ITT: Unconventional gameplay genres which don't rely on video game genres cliches. "Oh it's a sandbox, oh it's a RTS, an RPG, a collect-a-thon, a detective puzzle game, oh it's a flying game, etc."
Games which don't translate your idea into garbage. Games which don't take your idea of a great breathing world and turn it into a shallow platformer with power-ups or a shallow rpg with leveling up and item collecting.
By definition, a genre has to include more than one item, in addition to a defining example of said genre.
Landon Bailey
A thread like this can either produce some pretty interesting vidya or reek of pretentiousness. If we can agree right off the bat that genres don't make a game bad or that a lot of these more unusual games aren't necessarily all that unique then I think we are good to go.
Anthony Watson
Was this really the only game which let you mine every single block of terrain in the game and made building and terra-forming intuitive from your first person perspective? There has to be another one with the same exact execution, unless there isn't.
Wyatt Richardson
Oh hey, it's colobot. Black and white.
Lucas Brown
Stronghold and Space Colony.
Landon Sanders
It's a first-person and third-person point, click, and torture adventure platformer. I'm sure someone will present at least 3 similar games within an hour of posting this
Well there was the game it completely ripped the whole idea off from.
You just said it was in your description of it.
Jordan Scott
Name some other sandbox games with the level of terrain destruction/manipulation that MC has. No shit there a lot of clones, but do any come close to the same experience?
And Pac-Man 2 isn't a platformer you fucking retard it's a point and click.
Camden Baker
I said that to bait retards into trying to claim it isn't original. For some reason, dipshits who never even played it still classify it as one on places like gamefaqs and I wanted to flush them out.
Ayden Rodriguez
Oh wow a programming game never…. YAWN seen that before
Anthony Turner
autism, not rare
Gavin Watson
6DoF games like Descent, Forsaken and Aquanox. Really wish this genre was more popular. Hope that Overload ends up great, as most other modern takes on the genre have just been watered down, braindead, roguelike trash.
Easton Fisher
yeah there were so many of them in 2001
Homeworld too, Submarine Titans to a lesser degree. And a fair share of space games.
Liam Perez
I was under the impression that this was an RTS game? Space fighter games come close but unfortunately many of them don't allow you to ascend and descend as well as move side to side and work more like jets but in space. I do still love them though, Freespace 2 is next on my list to play after Aquanox 2.
Christian Thompson
Homeworld is an RTS where you can go up and down as well as move on the 2D plane. Unless I misunderstood what 6DoF means, it fits.
Ayden Martinez
It's first-person and you shoot things, but it's not an FPS You farm things as a central mechanic, but it's not at all like Harvest Moon or Minecraft It involves watching and heading off enemy movements, but it's not an RTS Buncha waifus, but it's not a dating sim
The Void
Lucas Phillips
The Patapon series are rhythm games with mechanics lifted from many genres (leveling up troops, grinding gear and crafting items, among many others). I love the fuck out of it and everyone should give the games a try (they're easy as fuck to play on PPSSPP or a modded PSP/PSVita)
Ayden Taylor
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Aiden Johnson
6DoF generally refers to shooter or piloting You wouldn't use it for a strategy game
Cooper Sullivan
Descent is possibly the original 6DoF game: a shooter where you can twist and roll and move freely, and there is no obligatory up and down.
Xavier Peterson
Fucking Crime-Sims. Why are there so few, why!?
Dominic Roberts
Minecraft is a clone to begin with. And a shitty one, at that.
Gabriel Butler
Genre: Algorithmic Action But what game is it
Ian Young
Dwarf Fortress.
Landon Perez
wurm
Isaac Murphy
Descent had up and down (slide up and slide down). If you lack the ability to go up and down similar to a helicopter then it is not a 6DoF, that would only be 5 degrees of freedom.
Pro-axis WWII games that aren't strategy Pro-empire Star Wars games Ace of Spades
Ace of Spades
i put it on my modded psp and i still havent played it
Adrian Adams
Vehicular combat. Pic related is a sequel so you know there's more than one.
Jose Price
Needs more games.
Andrew Sanders
This looks like the type of shit MatthewMatosis would make a video on.
David Perez
Why aren't there more?
Justin James
Where the hell did all the good God games go? Why the fuck is no one able to make a good God game anymore?
