Anticheat

How would you design a good anticheat solutions considering that all the current ones suck ass?
More generally how to prevent cheating in online games?

Other urls found in this thread:

unknowncheats.me/wiki/Valve_Anti-Cheat
reddit.com/r/GlobalOffensive/comments/1y0kc1/vac_now_reads_all_the_domains_you_have_visited/
github.com/AimTuxOfficial/AimTux/
docs.nvidia.com/deploy/nvml-api/groupnvmlDeviceQueries.html#groupnvmlDeviceQueries_1g84dca2d06974131ccec1651428596191
khronos.org/registry/vulkan/specs/1.0/man/html/VkPhysicalDeviceProperties.html
archive.is/MIJRs
twitter.com/SFWRedditVideos

its a money issue, cheats exploit bugs in games, or modify things that shouldn't be modified. So either you need a team of anti-cheat engineers that fix up bugs or programmers that find ways to detect modifications.
Then impose permanent IP bans or account bans.

who the fuck cares you goddamn baby? are you upset someone invalidated your 10 minute life affirming video game experience by cheating?

jesus christ grow up you fucking pussy.

test

The only solution is LAN party.

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Community run servers that consist of the majority of all servers and have an active and attentive admin staff. Since this is the era of match making, this will likely never happen again.

spurned pussy detected. please go back to whining about how some ebin script kiddie pissed in your cheerios and shot you through a wall and ruined your day.

im gonna go turn on cheat engine while you monitor this thread for more replies to your posts like the virtue signaling faggot you are.

I would ban all players from my game forever. No players - no cheaters.

Please don't use cheat engine on Holla Forums.

laugh maniacally at cucks who actually bought the game and can't play it because some based hacker ruins their experience and then record the salt

Xonotic prevents wall hacking by pruning data about other players before sending the packet back to the client. So even if you can see through walls you wouldn't be able to see the other player.

So there's one.

To clarify, if the other player would not be in line of sight.

All current solutions are botnets. They know everything about your system and what you're doing (e.g. VAC scans your DNS history), and from that they make decisions. Despite that, a caring server moderator/administrator still does a better job at spotting cheaters than some proprietary malware. Another solution would be to design game engines such way that cheaters can't get advantages, using as an example.

Not true. You may be confusing it with another anticheat. See: unknowncheats.me/wiki/Valve_Anti-Cheat

stop making games for pc, play games on console instead. There I just solved it

I'm not sure about the current year but it was the case back in 2014:
reddit.com/r/GlobalOffensive/comments/1y0kc1/vac_now_reads_all_the_domains_you_have_visited/

ip bock shithole countries

This, to be honest. Too bad AAA games won't sell if you block USA though.

cool it with the racist remarks

Simple, if you catch a player cheating: Don't tell them you've caught them, just throw them in a pool with all the other Germans, Mouthbreathers, and Kids that get a rise out of downloading aimware.
VAC is a barely passable system because it's too slow, and rarely catches private cheats. Ditch the wave system, and simply hand out "Shadowbans" immediately after cheating is detected.

Remember thrash like Aequitas? That was a rootkit in all but name and caused constant crashes while people who bought private hacks simply laughed about it.
CS comp play was shit 10 years ago and is probably ten times worse thanks to MUH ESPORZ cancer.

Gitgud

Have you considered that maybe making a good anti-cheat isn't as easy as you think it is?
you know how many times I got banned from games because some whiny admin thought I was cheating? Admins are gay.

There are people with dynamic IP's out there who can just change their IP whenever they want.

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How are you any different from a nigger? Instead of playing the game like a civilized person you go around like a ape ruining the fun for everyone. What is your problem? Are you literally non-white? Does your live suck so hard you feel the need to spread your pain?

what did she mean by this

is there seriously a multiplayer game that can't detect that shit?

I'm sorry, but shadowbanning is a scummy practice no matter how it's performed. Plus, if someone gets falsely accused of hacking, throwing them to the sharks is the opposite of what you want to do.

Permament banning in general is a scummy practice, to be honest. A year is more than enough for a person to revaluate their decisions.

allow people to host their own server and give them the ability to votekick, anticheat is the shittiest concept ever.

Don't. Purposefully encourage the development of cheats and make the entire game about trying to outplay the opposition with superior software.

This, people can do a much better job than some automated program looking for hooked programs(innocuous or malicious.)
Anticheats are malware to begin with and don't even do their seemingly-obvious job well, it more often than not bans legitimate users for overlays or only the most popular hacks, while private hacks take longer to be noticed.

