Capcom appears to be gearing up to start marketing REmake 2

>bloody-disgusting.com/news/3478332/capcom-getting-ready-reveal-resident-evil-2-remake/

So if you haven't followed it RE7 just had its last DLC. Production has officially wrapped up for it and the team is moving on.
Meanwhile the RE official twitter has changed its banner, adding space for a new title and the logo has changed to the RE2 version of it.

Considering REmake HD was the best selling remaster, horror game and digital release ever odds are at least okay that this might not be trash.

Real question is will they include RE3 as a 'last escape' option since RE3 is like 4 hours long?

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m64p.github.io
github.com/ata4/angrylion-rdp-plus/releases
urbandictionary.com/define.php?term=Soy Boy
youtu.be/lKrIUfYBxz4?t=38
exhentai.org/g/129466/c44ec61631/
residentevildatabase.com/entrevista-com-barry-gjerde-dublador-de-barry-burton-em-re1-1996/
raccoonstars.blogspot.com.au
store.steampowered.com/app/223710/Cry_of_Fear/
twitter.com/SFWRedditGifs

It's going to be garbage.

so it would seem, OP. so it would seem

u cheeky cunt

...

Well, great

I only played the N64 version as a kid and got too scared to play much of it. I remember there was an offscreen gorging/squishing sound just after one of the rooms in the gunstore and I NOPED because I knew it would be a bunch of zombies and I was terrified at the thought. I did eventually get to the Police Station but again, saw a Licker run past the window and didn't play much more.

Now this was in the era of rented games, so I played some other save files and dicked around a bit; one was stuck against Birkin(?) on the lift down into the underground lab.

Anyways, at best I can look forward to a good remake (lol), or play one of the older games

die reddit

...

it wasn't your opinion

it was the way you formatted your post

don't give us that "muh paragraphs" shit because

you could have put them all together and have a nice concise post

Just think about it, even if its shit, we will get new models of claire, sherry and ada for SFM porn.

I can think of a nightmare scenario for the game: Capcom decides to remake not just RE2 amd 3, but all of the games taking place on Raccoon City before the nuke strike by making a complete render of the entire town, and they release each of the remade games as "different stories" for the game that they will sell as $60 DLC.

No chance. While RE3 isn't that long it still has a lot of areas, probably even more then re2.

Will probably never play it anytime soon since I have a toaster, but at least there's still the original…
What's the best version of the original RE2? I played the gamecube version and thought it looked nice but I believe there were some missing features.

Isn't RE2 a game that glitches out like crazy on emulators? It might outsell REmake if that's the case.

RE2 is already more popular than RE1, a REmake of it (in the same way the first game was remade, not TPS style) will surely outsell REmake by a lot.

Which version?

Not really, as-long as you're running the PS1 version through Mednafen. Iirc the Dreamcast and Gamecube versions are fine too but the N64 version is more difficult to get working properly.

Okay look, I type from the quick reply box and I base my formatting on that. If it gets too full, I break into a new paragraph. Simple.

I don't know. I own the game so I haven't messed around with emulators. I remember seeing pics and shit of it though where the characters where standing on the foreground.

Fuck I cropped the wrong area. What a disaster

Oh you're talking about the N64 version, it was compressed to hell and back to fit inside the N64 cart so it looks like shit.

That's not how you spell XEBRA

And this is man who is thinking.


I just hope they make it like the REmake, same gameplay just updated graphics and quality of life stuff, also wouldn't mind something akin to Lisa Trevor being added maybe Mr. X encounters as this time they said there wont be a Claire A/Leon B it will just be both stories at the same time.

Just run the PC versions.

Can that even be emulated properly? last time I tried your character runs over the top of the backgrounds

2 was my favorite RE game, they're probably still going to fuck this up somehow.

I hope they add some stuff from the scrapped re2 version.

Haha what

user nobody cares if you separate your ideas by line breaks. it's called paragraphing and it just makes sense. i'm just telling you why you got called out as reddit and why people will continue to do that until your posts don't look like you're preparing them for a thesis on r/gaming. PS you can stretch the quick reply window to look more pleasing to the eye while you're typing

Id rather we just get RE1.5 as a different game, substitute leon for another character and youre set to go.
Glasses cop would be an allright substitute.

Holy shit, she's weak as fuck.

Better give us an alternate scenario using the original concept, not like they didn't do the same with RE7 being an experiment of gameplay with those dlcs they released.

Might be better than the original already.

user, did you even play the first remake? or remake 0?

Its just going to be one storyline as opposed to having the Leon A/Claire B and Claire A/ Leon B scenarios.


Would be neat to see a Elza skin for Claire as a wink to fans who know about this shit.

Kind of hoping they bring back the campy one-liner Leon from RE4 too.

(You)

Damn, didn't embed

Wew

She's a typical woman who isn't fat.

...

Never pay for anything from Crapcom.
Get the models for porn, and that is it.

Inb4 they make Akuma real like they made Shenglong(Gouken) real.

dsp is that you ?

although the resident evil game that gave dsp fits was resident evil 3, that was quite hilarious as i remember, he sperged out about nemesis being too hard and how there were "too many zombies" while he had like over 80 grenade launchers rounds

In before all we get is some talentless twat swapping the heads onto existing bodies with obvious neck seams.

Man, 1.5 was looking so much cooler than 2 with that neat police station and modern-ish racoon city.
Also, reminder that we could have gotten a resident evil movie directed by george romero.

A typical woman wouldn't survive there.


It's not too hard, I've finished the game (A and B scenario with both characters) more than once, without autoaiming. It's just the controls and camera are shit no matter how you look at it.

Now that's just lazy
Let's stay as far away from RE4 as possible

Why does Leon look like a 14 year old?

Kinda disappointed, the whole concept was underdeveloped in the original, but I wish they would've expanded on it instead of simply removing it.

Anyway I'd be happy if they just stuck to the same rules as REmake, expanding on things while fucking with your expectations from playing the original. Replaying RE2, its world feels oddly tiny to me. Everything after the police station can be breezed through incredibly quick, and there's not that much to see. I used to think the sewers were the middle 1/3 of the game, then I replayed it and realized that only took like 20 minutes, and the lab isn't a whole lot longer. So way more areas to explore would be nice for me.

