Bonus Rooms

Remember when bonus rooms were a thing, and had all sorts of neat stuff about them? Remember the feeling of finding extra ammo, or lives, or health? All for the taking, free of charge. Remember how some bonus rooms were hard to find? What are your favorite bonus rooms?

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youtube.com/watch?v=gjdpxPegMk8
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Deus Ex Human Revolution has a few, notably one behind the helipad in detroit Sarif Industries if you have a high enough hacking skill. Has a few upgrades and some high level weapons. Shame that the boss fights ruin the game (im not giving them money for the dx cut)

New Vegas has the armory in vault 34 although IMO the loot in there is pretty shit compared to what you can already get elsewhere.

DuckTales 2 had some good ones.
You find a secret of chests or collectibles. But if you don't immediately break the chests and use them as a platform to pogo instead, you get to a secret in a secret.
I think there was one that was three layers deep like this, but I'm not entirely sure anymore.

And somehow, despite most of them not having any clues as to their whereabouts, if you had played enough games from the era, you'd just kind of know where to look. Something about the walls just calls out to you. Or the classic "go left at the start of the level" thing.

Abe's Oddysee was such a pain in the ass about this. There was a bonus room on the very first screen of the game hiding offscreen. Talk about sneaky.

Digimon World had a bunch of areas that were hidden due to things blocking the camera, and you had to hug the walls in order to accidentally find some
Many of these hidden areas were not needed to complete the story but got you extra characters for the town or explained some lore
For instance the hidden Leomon cave or finding meteormon, both pretty obscure locations but fun to discover

The Torchlight series might be remembered as mediocre Diablo clones but they did have some pretty sweet bonus rooms, often with puzzles and arena challenges in them.

Shovel Knight is a total bonus room fest as well.

Found this as a kid, blew my mind.

Castlevania had some pretty good ones. Particularly OoE and PoR if you count Training Hall, Large Cavern and The Nest of Evil.

Eh, I think Torchlight is better than the other one that everyone likes. The only reason people didn't like Torchlight it's because it wasn't focused on PvP autism.

Dark Messiah of Might and Magic had some really good secret zones.

My favorite Bonus Room is Top Secret Area from Super Mario World, tbh.

Nothing will ever top the bonus room theme from Donkey Kong Country.

I remember playing the first one. I lost interest at some point with it turning into a grind. Ended up scumming for some guns with enough knockback to keep one or two enemies at bay as I slowly whittled them down, as I couldn't do enough damage to avoid this strategy. Maybe one of the other classes would have worked better.

Classic bonus rooms are kinda pointless or even self-defeating in the age of internet and wiki.

i spent hours in pokemon red trying to find the rumored 'sky city' or maybe it was 'cloud city', a supposedly secret area that you could get to by a secret path in the cave that you go thru before getting to the elite four. never found it and after looking online it doesn't exist, but the rumor went that the city consisted of a horizontal path bordered by trees leading up to a pokemon center, a path with some trainers, a trader who would let you trade mewtwo to him in exchange for mew, and some other stuff also. woulda been cool.
note, not talking about glitch city here.

My favorite are bonus rooms that form a sidequest, where you work towards completing it in each one, and finishing the whole thing unlocks a bigger bonus, like the final secret world. But getting there is actually difficult since you have limited tries at each bonus. Sonic and Spelunky are the kind of thing I'm talking about.

I remember almost EVERY multiplayer goldSRC/Source mod or community made map had a hidden room accessed by hopping though a fake wall after activating an obscure button or something. They were often filled with shitload of porn. The original Natural Selection had a shitload of them.

Good times.

Just because some spineless faggots aren't playing the game the way it was intended doesn't mean I shouldn't be able to.

Dark forces had lots of these, which were fun as hell to discover, though not that hard.

Sweet jesus that game was good at hiding shit.

I just found the tower defense level in Warcraft III Frozen Throne the other day. It was a ton of fun.

doom, hexen, duke all had these iirc

Dead Space had some

And? Just because there's an autistic that's willing to spend his whole life to search every nook and cranny of your game and record it doesn't mean you shouldn't put and secrets in your games. You're just dumbing your game down just because some people want to cheat.

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I liked the Dark Forces style of bonus rooms more than the Serious Sam. Just having hard to reach or well hidden areas, to me trumps stuff like destroying all statues in a level to unlock a secret.

I have only ever heard of secret areas in some Action Half-Life maps.

youtube.com/watch?v=gjdpxPegMk8
youtube.com/watch?v=n3fWi75aGmQ

I tried getting through that first one back in the day but I couldn't do it.

While anons are right about the internet taking some mystery out of games, I think the biggest contributing factor to them disappearing is the changing attitude towards gamedev nowadays where nobody wants to make anything that might not be seen by every single player, because it's considered a waste of dev time and money.