In Dark souls pvp, the cheaters were usually the ones who were worse at the game and would fall for easy gravity kill bait unless they had an auto-kill switch which was really only ever found on pc.
It was always funny because they were prone to send hate mail after being beaten and in those messages their broken psyche would show how up is down and down is up in their messed up mind.
there's only ever 4 reasons why someone would hack a multiplayer video game.
-to remove tediousness (like quick pvp builds in dark souls as opposed to grinding and farming for 15 hours, this can be bad cause of 0 health builds, but I've made loads of quick pvp builds cause fuck boring grinding)
-it's available - this is the broken psyche one, they usually don't even think they're cheating and are capable of mental gymnastics usually only ever seen in the most brainwashed of soyboys, I've noticed these guys tend to be mexican a lot based on their names and edginess.
-the trophy is better than the game to them - otherwise known as tryhards who suck but really want that top 100 rank.
-trolling - basically the people in this thread which isn't surprising, you can't really blame them when they're a day away from killing themselves and the only thing keeping them alive is making people mad. If they didn't have multiplayer games to hack they'd probably be dead.

yeah, what we need is millions of cheaters thinking "time to ragehack again in a year!"

you're fucking retarded

Just so get banned again? I dunno who's more retarded, you or the cheaters.

are you dumb? no game bans because someone claims another was hacking, there wouldn't be a playerbase if that was the case

a lot of games ban you because of the amount of reports you get. Pretty sure Siege handles it this way and battlefield too.

do you not realize that after two years there will constantly be cheaters returning every single day just to ragerhack again? that also implies they're banned instantly, letting them ragehack again for even a day is unacceptable because thousands will be returning to their accounts each month, they will all be ruining someones play session because you're so retarded you think someone who became a ragehacker in the first place actually wants to play the game seriously and that they'll all change. even if 80% of them changed and stopped cheating it wouldn't be worth it, and what about the ones who are still vindictive and so become closet cheaters? have some foresight you fucking mongrel.

[citation needed]

Then make the system reset the 1 year countdown every week it detects cheating. That way the cheaters will forever be stuck in the shadow realm unless they stop cheating for a year.

The easiest way to stop a person from doing something is simply by murdering them. They won't doing much after that, I tell you hwhat.

But a more legal method would be for games to implement a way for users to report cheaters to mods + a way to submit evidence to mods as proof. The subtle cheaters may still get away, but the overt cheaters who noticeably break the game won't escape.

1 problem with this
In tf2 I was accused of hacking and kicked out of servers a lot.


play call of duty 4, its a hackers paradise right now about who can be the bigger god.

Better than being banned from the game permanently.

it would be excusable if she was at least able to place her reticle on the other person since csgo has rng spray, yet she cant even manage that. sad!

You have a team that actively searches obscure forums and other sites for the latest cheats. Then update your rootkit almost-illegal-tier malware of a anti-cheat to scan everything and ban both the IP and the hardware permanently and block his game account along with his credit card.
Sometimes we gotta sacrifice some things. I would gladly make an anticheat that is just barely legal as long as it works and BTFOs the subhuman cheaters.

The simple truth is that valve doesn't care about cheaters, and in fact wants them around. The cheaters are probably one of the biggest profit sources for csgo, since every time they get banned they buy a new copy of the game and keep going as usual.

All anticheats are reactionary by their nature, therefore the only solution is to preemptively obfuscate your game as much as possible, but unless you're writing your game in your own programming language, you'll still get cheaters. Otherwise you're best off with letting people host their own servers. Closet cheaters are worse than blatant cheaters. Closet cheaters are tryhards who're also hybrid edgelords and wiggers who actually care about their face, reputation, and actually competing despite cheating.


That would be hot if she actually had boobs.


That's more of a trust issue than anything else. That said, you'll only get banned from individual servers and groups as opposed to the entire game.

Tie game accounts to your DNA and require a blood test every time you fire up the game.
If you cheat, your DNA is blacklisted for life - and also you're killed.

This is the only correct answer

That's a great idea, Goldstein.

>>>/reddit/
>>>/out/

There's a world of reasons against biometrics in their various forms, besides that the majority of them aren't all that accurate.

The majority of the time it's easy to tell who's cheating, the issue isn't detection but them getting kicked or banned in fast reliable manner. Trying to get into an arms race with cheat devs and go full botnet with file or memory scanning is a waste of time and effort.

As far as I know, Rocket League doesn't have any cheats at all, despite being competitive and popular. How do they do it?