But the fixed camera angles play into the horror aspects.
You never know what is waiting for you at the edge of the screen or just around the bend.
You have to use the sound and wait or change on ahead and run past the enemy before they can react to you or possibly get grabbed.


I like the originals as much as the next guy, but RE4 is up there in my book as well.

Because thats how japanese 21 y/o cops looke like in the 90s.

A child survived, so clearly that's not true. Then you have the Outbreak characters.

It was used by AitD only due to technological limitation back in 1992. Capcom ripped it off and claimed that this is what defines survival horror.

That doesn't scare me. Only soyboys find it scary or even suspenseful.

Yes I don't like RE4, and for good reason. But that's a discussion for another thread, don't want this thread to derail into RE4 shit flinging.

So what does scare you, if I may ask?

I guess I should have said the survival aspects.
Because the Resident Evil games were never scary.

Its all about choosing whether to run through the area and possible get past the enemies before they react or wait for the enemies and waste ammo.

Actually scary atmosphere and enemy design. Camera perspective makes absolutely no difference to me, better make it functional.

Still, fixed camera makes shooting and avoiding feel retarded. Just give it more enemy count if the proper camera and controls make the game too easy.

Unless she gets attacked, her size and weight wouldnt be a problem, and RE characters rarely get injured canonically.

Oh boy, it's like you have not learned anything.
I can only wish, that one is my favorite despite being short. But it's capcom, user.

I'd say it was his opinion too along the

Doesn't sound bad except for the DLC part, and at that point I don't care either since I'm going to pirate it anyway.

Maybe you should learn how to format before posting, faggot. Do you know you can expand the damn box, right?


Well, there goes fidelity and replayability.

I hope something bad happens to you.

RE4 was the start of the slippery slope of Resident Evil. It's great on it's own, but the radical change of gameplay makes it a shitty RE, specially for a mainline game, Code Veronica should have take that spot and threat Leon's spaniard wonderland adventure as the spin-off.

I don't think you get where the pressure comes from this game. There's also the recharge animation, that is faster or longer depending on the weapon, how zombies take bullets and keep advancing, or how they can fall to your feet and still be alive to start fucking with your legs. It's not a question or too easy or too hard, but the how dangerous and stressful the situation can be.

This is dumb. They should've just made them somehow immune to the zombie virus in the canon, and that would the reason why they become the only ones surviving.


And it would be less stressful in more functional camera perspective because???

Dreamcast and PC version.

They should do work on it, get some comprehensive gamplay/cutscene footage, make a trailer and just put it out. Why do they need to start a (((marketing))) campaign?

How is being magically inmune better than just being competent and lucky in a survival situation?

Figure I'll ask here since it's a newer thread does anyone have a reliable link to the PC versions of the original three games? And I've been trying to find the mod that adds all the directors cut content to the PC version of 1 but all I find is a patch for the PS1 version.

Because they got bitten a shitload of times?

And anons take capcom's shaft again

If youre not good enough in the game, yes.
Canonically they dont suffer such injuries, specially considering that resident evil zombies dont just bite, they tear a handfull of fleash every time they bite your character.

t.goon

Well the canon is stupid. Healing items don't exist for nothing. These are the same people who turned Leon into a fuccboi.

Because you control the camera, you'd know your surroundings, thus it would be less stressful. It'd be less stress and horror but more action, and that's the opposite of what RE should be. Same with movements, it is restrictive but it can also be accurate. It's bad for action situations, but that's the point. You're not an action hero, you're a vulnerable human.

t. Reddit.

Capcom is hit and miss
I still don't understand why they are this fucking stupid, when even Sega is doing better than you you know you fucked up every step of the way.

That isn't a thing you stupid nigger. Get outta here.

They are there for gameplay reasons, you never see a single cutscene or mention of anyone using the herbs or anything, you autistic shit.

They get canonically injured by other things, like Rebecca, and, technically, they are just for gameplay.

Well, just throw more zombies in there or make the levels more claustrophobic.

Who turns like a tank and see things from a security camera perspective. That's not vulnerable, just stupid.


So what should I call him instead? A twink?

If the story has no relation to the gameplay, it's shit writing. To be fair RE's story is shit to begin with though.

Assmad goon

Inside the game, the characters are either police officers, ex-military personell or just really fucking competent individuals, in realitty, youre a kid playing your PS1 with your cousins and passing the controller when you cant get past an area or boss.
Stop being so autistic.

I don't get it? What does it have to do with anything?

That sounds more like frustrating than stressful, and it also sounds like shit. You already have claustrophobia by having to move in tiny ass hallways with fixed cameras, so the game is already good as it is.
Slow tank movements are supposed to be a handicap to the player and, if you really want to stretch it, a representation of physical limitation. Hell, you can't even do a quick 180º turn until RE3.

He means that even though the characters are canonically prepared to what is happening in theory, you as the player are not supposed to. If you want a game to use your mad skills, this isn't one.

Look at it this way, Story wise if your character gets hit by a BoW, its a death sentence. The infection mechanic only worked in outbreak due to level length and the multiplayer factor. If that was in any of the mainline games, itd be an entirely unfun mechanic to deal with, imagine if every enemy gave you poison, but you couldnt get rid of it, and if you could cure it, why is the virus even an issue story wise if you can get rid of it so easy.

Just make a character with actual physical limitations if that's the case. It's anti immersive this way.


That still means that the writing is garbage, disconnected from the gameplay. In Alone in the Dark, if the story says that a deadly scenario is inevitable, then it's inevitable, like reading a book that suddenly kills you. I think it should be like that, or else the story would come off as meaningless.

There are, Clair is the fucking perfect definition of this. Hell, even Jill was a lot weaker than Chris, which is why Chris is hard mode and Jill isn't. Problem is, as it went on it started to get more and more stupid with how "prepared" characters were, and at that point it started to be more action oriented anyway.
There's absolutely nothing wrong with that, specially when RE story is retarded anyway. Gameplay > Story.

Its funny how the devs made it that even if you cheat the magnum or shotgun onto claire it gives you the super magnum recoil, andmisses every time.

RE3 is a lot of tiny areas but you are only meant to visit a few. For example you need an item to progress and its either in the newspaper office or the medical building. Whichever one you pick to access is your next area that run and the other isn't. So while there are technically more in retrospect a singular run is something like:

All in all the game can be beaten in an hour if you know what you are doing.