Charles Perez
Fuck, I wanted to put this as the second picture, I fucked up.
Brayden Reyes
too little demand too broad of a topic for dev teams to dive into now. as much as id like more games of this type its a dead genre.
Chase Wright
fishing rpgs like pic related. hear me out. when you catch your first fish, you gain 1 level, which will increase your strength and technique rating. after that, you catch 2 more fish and level up again, then 3, then 4, and so on and so on. in a game like super black bass where you can't get any new equipment this mechanic is critical and encourages you to continue fishing long after you've caught the weight you think you need to win; the later fish in the game are so fucking huge and strong that if you're a low level you'll need to be a master to land them without them slipping or snapping your line
to this day i lament that the super famicom legend of the river king never got translated, because all i want is more fishing RPGs that aren't pretentious x-games wannabe shit where they try to make fishing look glamorous or mmo cashgrab bullshit
Isaac Brown
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Evan Young
I came here to post this
And this as well. You'd think that a single indie developer with evolved autism would have made a ridiculously detailed simulation of futuristic hacking by now since music can be off-sourced and the visuals only need to depict a visual theme for an OS. I guess there's still Onlink.
Anthony Cook
Games nowadays cost too much for one person to make, while a team needs to be paid and those niche games may or may not sell.
Jeremiah Cook
Have you considered playing any JRPG post-2000?
Lucas Gray
That's not what he was saying. There's no gravity in Descent so there's no absolute up/down, only relative to your current orientation.
Nathan Evans
SEA ROGUE Good luck finding another game about deep sea treasure hunting and sea pirate shootan. It's an amalgamation of so much shit, reminds me of MECC edutainment stuff, a number of simulators and Pirates!, of course.
Lincoln Bailey
Hory shet, someone posted Colobot.
Elijah Thompson
7 Days to Die is full sandbox as well
Jason Evans
found this game while looking for programmable robot games, the only problem is that the "programming" is not a scripted system but is more like blueprint with that drag and drop thingy
Sebastian Reed
(forgot to put this image in my post)
David Wood
Bump
Grayson Gomez
Didn't the PS2 have Everblue and the sequel? They don't have fighting, but they're about underwater treasure hunting.
Grayson Torres
I could go for some more sidescrolling shmups with twin-stick-style controls.
Josiah Sullivan
Isn't it still basically just a top down twinstick shooter though? The perspective seems like an irrelevant visual thing that doesn't change the gameplay of the top down shooter.
Tyler Jackson
Essentially, it is. It's not a shmup since the stages aren't auto-scrolling, and it's not a run 'n gun/platformer since there is no gravity or momentum in place. It's more of a side-scrolling twin-stick shooter than anything. Wikipedia just refers to it as a multi-directional shooter.
Chase Sanchez
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Gabriel King
ARPGCCGs. In the early 00s, there was a brief flash of games that tried to capitalize on the success of Pokemon's catch-em-all formula using other existing IPs as a basis, but weren't like Pokemon. They were often cash grabs that were rough around the edges, but I think that there was potential there that was never fully explored.
Luis Allen
That's like saying Gradius and Dodonpachi play the same, controls-wise.
Actually, you get sucked to the ground if you leave the mech floating in the air.
Charles Reed
Interesting thread.
Adrian Ross
S.T.A.L.K.E.R and E.Y.E
Noah Taylor
This was a bizarre amalgamation of real time grid based strategy and bullet hell, you deploy units to set places on the map at the start of a stage and charge/direct attacks by pressing on them with a ball of light directed with the stylus. Meanwhile, your foes would shit out bullets that would hit you if they touched the ball of light you controlled or if they made contact with one of your guys while charging their attack.
We got The World Ends With You out of it if nothing else.
Justin Hall
MMBN games had some of the coolest gameplay. What a shame it didn't become its own genre.
Luis Cruz
Does anyone else know any about any primarily 1v1 turned based rpgs. The only one I can think of ispokémon
Leo Phillips
S.T.A.L.K.E.R is loot hoarding like the beth games. Not special anymore.
Michael Lee
1/10
John Adams
He's right though.