At least cs has the trust system now, which supposedly only queues you against people with similarly old steam accounts. But otherwise you're right

Considering how simple the gameplay is they probably do most things server side. Even still a quick search found plenty of videos.

HWID bans like Blizzard does. It works insanely well. Valve has a lot of good ideas with Overwatch not the game, it's a system in CSGO where reports are verified by players by watching the gameplay of the reported player and players are de-rendered if someone is far enough behind a wall to prevent wallhacking.

Yes, put the moderation in the hands of idiots.
It can sometimes be good bit it usually goes like

I think this thread is limited to counte strike.

Make online games so bad everyone with taste stops playing them, so the only people left are adolescents and hackers, both of which are inconsequential to everyone else in the world. Oh wait, that's been going on for fifteen-plus years now. Seems like everything is in order, then.

I'd run a subroutine to look if, at any point in time, the main attributes of the player character in the multiplayer online game are being altered. Then, rather than having any immediate action, I'd let it wait and check on how well the player is doing. If he's racking up points extremely fast then there's a very high chance that he's cheating to get on other people's nerves, but rather than banning him I'd make it so that a number of random things can happen to his game for a certain amount of time, including:

I’d have my game search his hard drive for a folder titled “family photos” or something similar and then put gay porn in it.

Can any user teach me how to cheat? Asking the real questions here

fairfight still works?

I'm laffin

I wouldn't really care. I'd just let people to make their own servers and ban the cheaters themselves. I hate cheaters but cheats are basically mods and trying to be too hostile to cheats you end up accidentally banning mods. It's a community issue, not a developer issue. That's how I see it anyway.

Weak.
Put pictures of white families and breastfeeding, slender moms in random folders on his computer instead. You want to drive him insane, not just gross him out.

github.com/AimTuxOfficial/AimTux/
you're welcome

That won't do shit, still compiles to binary.

Region banning all IPs east of Poland.

Pay the NSA to be the anti-cheat.

There now all of the kids who do that won't play the game in the first place

By implementing cheat enabled games.

um

I'm no software engineer, but my proposed method of handling the problem would be like so:

Use a compiled data file for the game-code of your game ala QuakeWorld, but don't define the main functions engine-side (which is something QuakeWorld does.) Have the server validate the checksum of the progs.dat (or whatever file) based on the one the server is running. This also gets around security issues of custom game-code without the need for sand-boxing. Also do away with horrible horrible shit like client-side damage calculation (I'm looking at you TF2!)

It's not that hard, retard.

Closet cheaters really require a social component to deal with them. Most are quietly supported by a large group of non-cheating friends that pressures/gaslights everyone else into letting the cheater get away with it. Gets really bad when everyone on the server is friends, because the cheater is going to naturally be the best at sucking the admin's ego off.

And they are really hard to spot, easiest way I've found is that they play late at night on un-moderated servers, where they very obviously test out all their cheats. Otherwise it requires some edge case like the the hack bugging out while moving up a staircase or someone shooting at a spectator (and even then, their friends all pull gas-lighting duty).

I can tell you, there is A LOT of very mild cheating going on to 'keep up with the Joneses'. Some cheaters do it to gain the attention of the best players, so they can be friends. Yes it is as sad as it sounds; remember the eternal normalfag only cares about his social life

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This, not only hilarious, but it solves the IP switching issue since they won't know about the changes to their account. For PR you just say the usual BS like "Our team is working as hard as we can to eliminate this problem from the community" without mentioning any implementation at all.

I would develop strong tools for administrators to remove players and leave the rest to the honor system. Trying to make some incredibly complicated invasive system process to monitor player activity just ends up fucking everybody at the end of the day.

When you get really carried away with anti-cheat you can end up ruining a game experience. Definitely something to be avoided on a console experience that can't be patched like a PC game.

I have to admit PSO2's gameguard is a bit silly. the admin prompt kills PSO2 and recording usually means I have to open OBS BEFORE running PSO2

Gameguard is a fucking rootkit. The versions of PSO on the other hand got so carried away with memory card save checks that they introduced not only ways for players to accidentally corrupt their character files, but ways for other players to force them to corrupt.

found the cheating defense forces

I stoped playing Gunz Online because cheating.

like I don't undertad people who watchs letsplayers and streams and cheaters. I mean all of those do one thing only:


they don't play the game.

??

The second reason really has me thinking. I'd regularly PVP with this spic looking faggot on DS1, and he'd always get utterly destroyed. He tried to turn on infinite health once but I knocked him off a ledge, and he justified his cheating by saying he 'only' used infinite stamina and magic most of the time.

