Maybe I'm just a brainlet, but holy shit this game is hard to get into

Maybe I'm just a brainlet, but holy shit this game is hard to get into.

I'm 50+ hours in and don't feel like my character has progressed at all in terms of gear. Every unique I've found has no relation to my character or my build at all. Every other piece of gear just seems like a side-grade. It's impossible to know what to keep in your inventory unless you've memorized every single recipe pattern in the game, and yet they put inventory space behind a paywall. A problem so severe that they needed to allow people to literally filter out all the stupid useless shit that drops to bait newfags into sinking money into their stash. So instead of just enjoying the game and hoarding shit you either need to have pre-established knowledge about this shit or you just end up selling things you would otherwise need, creating a completely unnecessary layer of artificial difficulty in order to jew you.

At what point do I feel like my character has developed in any meaningful way? 100 hours? 200? 1000? For something that is heralded as the best ARPG on the market you would think it would be a little more fleshed out. Instead it feels like I've just been shilled another F2P kiked "MMO" scheme.

Other urls found in this thread:

poe.ninja/
pastebin.com/XWSteC5T
pastebin.com/JzPr56RA
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okay first off your character doesn't progress nearly at all you have your keystone nodes and then a ton of small ass unnoticeable passive buffs until you get one shot because you thought that mitigation worked as opposed to pure hp. Gear does. You main skill is dependent on your slots. Also 90% of uniques are trash.
The game is stupid as hell and is about basically following cookie cutter hp builds because if you make a build that's fun and someone else finds out about it, you will get nerfed into the ground.

Any questions

It takes a little bit to get into the system, but once you kind of have an idea of where the major stuff on the skill tree is it just kind of becomes a case of making the shortest path to all your major nodes and clusters.
Most uniques aren't very good tbh. If you find one and you can't use it, give it a quick look, but unless there's something that sticks out to you, just vendor it.
Getting into trading is super easy and worth it. There's a good chance that there are a few decent items that could give you a meaningful boost that people are trading for 1-5 chaos orbs.
Stash space can definitely be pretty cramped, and it's super obvious that they've always pushed stash pages. If you know how to filter your stuff, you can work around one stash page for a little while. I was on my second high level character before I sunk any money into it, and it was to get premium stash tabs.

yea it's kinda fucking gay that you can only sell shit by paying up first, unless you wanna use the pants-on-head retarded trade chat which literally fucking nobody uses lmao.
compared to d2, the levelling process is such a drag it's ridiculous. bosses net next to zero xp, unlike baal who would always net you nearly an entire level first time off. farming endgame bosses is nearly pointless unless you have a metric fuckton of currency, and the only way to actually make money is do hundreds upon hundreds of the same fucking map.

but yeah you get to kill shit and see it go splat so there's the charm of that

POE is a grindy, pointless clickaton for the easily addicted. It was marketed as the return of Diablo II, but it plays nothing like it and masks its platitude behind a ton of useless skills.

Someone forgot that the dark demonic looks of Diablo, and the itemization weren't the selling point of the game. It was easy to pick up and incredibly fun (mixing stupid shit, at least before 1.10 made everything about the endgame), that's what brought you back for more runs.

also nearly all of the uniques are useable at least up to a4 nm, unlike poe with 50k garbage uniques with the exception of bisco's and whatever is the flavour of the month

Use a build you like the look of from the forums that works on a budget and watch yourself zoom through to red maps in no time.

Yep, you're pretty damn limited in your stash tabs unless you shell out $$$, although strictly speaking it's not necessary to have a lot of stash space and you can mule loot on extra characters. You can also safely vendor damn near everything you're not planning on using. At most I'd keep some leveling gear for your next character. You don't really need to memorize recipe patterns either.

Also, you probably built a shit character. Name your class and build and skill tree. Odds are it all blows though. That said, once you get good at the game and building your character, you just roflstomp everything with that god skill you built. It's so fucking ingrained that the game revolves around clear speed and who can roflstomp the fastest for his loot fix. The actual game's pretty fucking boring because of how badly the combat is balanced to present any actual challenge. That's why all the bosses now have stupid bullshit attack patterns.