Eli Phillips
0/10
Carter Hall
cool memes dude
Charles Barnes
Thanks
Jacob Ward
He's right technically, but it's still fucking retarded. Any game with loot in it could be called "loot hoarding like Bethesda games", people hoard shit on instinct and adding loot/inventory just enables that. It's like those fucking mouth-breathers that called Far Cry 3 "Skyrim with guns", except worse because that was at least those shared more than just one basic and universal mechanic in common.
Ryan Roberts
I'm not saying Bethgames are worth shit on Stalker's heel, but the core elements that make up the entierty of the gameplay loop is the same.
Continue until the game is done.
They're similar in the same way Mario and Rayman is, in that the core gameplay mechanics is the exact same.
Justin Walker
I guess Doom and Half Life now have the same mechanics.
Samuel Allen
Damnit user, you just reminded me how much I crave a modern SimEarth with deep simulation and mod support. You could do so much with the SimEarth formula in modern hardware; bigger worlds, more accurate/granular simulation… Someday I'll stop being a nodev and create a clone of SimEarth, I swear it.
Lincoln Green
also Ghost Trick
Jayden Gomez
What about genres that aren't necessarily unconventional, but have very few games?
For example, Bethesda games. Full of common elements and cliches, yes, but how many other first-person, open-world, highly moddable fantasy action RPGs are there?
Another example is Neverwinter Nights. There are other RPGs like it, but none with a similar toolset that balances power and accessibility as well as NWN did.
Ace Combat is another one. Action-oriented jet fighter games are surprisingly rare. On consoles, Ace Combat is pretty much alone. On PC, it's all hardcore flight sims. I was really interested in Vector Thrust, because it promised to be Ace Combat, on PC, with full modding support right from the start. If you go back far enough, you can find a few Ace Combat-style games on older consoles, but nothing on PC with modding support. Unfortunately, Vector Thrust didn't work out so well. The basic gameplay was there, but there were too many bugs and not enough content. Project Wingman seems to be coming along nicely, though, and I think the developer plans to include mod support, so that's encouraging.
None of these examples are obscure. The Elder Scrolls, Neverwinter Nights, and Ace Combat are all very mainstream and well-known, and they all had a lot of mainstream success, so it's surprising (and disappointing) that there aren't more games like them.
Freespace 2 Open allows for 6DoF, but ships have to be specially flagged for it or the up, down, left, and right thrust buttons won't do anything. Otherwise, yeah, jets in space. The Diaspora mod has 6DoF for all fighters, I think.
Be sure to get the open-source version of FS2, if you weren't planning to already.
Justin Perry
Please god give me a sequel to Majesty. It's been fucking years and nothing has even attempted to replicate it properly.
Christian Richardson
i just want to hear gnomes die instantly once they reach level 5 because they abandon repair work and try to become adventurers. I want it so badly. I want weak as shit wizards that turn into gods that teleport everywhere and nuke shit at level 8. I want barbarians that yaaaaargh into the night and solo a beholder only to be killed by a werewolf a minute later. I want rogues to fuck off and loot a castle while your town is sieged by frost dragons because they're greedy fucks again. I want paladins to be machines of slaughter than decimate the local graveyard. i want rangers to plant harvest the herbs that my priests plant out of boredom when they're not heal botting a warrior constantly defending the settlement from rock golems.
I want a proper sequel to this so god damn much.
Sebastian Reyes
Please fuck off back to cuckchan
Jeremiah Green
What about Rez? I mean yeah, it's a 3D rail shooter, but you can't deny it's not a conventional game
Liam Lewis
3D Maze Games. After Wolf3D, this genre disappeared into even greater obscurity, well before it could reach maturity. Classics include 3D Monster Maze and Tunnel Runner. Only modern ones I can think of is Tunnel Runner Redux for Windows PC and Skeleton(+) for the Atari 2600.
Matthew Cruz
If the money is unavailable for "muh grafix" stylization us essential. Also a very direct and targeted marketing campain.
Andrew Rodriguez
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Logan Nelson
But you can switch to third if you want.
Justin Collins
>weak puzzle solving Still can't make heads or tails on this game, even after beating it three times.
Liam James
Fantasy FPSes are pretty rare. I don't know of any besides Heretic and Hexen.
Yes, that's true, but the camera perspective isn't really the most important part, and third person didn't really become playable until Skyrim.