You can't prevent cheating. It's an endless arms race. The best you can do is sweep up as much as you can.

Systems like CS:GO's prime thing tied to your in-game time played and phone number are just ways of making it less likely that an undetected cheater with custom made cheats will still be undetected by the time he gets matched against you, and is willing to risk an account and all that play time against the possibility of future detection.

In some ways I'm fond of the Rockstar method of matching detected cheaters against other detected cheaters, so they don't know they've been detected and get to find out if their cheats are better than someone else's.

I would ban people from playing online on any of their steam games.

what about people who don't use (((steam)))

I get that there will be shit mods/players that will try to abuse it. but it's better then having a mallious piece of software search and log every process on your computer.

I have a huge hate for any anti-cheat software since i use a virtual machine to play most games.
Theres nothing wrong with giving people the choice to host for their self even if they're shit
t. freetard

3 month ban
1 year ban
2 year ban
5 year ban
etc
This system would end up banning repeat offenders longer than your service will even be alive. So what if they get to hack once every year or three? It's much different than holding the ban and letting them hack for weeks or even months like VAC and then permanently denying them service to every VAC game. That's just a scummy move.

More thorough anticheat is too invasive, it's better to appeal to an audience that will cheat responsibly (make their own cheat server and announce hacking is allowed in its name). If your playerbase is such ass that you think they need permabans, your players all suck.

I'd ban them from official servers but let them keep playing.
This makes your game look more popular

I'd make it so that if you try to cheat, you'd instantly die.

Bui did it and won.

two problems:
requires working cheat detection
needs anti-"death circumvention" measures now

My anticheat detects everything, and there is no possible way to circumvent the instant-death.

between having the funds to hire someone that isn't a street-shitter to program it and having your employees put up with your avatarfagging, that's quite the achievement.

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The answer is simple: provide fun, unlockable and varied cheats available for single player only, so that anybody who wants to cheat can get their jollies without ruining anybody else's fun.
Also split screen multiplayer so if anybody is cheating they get a shot in the arm like god intended.

THIS

Hardware bans.

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Have everyone in the nation equipped with a remote detonated ass impaler, and then in the EULA state that anything considered offensive will result in immediate ass impaling and will also text your mother.

There, cheating resolved without malware.

That would only work if the server mod isn't a faggot, which is never the case

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Takes a minute to change HWID

Did you came up with a shared Banlist yourself? Still does not stop me from writing my own ESP and hack in your game.

Go back to having community run dedicated servers that provide their own admins, that worked brilliantly.

Its why to this day Warband and NW have no cheaters/hacking problems.

Becase it's not really as easy to cheat in those games compared to contemporary FPS games. Visibility does not offer much of an advantage in either of them and neither do they have hitscan weapons that would greatly benefit from perfect aim.

Fun story:
Never before or since have I been so sure I was going to choke to death

Why not just provide the hacks for free yourself under a pseudonym and then when they try to use them online you can just detect the hack itself directly?

Or possibly have a subdepartment devoted to hax and give them a small budget to purchase the hax/scripts and then code detection software for each one?

Pretty much, though both also do as much as possible serverside so cheating is harder anyway.

cheater kiddy detected

Current anti-cheat shit is good enough. You really only need anti-cheat software that is able to detect interference from third-party applications, which you can solve with strict memory access rules using existing OS APIs for shit like virtual memory gating. This is shit we already have and use

The ONLY cheating programs that get past the radar generally speaking are shit like wall hacks that exploit existing game engine APIs and various glitches. This shit isn't an anti-cheat problem. This shit is a straight up engine design problem. And overall, if you really think we need more than that to solve cheaters, then you need to stop being a faggot and bitching about cheaters. Unless they're in every fucking game you play making the game as a whole unplayable, they're not a problem.

samefag detected

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cheaters are just people with mommy issues

I don't see what the problem is.

Tribalism is the only way to live

Community servers patrolled by admins with VAC as a long-term deterrent. It worked for fine for CS and TF2 in the past. Then Volvo decided automated matchmaking was the way of the future.

Hire a bunch of janitors who do it for free

What kind of retard does it for free?

These fine specimen.

You can make it optional like Valve does with VAC, Server hosts can disable or enable VAC if you happen to hate for some strange reason.


Why give cheaters a second chance at all? There is no reason to cheat.

If the software gets confused and bans someone for cheating when they didn't. Some very accurate people happen to have twitchy hands/aiming and some people get kicked for flying when they only jumped off of something. It all depends on software quality of the anti-cheat.