Exactly. It always baffles me how autistic Mikami was to conceptualize something as retarded as RE story and lore. He said he wrote it out of his hatred for Zombi 2, he's an absolute pleb.

This is why it's better to go in blind. What's the point of not exploring the optional areas? Or what's the point of doing it? I don't remember a lot of it, but it sure as hell there should be something worth on them to explore them, like new weapons and the such.

I don't think the story was always retarded, it just got worse and worse as it went on. The first RE is the most basic and down to earth zombie story ever

its been years since i last played it but i think you couldn't do them all. You picked one and it starts a fire that closes off the other path or something.

always the first

You can still go to the other areas, its just most likely its going to be wasted time for some shitty FAS

I wasnt talking about how quick the game can be beaten, I was saying how it has a lot of areas so it wouldn't be easy to remake and include with the new re2.

...

Well, the police station in RE3 is the same as the one in RE2 but with less areas on it and a lot more wrecked, so… That's something.

Nah. They'll save some time by reusing some assets, release it 2 years after and charging 60 bucks for it again.


sure is

Isn't that Xion user? Anyway, it's the same with KH. I like the story, but that doesn't make it any less retarded. At least KH have far less releases than RE, with more consistent gameplay too.

Is that post recollection incomplete?

REmake was good.

But they are going to make it 3rd person shootan Remake

We dont know that.
The reason why REmake2 got the greenlights was because the HD REmake sold very well, so they will probably try to give it the same treatment.

I don't even know what the fuck was capcom thinking when they made REmake a gamecube exclusive, and 0 for that matter. Hell they even made a ps2 port of RE4 because the console was really popular at the time.

Also,
G A M E P L A Y M E C H A N I C S

I guess so many good games have shit writing then, sorry for not being realistic enough for you with everything explained with asinine detail. Especially in games that have never really taken their stories seriously like Resident Evil.

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It works just fine in angrylion in the m64p build of mupen64 m64p.github.io and retroarch. You can use a crt shader in retroarch for the scanline artifacts, but it's perfectly playable now.

that has to be a troll comment right ?

It has to be r-r-rright ???

I think they had a exclusivity deal with Nintendo for a while.

There's a few ways REmake 2 can go in it's design, two of which are bad.

Could be neat, RE7 handled it's exploration and combat pretty well with it's weakest point being the complete lack of enemy variety. I'd be interested in seeing the police station and fighting familiar enemies in this new perspective, and the horror atmosphere would probably be intact.

Revelations was okay, but the over-the-shoulder running and gunning is played out at this point.

Not going to happen, but probably what I want the most, fixed camera angles and all.

Oh okay, didn't know about that.

Read

There's also a version for Project 64, the plugin is an optimized version of Angrylion with multicore support. github.com/ata4/angrylion-rdp-plus/releases

I still think Capcom is far too incompetent to actually think they could market and sell something classic, I'm leaning more towards the belief they'll go with the first person perspective to try and make that the new RE style.

Shinji Mikami sucked Nintendo's dick at the time since he didn't trust Microkike and Soyny to not turn gaming into Jewywood 2.0. Not that it matters anymore since he's done nothing new since RE4.

Again, the only reason why this is happening in the first place is because REmake HD was such a sucess.
Now, im not saying we need to be optimist nor do i trully trust capcom, but those are the facts we know.

Companies don't make intelligent decisions, they might think it did well just because it's a remake.

fuck off you posted that yourself

>Tfw you will never look like Sherry again
Time can go suck a dick

You must have been a really affeminate looking boy user, did they call you faggot alot?

my brain took a couple seconds to process your faggotry

OH BOY A NEW LOLI SHERRY MODEL

How much soy were you forcefed as a kid, user?

I wish I was clever enough to make a post like this.

I keep hearing soyboy, what it is, what does it mean, and where does it originates from?

The actor who played him was only 16 at the time, so you're not far off.

Using any search engine would have given you an answer
urbandictionary.com/define.php?term=Soy Boy

Look in the mirror and you will have your answer.

I just ran through RE2 on dolphin. No problems. I guess this is as good as it can look, even with an HD texture pack of sorts.

Because there is a subset of people who treat everything after Code Veronica as non-canon. To them, four, five, and six are Resident Evil fan fiction.

kek

A shitty meme, I see. I don't know why I expected more.

640x480 games blown up to 1920x1080 (pleb res)
nah, you're a fucking idiot. it looks horrible.

Oh well. Can't please every fag out there.

Open world isn't a meme if it's truly open world. Think about it. Alone in the Dark and Maniac Mansion themselves were a lot more open ended than any RE game. Open world would make it more interesting if it isn't the kind of ubisoft objective pointer open world, but something akin to sandbox Silent Hill.


RE1 would be a lot less retarded if you weren't some kind of special forces and the weapon arsenal wasn't so huge. It turned into an action game with shitty controls. In other survival horror games, the controls are clunky because you're supposed to be a common person who never handled a gun, but in RE it's retarded.


If there isn't any "press x to cool takedown" shit, I'd be okay.

Screw that crap. Fixed camera angle that turns into first or third person shooter when you aim the gun would be okay though. Like Deadly Silence, but they should let me walk slowly while aiming.

Forget what I said, turns out Deadly Silence is nothing like that. The way I want it is like the Alone in the Dark remake.

here, I improved that image ;) look at all the extra resolved detail

Not every game looks like shit at high res. Soul Calibur 2 looks amazing in 2K and the game even has real widescreen support.

its 4:3 720p on the xbox too, and the best thing about it is the 2D elements don't stretch and the levels aren't made of 2D images that don't resize well.

It's almost like there's no extra information to resolve from the 2D elements and scaling them makes them look horrendous. And when 90% of the game screen at any time is a 2D image it will look 90% horrendous.

...

user, I'm sorry. I have learned the error of my ways. Thank you.

He said he would finish later and hasn't been seen since

yes

Reminder this meme is to try and make more people faggots

A shit ton
At least I work out and know a beard would look shitty on me

You mean cold fear?

Well 4 sounds like some wacky fan fiction already.

>You eventually find the president's daughter inside the cult's church and meet Palpatine Sadler, the cult's leader
>Sadler wants to destroy America just because and to do that he injected the president's daughter with his tentacles penis the parasite

Oh yeah, Cold Fear too.

Does RE2 for the Dreamcast emulate well on Demul? I know that the GC version lacks things the DC version has like 60 fps, Nightmare difficulty, and fullscreen cutscenes.


