Play jrpg

jrpgs aren't meant to be replayed, are they?

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You generally replay games because you like the gameplay, so if it's a JRPG with gameplay you like, there's your reason to replay it. That said,
What JRPG doesn't have sidequests? Pretty much any I can think of has them.

How the hell did a genre that shares no relation with RPGs be considered a type of RPG?

Its not so much that Jrpgs lack sidequests, but until recently they would backload all of them as extra shit to do right before the final boss. They are almost treated as filler/training before the big guy fight.

why would you play a jrpg?

You listed all the reasons why I don't consider 99% of JRPGs role playing games, they are not and never will be RPGs since they hardly ever have any role playing elements.

daily reminder that soulsbourne games are wrpgs as it is a genre of games, not a geographical indicator, you fucking pedantic faggots

Try playing japanese SRPG. Those will surprise you even more.

"Soulsborne" is an action adventure with stats. No choices and linear progression.

Soulsborne are hack and slash games in vein of STALKER, not pure RPG.

____you unironically need to end your own life as soon as possible, you absolutely irredeemable pile of completely worthless cuckchan sludge, OP_______

Same could be said about a lot of western RPGs too.

Are you referring to trash like Mass Effect and Dragon Age? Because the only people that consider those RPGs are normalfags, the same kind of people that think walking simulators are games.

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WRPGs and JRPGs both represent their respective cultures. In the west you have choices in life. You can choose what you want to do and the kind of person you want to be. Not everyone will like what you become, but most people will still accept that you're not like them and that everyone is unique. In Japan you have a set path of what you're expected to be and to do in life. You either live up to that expectation or you fail and become a social pariah.

TES has never been shit. Also, it's emphasis is on world exploration rather than RPG mechanics.

Not really, it depends what you call an RPG, some people consider Far Cry and Ass Creed RPGs even though they are clearly not, most western RPGs (which is what my comment was entirely about, MOST, not the exceptions to the rule) with few exceptions have character roleplaying and C&C. The only western RPG that had little to no C&C was probably Fallout 4 it still had a little bit, but only a little, although even budget European RPGs like Elex and The Technomancer have plenty of C&C, and C&C is ultimately the defining factor in what makes an RPG, you need choices and consequences to be able to roleplay as your character.

Wrong

And yet New Vegas showed what can be done when you have both world exploration and strong storytelling with factions in game.

*The only recent western RPG
Don't want anyone to get the wrong idea, I was talking about mostly recent games.

JRPGs are role-playing games, you just dont get to pick your role.

Really want to play it but I can't find a download with the most recent patch.

I love this meme.

It depends on your definitions of an rpg. The big issue imo is that the genre is not clearly defined and segmented into different types of rpgs.

Reported

There are some smaller developers out there like Larian, Piranha Bytes, Spiders Studio and Obsidian. There's plenty of RPGs but most of the indie ones are turn based.

NV's open world design is shit and strong storytelling has nothing to do with good exploration though. It's not like NV's story is any good either, you sound like one of those witch3r fags.

There's a reason it's the best in the series.

is Zelda an RPG?

The genre was clearly defined until japan fucked everything with their butchered Wizardry clones.

I'm not saying dismiss those games I'm just saying you could make the same argument with a lot of the rpgs from the west.

But in a lot of old school JRPGs you had elements straight out of table top rpgs from the 80s into them Dragon's quest being a prime example.

No, but the first game was inspired by 80's CRPG games.

As I said I think the defining factor is choice and consequence aka C&C. not Command & Conquer jRPGs generally have very little of that.

No you faggot, its an action adventure game based on RPGs.
It's alwayd been categorized as an Action Adventure game, are you retarded, new or both?

Not true.
Guess we can confirm you've shit taste and are objectively wrong.
Never played it.

It's not just rpgs and jrpgs though. The real issue seems to have gone out of control with games like far cry being considered rpgs, when they're often just shooters simply because you're playing a role during a story.

There's the issue though, that's one subjective analysis of an rpg, whereas others define it as any game that has you play a role in the story, then others like myself don't consider it an "actual rpg" unless it has a large deal of choices to define yourself as well as customize yourself with traits,abilities, attributes, etc, a la Fallout 2. But it hasn't been clearly defined, so far as I know. Everything has been left up in the air.

Dude, most, not exceptions to the rule. MOST WRPGs have a lot of character roleplaying, MOST jRPGs do not. I don't doubt that there are C&C heavy jRPGs that are a lot like CRPGs, but generally most are linear stories with linear quests where you can't play out the character you want to be and make the choices you want to make.

Not when we compare the bulk of releases per country.
When I saw the character creator in Xenoblade X I was completely perplexed for example.

Journos and the bulk of the vidya community is fucking retarded and now progression systems and unlockables are now "RPG elements".

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No, it's true. It's random Fallout 3 assets scattered randomly around the desert. Places like searchlight Airport are a vast emptyness. The dungeons are corridor mazes with Wolf3D era tier samey looking walls and rooms.

Well you better do, it'll wet your panties like no other.

This is something that I hate as well, since so many people that are RPG illiterate consider games like Ass Creed and Far Cry action RPGs since they have inventory and upgrade systems, the same applies to Breath of the Wild too.

The perfect game, to be frank.

The problem with dealing with the lowest common denominator imo. Probably somehow even lower when referring to journalists, like the dude who tried cuphead.

Not everything needs to be explicitly used in the game, ergo the worldbuilding aspect. There will be abandoned places, like the snipers nest or random shacks in the wastes. It's a nuclear apocalypse. It's an abandoned area, it also doesn't devalue the story you claimed was shit.
Impossible. My autism demands I beat witcher 1, then 2 first, before playing 3, and I can't stand to play past the tutorial section for 1.

next youre gonna tell me youve never read a novel or watched a movie twice

Yeah RPGs in general are pretty fucked.

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The Witcher games (especially 3) are mostly unconnected plotwise.