How often does that happen and in which games?

What was that game that banned heaps of people recently? you had some of the kids who cheated pretending to be their parents saying that their son didn't cheat, it was pretty funny.

A kike and the crippled coward who gave away his site to him. Gee.

I'm saying it's a possibility. I know it's a crap game but the kick for flying I've seen in minecraft, and I've seen actual CS players be very twitchy but not actually be cheating; you can tell.

i dont know about the twitchy hand thing but flight detection has been notoriously buggy since it was first implemented in games. Thats why it usually doesnt ban just kicks from the server.

I don’t know if it has been mentioned yet, but how about an anticheat system that, when it detects someone cheating, silently gives everyone else in the server a wallhack for that person alone and a beeping sound to let you know how close they are. Any ammo that hits the cheater isn’t removed from your magazine, and if there’s an EXP system, it’s doubled for your kills on him. At the same time, his EXP is halved and he starts being unable to find ammo or other weapons dropped on the map. I’m trying to cover a variety of game types here; not all would be applicable at once.

Nice dubs >>>/reddit/

Counter sage

doesn't make sense, since women are the regulators of sex, and anime mostly targets men. if women wanted to reproduce, they could always lower their standards.

But women already want to reproduce just not with white soyboys

Simple: Send a wave of enraged feminists after the cheater. Results guaranteed.

You can't.

As an avid ArtificialAiming cheater, I've yet to be banned for software detection. Rather, where I get banned usually is games like battlefield with abnormal stats on a per weapon basis.

This is important, as it's one thing to have fun cheesing people with weak or slow firing weapons (and forces you to keep your overall kills per minute low). I'm still many standard deviations above the mean kpm with that particular weapon.

This means there's not much way to rage for more than a day (switching weapons to avoid hitting the 50 kills where the weapon stat ban takes effect). If origin access weren't $5, I would have gone to other games long ago.

Anticheats are like DRM in the sense that they will work for a short time when they're new and then be completely useless, maybe even harming or hindering the legit player.

I wonder if something could come up using artificial intelligence. Like, training a neural network or something with both legit players and cheating players and then using that to detect them server side.

how

see

who cares about those shitty weeb games anyway? It's a trashy game for losers with a shitty anti cheat.

heres an idea:
when a game starts on a server, it is also started in a secret parallel "universe" server, wherein there is a clone of every player character; those clones are controlled by the computer, and will perform the exact actions of the corresponding player on the normal server
however, the actions of the CPUs are limited by the game mechanics, whereas the actions of the players who cheat are, of course, not because they're cheating
if the CPU players cannot perform an action that the player has performed, then the corresponding player is automatically kicked from the game and reported to a moderator, with the relevant log files

but of course, that wouldn't detect aimbots

that's one way to fix it. Either that or we continue the way we are doing right now because that seems to be a good enough solution too.

>>>/tumblr/

There is a reason why I asked "How often does that happen and in which games?", I knew it was going to be some shit useless game with a shit anti-cheat.

assblasted shitskin detected
dob jej

>>>/tumblr/

Don't try to change the subject, the questions was what games use these anti-cheats and as it turns out only bad games use them.

>>>/suicide/

Unfortunately you also more than double your computation requirements for the server host, so not really feasible.

just have the game install a unique file into the game folder for each individual computer, and when they get banned, they just look for that file for identification. if they remove it or get a different one they get instabanned

Most anti-cheat is literally just pointless spyware. Cheating in games happens due to either

You are a baby, watch this

I cheated every god damn chance I got growing up, and not just in video games.
And I'll keep cheating so long as it helps me to get ahead, and doesn't hurt anyone else.

Have an automatic anti-cheat and user reports. When both get a match and you're 100% sure that a person is cheating you get their address which they must to input beforehand in order to play your game from your database and send a "reformation" squad at their doorstep which will then proceed to bash their heads in with a ban hammer live on camera for everyone to see. Once you've done this a couple of times and set the example, you'll see that people won't be so willing to cheat anymore.

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That being said doing this will make your Anti-Cheat not only banned in pretty much every country with basic human rights, but also gain probably the worst rep in the history of gaymen

I have no god damn idea what you're talking about.

i would make it detect if youre jewish or have jewish goals and if it finds out that you are a kike or kike headed it would turn you to stone

this

A cheat system that if you cheat you get a spanking. Cheat again you are put in a diaper and sent to bed

It's far easier to tie multiplayer access to an online account, like Steam or Origin. Basically anything that requires the client computer to be "honest" can be worked around.