That third picture kind of looks the fetuses from Splatterhouse 2

Just play the PC version.

Doesn't the original version have tons of compatibility issues on modern Windows? I think the only option is the JP only re-release which doesn't have English text (I think there might be a translation patch though).

The original Windows port lacks auto-aim except for Arrange mode.

This one always gets me. The only thing I liked about RE4 was the ambient, the desolated town, and then the castle. The rest is trash.

What this user said is right Despite his obvious faggotry.
I can do 6 tonight or try to plow through 4

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Wrong image.

Search on IGG or ask in the share thread

Why include it when they can sell it as a standalone title?

All helicopter pilots in resident evil are destined to die, no exceptions.
Just ask brad, he survived a game just to die in another thanks to the BND.

Good riddance.

...

It's not even going to contain 2 separates ways for Leon and Claire.

Daily reminder the immershun faggots got their wish to turn Resident Evil into a fucking walking simulator, and now spend their days pretending it's not their fault or the game was any good.
RE7 taught us never to trust fan communities, as the ideas that come on top are about social epeen and not quality.

Can you atleast pretend you dont just want (You)s?

...

Eh, in almost all cases, there was nothing Brad could do. Particularly in the first one, he did what he was ordered to do as a team, and that was wait to the team to come out, and thanks to him, they could flee at the end. He was more helpful without doing anything.

Barry isn't an helicopter pilot. I guess he technically is since he knows how to pilot one, but that's not his vocation.

What if HUNK piloted one?

Resident Evil stopped being Resident Evil once they got rid of the fixed camera angel. That's why the 3 games that came after Veronica are not true RE games. Stuff like Survivor and all the other off-shoots get a pass because that is exactly what they are, off-shoots. Now Outbreak on the other hand, that is what they need to concentrate on making instead, which are hands down the best games to come out since the original trilogy.


Underage detected


Have you actually played Alone in the Dark or you just watched your favorite eceleb on Jewtube tell you what to think?


You really need to stop watching Youtubers. Either that you are so young you probably haven't even hit puberty yet.


Never ever play a video game ever again

Even by movie standards, it was basic as shit.

How about he waited five minutes to pick his team up after the dogs got joseph instead of fleeing at the first sign of trouble?
He could atleast have died like his fellow cops, not running around yelling.

The helicopter would die.

I knew Crapcom was going to fuck it up, RE2 is my favourite in the series and one of my favourite games in general, and knowing current year Capcom is doing this, i am afraid to see how much this masterpiece will be destroyed.
I even heard the development team is the same behind RE 6, not a good sign at all…

Was there ever any doubt.

The worst part about all of this is that he left his team to die over 1 dog.

You're right. I re-watched the cut-scene and he ran off. Fuck him.

Oh, I thought you meant that AJ is a psyop by the GAY COMMUNITY to turn innocent anons gay and take advantage of them.

What would Wesker have done if Brad wasn't a megapussy?

The only thing I really liked about cut version is the newspaper, seems more fitting than just some random body there.

No, but still hurts man

I prefer the body because you can tell that the newspaper was slapped together last second

...

...

pics?

This board has gone completely to shit.

If I remember correctly, with a patch it works quite well, but I launched it only a few times about a year ago, so I don't quite remember. Note that the PC version has the highest quality video cutscenes out of all versions.

Nah, my nightmare scenario for this game would be if they remake it to a literal re7 first person shooter. Re7 was a fucking outlast ripoff and ruined what RE was about.

"accidentally" brad?
In any case, its obvius he made him the pilot knowing that he would chicken out and leave the alpha team stranded, i think the only thing he didnt plan for was part of bravo team surviving and getting impaled by the tyrant.

barry was in the air force, though
could be former helicopter pilot, ya dig?

considering he's now living with a goddamn miniature lady wesker, he probably will.

Ok

Wesker 100% planned on being "killed" by the Tyrant. He injected himself with a virus Birkin developed just before confronting the other S.T.A.R.S. members. So he could "come back from the brink of death" so to speak.
youtu.be/lKrIUfYBxz4?t=38

Is this a boy?

barry ain't gonna die, he's the best RE girl, and no best girl has ever died in RE

nope she hast breasts.

I can tell this remake is going to be bad because Capcom are not promoting the game with Coca-Cola by restoring the cooco-soda machines and selling coke in blue cans.

Zombie games are trash. Capcom is trash. QED

everyone knows the OG vending machines in 2 were pepsi machines

So does Mark.

What anime is brown loli from and is it worth my valuable time?

My money on the loli being a trap.

even if the game is bad, we'll still get a proper model of sherry, claire, annette, and ada
and hell, if they're wise, they'll keep that short shorts black t-shirt zombie girl in

You, sir, deserve a (You), thats brilliant.

Wrong

By that logic, Chris could eventually die as well since he could have possibly flown a helicopter while in the Chair Force too since they were in the same unit. But given that Chris can fly a harrier in 6, I doubt either of them were flying around helicopters together back then.

The way I see it is that the virus has a small amount of immune people since the virus targets DNA or another general factor as part of the transformation thing, so some people are immune because of that. Your character in these games tends to be one of a few that not only manages to survive, but also doesn't get overpowered by zombies if they ARE immune.

In the first game it was basically shown that the T-Virus could not work on the living because the members of the team you encounter only become zombies after you find them dead, and the Tyrant was a straight up frankenstein made out of various grafts, including extra hearts in order to deal with the heightened bloodflow because of the sheer power of it's body, and it's likely a corpse infected with the virus, so the 1st game's virus didn't have immune people to resist it, it just doesn't work on the living. In fact Wesker's virus only activates after he's killed.

It's implied that all further immunity that the protags have stems from infection and antibodies produced from it, with the virus enhancing their physical attributes and immune system without doing the zombie thing by running through it's course naturally.

A few people are immune to the RE2 virus and you play as them. They're normal people who are just immune due to how the virus works, and it's said that 1 in 10 are immune to that one somewhere in the game due to DNA shenanigans.

Going to be honest that was a bit invented after the fact though to keep a consistent overarching villain.

is it wrong to fap to this?

All RE Zombies are alive, they're just in a state of retardation/perpetual agony as a virus grows a parasite on the spinal column, subsuming the brains original functions as a slow mutation process goes underway till the zombie is a licker.