Your shitty Wizardry clones aren't a King Crimson song. You have autism.

I see you've also played Skyrim.

See the dissonance, user?

No. You can transfer your save data and I refuse to play a game without playing its predecessor. Either do it right or don't do it at all.

Don't bother. Witcher games are as much as an RPG as Fallout 4.

the wizardry games good?

Transferring save data gives you a few items and affects maybe 3 quests and a few lines of dialogue.

And also a video game. There's nothing exciting about walking around fetching NPC's and objective markers in an empty desert.

It's shit because it's shit, not because the game is bad. Go read Tolstoy.


Fallout 4 is still a bit more RPG than Witcher 3.

Life is full of routines; some are more enjoyable than others. Human memory isn't perfect, and sometimes you'll want to refresh your memory of something you enjoyed once already. Alternatively, you may just have ADHD.

This is, of course, a hilariously pointless thread, since i can think of a variety of JRPGs with variables to party members and abilities, to say nothing of people who constantly play Doom and Quake.

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So wait the Witcher 3 isn't a RPG despite clearly being one? I do think the game is somewhat streamlined but calling Fallout 4 more of an RPG?

I'm reminded of that retard that keep using a retarded definition of JRPG and insisted that Fallout didn't have random encounters because it wasn't Final Fantasy.

My name isn't fucking Geralt.

They aren't meant to be replayed right away. Replayability, as it is often used, essentially just means postgame/alternate playthrough, but there is also just replaying what you like some time down the line.

But according to this thread's logic it technically follows quite a few of the "RPG" rules
So those don't match what many anons in this thread have been saying?

There are many things required to make a proper RPG. An avatar is one of them.

jRPGs are to RPGs as The Democratic People's Republic of Korea is to Democratic Republics.
They're RPGs in name only because nips and weeabos can't handle real choice and consequences.

After playing stuff like FO1 and Bloodlines for the first time recently, I really regret spending all those years playing shitty JRPGs on consoles. I was missing out.

I think you guys are being bamboozled. What RPGs have you guys been playing? Recently I tried out the TRPG called Trapper Knight Sharpshooter Princess which plays like a good Fire Emblem game but harder and better balance. Instead of permadeath, your character just can't be deployed on the next map which can really butcher their potential EXP they can gain. Some characters have the shove mechanic from Fire Emblem 10 and the MC can make traps that either stall or damage enemies making it so you have some influence on their movement. Only gripe is the music could loop better.

Other TRPG is Tears to Tiara 2 which is like a combo between FFT and Fire Emblem mixed in with a good story, music, and characters.

when japs saw ultima and completely misunderstood the idea that a computer version of a pen and paper role playing game was trying to convey. Dragon Quest started a frenzy that has not abated to this day.

In a strictly technical way, what makes a game an RPG is abstraction of real events into less "true to real life" format. For example, chess is an RPG because knights can only move in an L shape pattern. Speech system in Morrowind is RPG because you don't actually say a word to people, it's your speechcraft skill doing the persuasion, intimidation, etc. Accuracy in RPG games is RPG because it relies on randomized number instead of your aim with your weapon.

Level progression, crafting, and quests actually have nothing to do with the technical definition of an RPG. But becoming anything you want and going anywhere your heart desires has always been the core of video game roleplaying tradition, so in case of video games they may be included as RPG aspects. Witcher 3 doesn't let you go anywhere or become anything either though, so it's not RPG.

its choices are done better then most games labelled "rpg", but not good enough IMO

So from what I'm gathering even games that hit the following aren't rpgs cause they don't hit all the check boxes? I feel like Manray when he talks to Patrick.

There are choices and branching individual storylines in souls though they are telegraphed very well. the main plot is unaffected but charactrr development can change.


you misunderstand what a role playing game is.


zelda is action-adventure in the purest sense.

Wow, what a shit thread, OP! Fuck off.

Quest 64. One optional location.

d20 games had, among other things, random encounters on a chart to spice up players going from point A to point B, including random inexplicable monster fights. This transferred to entirely monster fights in early computer games, especially Wizardry, which in turn passed on to JRPGs. Eventually the japanese games, for whatever reason, focused on music and graphics and a linear, straightforward plot, where as western RPGs focused on dialogue choices that usually don't affect the main line of the actual story. Personally, i'd rather play Final Fantasy 6 over Ultima 6, and that's with my firm belief that U6 is the best one.

I understand this was born out of language barriers and Nips not really understand what the term "RPG" meant back in 80's, but it still gets under my skin.

It's because JRPGs are modified point and click games, made for anime lovers. aka childish garbage for manbaby losers

All I hear from OP is how much he loves to suck cock.

So, video games.

Did ResetERA leak in here?

you just aren't playing the right JRPGs user

Contrarians need to fuck off and die

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Trails in the Skies has some of the best characters I've ever seen in any videogame series to date. You'd know this if you played it for yourself.

It's actually a sign of autism. Don't be so hard on him. It's not his fault we don't have eugenics.

[W/J]RPG is a shitty descriptor anyway, since it's at least derived from geographical indicators.
If anything, the real distinction is between real-time RPGs and turn-based RPGs, as it is with strategy and tactical games.

What JRPGs are you playing?

Only good JRPGs in existence, Anachronox and Barkley Shut Up And Jam Gaiden, were both made by westerners.

Australia is considered western country even though it's south of fucking China.
It's a cultural indicator.

I don't use the terms JRPG and WRPG because it is absolutely cancer.
Goons are such faggots that willing to put up with ugly dykes to shit on anime.

I get where you're coming from, but
looks asinine.

The point is that W/JRPG is not descriptive enough to be useful, especially since the obvious difference is already used in the terminology to describe other genres of game

souls games are the evolution of classic castlevania with a bit more exploration thrown in

Hey, guys, what do you make of Japanese dungeon crawlers, of which the most are Wizardry clones?

you're not really doing a good job changing my mind that people who play weebshit are underage/manchildren, weeb fanservice is no different or any less cancerous than when league of legends and overwatch do it.