Why do they have links to help pages when you can't appeal your ban anyway?

They do unban accounts if you can prove you werent the one doing it.

For example your last login was in Harare Zimbabwe when a few hours earlier you were at your home address in your country of birth.

Bring back dedicated servers. Put it on the servers to fight the problem. It's a massive fucking money sink to fight them, no point.

Blizzard manages to fuck everything but anti cheat up.

Ban people by their hardware IDs. You're never going to get all the cheaters but as long as you're not turning your head while they buy your game again you'll ban enough to make it not a big problem. Alternatively make games like Rocket League where no matter how good your information cheats are you still need skill to win.

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lmaoing @ ur life

Your GPU has a UUID that games can use to track you. I just have to ask your drivers like this, there are several API's that expose this hardware feature, here are some of them:

docs.nvidia.com/deploy/nvml-api/groupnvmlDeviceQueries.html#groupnvmlDeviceQueries_1g84dca2d06974131ccec1651428596191

khronos.org/registry/vulkan/specs/1.0/man/html/VkPhysicalDeviceProperties.html

And I can literally ban your GPU from my game :^) . Your hardware has a lot of fingerprints on it and it's pretty hard to find and change all of them. So, you might change one small thing, but it will still match your hardware profile on the Valve/EA/Bethesda cheater database.

lol

Hackers/cheaters should die a slow and painful death.

Are you autistic?

Valve's like a little baby, watch this archive.is/MIJRs

Every time.

CS:GO only has RNG spray if you're running and gunning, though. The whole point is to be good enough with your movement to counterstrafe for a pixel perfect tap to the head.

well that's because rocket league is a good game and first person shitters aren't

I'm sorry you're so bad at shooters

now now, no one is bad at shooters. this is a non-argument and first person shooters are a bad genre

It's a standard feature in Vulkan, which means that developers can probably find a vendor specific API for AMD hardware as well as Intel hardware that gives me a UUID as well, or just get it from Vulkan.

you autists will go out of your way to be contrarian hipsters

But he's right
The whole gameplay concept of first person shooters is retarded. They're just a malformed doom-like child that tries to be realistic by shoehorning uninteresting, badly thought game mechanics

He isn't, shooters are pretty decent. Half Life, Counter Strike, UT and Quake are very good games. This is the peak of gaming, those games are still played today and they have a huge modding community behind them.

I'd like to see that. It's like real life cheating–bringing a gun to an inflatable hammer fight. Or just

play on consoles.

peak of normal faggotry. take your dudebro shit and get fucked fag

So, what is in your opinion the peak of gaming then? Some Japanese visual novels?

STGs

You mean STDs (shoot them downs).

...

no i mean scrolling 4 point tracking games.

By having user controlled servers.

Korea does this.

Looks like your dubs script is working just fine.


Cheating is always going to be a problem with online games but I think a big factor is price of entry. It seems like a lot of people cheat on CS:GO because the keys are relatively cheap, so a ban really isnt' that expensive. Free to play games are even worse. It seems that the lower the bar of entry to play, the higher the ratio of cheaters to normal players is.

A lot of people are missing the point that these 'anti-cheat' programs are actually spyware.

Actual fines.

I don't let anyone else play my game.

That's PCI standard, and it must be spilt to the kernel for mapping. Windows can give it away in a heart beat.

Depends on the game. Depends on the cheat. Flying out of the boundaries never harmed anybody.

What other cheating is there that matters?

While you are correct that those games handle it that way, they also hand out temp and perm bans with options for appeal, not shadowbans. And only rarely is someone falsely banned (at least in Siege) due to the sheer amount of reports needed. Those games use BattlEye for most of their anti-cheat.

Shadowban people with hard evidence of cheating and keep a hardban system for like 5% of cheaters to maintain the appearance that hackers would KNOW if they got banned, but wouldn't actually be able to tell unless they figured out they were in cheater purgatory.

There is only one good anticheat solution: Authoritative servers. As long as a game client is in charge of deciding what is going on in the game, the game is essentially fucked. You can't make sure the client isn't sending manipulated data unless you're in a locked down scenario like iOS or non-hacked consoles. Games with authoritative servers don't have cheaters, and they never will.
However what you can't avoid even then is scripting.

LOL

>literally using (((vulkan)))
TOP HAHA

Punkbuster is extremely effective, and most anticheat systems have almost eradicated wallhacks as they originally were. Wallhacks are still there, of course, but they've been gimped severely.

lmao