Also, constant necrosis and increase in stomach bile. Given the injuries to the arm, one would be inclined to think this one most definitely not gnawed upon by the other living dead, but the protruded ribcage suggests a heavy impact of some kind, like a hammer.

But there's also the fact that she's mostly likely a Hooker, given what she's wearing, so there is also the possibly of her death being secured through other means.

Maybe it was different back then but that's a western woman's average clothing nowadays.

Didnt he fly an eurofighter at the end of code veronica?
Im surte they arent chopper pilots although are able to fly one.

Shes a hottie in the 90s in the eyes of japs, all girls in racoon city dress like hookers, even jill.

Her clothes are too bland to be a hooker and they wouldn't be wearing vans as shoes.

...

I know, but Pepsi tastes like the sugary urine that comes from the voided bladder of a dog that just died from ingesting several jugs of anti-freeze.

;^) exhentai.org/g/129466/c44ec61631/

The west needs 2 nuclear bombs, or more.

I didn't think it was this possible to be wrong about soda but here we are.

The funniest thing about this Remake 2 thing, is the underage retards thinking that a remake of a game that came out when probably weren't even born yet should cater to them, and that they should have a say in how said remake should be made

No, we just need to remove jews and shitskins from the face of the earth.
(polite sage for off topic)

It infuriates me that they call us elitists and nostalgia fags for wanting a remake to be like the original game but in HD.
REmake already proved that it is a formula for sucess.

There is a zombie in a black dress in re2, i think its supposed to be the mayors daughter.

I think you only encounter her as Rebecca, usually just outside of the Evidence Room aka the room where you need to run away from Nemesis for the first time.

Mate, what are you smoking?
And no, the mayor's daughter isnt a zombie, shes dead in chief iron's desk.

aw fuck
I could've sworn it was a black t-shirt

he also flew a harrier in CV but that's beside the point I guess
do you think barry was bombing the shit out of iraqis in the gulf war?

I was looking for this not too long ago, but here it is again

oh shit lmao, your right
i have been playing re2 and re3 recently got them mixed up
also the zombie user posted looks a bit like rebecca


this is the zombie i was thinking of

That looked edgy as all hell, you can tell it was babby's first cig by the way the actor clumsily lights it up. I expected a fat cigar getting lit by a flamethrower or something.

Exactly, and they even have the nerve to claim that Remake was a "failure" because of tank controls and fixed camera, not because it was a Gamecube exclusive, which was the least selling console of that generation.
Their beloved RE4 turned a success only after releasing PS2, same thing would have happened to Remake if it went multiplat.
I remember at the time wanting to play Remake so bad, and thinking it looked fantastic, but i didn't have a Gamecube back then nor i knew anyone who did.

RE2 is almost 20 years and I've yet to find a game that can masterfully craft an immersive environment by putting just a little consideration for props like this game did. My favorite room is probably the West Office where you talk to Marvin: It's a miserable, grimy room that's trashed and disorganized, you can tell that people were panicking and rushing back and forth in here. But what really ties it together, is the stuff they set aside for Leon's party: a couple of dorky party hats, a pair of big nose novelty glasses, some hard liquor and styrofoam cups (they didn't even have the goddamned decency to get some red Solo cups. Had the apocalypse never come to Raccoon City: Leon would have died of embarrassment from this lame party they were planning), tells a story about how that day was supposed to happen. Their inherent light-hearted nature is not subverted by the grisly reality of the surroundings but it accentuates the horror of the place. It's certainly a detail that the artists wanted your eyes to be drawn to because they're the only bits of color to be seen in this drab, depressing place and I think they really help to make Marvin as memorable a character as he is. If those party hats weren't there: I don't think people would care so much about what he had to say or what his purpose was in the story because great stories seem to be told through props and decoration as much as dialogue.


It was a black tank top. That's what the in-game models have.

damn it, I knew she had a black top
and while I'm on the discussion of zombies, the female cop from RE3 was real cute too

The first games were filled with details like that, like the restaurants in RE3 or the news office filled with recent pictures of the outbreak.

Wich female cop?
This one ?
I always thought she was a secretary or a civilian.

this will never not be funny to me

I couldn't get a good shot since the little hall with the door you have to burn the rope off of is the only place I know of with this particular zombie

but she's got short hair and that's always cute

One of my favourite details were the documents, I played the shit out of RE3 and those consistently remain fresh in my memory, the devs took time to make the game not just look but also feel like you were another survivor in the zombie apocalypse. I found the diary of the dead umbrella soldier near the beginning to be particularily good, illustrating a man who choses to commit suicide rather than become a zombie, or the diary at the clock tower who choses to die in defense of someones daughter to no avail, details that breathe life to the setting and sell you the atmosphere. Shame that details like these are few and far between now, most people being content with shitty pretentious dialogue and LOL ZOMBIES SO COOL XD.

The document I always remember is either the one in the bar in RE3 or the one in the room that has a closet in RE1, which is my favorite
It's more than the mirror room jump scare in RE2 because there's a fucking build up.

What could it mean ?

It was a black top
pic related


I agree, details like those added a lot to the atmosphere of danger and hopelessness.
I'd really like the see zombies and other BOWs being scary again and not treated like an annoyance that you can easily dispose of by kicking them around like ragdolls, just to make some retarded, wannabe edgy kid feel "badass".

You know, I'd also like to alone in those games. Having an AI partner quipping every time you encounter a new monster or a yokel doing his Blue Collar Comedy Tour routine really undermines the horror of the situation.

you've got the finger from re7 and the typewriter from the older games, I hope that doesn't mean re2 will be in first person.

Enhance

...

The Keeper from the diary is implied to have been infected via contaminated water or food, and that's why it took days for him to turn. Bites are known to turn people in a matter of hours depending on the individual.

I replayed RE3 and it was mf boring af. The only combat is holding the autoaim and fire button. In comparison, try playing Land of The Dead: Road to Fiddler's Green with increased zombie population mod. It turned the repetitive janky FPS game into one of the most suspenseful survival horror games ever made. This proves that you don't need clunky tank controls and fixed camera to create tension. FPS or bust.

