Bloodstained Ritual of the Night

Koji Igarashi is making a spiritual successor to SotN, I really question the choice of not making it 2D.

Other urls found in this thread:

spriters-resource.com/playstation/cvsotn/
youtube.com/watch?v=VtcvSnu7CLE
hooktube.com/watch?v=bFvXLMD4SSU
hooktube.com/watch?v=OMTizJemHO8
hooktube.com/watch?v=QolUJ0PqI8o
twitter.com/AnonBabble

Looks interesting but the graphics scream "average". Would be nice if the environments looked more like Hollow Knight or something.

I want to like this game but it looks average.

It could be neat but it sounds so average. What happened to good music?

They better have a complete overhaul of the graphics and animation planned, or this is going to be the new Mighty Number 9. This looks so rough and generic.

hehe nothing personal kid but grahpics are gay

Caring about graphics in a videogame is like caring about the man in porn. Only faggots care.

It's ugly, the gameplay isn't anything special and the waifu doesn't appeal to me.
It's only going to sell because of the name behind it.

What utter bullshit

We had a thread about this a month ago, all the gameplay footage since 2016, everything looks slow as shit. And there's little to no hope yet that they'll fucking optimize the game to make it perform and look good.

They stepped up with the music since the last trailer. I'm glad, although, that boss fight song screams "SOTN" way too much.

I will like it anyway. I don't care if it's average, it's basically more SOTN along the other Igavania games, which is actually what people expected when they pledged for the Kickstarter, and the game seems like it will deliver even if it looks ugly unlike another project like it.

It looks just like the Demo they showed at E3. Yes, it looks rough and generic, but it have always looked like that.


You my be baiting, but i just looks bad, specially compared to, say, SOTN.

It is special if you want more Castlevania without having to rely on Pachinko.

It really needs to be faster, maybe it's due to the fact that they're using polygons, but the game looks slow as fuck compared to previous games with the same gameplay design.

except SOTN looks worse than the DS Castlevanias, pixelated and faded colors. Go look at it again, it hasn't aged well at all.

god damn Call of Duty teenagers

Kill yourself. I play the game yearly and to this date it has to be one of the best looking games made in 2D, specially for the animation frame and the attention to detail.

...

these graphx are jarringly bad. I would do anything to see real art design in vidya

Oh well, nothing can't be perfect.

Call me whatever you want, faggot. I just want the games I get to strive for excellence in all regards. But DON'T besmirch my name by saying I like that fps trash.

Well, yeah, being ableist towards shit graphics only enable more games with shit graphics because "it's ok to be shit", but that's why acknowledging the fact that the graphics are shit and even the gameplay may be shit is ok.
The reason I defend the game, however, it's because it's shaping out to be what people expected from the kickstarter, specially for someone who have finished the DS castlevanias so many times that can do it blindfolded.

Its gay
t. fag who made the last thread about it

So, really, the only thing that makes this game special is the name behind it.

there are a bunch of these kinds of games you can play nowadays, but you probably dismiss them due to the graphics or artstyle, which is amusing given the posts in this thread

Also, why does this game look like a doujin title even though it got $5.5 million from the Kickstarter campaign, meanwhile the there was a budget Castlevania title on the 3DS that looks more appealing and complex (Notice that I didn't say good).

I think I'm going to be sick


This is correct.

You know where it belongs.

t. Classicvania master race

take off your nostalgia glasses.
maybe you're confusing concept art and style with actual execution. SOTN has great style but the execution hasn't aged well, its really awful looking today.

Excellent bait my friend

modern graphics are already beyond what they need to be, developers should pay more attention to game mechanics, design and story telling.

OPs video shows good graphics for a simple 2D platformer….if you want better then you're a graphics whore aka a Call of Duty faggot

You'd have a point if they had decided to go with cheaper looking sprites instead of the hand-drawn look they were originally going for, but this shit looks like a Comiket indie project.

A Rocket League player I see. :^)

Get gone, NeoFAG.

OoE and PoR have better graphics than SOTN and they run on shitty NDS

At last I truly see, you were a shill all along

That is no excuse for games to ever look like shit in today's age.
Also…
THIS GAME WAS FUNDED ON A $5.5 MILLION DOLLAR CAMPAIGN WITH DEEP SILVER SIGNING ON AS THE GAME'S PUBLISHER! THIS TITLE IS ANYTHING BUT "A simple 2D platformer"!

No wonder it looks like shit.
Nice triple dubs, by the way.

good, hopefully 90% of that went into mechanics and level design to make a more fun game with deeper content, rather than more 2D special effects. It already looks decent

But you still said appealing and complex, when that's just wrong.

No there aren't, specially thanks to the stupid metroidvania genre tag. Most if not all of the games that claim to be metroidvania are more metroid than castlevania, almost fucking carbon copies. The only game that is remotely close to be a castlevania game is Valdis Story.


I went and looked for the definition of the word, and seems like I've been using it incorrectly. What I mean is, that by forgiving a products flaws just for some good things about it means it will encourage other companies to do low effort games because they will be forgiven. The best example I can give is The Emoji Movie.


What you say doesn't make any sense. Only 3D games usually age badly, and that's not the case of castlevania. Everything looks as good now as it looked then. Here, the captures you posted yourself even prove you wrong.

The problem is that all games look the same because of stagnation. Stylization > Realism. All games aim to be as realist as they can, so the best looking games are usually the ones that do something different instead of the same shit over and over, just like this game is doing. The game looks exactly like any other Unreal Engine game ever made.

