is lying to them, they might as well eat tidepods. Good riddance. The fool and his money were parted and all that.


I don't bother with making video games. I used to make B movies but nowadays I direct series.

No way they tried to claim that the latest games in a series that has like ten previous entries, none of which were "indie," is somehow indie.

Rayman?

The common person is not aware of past rayman titles and would gladly eat it up as a new indie game.

How is lying marketing?

See
In Cuckada and some European countries you can receive a grant from the government to make video games. It's nothing to scoff at, either. The numbers I've seen when it's brought up are usually equivalent to roughly $15,000 USD.

A title like "Origins" is clearly a reference to the fact that it has older games in the series. The whole selling point of it was that it played like the first game instead of the sequels. You might as well be saying New Super Mario Bros. wasn't banking on the fact that older Super Mario Bros. games were already in the public consciousness.

you said "but" but I think you mean "and"

You are seriously overestimating the level of intelligence in regular people who consume these games.

Cucknada pays millions to AAA studios to stay in their country. They also charge a VAT on games so you're pretty much paying twice for a game in the form of taxes if you buy a Canadian made game.

Be honest now: how many shitty games have you sold?

theres nothing more to it than that

Easy. Making retards believe what you want them to believe without putting forth any proof. Misrepresentation is basically the foundation of marketing. Lying is not just telling a non-truth, it's also obscuring some facts or telling half-truths. Go look at any commercial right now and look at the implications and subliminal messages. That's marketing.

for canada its part of a long initiative in media where radio stations and tv channels have to play a certain amount of canadian content and as such grants are given to promote canadian "culture"

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So you understand the inherent dishonesty of marketing but you don't think its lying?
Are you a kike perchance?

IKR, it's always apart of indie bundles and the reasonings you hear for it are even more retarded "It's 2D grayfix" "The artstyle" shit drove me up the fucking wall when it was new.
There are also multiple articles on child of light praising it to be an indie masterpiece when it's on the same Ubiart engine as Rayman Origins.

Note that now the government claims Canada has no culture, so they're giving grants to promote other cultures, so long as they're third world cultures that the natives have to flee. If they're good cultures where people actually want to live, they're evil.

I do make the games I like, and can say with certainty that you're a faggot for resorting to the "You have to be a chef to know that some food tastes bad," appeal to authority.

No it's not. Misrepresentation is so common because it's easy and effective, especially when you know that you have a shit product, but that doesn't make it the basis. Raising awareness of your product, the most basic form of marketing, doesn't involve misrepresentation.

Thats not true. Trudeau needs to suck as many quebecois cocks as he can to stay in office. All the virtue signalling of mosques and temples is only for the "international audience"

that's the only way anyone can get voted PM. ill be happy to vote trudeau out since everyone i knew only voted for him to legalize weed

HOLY FUCKING SHIT I HAD COMPLETELY FORGOTTEN ABOUT THAT CARTOON

Fucking hell. That's actually enough money to put together a decent small game. Not that indie developers would actually use all of that to make their games.

I really can't believe that was actually transmitted here in Chile and lasted for about a year.

That is something to scoff at. That's only useful for buying hardware or software licenses that's a drop in the bucket for the cost of paying salaries.

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I Am Setsuna by fucking square-enix.

On the subject of Rayman, are Origins/Legends any good? I remember really enjoying Rayman 2.

If you're using Unity licensing doesn't matter. We are talking about an indie developer. They'll be coding from their intel integrated notebook that overheats on running anything more recent than 2007.

I think it was Bioware, but they had something like 40% of their game subsidized by the Canadian government in 2015

C'mon, this is Holla Forums levels of shit thread. You can do better, user.

I don't care for answers anymore.

You'd have your own list if you paid any attention to video games.

Bedroom game development doesn't have salaries, it has hopes and dreams and empty promises. $15,000 is more than the US poverty line for free. That's enough money for the average person to be able to only work part time and dedicate the rest to game development.