I forgot where I found that mod though.

underage detected

1. The Last of Us was a good game for its time
2. Tank controls are indeed thing of the past, they existed only because of limits of ps1
3. I am sorry you were born in time when all fps for you became call of duty
4. RE6 is shit, next game should embrace RE7 gameplay ideas to evolve the series in right direction.
5. Playstation needs more games with VR support and i am not going to let you jeopardize it with your casual hipster nostalgia glasses soyboy shilling.
People who think like this exist

Pretty much. RE7 was shit due to the garbage enemy design and at least half of the game being scripted sequences, not the FPS view, which was done quite well. Mikami should grow out of retarded linear design, scripted unkillable bosses, and other scripted sequences. His idea of game design is too cinematic and formulaic.

Did you fight nemesis at every encounter and use the dodge and spin mechanics?

Anyway, FPS view in RE7 is garbage on PC because it wasn't made for keyboard and mouse. It feels consolized as fuck and has very low FOV. The higher the resolution of your monitor, the worse than shit looks.

I did, but it still wasn't fun or suspenseful to me. It's got nothing to do with zombies anyway.


You mean too low? I agree that every modern FPS game needs an FOV slider but it's such a minor problem to me compared to the shitty scripted gameplay itself and ugly enemy design. Aren't you troubled by them?

That was very well written. I thought I was the only one who noticed the party that never came to be and the "Welcome Leon" sign, it's great attention to detail like this that sets games apart.

I'm glad you were trolling me because I was about to get very upset about someone's opinions on the internet.

You could try the NA version of vanilla RE1. They removed the autoaim and there is no quick turn from later games.
It's my preferred version because autoaim fucks me in the spider fight when I'm trying to aim at the webbed up door.

Your kind needs to burn

No you're just a retarded casual who doesn't know how to turn auto aim off.

Not only does this site need an age limit, the age limit needs to be 30.

Nigger, I went through the whole RE2 on Project64 without autoaim back when I was a middleschooler. Autoaim or not, the combat is boring.


It's dark souls tier console shit.

Don't go full retard here, that'd be RE4.

There aren't many action games with slow moving zombies out there. That game did it right, with mods at least.

BY that age I don't want to be here anymore.

It's not an action game you underage little faggot. You think if you go around spouting "nigger" that you'll fit in better?
Hopefully you won't be playing video games anymore because you are cancer.

I really like this post because you capture why I like playing the original Resident Evil's so much.
Its the backgrounds and the notes that tell the story of RE and set the mood of the game. Its a good thing RE2 was scrapped from the original design which was set in a "realistic" police station where everything was sterile gray walls.
Favorite area in RE2 is the down stairs area where Claire fights 1st form Birkin, the whole area looks like a dungeon from a medieval castle.


Im so worried they are going to fuck up the REmake 2.

I really hated this in the first game, the atmosphere and graphics were nice but if I wanted to fight anything it had to be something that was unavoidable or at least a serious inconvenience to walk around multiple times.
Once I memorized which enemies I needed to kill and which I didn't I had a ton of ammo and never really got to use it. A similar problem occurred in 2.
Basically, after the fact, combat feels pointless because of how scarce ammo is when you engage in it, but plentiful when you decide to only kill a select few enemies over the course of a game. That really bummed me out.

I was expecting some cool gameplay in the hardest difficulty, you have dissapointed me user.

Well get ready for more disappointment.

The modern Resident evil games are action games.

Which leads me to the question: when did RE become shit?

Somewhere around Code Veronica and 4.

...

I just want a good PC port of the Outbreak games.

These montages are great, I should try making making those sometime.

I think it would be cool if a game like the first three REs gave you less bullets and instead gave you alternative ways of disposing a lot of them. Dropping things on them, having one stumble over something and pinning it with a digging bar, setting them on fire etc. Make small puzzles out of it and then try to jump scare you into wasting the few bullets that you do find.

I wouldnt say code veronica, the most those games did was adding the full auto weapons and the FPS laser.

my man, resident evil has had full-auto guns as early as 1996/97 with the PC port of 1

soon

RE was kind of always an action series limited by the technology at the time
just look at 2 and 3 where you're running around blasting things in half with a shotgun

Yes, but they were unolocks and if i recall correctly they had unlimited ammo, code veronica had the porcentage system.

2 had the mac-11 and 3 had the assault rifle you got from nemesis

>>>/reddit/

Have we found her yet?

she was super cute, its a shame she vanished.

not quite, but they did find and interview barry's, chris', and wesker's actors
I don't remember the site but it was a blogspot blog named raccoon city stars or raccoon stars or something

RE Database (a site in Portuguese) has the Barry Gjerde interview (scroll down for the English text):
residentevildatabase.com/entrevista-com-barry-gjerde-dublador-de-barry-burton-em-re1-1996/

Here's the blog you're probably talking about:
raccoonstars.blogspot.com.au

The worst thing about Resident Evil 4 is that is called RE4, it should have been a spin-off or a completely new title, nobody would have a problem with the game if that was the case.

RE4 was the start of the slippery slope of Resident Evil. It's great on it's own, but the radical change of gameplay makes it a shitty RE, specially for a mainline game, Code Veronica should have take that spot and threat Leon's spaniard wonderland adventure as the spin-off.
THIS
And THIS
This user gets it.


No one is denying that AitD was the first to use it and that it was a good way to circumvent the technical limitations back then, but still, fixed cameras were a defining feature of RE, and Remake proved that even today you can still use them with stellar results.
And besides the over-the-shoulder was fresh, cool and innovative when RE4 did it, after that everyone is using it now and it's fucking boring.

RE4~6 aren't bad games. They are bad 'Resident Evil' games if we compare them to the old mainline ones, but I'd be lying if I said I didn't have a blast on co-op with 5 and 6. It's really damn fun.
For all the flak it gets on the story and 'RE-ness' department, 6 is pretty damn good gameplay wise. There's just so much shit you can do - not just basic melee attacks, but the 'run and slide in floor' move, you can drop yourself to the floor and roll to avoid enemies, run and perform WWE-tier finishers on enemies… Co-op makes it even more fun. The main big gripe I have with it is that ALL documents (files) are acquired by shooting medals and they're readable outside-of-gameplay. That's pretty dumb, files are always fun to read while you're on your way.

That being said, I also enjoyed the hell out of Origins Collection (0+REmake in one package). 7 was also interesting, even though I couldn't help but think it was "P.T. lite" from the demo.
Now with 7's production wrapping up, RE2make is next and I'm sure that it'll sell well. In the end, we'll get the best of both worlds: Classic-like REs and modern 'reinventing the wheel' REs.