If you need to make shit easier on yourself, get yourself a Conversion Trap skill gem with Multiple Traps and Increased Duration supports so you can randomly make enemies kill each other for you. Conversion Trap works on raremobs so every so often you can enjoy retarded OP auras. This doesn't really improve your clear speed unless you're repeatedly converting a raremob, but if you ever run into trouble it turns the tables really easily.

Also consider getting Enfeeble or Temporal Chains with Blasphemy support gem. If all you want to do is kill shit faster then use a curse to boost your damage instead.


Actually, people do use that.


I played D3 for a brief while. It was boring fucking shit. D1 and D2 were much better. D1 was the best.

Honestly, the game only really takes off once you start taking part in the economy, buying the uniques you need for your build to work, and selling the useless uniques you get, all by trading with other players. It makes all the difference in the world.
Having at least one premium stash tab really helps a lot with that, and it's arguably the only thing you actually need to purchase in the game unless you're into cosmetics.

Character progression has a few spikes, that happen when you get Ascendancy classes, Keystone Passives on the skill tree, or finally get to equip an unique that is central to your build.

The game is really not easy to get into due to the massive amount of content that's out by now, but it's worth it.

I suggest you stick to pre-made builds until you're comfortable enough with knowing the game to start doing things on your own.
Once you get the hang of it, you can level a character really, really quickly and you'll be enjoying the game much more.


Also, the game wiki is your friend. Use it, really. I have like, 2000 hours on the game and whenever I'm playing I still have the wiki open all the time.

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It's literally in the OP picture man. Come on, you can't be that retarded.

Why do you find it so troubling just getting rid of the shit. I mean 90% of uniques are shit anyway and good stuff you find you just put up to sell instantly, whats the big deal

you don't need to hoard anything except cards, currency, maps and some specific unique items. I would strongly recommend spending the money of those specific stashs.
you can easily know which items are rare by looking at poe.ninja/
use a loot filter to save you the pain to check the value of every unique and what rares are worth identifying.
you don't need to know the recipes other than (3 same map tier X = 1 map from tier X+1) and (level 20 gem + gemcutter = level 1 gem with +20 quality)
don't bother with the chaos or regal recipes.
if you make your own builds, prepare to spend 500 hours before understanding why they are ALL completely retarded. if not just copy some good builds

I am still trying to figure out a way to make my templar work.
i want to make him be super tanky and flashy aka:
pastebin.com/XWSteC5T

but i still get fucked way to often … i thought "ok then let's go CI" … bu ALL the geren coming from templar acendency is % max health based …
what's the point in making str/int equipment (templar) if it doesn t give you enouth ES nor enouth Armor to make it viable ? (people said i need at least 17k armor to make the aegis work but that's impossible unless i drop ES completly)

in the end:
there is no such thing as a "theme"

not to mention my friend who just went full HP with ancestral warchief deals 10-20 time more dps and is way more tanky …

pastebin.com/JzPr56RA
I shifted your tree around a lot to move to CI. You need 3 energy from within jewels. I Swapped the rares you were using for pure ES/Armour. I didn't bother adding res to the gear, you can do that yourself when you find the rares you need. I gave your ice crash a 6l and leveled the skills to 20. You should be able to buy the gems you need and a tabula. A 5l rare would work too if you wanted to trade DPS for ES. You can also probably get way more ES/DPS by using a stygian vise instead of a crystal belt. If you are a std player you can get those when they go to core next league. I've never used Aegis before so I'm not sure how much armour you actually need.
This build is still unfinished but it looks way better than what you had before. The next patch changes ascendancies so hopefully this build doesn't get bricked.

He can and he is.

it is indeed way better. I guess i am still way to drown into unique item (to the point of keeping the Frostbreath until lvl 75 because it looked so good on paper)

i hope they do something with some ascendency like "time of need" instead of being % max health it should be % max health or ES (depending on what is higher) (or flat, but flat may not scale well ?)
or find a way to make hybrid build worth something by making them interacting with each other instead of simply being a "chose what colours you HP bar will be"

It's not yet dumbed down to the level where a wall will turn into a door if you bash your head against it long enough, so try using your head to think instead of looking for excuses like that.