Please go back to Holla Forums also known as Holla Forums.

>>>Holla Forums

Jesus Christ how horrifying. This is exactly how Uwe Boll was able to still make movies, he exploited a loophole in German tax law that somehow required the government to fund his awful fucking movies.

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For one person, not people, like four example.

>(((they)))

Are you talking about "indie" as in the sanfran circlejerk that is protected from the state government from being sued to death for illegally operating as a collective corporate entity.
Or are you referring to when a big publisher lets one of their smaller teams make a game on their own?

larger studios/companies get more money. Bioware gets millions in government subsidies.

What do you think?

Yeah I fully agree with you it's cancer said game are given some small company description to seem comfy while still being made by company which are large and make a good amount of money

Technically speaking, the Sanfran circlejerk is a big company

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>>/suicide/ immediately.

Then why did you pay for this service or product if it's shit?
Make your own shit instead of acting like an SJW who shits on everything without offering a solution. Idea guys can go die in a fire.

Better stop breathing then mate.

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Not all of us has a crystal ball which allows us to know exactly whether a product is shit or not before purchasing it.
Sword Coast Legends is a great example. That game was marketed as a CRPG spiritual successor to Neverwinter Nights with the same toolset. Guess what? It was a shitty and weird real time RPG that didn't resemble any previous D&D game and all of the "custom modules" were made with official assets you had to buy as DLC.

...

type a personalities need to die in a fire

I'll bite.
I don't even think OP was complaining about the games he bought, just the way they're marketed as indie, which makes your argument even more ridiculous.

Indie games are for virgins anyway.

Okay you're still hanged up on that, he meant game devs getting that are published by a big name publisher. Like Ori and the Blind Forest being 'indie' yet mircosoft published it.

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Oh, well in that case it depends on the nature of their contribution to the actual development, you know, contribution of actual development resources rather than just funding.

I fail to see the problem here. If you made a genuinely good game, you will have people looking up to you and not buy shitty games. If shitty games get no customers, their devs and publishers die.

You forgot to consider that people have horrible taste and will frequently buy both good and bad games. Consider for example the friend many people have had on this board that plays a good game suggested to them with some interest, then eventually goes back to Overwatch/League of Legends/Whatever shitty game of your choice after a couple of weeks anyway. In this wonderful world of fiat currency, the market is not a zero sum environment.

Indie is, or rather used to, short for independent, you're not fucking independent if you're getting funding from a publisher.

Then perhaps these games are just shitty for you and not other people. Perhaps you shouldn't impose what you think is good on what people think is good. If people buy what you consider "shitty games", even though there are "good games", then maybe there is a sizable demand for them.

No one was talking about being catered too.
The thread was talking about people calling their titles indie when they are no where near indie.
For someone with 3 posts in the thread it's amazing you didn't read the fucking OP to know what it's about.

Yeah I'm sure developing my own game will stop companies misappropriating terminology to gain more appeal with their titles with brainlets who can't do a simple search on the product they're looking at.

I'm more under the concept of team creative resources and oversight rather than funding, but I can see where you're coming from.

Which is why these flavor of the month fad games get abandoned buy the same group that bought and propped that turd right?
Oh wait you don't know jack shit about the real world but just want to apply your meaningless sophistry in a nonexistent hypothetical market.

Aha, and here we get to the real meat of the issue, you are a flaming fucking faggot who denies the existence of objective standards in society. The standards haven't changed but the people have. People who would never buy video games fifteen years ago consider themselves "hardcore gamers" today thanks to games like Overwatch and Call of Duty. Investors who thought video games are a joke are now pouring cash and desperately trying to make the funnel bigger because the games industry is outstripping Hollywood.
No, YOU go away and die. Welcome to cultural conflict.

And why this allowed?

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You live in a Disney movie tier fantasy land of delusion. No wonder you fail to see real arguments.

Your game being good doesn't mean it's going to grab everyone's attention. Some people don't like good games. Your game being good isn't going to change that. Furthermore, people like a variety of genres. Your game isn't going to destroy every bad game in every other genre you didn't develop for.