>>>/cuckchan/ and stay there

Wew lad, you people are awfully defensive of your shit genre.

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Stay mad JRPG cucks.

Stay

CoD is the ultimate RPG. It shits on basically every WRPG ever made, the genre is fucking garbage. "hurr durr I want to play D&D but with only one campaign and with obscenely limited choices thus completely defeating the purpose of roleplaying durrr" Most people just look up OP builds online, most are broken as shit, as a dev you may as well just make things more linear so at least you know what abilities they have and can build encounters around that instead of just "shut your mind off because literally anything works, so deep, so tactical"

JRPG cucks are the most defensive of their shit grind genre.

goon detected

Wait I already posted in this thread. Disregard shitposting.

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Don't say that. JRPGs are the best. WRPGs are literally gay.

I fucking hate this shit

Play EO.

Status effects in general are hard as fuck to balance. They are either inconsequential or borderline broken. This especially applies to turn-based games, since a game with lots of turn-based combat needs to have most battles end after the first turn, or risk becoming a chore over the 40-60 hours that is the typical story duration. Status and damage over time effects are simply inconsequential within the 1-2 turn battles.

The only JRPG I've ever liked is Pokemon, and that has a ridiculous amount of replay factor because there have always been hundreds of potential party members. These days there are like 700 of the fuckers. By and large turned based combat is shit and the vast majority of JRPGs out there would be better served as VNs where you get the animu waifus and story without the shitty grindan combat.

Maybe they could have had a good thing if everybody in the industry saw Chrono Trigger and went "oh hey yeah this is way better than that Final Fantasy formula", but that's not what happened.

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This is one of the things that Final Fantasy X unquestionably did well. Making status effects the bonus effect of a regular attack. That way your turn is never wasted. Chrono Cross did the same thing and come to think of it so did Nioh for the most part.

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Nioh status effects were great (except the part where building them up in later difficulties is rather tough). They actually had significant impact on the gameplay but weren't broken. Also, most of them are applied by just hitting the enemy with a weapon or spell that has that effect but also does damage.

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Sloth/Electrified and the armour down status effects are broken up until Sloth becomes useless.

EO also uses status effects well and pretty fairly. SMT tends to allow them to be useful for the midgame (with some spinoffs keeping them great throughout, see DDS). In Persona Q this reaches its logical conclusion where every enemy can be stunned and permanently locked down, meaning LUC is now the god stat.

Amazing.

In 7th Dragon you create your whole party from scratch, and each class has many different possible builds. Also allows you to wander a lot after the introductory area, and there are a lot of quest lines with different possible resolutions and rewards.

It's been many years since I played it, but I remember Final Fantasy XII being very open in terms of how you build your characters with the license board. I remember constantly thinking how easy it would be to have taken a character in a completely different direction. In the end I never replayed it because a single playthrough took me 150 hours, but the openness of the license system stuck in my memory.

That the very reason that ZJS was created. You were suppose to pick and choose your paths on the grid but a lot of people just grinded out job points an mastered everything. I did.

People in japan made primative D&D simulators like Final Fantasy and Dragon Quest, and others saw what those games did and built off of that, instead of actually basing their games off of roleplaying

JRPGs are RPGs, it's just that they aren't really role playing games. They are instead roll playing games.

JRPGs are the twin children of ultima and porno vns. Look at the early staff and projects of companies like Square and Falcom.

I'll give you linear story and lack of influence on the plot. But the rest means you've played only the most basic bitch of JRPGs.

I have the perfect game for you OP

More like OTS diablo clones.

The Last Remnant is FF2 for the modern era.
Prove me wrong.

Retard

What shitty jrpg did you play, OP? There's plenty jrpgs that offer diverse building options and branching story paths.

In what JRPGs does this occur? I haven't played a single JRPG like this and it's my favorite genre.

you people are retarded

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Considering the game is a further development of concepts from the SaGa games which are directly descended from FF2 and all of these are Akitoshi Kawazu's projects, you're absolutely correct.

Final Fantasy

Quest 64 was also 60% done at most.

Like having choice in an WRPG matters when your story and setting is dogshit. There's a level of story and lore crafting that can come from a linear plotline you couldn't get otherwise from something over-focused on freedom and choices particularly timing.
But I stopped taking the WRPG fandom on Holla Forums seriously once they suggested Arcanum and Morrowind as an example of a wrpg with a "good story". And those 2 games being over-paraded as magnum opuses only gives me worrying examples for the rest of that genre. Hell even their OSTs were paraded despite having less then 25 tracks most of them ambience or remixes you rarely get to hear.
also you are the cancer killing Holla Forums please get off

Then again these are the same people who complained about turn-based and managed to overlook how much worse turn-base was done in fallout, arcanum, planescape or any other """classic""" wrpg. Enjoy the nostalgia lawl.

JRPG fans are really something else

Ever noticed that the best RPGs are the ones that are mechanically removed from tabletop?

yes user that is correct

They're not meant to be played at all, actually.

OP and most of the comments feel like an echo of neofag

I actually prefer games where characters have a set class. Preferably the MC will be flexible with a motley crew of various professions, it adds more depth the side characters when I can think of the him as the tank, her as the healer, and him as the speedy wildcard.

The downside to that though is when the story kills off a member of your team, which would potentially leave a gaping hole in your lineup for a specific purpose that character filled. Sometimes the devs realize this issue and end up replacing the dead character with a new one that is functionally identical to the dead one, like what happens in Legend of Dragoon, but that kind of also feels insulting as it make that character death feel completely pointless.

No, that's why they take a couple hundred fucking hours to complete. By the time it's over, any sane man should have had his fill of the setting and characters unique to that game. Why you'd subject yourself to playing a something that long more than once is beyond me.