I'm sure the one thing that everyone can agree on is that every RE is good in its own regard, but some are just not for certain people
well, every RE except gaiden, umbrella corps, operation raccoon city, and maybe survivor

Fixed camera RE's are action games. Alone in The Dark was classified as an action game by the developers. They require player's twitch skills, they have no RPG mechanics. They're action games, just a clunky one at that.

I've completed RE 1-3 so I obviously can.

Problem?


Well back in the 90's-early 2000's, most horror games used fixed camera and people got bored of that. How about FPS view, it never gets old, and switching between tank control and FPS?

I always remember everybody classifying it as an adventure game, since combat was heavily de-emphesized and the primary method of progressing through the game was on solving item-based puzzles. I'd also classify Resident Evil 1 an adventure game, since it similarly is largely a puzzle game with combat as a secondary optional (and generally not the best option) mechanic.

The thing was, you couldn't really sell an Adventure game at that time, so Capcom coined a new genre "Survival Horror" so that it sounded exciting… which most adventures games were anything but.

AitD still had a significant amount of combat though, even though at least half of them can be skipped by solving puzzles. For Resident Evil, the enemy encounter is far more frequent, and almost all the time, the only way to avoid fighting them is by running through them and evading their attacks, which definitely counts as action. It's unlike the AitD series where combat can be avoided by utilizing environmental hazards and other kinds of puzzle instead of physically evading them. RE has always had a heavy emphasis on action, just because you don't have to kill doesn't mean that it's not action.

Capcom have been improving as of late. We got a Mega Man game coming from them.

You can run around zombies all day, but you'll never make any progress that way. Even killing the zombies doesn't allow you to progress. Progression is tied to puzzle solving. This is opposed to something like Resident Evil 4,5, or 6 where the primary method of advancement is through killing enemies, with an occasional aside to "solve" (put obvious item A in slot that says put item A here) puzzle. It's an inversion of earlier Resident Evil games where the only necessary combat was the occasional boss fight or when an enemy held an item you needed to advance.

Besides, it's not like earlier adventure games didn't have enemies that you similarly needed to avoid - though it was usually unkillable (outside of puzzle solving) foes and the evasion mechanics were really clunky bullshit because the game engines and pacing were never intended for those kinds of sequences.

Yeah - it's borderline - but I'd still classify the earlier Resident Evil games as adventure games - rather than flat out calling them Action Adventures like RE 4 ~ 6.

It's pretty much that. Any "enemies" that need to be taken out to progress are either outright bosses or puzzles (e.g. Mansion plant for Armor key). Check out speedruns or no-damage-challenges and you'll see that it's mostly about avoiding enemies. Especially with 3 since it has the useful dodge maneuver.
There are no-damage-knife-only runs, even. That is pretty damn amazing.

Now, if it's a Mercs (RE3) mode challenge there is some killing to be done, since you can't reach the final target spot in the 2 mins you get at the start. But as for the main game you can make do with pushing enemies with dodge manuever or even getting bit, since your character tends to push zombies away after being bit.

RE 4-6 might be 95% action and 5% puzzles, but it's not like RE 1-3's puzzles were terribly intelligent either. Most of the puzzles aren't much more than "run around the rooms finding a certain key item", which is closer to Doom and Zelda than actual adventure puzzle games. Progression in RE is tied to puzzle solving, but so does it in Zelda.

They did, but the puzzles were legitimate puzzles as well. Like in AitD, you're constantly required to understand the game's lore and mechanics, read every manuscript carefully, observe the environment, and think out of the box to solve the puzzles. Some manuscripts warn you about the enemies you're about to encounter and their weaknesses. That's what a puzzle oriented game is like.

Da fuck is that?

INCREASE ENHANCE BY 10

Looks like skeleton finger

Sharpen!

Its the dummy finger you found in the intro/demo level to re7.

It's a skeleton turd.

how embarrassing

I wanna eat it

wew

And RE was not, and never supposed to be.

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Now it's a horror game.

...

...

Capcom continues to disappoint as usual. Did they even tweet about the 20th anniversary?

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I fucking hate publicity managers so much, just fucking get it over with you yellow fucks, REmake 2 yes or no?

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something leaked on cuckchan, could be bs but will post it anyway considering capcom released nothing.

considering the shambling zombies i think ots might make things a bit too easy unless they fucking swarm us.

I hope that's bullshit because if it isn't I will give it the trashman.jpg treatment

If that thing is true that game sounds like complete trash. Which had me thinking it's most likely true since this is modern Capcom.

Yeah sure, these fuckers still believe that if you put monsters in a TPS it magically turns into a survival horror.
They probably think that COD zombies is a survival horror as well.
I seriously hope this is bullshit, but with modern Crapcom you never know.
The only good thing would be Ada's expanded section, but who gives a fuck if the rest is going to be shit.

Yeah this is "my dad works at Nintendo" levels of bullshit.

I read that there would be no Leon b and Claire b campaigns a week or so ago so it might have some truth.

SHIT OR GET OFF THE POT CRAPCOM

jesus christ, all this speculation and blind hope for the goddam nips to give us a fucking taste of what they're doing, it's driving me nuts here. I should almost just do a mind-wipe to forget everything about REmake2 so that when it eventually comes out it's a surprise as opposed to sitting here anticipating any crumbs from those pricks

In the meantime I'm going to replay REmake1 and RE2 on my 64 to help bide the time.

Except that it was always intended to be a survival horror game. You're confusing Dino Crisis 2 with Resident Evil.

Survivor is better than 5 and 6. Shove your subjectivity up your ass.

5 and 6 are bad games. 5 is tolerable with a friend, 6 isn't.

One that's wrong, two that has no relevance to RE which isn't. Adventure/Puzzle mechanics are the focus, just because something has combat doesn't mean it's an action game like Tomb Raider.
Yeah you have shit taste, you're just an edgy contrarian at this point.

Eh, wrong again retard. It's always had a heavy emphasis on puzzles and atmosphere with it's well crafted and detailed environments. Retards in this thread using the limitations argument don't realize that Tomb Raider came out the same year as the first Resident Evil game.

RE 1-3 does all of that. We get it buddy you played an older game than RE that inspired it and now you feel enlightened. But you're just a retard. You try and imply that they are the same two games when it's convenient, but not when you say that AitD is better for doing the same things.