Anyone else remember that shit, I thought it was funny then but now it makes me depressed.

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Uh, is there something I'm missing, here?

If there was no demand for these games, they would have been abandoned and never picked up again in any further iteration.


I don't get what you are saying - are you saying that people can't enjoy games that they enjoy because you don't like them? What's wrong with someone enjoying COD, overwatch or other some game? Why are you so salty about people not liking the same things you like? I never said you should go die either, I keep encouraging you to make your own game. You dumb faggot.


What is a "good game", then? One that people don't enjoy? This is some bullshit argument on par with "games are art".

By that logic loot boxes and microtransations are a good things. Not things that are deliberately designed to prey on people with gambling addictions and make the game more tedious and boring for those who don't.

They kinda go hand in hand, unless your funding is directly from the bank or crowdfunding.

You look at each mechanic and aspect separately.
user gave good examples like bad AI, uninspired level design, bad hitboxes, etc.
It has nothing to do with your dumbass subjective enjoyment. Stop bringing that into the argument.
This is trying too hard at bait, but give me another (You) I guess.

You see that thing you said there is why I have a bigger problem with the Sanfran situation rather than say Microsoft hucking money at some fags to make some games for them to shill out over the summer. San Fran tends to both dominate the creative oversight of products as well as pocket most of the revenue generated.

Okay, now I can see why you got confused.

I'm not salty you meme-spouting buffoon, I'm having a civilized discussion with you. Get your head out of your ass you silly man.
I'm saying that your idea that standards are relative is bullshit from a philosophical perspective. I'd rather not embark on a purely philosophical discussion, but just as an easy exercise, consider the existence of laws. How do laws exist if all standards are relative? They aren't, because a social contract is formed which provides an objective standard.
So then the standards for good games haven't changed much (yet – although (((certain actors))) are trying very hard to change that social contract so they can embark on less effort to create a "good" product). So what changed? The marketing and the games themselves changed because people began to realize that they could draw in new people who would not have ever played video games before if they marketed to those people, which happened to be a wider audience than the one which had formed the contract before defining what a "good game" is. It's a completely new audience.
On the most basic level of a person playing a video game, nothing. The problem is that those people keep BUYING those games. When people buy games, it informs the market. When the market is informed, new games are created to suit that market. Hence, "good games" are being phased out because the audience for them, although larger than it was fifteen years ago, is still much, much smaller than the audience for people who like games like Overwatch and Call of Duty. Do you like good games? Yes? Then you should be concerned about this.

Demand is not indicative of quality. If it were we wouldn't see 5 transformer sequels, 5 star wars sequels or thousands of masturbatory aid literature.
If demand was indicative of quality then everything of quality would have vanilla pornography in it.
Do some more introspection before spouting off your poorly thought out sophistry you mongoloid.

This shit happens like clockwork, to the point where I see FPSs and Beat-Em Ups called RPGs because of some lightweight "progression" system or because "you're playing a role". Adventure games are basically a catch-all term for a third person action title that you can't easily pidgeonhole into some other genre. I'm still a bit salty.

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I feel your pain. The degeneration of the English language just causes everyone to learn more words and waste more time trying to communicate. People have to keep finding new ways to emphasize what they're saying because hyperbole has become so common that nobody knows who is being serious anymore.

are you retarded

Well, it might also have to do with the hobby getting much bigger about a decade ago, something that could be taken for advantage as being inherently obvious isn't really observable, it's kind of easy to see why someone might mistake progression systems in a game to being "RPG elements"

I've never heard of anyone call Uncharted an adventure game. Hell, even then you could just emphasize the "point and click" part.

Everytime this god-forsaken piece of shit in your pic pops out on exhentai's first page I just want to rip my monitor in shreds.
Death to western porn.
Death to the uploader.