Sounds to me like you've been playing some baby shit like FF and DQ.

If thats what its always meant to be because the roots are from implementing pen and paper combat and rolls but without a DM, what genre am I meant to go to if I want to actually play a role instead of roll a dice?

Then you might like Dragon Quest Heroes 2. Although, to be honest this ended up being one of the things that I disliked about the game as compared to the first one. It ends up making your twin even more redundant. It could have really done with several more vocations too.

If the game only lets you use a set party for an entire game, it sucks. But most JRPGs that are character based are focused around party composition, and none of these games aside from really shitty indie ones do all of these things at once.

There's games like Suikoden which have 108 characters with about 50-75 battle characters in each and each one usually has wiggle room, and if they don't they've been stat tweaked and equipped with really good shit that pushes them towards a certain type of play, like Pesmerga's damage tank role, while highly customizable characters tend to be able to break the game like Sheena since he has three rune slots and can be slotted to do loads of attacks with huge power.

Linear story progression tends to be the only constant due to not using self-inserts, and even that's not certain because there's loads of JRPGs that have branching paths.

Western games on the other hand that are rpgs tend to be completely about gameplay to the point that none really stand out and don't really do it for most people. I can't sit through Grimrock because it's just so generic, I like having a bit of style or character in my games.

Frankly you're whining without much of a look here, stop just picking up one game and then demeaning everything else because you have buyer's remorse you retard.

That's only FF4 or FF9 since the series actually does have build variety in that you choose all the abilities in most of them.

FF1 had you commit to a party of 4 made out of 6 classes, and you could repeat them and it was the first game. FF2 determined stats by what you did, FF3 introduced the ability to change classes, FF4 was static, FF5 expanded on FF3's class system, FF6 used summon equips to determine learned magic and status, FF7 had Matieria so you could change abilities, FF8 had GFs and Junctioning to determine stats, summons, and abilities, FF9 was static but had a much bigger crew to choose from then FF4's static party, FF10 had the sphere grid and the HD release's Expert Grid allowed you to freely choose other character paths from the start, FF11 was an MMO that ALLOWED you to change classes anytime, FF12 had a board to unlock stuff and you had to choose who got what, FF13 had 6 classes you changed during combat and characters who exceled at certain roles etc etc and this doesn't even COVER the spinoffs for X and the monster collection one.

Final Fantasy was KNOWN for build variety, are you fucking high or just up your own ass?

It's average at best but this is known shit you jew.

Nobody names them because of fear realizing that japanese dungeon crawlers are superior to most other japanese "roleplaying" games.

Class of Heroes 1 was fucking brutal. Please tell me they let up in the second one.

Elminage games feel very aimless to me. I dropped Original after getting the 6 rings because I had no objective other than go to X dungeon after randomly finding the 6 things. It felt more like a game where the objective is to build up a party. And you can only really see the fruits of your labor in post-game.

Only for the backgrounds, otherwise fuck no. The only dialog difference between recruitable characters is a fucking accent script, apparently it's the same in Japanese.

I think you're missing the point. There's hundreds of ways to build your party and there's a few places where it branches so it's impossible to get all the characters in a single playthrough without clever manipulation of saves.
This is not 100% accurate. While party member #2 and #3 do have generic dialogue in a lot of scenes they do have unique dialogue in certain places.

Skill system is just buying magic attacks and the only variation system-wise is that each character has one special attack, that's it. Just because you can choose to pick up nu-Glen or not does not give it variety. I've played the game multiple times, it never hold up on the first playthrough, I just put up with it for the art assets.

Each character has 3 special attacks except Sprigg.
Characters have three different element grid shapes depending on whether they are mages, warriors or all arounders. They also each have an innate element that determines what high level spells they can equip. Each character has their own weapon class that they can equip and certain characters have a unique final weapon that ONLY they can equip. Pip can be evolved into 2 intermediate forms and 3 final forms. Sprigg has her entire doppelgang list that gives you access to completely unique spells that you cant get in any other way.
If this doesn't say variety then I don't know what does.
I don't think you have.

only this
also with metroid's level design

FaggotFist please go.

People ike you deserve to skid down a dam and crash into the river below at 100km/h.

Meaning they paraphrase the generic dialogue in their accent/quirk.

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Go back to shitposting on Holla Forums and watching plinkett.

8 characters who follow linear path in both storyline and character development, but all of them have something like 12 unique classes.
The predecessor to FFT. Has a linear story and ultimate dungeon at the end.
At least 30ish unique characters, infinite custom created characters, and around 12 different classes to choose from (Gender and Character dependent)
All characters are unique and their abilities are static unless altered by runes and items. However there are 108 characters to choose from.

There isn't a single JRPG I played hat I ever re-played.
The "standard" format is exceptionally linear and grindy. I'm sure here are JRPG that break his mold, but from my experience they are the exception, no the rule.

JPRG's tend to be more colorful an varried in their stories from my observation.

You are literally gay. Kickstart a shotgun with your mouth.

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you have autism

deal with it

Thanks codexniggers.

Is Nier: Automata an RPG?

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Yes.

Undertale is to JRPGs what Smash is to fighting games.

NO JAPAN STOP

STOP

NO

It's almost like broad genres can contain a sizable variety of games.

What Japanese game are we talking about?

The first pic is Monster Hunter World.

I think it depends on the game but these are what I want most out of RPGs. A focus on the team building, combat, and various "fuck you" situations presented by dungeons and enemy setups. DT2 is still my favorite Vita game and I went in expecting it to be on the same level as Demon Gaze which was just average.


Yeah, it's considered easier.


JRPGs are too simple to need to grind but I'm guessing you mean they're designed around the idea that it's okay to grind to solve any problem. I agree on the linear part. I think many more JRPGs should have choices (that matter) in their stories or have it where winning/losing certain fights can change up the story.