Otherwise uniques exist for leveling or niche builds that need a particular group of modifiers. Save chao orbs for trading, and farm rares on maps.

There.

Oh my god is that the ugly ass tranny dude from gdq??

I got the vibe it takes after what players did on battle.net for Diablo II, which was really fucking boring.

(I played singleplayer Diablo II and TCP/IP connect occasionally.)

It's a glorified skinnerbox, stay off that trash genre. Play something else instead.

To think that you guys were drooling all over this game back when it was unpopular.

Now that it's in the Steam top five, "suddenly" you think it was bad all along. What a surprise.

I deleted every character I had after playing pretty fucking hard as a new player for 102 hours, since no build could

Never got drops, never got currencies, so I couldn't make a -good- character, and thus I gave up. I'll try again this league, but I doubt I'll get far at all. Waste of my time..

I'm the guy who got banned for funposting about the Holohoax in the trade chat. Although I'm almost sure that it was my remark that GGG is a German porn studio specialized in bukkake that pissed off the mods.

Anyway, if you want to get into this game, stay away of trade chat!

My experience with PoE:
I can't tell you what my build was because I deleted both of those characters, but I'm pretty sure the skill tree was mostly life nodes and a few notables around the templar starting area, because I at least knew that you had to beeline for life to survive.

LIFE REGENERATION BUILD HAHAHAHAAHAHAHAHAHAHAHAHAHAHAH
I died to kitava 0 times in the first fight and only a few times in the second fight In fact I facetanked him both times, literally just standing in front of him and hitting him
Iifesteal also helps, and so does having capped reistances + several thousand HP. One of the things I do really like about poe is that it doesn't make tank builds irrelevant- sure you'll never get that 440k dps but there's very few (if any) map mods that will screw you over. I laugh at 20 stacks of corrupting blood.

fuck you fag, I played this game well before it became popular and never liked it.

LOL

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This is the fundamental problem with PoE's class and skill system. Hundreds of nodes and and infinite number of possibilities, and yet everyone is still pigeon holed into the same "meta" build. There are no truly unique class concepts that you get to pick. There is no theme you can really apply to your character. It's not a role playing game in any way.

A game with unlimited possibilities manages to feel more linear than Diablo 3.

it's more like no one discusses a game on its merits pre immense normalfag popularity boom because they're busy circlejerking and being positive about something being "fun"

Dumbest shit I've read faggot. Just because there is a super popular meta doesn't mean you have to play it nigger. There are tons and tons of ways to break PoE's combat, which is part of the problem. You're just one of those tards who doesn't understand how to cheese PoE combat and assumes that following someone else's build is the only way to do it.

The real problem is combat is a goddamn joke and the game pretty much revolves around trading and clear speed now with bosses using overpowered attack patterns and hp sponge mechanics to make up for the fact that everyone and their grandmother is pretty much expected to break the game in half and the only real new content PoE can shit out that people would play is more power creep because why the fuck would you play shitty options when you have better ones and the tactical depth in the game is fucking nill under the weight of your god skill.

But the god skill you create is all up to you. I can make a barrage wander that wipes the floor with everything if I feel like it. I can also make some goddamn necro plowing through fucking everything. I can also go facebreaker which will never cease to be a stupidly high DPS build, esp. with the new ancestral totems. Or I can go siege ballista spam. Or I can make piercing sparks to fill rooms and be super oldschool while multihitting the shit out of everything. I can also make a cleave build, a dark pact build (use skeles and flat damage), a wild strike build, leap slam build, a duelwield wand duelist if I feel like it.

You can do tons of wacky shit. The problem is that it doesn't really matter when all you end up doing is mash a button to kill everything. But build-wise it's not meta-constrained as you imagine. That's just a large amount of shit players deciding to play follow the leader instead of having ideas of their own.

World of Warships is a better ARPG than this trash.

It feels like that because it's exactly that. Also remember GGG admitted the game engine has a design flaw that caused many people to jump ship within the first year of open beta. That flaw being a desync bug that the devs say would require re-writing the entire game engine from scratch to fix.