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I have heard it before, although it's usually used in the phrase "action adventure." Which is still inaccurate, because Uncharted is just a third person shooter. "Action adventure" used to describe titles like Zelda.

You get funding and have your publishing paid and worked through by another company it's not indie.

Same same.

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hello tamagotchi here, if u want me to do that i need money.

He was going for 'has a publisher but is still called indie' angle instead of 'big game publisher publishing indie game' angle.

I don't hate it with the same passion as you do, but it is fucking annoying. Ten bucks it's the Maximum Joe guy, he just uploads everything.

Yeah, it's more colloquially called and "Action Adventure" - which is shortened by lazy tards to just "Adventure". And yeah, it's not even action adventure. It's Gears of War with environmental navigation which draws inspiration from classic Tomb Raider but completely fucks it up by telegraphing the exact route you have to go with big prominent white chalk outlines on ledges - as well as giving you a partner that constantly barks directions on exactly what to do, and taking camera control away to point you to exactly what you need to do.

Uncharted 5 will basically be a movie with a few shooting galleries and QTEs, which I guess still makes it more of a "game" than David Cage trash because of the shooting galleries.

I could be wrong but wasn't Uncharted one more heavy on the climbing around on shit and less on the subpar shooting mechanics?

Uncharted was also just a series of shooting galleries strung together with environmental navigation that was piss easy. UC4 has even easier navigation, but those sections were always highly telegraphed "Tomb Raider-Lite" knockoffs. For instance, the train scene at the start of UC2 doesn't require that you pay attention to the environment to determine where the next path is. You just rotate the analog stick until Drake holds out his arms - and when he does - that's the right direction.

>Uncharted was also just a series

- was always just a series

I remember renting a long time ago and it was just complete trash. Even people who like 2 and onwards can't defend it.

Gets them exposure and funds, if the deals good enough and you don't hate the company why wouldn't you accept an offer like that?

Does your game have transgender dragons, Holla Forums?

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Fair enough, I never bothered playing them except like, 10 minutes of the vita demo

It's the being a lying peice of shit part I have an issue with, but since everyone thinks indie = small budget instead of indie=independent they can get away with it.

To be fair, in D&D dragons can polymorph at will, but I don't know if they can change their sexual anatomy. That's how they have children with humans occasionally.

According to the newest edition (which is kinda meh but whatever):
Nothing about sex is mentioned there, so it would appear that dragons can by RAW change their sex at will.

I thought that was only some kinds of dragon

It's Adult or older metallic (Good) dragons.

Can you explain this *element* dragon autism?

Well the game is called Dungeons and Dragons, so dragon autism is to be expected.
Basically the classic dragons are called "chromatic" dragons (Red, Black, Blue, Green, White) and are all some form of Evil alignment. There are also a group of Good dragons which have metallic colors (Bronze, Brass, Gold, Silver, and I think Copper). The dragons are fairly different in their characteristics and habitat in general, for example Black dragons live in swamps and breathe acid and White dragons are known for being the most pathetic and scheming of the Evil dragons, almost like a dragon Jew. This is all fine and well enough, but there are some truly silly dragon types as well. They added gem dragons at some point which are all Neutral (seriously who the fuck cares) and also Oriental style dragons, which are amusingly called Lung dragons. And it goes way beyond that. If you're interested just to see how clowny it gets, there's actually a pretty detailed Kikepedia article on it.

Reptiles change their sex based on environmental variables, so I guess dragons changing sex wouldn't be so weird.

Sir that was made by a single autistic man over many years, he just used cucklefish to get it out.

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...

Good as in alignment or good as in you like them?

Good with a capital "G" always refers to the alignment in D&D context.

Gratzi banspallow.

That I can understand. There's not exactly a category for "indie games published or funded by publishers" though. They don't automatically become an AA or AAA game as a result. Indie is just the easiest way to classify them. You're right though.
(ID switched)

Actually they kind of do. I don't think there's too many publishing deals where the publisher doesn't provide any form of financial support to the developer.

Hero or zero?