No, see, you don’t have a definition of words. Words have definitions. You don’t get to say what they mean. RPGs are RPGs. Things that aren’t RPGs aren’t RPGs. Your feelings don’t matter.In before I’m banned for talking about video games by the moral relativist mod.

Can I have a rough draft of The Truth?

No wonder why I'm starting to see niggers play Monster Hunter on their 3DS's in public. Crapcom started this shit with SFV being partly developed by their American branch in Commiefornia. Did you expect to dodge the pozz trains because muh ceo son dev?

Then how come people reread books just fine? It's you who changes in between sessions. I know, I know: gamers don't read.

Actually from what I've heard it was only a matter of time. Daddy CEO is sick, power shifted in the board of directors, now CEO son dev is getting pushed out by jealous suits and his pet franchise is getting strong armed into the standard microtransaction model.

Water is wet.

Smash is fun to play casually with the kids though.
UT has no redeeming qualities.

Well shit, I guess you have to kill yourself. JRPGs are trash.

That girl from MHW doesn't look nearly as bad as Mass Effect or literally every western game. Still looks at least a little bit cute, which is continents ahead of what 3D female characters in just about every western game look like.

also, even if you think that character from MHW looks ugly, she doesn't look even remotely similar to the ME:A bitch. That comparison image seems like it was made by an autistic person who has trouble differentiating between faces/expressions.

The proper term is Severance clones.

This.

JRPGs aren't RPGs. Most games that carry this term at this point are not RPGs.

Fuck off Todd.

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Assholes like you are why they turned into waifu simulators. Fuck you. You could have just kept your mouth shut, but you managed to ruin an entire genre with your shit criticism.

Spotted the faggot.

Stop playing the shitty ones. Most JRPGs do have build variety, sidequests, and dungeons that encourage exploration. Many also have story affecting decisions or actions, too. Chrono Trigger has a shit ton, for instance.

Spotted the shit eating weeb

You obviously haven't played Dark Souls ya faggot.
Its an RPG from Japan.

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Thats fuck all to do with video games. You can't fat roll a fucking muslim.

That's a cute fish. 10/10 would put in aquarium.

Statistically somebody has to have at least once.

I'm not surprised that goons end up siding with SJWs. Game journalists love forcing SJW bullshit into games and most Japanese devs don't give a shit. Both believe they have an inherit superiority from just pointing at something and saying they are not them. Notice how they aren't above using SJW standards to shit on Japanese stuff (It is sexist, shitlord/weeb!)? Maybe not sided but just a useful idiot. The SJWs are not above using goon tactics to justify butchered localizations too.

I'd have to say it's not shit. It's painfully mediocre but it's not Two Worlds level of awful.

I tend to agree with this. JRPGs tend to have more variety in terms of settings and mechanics, and while I can appreciate western devs giving more options on how to approach encounters, most wrpgs look and feel the exactly the same to me

Is it bad that i mostly play jrpg's for the plot/characters/setting and instead of playing the "normal way" i just rev up a trainer to get me 10-100x xp for a kill or boosted dmg and such?

I swear the gameplay in most jrpg's is absolute fucking dogshit and even when it's… okay i get bored halfway through because the game just drags on and on and on…

Which JRPGs have you played, user?

I think at that point if you hate the game then you should just watch a long play (let's play without the annoy commentary) the game or play a visual novels instead.


Yeah about that the combat system is shit, which most players either:
a)keep setting the djinn for summons
b)abuse certain djinn powers for damage nullification
c)use the class system to use revive so you don't have to pay through the fucking nose for a priest to revive the ko'd member.
Honestly the biggest strength of those games was the puzzles and using the physic powers to solve them. Overall the game would of been better if it was retooled a puzzle platformer instead of being 'rpg'.

Neptushit, Mugen Souls, Agarest, Akiba, Fairy Fencer, Gurumin, Recettear(it's and jrpg rite?), Valkyria Chronicles.
Those atleast from checking my steam page, not all obv had shit gameplay and such, i really liked Recettear and didnt mind grinding and i think Gurumin was okay on that aspect too.

Sometimes i do check the alternate endings but if i've paid for the product then i will play it through even if i have to just push it through with cheats/trainers.

Misho is best fish.

What was your problem with this game?It can't be because it was too hard. Was it that the scout class was broken?
Where do you buy your jrpgs? If it's a physical copy amazon is very pro-consumer with it's returns as long it's within the return window. Like I-cant-fucking-believe-how-anyone-put-up-with-selling-shit-there pro-consumer. If it's a console online download I can't help you there. If you're buying on PC/steam, dude just fucking pirate the game before buying it, then buy it after knowing you are enjoying the gameplay.

Why not simply watch a longplay or get into visual novels if that's all you care about? Most VNs don't even have gameplay.


You deserved to get bullied. Especially for supporting NISA. Half of the stuff there is well known for ranging from shit to mediocre.

What are you looking for exactly if in a JRPG? Seeing that you wanted plot and such such, you may just want to read a visual novel that has some gameplay. The new Utawarerumono games would be something you may really enjoy. Cute girls, good plot, challenging and good TRPG gameplay, and great music.

That's basically Lunar. I don't know why that game gets so much praise.

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I knew a guy that swore up and down the Sega CD version was absolutely fantastic and every adaption is a different tier of dogshit; i never played the CD one, but i did play the PS1 and the GBA versions and the GBA one did feel a little fucky compared to the PS1.

Also, you know, Sega didn't have any JRPGs worth playing until Skies of Arcadia, and even then people bitched about the encounter rate. PSO was also good, but there's not so much actual plot as there is sidequest threads and a vague destination beyond them.

nothing to do with RPGs.
these posts remind me of a time I heard a normalfag tell an even bigger normalfag that D&D is like skyrim, and that if you like skyrim, you'll like D&D

Literally the only vidya that can be considered an RPG are shit like Elona where you can do almost whatever you want. 99% of RPGs aren't RPGs by the tabletop standard of the term.

