Thing that restore your health

HEALING ITEMS
POST ALL VIDEOGAME HEALING ITEMS

So red potions like in zelda, or any health potion from a fantasy world are weird. Like how far does it go? Do they heal physical wounds? They must. Like if you have arrow wounds and gashes they'll just seal up, right? They clearly do for the player character, and you can buy them easily. Yet you'll see other characters with bandages and shit. Do missing limbs grow back? What about illness? Will it cure cancer?

I've been playing a ton of UT2004 recently, the "Keg-O-Health" is pretty iconic.

yakisoba and melon bread

do regen buffing items/effects count?

What a strange fetish.

It seems to me most healing items in games work by accelerating normal healing processes. Anything you could eventually recover from on your own (most sicknesses, cuts, broken bones, etc.) will be healed, while stuff that would never fix itself (like lost limbs or terminal illnesses) won't.

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Pretty much everyone stocks up on these.

Admittedly most games don't last long enough for it to matter. Even if you did age yourself 5 years' worth in 6 months of repeatedly fighting and healing, you probably wouldn't notice. Would be a nice touch, though.

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American localization turns futuristic fantasy healing items into fast food. Because America.

Every Nintendo fans favorite item

I take it they're based on Calorie Mate and Regain?

Probably. It's not like the Japanese were super creative or had a sophisticated grasp on marketing at the time either.

I never understand this laziness.

It might heal your HP but it kills your soul.

Don't play Hexen or Heretic user: purple potions can be carried around and stored for later, but blue ones can't.

I don't remember if Crunchy Chicks restore a token amount of health or not, but they're still a food item that has effects on character stats.

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Rarity can be inversely proportional to quantity, what's hard to understand?

how about more expensive?
and for lower level character a smaller potion would be just as effective as a bigger one so manufacturing bigger potions would give a smaller return on investment.

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meant to reply to

Are you talking about those beans you plant in Ocarina of Time? Those didn't restore your health, they were just puzzle solving tools. Though there was that fat onion-looking dude who was eating them.

The fact you can theoretically take several common health potions and pour them into a wine bottle, and somehow you have a health potion that usually has disproportionally grown in magnitude and value.

Not for healing, but the D&D goldbox series stuck to the letter of the rules with the haste spell, which in the early editions aged you by a year whenever it was cast on you

In Digimon theres items that make you live LONGER indefinably, i think they are called chain melons.

Bigger bottles are expensive in a fantasy setting

Well yeah, it's rare to see that much of it in one bottle since the kingdom is in a recession and shopkeepers can't afford to be selling that much per bottle anymore and eventually the largest bottles fell out of use entirely.

how come they always have 99x everything in stock though

Correct. But it doesn't let you cast Slow to stop aging (eg on a long carraige ride). However, Haste doesn't allow for a saving throw, so in theory, a Wizard could entrap someone in their basement dungeon, and memorize Create Food and Water and Haste and come back twice a day, and over the course of 3-5 months, age a human or elf or dwarf to death by old age.

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it always was my favorite Zelda game

Don't think there's any perfect way to implement shop stock in a game. If you make it so that you have to wait a day until shopkeepers re-stock their rare potions, players are just going to spam the inn's to buy the rarest potions. And if you make it real-time to prevent that, it's just going to incentivize players to not play the game so they can buy more rare potions later. So shops always have infinite stock purely for gameplay reasons.

I'd rather infinite stock, than some convoluted economics system, unless the whole game is going to be based on economics in which case that'd be pretty cool and I'd definitely try that.

Shoutouts to all the water fountains, hot springs, healing circles, and all of those good things that gave my parties a full heal right when they needed it most.

Soy restores my tolerance in children's toys and interracial cuckold porn

>>>/cuckchan/

you leave first.

Ironic shitposting is still shitposting.

Haha yeah dude this is still funny after it's been run into the ground. But it's okay, making jokes like you're on 9gag is okay if you're ironic.

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This is why newfags are cancer.

fuggen blebs

The underage mind in action.

Wojack has always been nothing but shit, I've fucking hated the stupid fucking "le feels :(" meme since its putrid inception and I'm FINALLY fucking glad people have seen him as the cancer he is. Hope this board gets flooded like a virtual with nothing but soyjacks you all of you pieces of shit feel the pain that I have

You feel 'pain' over stupid shit on the internet?

Close your eyes, nigga.

user, are you feeling okay? You seem like something's bothering you and I don't just mean some meme.

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You mad?

Can I be a healing item. no homo

Because of fucking course Bethesda would think that's a funny or clever idea.

still water bro

>hurting whacka
>making a harmless race go extinct
You're a piece of shit, OP.

Why must I flex? Do I have to flex? Does it not work if I don't flex? The health bar starts filling up right before the flex animation starts, so surely flexing is only optional.

You don't get to fuck healing items, user.

Enchanted healing fleshlight.

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Series having lore descriptions for all items, there's actual reasons given for why each "level" of "class" of restorative like these are both more effective and harder to come by.
Thera Leaf:
Thera Seed:
Thera Root:
Thera Extract:

The sanity recovery items are more interesting though, being stated to be from a narcotic plant that grows in the Americas. Being the early 1900s, no averse side effects to taking them have been noted, so apparently its fine for even the occasional tag along kid to ingest.

Remember though, nothing in life is free.

I always found that food being used as a healing item was kind of silly even when it's a fucking game we're talking about, it makes no sense.

Dark Cloud had stuff like bread and cheese was used as health recovery, but in dungeons there were springs which when entered would restore both your health AND thirst despite water being used to restore thirst only.
Also MGS classic rations. In my head I always pictured snek getting shot a bunch of times then pulling out a tuna sandwich and magically healing himself putting it on his wounds.

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What's 1st pic from?

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The Rune Factory games I've played were quite similar in that regard. Perhaps Harvest Moon is as well, but I've never played a game from that series yet.

Your wife will cheat on you if you're away in the military. It's best to go single when there's a possiblity of dying.

Embarassing.
Shameful.

I wonder what kind of new food will be in the rune factory/harvest moon creators new game.

Flexing accelerates your bloodflow, otherwise the potion would take five minutes to heal you. The More You Know.

it's too bad his last project sucked really badly. Makes me wary about this one.

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I guess that explains mhw's healing mechanic.

One cool addition in the Paper Mario Pro Mode romhack is that Whacka has been turned into a miniboss.

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Has a game ever done that?

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Oh (You) (You)'re so cute.

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Skyrim gave you a buff if you were married and slept in the same house as your wife/husband called "Lover's Embrace" or something like that.

Paying for whore at a bathouse in Kingdom Come Deliverance restored your health, food, and rest meters to 100%. You could get regular healing there too though so it's not really "sex heals you" so much as "you get all the services"

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Does exist games where potions are or become useless? The only game I can think off is Final Fantasy Tactics Advance with the mana potions.

2nd pic looks like the overmind from Starcraft

Darkstone have done something similar, but resting (except in the inn) makes you age faster and when you hit 50 your stats gets lower and lower until you get potions of youth.

LOL

Also in minecraft, healing potions are a big hassle.
You need plenty of lategame items to craft one and when you finally get some, they don't stack, so you either fill your toolbar with them or just use one at a time.
Combine this with the fact that in later versions food saturation above you max hunger gives you regeneration faster than a regen potion, they're pretty much useless.

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these always grossed me the fuck out

It's the bones that make them crunchy.