RE became more and more action oriented with every sequel peeking with 3/Code Veronica. However that was completely cut at the knees with REmake which pulled a bunch of that stuff back. There is a reason REmake is considered the best by so many people. Followed closely by RE2, 2 probably hit the best balance between the 2. It just hit that sweet spot, then 3 and CV were kind of derided, at the time because it was getting old but probably more because it went too heavy on the action without the proper systems and structure to accommodate for the move.

RE2 was almost as action oriented as RE3. The only game in the series I would call a survival game is RE1/REmake. Even then you have to put REmake on Hard if you want the resources to be scarce enough to actually be survival.

Not gonna lie, RE7 in VR is actually pretty tits, except for the failings it has as a resident evil game in general - and even despite the fact that the most people people are going to experience it at 3DS resolutions on shitty potato station 4 hardware. Makes me wish for another REmake for VR. Peeking around corners and out of windows looking for enemies that you can hear shambling around, while knowing that you don't have near enough ammo to save your ass if shit hits the fan is pretty fun.

Of course, VR seem to hate it because it's just a traditional game with VR functionality added to it - which is what most people actually want from VR - and not some godawful experimental indie like Accounting+ or Job Simulator. Then they wonder why nobody wants their overpriced fag helmets and why everybody calls it a gimmicky fad.

Did you know that "Elevater" was a deliberate misspelling on Kamiya's part? He threw that in there as a symbol for Umbrella's stupidity which parallels Chris' mocking laughter at Wesker in the first game.

RE kiddies are absolute dumbasses. Let's get this straight, in RE4 and RE5 your character is a tank and you're not allowed to move while shooting. In Cry of Fear and Fatal Frame, you're allowed to with the first person shooter combat. Now guess which one is scarier? Actually scratch that, which one is scarier, Cry of Fear or any of classic RE?


RE has about as much puzzle as Zelda, with roughly the same level of complexity, maybe just a weenie bit more. Puzzle is hardly the focus, or if it really is then they're doing a bad job at it.

Um, no sweetie. RE1 was the closest to puzzle game (it still wasn't quite), and it all went downhill from there. Just compare the literature found in the books of Alone in the Dark to the typical 1-3 sentence riddles in RE.


Not very funny tho.

Why did you come here if you don't like RE

To shitpost and be gay.

Any classic RE. Too many jump scares in Cry of Fear. Only REmake though, the old games have aged and Cry of Fear is a great mod.
store.steampowered.com/app/223710/Cry_of_Fear/
No one said it's the best, but this is blatant hyperbole if I've ever seen it. It's a combination of elements
Did 40fd20 change his ID?
I'm not worried about detail in older Resident Evil games bud.
Pretty gay.

...

if anything in that leak is true, i just dont even fucking care about the game any more and fuck capcom right in their stupid "lets just cater to casuals asses" fuck them

whether the leak is true or not, Capcom will find a way to fuck it up regardless, that's for sure.
Exactly.

...

that's just a genre they invented to make the game more special man
have you played survivor? it's fucking terrible
maybe in 1, but 2 and especially 3 started going balls to the wall with action, so I'd say it'd provide more emphasis if not equal emphasis on action and everything else

I mean, I get what you're saying, but look, man. look at every game mikami has been involved in past 2000. RE4 is obviously along the lines of what he originally intended, but because of the technological limitations at the time we got something arguably better


this leak reeks of such bullshit because it's vague enough that it COULD be true but the specific things, ie croc and tps bits, are too dumb even for capcom.

Disregarding the jump scares, the enemy design and atmosphere are more intimidating than any RE. I even find Condemned to be creepier than RE, and it had little to no jumpscares.

Um, no? RE2 and 3 were like a breeze to me even though I couldn't even finish OoT and Oracle series due to the complexity of the puzzles.

Not an argument.

Nothing's gay about it sweetheart.


This.

Retarded. Please don't reproduce, or maybe play a real action game for once. S.T.A.L.K.E.R. has more action than RE3 and it's not what I'd call balls to the wall. RE3 was originally supposed to be a spin off too, and has a very gloomy atmosphere albeit not as scary as RE2, just gloomy and depressing as you wander the streets with random NPC's dying around you. Code Veronica also doesn't follow this trend, it hits the sweet spot and I find it to be harder than the other older games.

Yeah, its a spin off, it's ok. Overhated for it's time because muh first person, but the fanbase was much healthier those days so people scrutinized more. The third Gun Survivor game (Dead Aim I think) is probably better though. I think that Survivor also has the most pants on head retarded saving method in the whole series, which is why it's mediocre honestly.
True, but I prefer subtlety and unique environments to the blatant spoopy atmosphere of Cry of Fear.

Yeah and it set a trend of so called RE clones that gives us such a massive treasure trove of PS1 horror games. It's clear what a Survival Horror is supposed to be. The likes of Silent Hill, Dino Crisis (not the 2nd one), and other PS1 horror games come to mind. Some of these outdid Resident Evil too, like Silent Hill.
Didn't someone already tell you to go back to Reddit? This is the shill narrative crapcom and co uses to justify their garbage, it's obvious that the intent was a horror game with survival aspects like inventory management, limited space, and items. This is what we need to see improved, not a shift to action garbage you fucking retard.

Yeah it is, it's an implication that you're only here to argue in bad faith. We get it, you don't like Resident Evil.
This is objectively wrong, and Resident Evil is designed to be beaten in 3 hours by an experienced player, something that takes longer even in speed running in Zelda. The age you first played these games also comes to mind.

honestly not trolling here but why the fuck do otherwise intelligent anons like Code Veronica? Was it something that if you played it at the time you'd like it more?

To me it's the exact opposite of the sweet spot that the early and later games hit to different degrees. It's environments are bland and dull thanks to it being early 3D, the mechanics are similar to the first games but feel dated and slow, and the story is pants-on-head retarded even by RE's low fucking standards.

Really interested to hear any serious defenses of CV from its fans

Everything about you, your opinions and retarded posts is gay.
So go back to reddit and free us from your faggotry.
>>>/reddit/
>>>/facebook/
>>>/oven/

God I wish I could skip door animations in this game.

get the PC version

played it as a wee lad on gamecube, thought it was cool as hell since it was my first and THE first proper 3D RE
also I really liked the atmosphere, and how a lot of the areas are just dead silent except for the surroundings, no music or anything