Wew.

The SEGA CD version was extremely technically impressive for its time. Working Designs fucked up the balance and translation of the remakes though. I'm more off a fan of the sequel in both versions though. Lucia>Luna.

How?


Nice strawmen.


Like I said here Only a miniscule number of games with obscenely large open endedness for, well, roleplaying, actually qualify as RPGs.

Not sure about TiTS, but Cold Steel was shit and sure as hell isn't worth a replay even with the added content.

I stand by my hyperbole and more importantly my original point: there's literally nothing wrong with playing a game, JRPG or otherwise, more than once.

Now, speedrunning, THAT'S autism. Low-level runs aren't much better.

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In action RPGs low level playthroughs are fun because they make them as skill based as they can be, but in most JRPGs a low level playthrough just means "rely on damage dealing items." See FFX's retarded "challenges."

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Fuck you, JRPGs can be just as fun, and sometimes allow for more roleplaying and player agency than WRPGs. Both genres are incredibly fun for similar reasons and I really fucking hate when people flaunt one over the other.

This is why SaGa Frontier was so great. You can replay thru with a lot of different characters, learn different techniques each type or do magic, guns, or swords etc… Also, half of your party can steal or copy the enemies moves.

I see you have shit taste. Kingdom Hearts 2 Final Mix on Critical and Dork Souls are fucking fun shit for no level runs. Both of them are built for it too by giving complete control over leveling.

It's an action-RPG with no more depth than Diablo my most autistic of dudes.
They exist in Japan too, except most people call them character action games for no reason that I can fucking discern.

Irrelevant to their qualification as RPGs double dubsman
Exceptions are not the rule.
RPGs are fun because of roleplaying and C&C. The vast majority JRPGs completely lack the latter, and many only have the former to very small degrees. JRPGs are fun because of their colorful stories. There is no RPG in JRPGs as a genre.


Who in the fuck says that? Where do you live? Everyone calls them action RPGs.

I've seen it used numerous times to refer to Devil May Cry, Ninja Gaiden, Bayonetta, MGR:R, those sorts of games. But only those types that are from Japan.

Just because jrpgs aren't rpgs doesn't mean they're not bad games. It just means they're not rpgs. Don't take it so fucking personally.

But what about adventure games, those games designed around the game's story and puzzles. A puzzle is only challenging once. If you're replaying an adventure game your just doing so for the story. Ergo the only points of replaying a jrpg for the most part is if you enjoy the combat system or the story.

Those are all hack and slash games with a rating system. (not sure about ninja gaiden having one, since i never played it)

Ninja Gaiden does have a rating system. Although the part I was talking more about in common was the gaining of currency for upgrades, usable items, changing gear and less-linear gameplay.

That is an incredibly vague description and name, and can apply to any game that has currency and stats. Anyone who uses "character action games" as a serious term should be shot.

come on now

All of mario games are rpgs because you play the role of mario, doom is an rpg because you play the role of doomguy, gone home is a rpg because you play the role of a sister of a bratty lesiban who ran away from home.

Are you purposely this obtuse?

says the redditor

Call of Duty is an rpg, paday is an rpg, steam is an rpg
Team fortress 2 is an rpg, steam as a whole is a rpg, zork is an rpg, monkey island is a rpg
Any game that has a prison section is a rpg

Is minecraft an RPG?

The thrill of puzzles is solving puzzles; if you forget how puzzles work, playing it again will give you that thrill once more, to say nothing of the satisfaction of finishing the puzzles in general. Comparing it to my 'eating the same meal' line, sometimes you want that metaphoric flavor again.

I don't know if its not meant to be replayed but i must have replayed this game like 4-7 times just because of the amount of fun i was having doing side quests and getting the best weapon to each character.

I don't know if its not meant to be replayed but i must have replayed this game like 4-7 times just because of the amount of fun i was having doing side quests and getting the best weapon to each character.

This is one of the best baited hooks in board history

In ff2 i can grind my way to victory like the little bitch i am, i can't do that in the last remnant

Yeah, but you can't add every character to your party, so variety comes from using different characters. Builds in jrpgs are combinations of characters in your parties: like instead in wrpg you say lvl up and put points into medicine/healing stat to improve your healing abilities, in jrpg you have healer as a party member, so healer lvls up, and you increase your parties healing ability. You just too retarded to realize that, I guess.

Your full of fucking shit. Solving a puzzle is like riding a bicycle. You don't really forget it. Where as in a platformer or a shooter, yes there is a solution and you won't forget it, but you still have to execute it and you can still fail even though you know how to do it.
I'll say it again: If you're replaying an adventure game your just doing so for the story.

This is a 80´s rpg with more polished graphics for the 90´s… This kind thing didn't aged well, so…shitty
This is a little better, graphics are nice, combat is not very good… :(
I installed this, it's on my backlog

Oh wow… back to the 80´s again… ¬¬

On my backlog

This game was on my wishlist, waiting for them to fix it, because it's broken…

So…Aside from 2 games that doesn't look like they just found it on a forgotten hd from a 486, what else can be considered rpg on Holla Forums opinion?
ps: truly interested, only see people complaining about jrpgs that we get dozens every year, mimimi, western are better because i feel nostalgic because i grew up with them! Look at the games i played as a child on my 486, oh so many found memories! Okey, okey, you used a lot of your imagination back in the day, and so did i, but could we be a little more realistic? If these types of gamers are not dead, i would like some more recent examples like at least 201X and up to not be ugly if 3d and i possible not have played because good old aged sprites i already played, probably…

If you did the same sudoku puzzle every day, do you think you'd enjoy solving it, or would you get tired of the numbers being the same each time? What if the starting numbers were different, but the final placements the same? How much of the same is too much of the same, and what if you stopped doing it long enough to forget the fine details? After a while, doing the same thing will be enjoyable.