I like how the Mega Man X games handle it, where some secrets are nice bonuses, like health or weapon energy, but others can be game changing discoveries, like sub tanks, health bar extensions, or entirely new character abilities. Not only does it encourage re-playing levels, but every time you explore, the very act of exploring becomes further incentivized by the abilities you get, which allow for even more exploration. I dislike that they're always only small detours from an otherwise very linear level, but it make sense, since anything else would be contrary to the game's design.

It would be cool if there were a Metroid-like game that used this idea, where movement abilities came not just from bosses and mandatory "You're locked in here until you figure it out" waypoint rooms, but from optional, more difficult map pathways that you could choose to explore.

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I absolutely hate bonus levels that rub it to your face like in OP pic.

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They don't put that shit there if it doesn't have a purpose unless the game is yooka laylee

>we don't need to see that
fucking agdq

Reminds me of one of the Worlds.com expeditions halfchan /x/ launched back in the day. Most worlds you could access via "normal" means were fairly tame (though the ghost city that was David Bowie World had something creepy to it, not to speak of the Bovine Fetus God and his room), but it being a 3d online chat where players could build their own rooms, searching around rewarded you with sights such as an entire gallery of ballbusting pics that some faggot uploaded and lovingly enshrined in his own little world.

the joke is that in most games those bear asses are in well hidden to begin with.

Wait what? they seriously did that?

Why the fuck would you be surprised about that in CY+3?

Yep. It's a sanitized family friendly stream. But that doesn't stop them from promoting unbearable faggotry at every opportunity.

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Thanks SW

Which game was this?

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And has eunuchs front and center. I didn't claim it made any sense, just that that's their logic. To make it sanitized and bland for maximum advertisement shekels.

I'm honestly surprised they haven't made it a PG13 games only speed running festival. I'm sure there's a big list of games you CANNOT run at AGDQ now because they contain racey language and themes.

Reminds me when a Hotline Miami runner slipped a few shits and damns and the staff told him the stream was "family friendly". He made a remark about how the gore and blood was just tomato sauce as to not offend the kids watching. Seriously fuck AGDQ. I genuinely hold nothing but disgust for them at this point as their covering their hypocrisy and directionless, retarded rules behind charity and good will.

They allow M rated games with swearing, just not for people attending to sweat.

Why the double standard? I dunno.

It was a glitch exhibition of Douk I think. Either that or the actual run of the game

The sad part is this sort of thing would get derided by (((Westerners))) for being "too videogamey"

Miyamoto actually stated that LTTP was linear due to memory constraints of the SNES when attempting to have a more story focus game. OoT was copping LTTP to play it safe in its shift to 3D. Its not a bad game by any extent but I don't share your tears in lamenting the death of has-been stilted and boarding hand holding design that lead to endlessly more stagnant and bland sequels.

Yeah, and then when they did LttP 2 and did that whole open path thing it turned out to be complete shit because you can't make the puzzles use more than one item gimmick.

the puzzles in the original LttP where complete shit too. The only remotely challenging part was the Ice temple & first figuring out the Magic Mirror Dark World gimmick to progress on death mountain. None of these things are fun on subsequent replays. The strong points where the boss fights and the combat but it robbed the series of the exploration that made the original game great. BoTW is not flawless but its a step in the right direction.

That's wrong though. Zelda 2 is the one that will never have a proper sequel.

Not exactly my favorite but counter-Strike's cs_italy map (Original HL1 CS, not CS:Source on HL2) had a funny hidden room you could only enter by noclipping through walls as a spectator where you saw a rather amusing picture featuring the pope and a goat.

Instead of kicking dead horse you should expand your game with mechanics and content that are working in the age of wiki. I know change and invention of new is hard comparing to repeating of old but try.

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Koins in DKC3 were horseshit more often than not, honestly.

I know that feel, bro.

And Zelda 1 on the NES was, what? Magic? Sauce on this quote/interview or I call shenanigans. LttP was intentional, and the high water mark for the series. OoT was a let down for me when it came out. Hell, even Link's Awakening is a better Zelda game than OoT. Only kids who grew up on later Zelda titles would argue otherwise. If your first Zelda game was Zelda 1, then you know what a proper Zelda game is. Motherfuckers whose first Zelda game was OoT remind me of someone walking in on the middle of a movie and acting like they know wtf is even going on

At least post the webm.

Are you honestly advocating for devs to dumb down games because of wikis?

I only ever 103%'d the third one, do you get anything special for 105% or is it just cosmetic?

Not sure, I think it’s just bragging rights but I only ever found out about the code much later.

I am suggesting adding content that maintains its worth despite having wiki page.

Well that cuts down on a lot of shit don't it. Can't have puzzles, or hidden collectables, or anything has choice and consequences since they just look up it on a wiki anyway.
Ooooooooooooooooooooooooooooorrrr not give a shit about people looking shit up on wikis and make your game the way you want to. People who shit up on a wiki would just be looking at a walkthrough on gamefaqs 10 years ago and bought a strategy guide 20 years ago the only difference now is you can get it for free and with pictures and video. The only games that you might need a guide in the first place were adventure games.

It does, though.

If you are going to pull this card you can't really call LttP a high point for the series.