Of course, when you say puzzles i'm thinking of Soloman's Key or The Witness, and when you say adventure games i'm thinking of Lester the Unlikey or Treasure Adventure Games. If what you mean is Monkey island or Quest for Glory, yeah, i dunno; i figure some of Monkey Island is the ambiance, characters, or even the stupid items like the rubber chicken, though, so still more to enjoy than pure story. Even then, i can't guarantee i remember all the steps of Monkey Island 4 since i played it a decade ago, so there'd definitely be a bit of the old thrill to it.

Why do you type like a god damn faggot?

I would get tired of it since I already solved it

If I don't know that then, it's not the same puzzle you fucking retard.
Okay now you're spewing pure sophistry here.
Those are fucking platformers not adventure games. Adventure games are point and click or text based games. Those two games just confirm my claim, just because you know the answer you can still be engaged since you need to put in some effort to execute the solution.
All you just described were story elements, so in reality you enjoyed for pure story.
And I beaten monkey island 2 about 6 years ago and have no urge to replay it. Mainly because there's no challenge anymore it's about knowing the answer.

If I had to guess some refugee trash came from halfchan after they disabled legacy captcha, that or it's just Holla Forums's leftover reddit or halfchan refugee trash who just now found Holla Forums.

This is what happens when people insist on using retarded terms by changing their meaning or giving retarded definitions.
WRPG and JRPG are retarded and open world is a meme.

I dunno about W, but a number of JRPGs had, and may still have, similar traits that made them something of a specific genre, like random battles, turn-based battles, individual battle screens, and usually menu navigation. To say nothing of the old JRPG cliche list: project-apollo.net/text/rpg.html

Way to be a fence shitter and not say any at at all one way or the other. What's your definition faggot?

Someone needs to tell the nips that "rpg" doesn't stand for "statistics manipulation game"

So you answer a question with an insult? You certainly don't waste you privilege that very few people in the world don't have, and you do so profusely! Well done.

I see you are using the privilege of being gay without getting stoned

you can not censor the truth. YOU CAN NOT SILENCE THE VOICES OF THOUSANDS OF PEOPLE. people deserve to know that the corruption is real. TRUTH IS JUSTICE. mark and his biased and corrupt abusive moderatorship should step down and hand the board off to responsible people who do not abuse power and censor people. they are playing with the ability to ban people like a game for their own enjoyment.
save this before it's taken down. they don't want you to find out what is going on
media.8ch.net/file_store/c5f87bca63f40686ea3368c1fa79b5b732db3d3da1fa322cb7554fb88e09618c.png
http s :/ / me d ia . 8 c h .n e t/ fi le _ s to re / c5f8 7bca63 f40686 ea3368c1fa 79b5b73 2db3d3d a1fa322c b75 54fb 88e0 9618c .png

I would really prefer if you'd be quiet, but yes you are correct

Wouldn't that definition make the original Wasteland more of a JRPG than FF12?


Pen and Paper is the only true RPGs but people usually say RPG when they mean CRPG. CRPGs are Computer Role Playing Games. People usually use it to mean games like Balder's Gate and Fallout 1 because most people now usually remove the distinction between RPG and CRPG. CRPG are ultimately limited the role playing aspect due to being a video game so the threshold how much role playing is subjective. Game part means that RPGs need mechanics otherwise it is just "make believe". The question is what makes a good RPG is how role playing and the mechanics support each other.
youtube.com/watch?v=99kYL7JOCtE

JRPGs are CRPGs made in Japan. They usually associated with a certain formula because of popular franchises and trends in Japan.

WRPGs are CRPGs made in the West. Because JRPGs are more common on consoles, consolefags made up that term to describe anything that isn't FF or DQ.

user that statement is nonsense. The limitations of software engineering demands that the processes are deterministic and production cost and technological limitations prevent a system with exhaustive meaningful choices to be realistically created in a effective manor. Those things are not "subjective" but material limitations of the medium. One of the reasons Tech heads where obsessed with making CRPG's is because traditional PnP requires having friends and being inherently anti-social by their very nature it was a way to eliminate the middleman.

You do know that I mean that you can't truly role play in a CRPG, right? So exactly how much role playing is needed for something to be CRPG instead of just a game with RPG elements? I don't really know but I care more about whether it is a good RPG than semantics.

I am not disputing that particular statement. However, on point, that statement is also not a matter of subjectivity. Role playing requires free will & imagination, CRPG's are by nature mechanistic deterministic. I know this semantic linguistic distinction between objective and subjective may seem pedantic but being more deliberate with your word choices is integral in communicating efficiently.

JRPGs are nothing but glorified visual novels

Sure, but i also think Final Fantasy died with the tenth game; the twelfth played more like the first .hack series with simple auto-run scripts than any of the iconic FF games. JRPGs have also probably gotten more experimental in recent years, maybe due to a growing connection to the western audience; which i think is bullshit since Star Ocean 3 was garbage while Star Ocean 2 was art, although i'm not sure how much i can blame westerners for outside of the combat system.


RPGs are all about numbers, levels and stats; without those, you may as well be LARPing at a table. CRPGs, not having the flexibility of a real human for the sake of weaving a narrative and reacting to any player's impromptu or unpredictable actions, focus more on the numbers and the monster killing than on the versatile story flow. WRPGs tend to have multiple choices to give the illusion of a malleable story, JRPGs go pure numbers and also usually have better music among other things that i might be biased towards.

So are most modern western RPGs.

I still can't explain why I don't quite like ToS. Two of my friends loved it back then, and it was all we talked about for a while. I got into it because I kinda like jrpgs (no strong feelings any way or another), and can't say I disliked it. But after finishing it once I never touched it again.

That is what I meant about the game part of RPGs. Games need rules.
There are also RPGs with barely any story at all like dungeon crawlers where at most you get an excuse plot like go to the bottom and become king.
Honestly, turn based combat used to be common in CRPGs then faggots complain about being "outdated" then we get bland shit Skyrim's combat which people accept because it isn't turn based.

But what people "usually say when they mean X" has no bearing unless you want what the masses of normalfags say an RPG is to be the new definition.

Nah, they're more like tactical/strategy games with a story.
Oh, when you put it that way the only wrpgs i can remember at the top of my head in the past couple of years are ME:A which was a terrible shooter, FO4 another shooter, NuPrey a meh shooter, underrail aka slav fallout, and the witcher 3, which i'll probably never play because i insist being autistic and play the 1st and 2nd titles first, but the first is a god damn slog to play through. So won't say your right but it's not looking good for wrpgs either.

Does it trigger you that the souls games are made by the japanese? Why do you care so much to say that they are WRPG´s? Probably bait but who cares.

We all already understood what you are abusing…You don't need to go further, it's okay…
ps: You know, at least, that semantics is the very source of understanding right?
Don't embarrass yourself anymore…

Rational beings, and most of the beings here ARE (and secretly i am here because of that-feathers of the same bird always flock together no?) know that the place where you were born and 0,000001% genetic difference is irrelevant, they just want to watch something burn, in the case, is the reader patience…But who cares, we are all here for socialization in the end…No?

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You sorta start to make a good point here. You are correct that even PnP role playing requires rules, dice rolls, number etc.

Cute.

You know, it's entirely possible for someone to disagree with you without realizing you're some brand of retard, degenerate or otherwise lesser. Then, upon realizing you're not worth talking to they simply note it and move on. This doesn't reflect on their ability to argue nor their opinions, it simply means they've decided you're beneath them. For example, look at this:

Go somewhere else, we don't take kindly to your kind around these parts.

I neither needed to disagree with anything that poster said, nor agree nor make any kind of argument. I simply recognized that he is some kind of foreigner, and noted that he needs to leave. I hope this post has alleviated your confusion on the subject of disagreement.

FTFY

I've played plenty of JRPG's where simply going trough the game normally you'll run into enemies that are 10-20 levels above you and wipe the floor with you, meaning you HAVE to grind the re-spawning enemies and cleared areas to stand a chance.

Not entirely correct.

You can have a RPG in which CONSISTENT RULES not LEVELS.

Nah.

I was thinking about some of the different subgenres of JRPGs still being developed:

Regardless of their depth as "Real RPGs," their breadth is something that I consider healthy for the industry. In comparison, the Western industry seems malnourished (with maybe a few fat lumps here and there).

And personally, even if I get tired of one JRPG, it's easy enough to just fuck off and pick up another one. I get just as tired with WRPGs, but it's a little harder to pick up another WRPG due to relative scarcity.


Even if you don't consider Souls and clones as JRPGs, it doesn't magically make them Western either. Western RPGs don't need the Souls games, they just need themselves. They need to exist - to actualize.

Which ones were those? The last ones I've played where I saw that were FF12 and Stranger of the Sword City. Both of which you're meant to run from as it's not worth the EXP or BP in the case of 12. But that doesn't mean you need to grind to beat them.

Is it just me, or does Onryoki have more down's syndrome than the average yoki?

what? how is that got anything to do with character progression?

I didn't say it did. user said it had no choices, and another user said the that the main plot doesn't change because of the choices it does have. Both of these things are impossible with mulitple endings.

The Onryoki are supposedly amalgamate Yokai, not normal Oni. Thats why they are so lumpy.

didn't we have this thread recently?

Regardless.
Go play the Trails in the Sky games. Orbment setups let you configure characters to fulfill whatever party roles you need them to for. It's fun. The story and characters are good to boot.

Is Fallout 4 an RPG?

(checked)
Is life an RPG?

MY ARYAN BRUDER

vegas was good

you forgot Saga Frontier, a lot of the saga series actually skip 2 tbh

good shit

Rather than replayability most games like that simply prefer to have a lot of content to be played. It's a tradeoff, I feel like most companies realize that once you play a game and get bored with it you just won't touch it ever again unless you really like it, not to mention cramming lots of linear content is both cheaper and easier to implement rather than complex branching paths.

I have. You got the fujobait seme and uke. The tsun. The dandere. The kuudere. The shota. The handsome yet rustic. And the generic jrpg protag with spikey hair. They took all the stereotypes and gave them backstories.

had a laff

still more gameplay than The Sims

the sims at least has a build mode for house autism (not that I like the sims) jrpg have???

Varies wildly by the JRPG, but levels and menu navigation, to be sure. Star Ocean 2 has a nice simple free-movement combat system, once you have the settings right. Star Ocean 3 actually tried to make things more action-y, but i think it just ended up being frustrating, in addition to all the other shit SO3 did.

t. 2006 Kotaku
people like OP are why all male characters are being replaced with girls and why no more decent stories are being written into jrpgs.
God damn Mike is an ugly stupid looking ignoramus too. Never did get the appeal of those two genetic defects.

Final Fantasy, the quintessential jRPG, with few exceptions has always had multiple classes you are free to chose between (sometimes also mix&match) and a variety of possible builds based on that.

No

Pretty much just Super Robot Wars lately, been meaning to get back onto Sekaiju no MeiQ 5 though.

I fucking miss CBoyardee.

JRPGs are the experience of playing one long ass campaign with the same DM.

based


RS2 and FF5 are replayable as all hell
RS2 has you battling the major bosses in an open world in any order you please like it's Super Metroid
in FF5 you can pick 4 random jobs out of two dozen, mix and match their abilities and have a crazy time, I replayed it 5 times already

I'd say this was a good thread for a (1) and done OP; no idea if i actually convinced anyone that JRPGs are, or at least were, god's gift to mankind, but if my accurate and attractive statements weren't enough then odds are good nothing would have.

Pretty sure you were preaching to the choir, most people who love vidya enough to come to Holla Forums as residents know how good JRPGs are.