Jesus.

yet still 10x better than SOTN

SOTN has ugly menus, ugly text, really ugly colors and its sprites are extremely pixelated by todays standards hence it hasn't aged well.
get your eyes checked asap

why bother

...

THIS THING IS AN ABOMINATION COMPARED TO ITS ORIGINAL CONCEPT ART, YOU TREMENDOUS FAGGOT
EVEN ITS GENERAL AESTHETIC, "MUH GRAPHIX" ASIDE LOOKS LIKE FUCKING SHIT FOR A CASTLEVANIA GAME WHEN COMPARED TO GARBAGE LIKE THIS

Filtered, shill-kun

The aesthetic is far better

ugly pixelated character models
shovel knight looks better

SOTN was released twenty years ago, so it's not like that's something to brag about. Doesn't change the fact that it looks like shit by today's standards.

last (you) because i just saw this one, holy shit

actually it has more atmosphere than its original generic anime concept art

yep its aged horribly, go look at Dragon's Crown if you want to see good, modern 2D art and graphics.
Also Dragon Ball Fighter Z if you want even better 2D…yes SOTN aged horribly, it looks worse than most pixel-art indie games, it looks worse than Order of Ecclesia and Portrait of Ruin….

yep,, great game, but it shows its age, i can't even play it anymore because it hurts my eyes how ugly the graphics are

implying it makes a difference, SOTN looks on par with NES and SNES quality, actually worse in terms of colors, and some areas like the menus and text

You're either baiting or genuinely retarded. Either way, i'm done.

Your screenshots are terrible, just take a look at every sprite and the whole castle map with backgrounds and say with an straight face that it looks bad.
spriters-resource.com/playstation/cvsotn/

Nice goal posting.
By what standards? Your shit taste?

Bloodstained supposedly have a playable male character, but he doesn't look as cool as Jonathan.


That looks beautiful, you like it or not.

...

I'm guessing he means that it looks like an SNES games even though it's a PS1 game. So what? That doesn't make it look bad. It looked good then, and it looks good now, specially on it's own. Saying it looks like it's NES is a fucking stretch, though.

...

terrible demonstration of graphics

gif related is better, ugly text, look at that coffin outline, looks like it was drawn in MSPAINT
and the sprite is so pixelated edgy you'll cut yourself on him

nostalgia glasses
if the game sucked you would judge the graphics more fairly

This post is so beyond retarded that I just had to give it a (you)

because the mechanics were fun
yes it looked like dogshit back then and still does today, but actually gameplay was fun

pixelated
Are you fucking retarded user. Of course it's pixilated. It's pixel art.

they weren't going for the "ugly pixel art" look though, ideally they wanted smooth 2D graphix but they got jagged pixels instead

no it didn't, just be honest it looked like shit back then and still does today.
if you wanna see an example of a nice looking 2D game on ps1 go see Breath of Fire IV

It's like saying KoFXIII looks worse than XIV
Jesus, just stop replying

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I think the even bigger kicker is that there are a lot of PS1 and Saturn games, and even Sega CD games, which used their new capabilities of the compact disk to deliver better audio and more content rather than push games graphically. In fact, most of the graphics just gave the games a little more "depth". They were not aiming to compete with full 3D titles like Silent Hill or Forsaken. They were just continuing on game development from the fourth gen.

For some reason, the Terra Phantastica image didn't stick.

this looks good to u?

all those games look much better than SOTN
SOTN is HARD on the eyes it looks so bad

what an alureing post

Just goes to show if you turn a game into weeb-bait it'll get shilled endlessly regardless of how bad it is.

>I was brought here by IGA, who wished me to shill his product

Not sure why you're comparing it to SoTN when that's a sprite based game. I think Rondo of Blood would be a better example. While I think the game could definitely look better, it's good enough to not bother me from the whole experience.


Concept art is concept art. It should be well know it's not always something devs stick with. The concept art usually looks better than the final product too. Usually changed either because it was too hard to pull off or build a game around it. Looking at that, it looks like something made by Vanillaware.

The game isn't even fun, like what happened to having a cool whip, but no you have to play the boring game as alcuard, sounds like a shitty name, like dracula but backwards or something. You have this dinky sword, this dumb menu about numbers and all this boring music that goes dodododdueudeduebleslsehslhlshs because it sounds like that at the end because it sounds like shit, you have to be a fucking moron to believe in the idea that a metroidvania-like game is a good game.

I just want a 2d sprite or handrawn SotN like game is that too much to ask?

Ya got me.

Whats up with the purists lately?
Why do they saying they don't like the Metroidvania games because of MUH NOSTALGIA?

If only

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It's pretty much acknowledged that c1c2dc is baiting. Just ignore the guy (Or bully him, since we've been getting a lot of out-of-place characters lately).


You're still comparing a handheld Castlevania game to a title that is suppose to be releasing on everything from the Vita on up in terms of system power.

And, before someone shows up to talk about how "gimped" the Vita is, shut up as that monster has games like Freedom Wars, Gravity Daze, Uncharted, Killzone, and Assassin's Creed.

This better be bait

Could have chosen better examples rather than Uncharted, AssCreed, Batman and those two indie shits tbh

I think its more meant to show off the power of the Vita as a handheld than anything

I just want good games user…
That look good…
And sound good…
And play good…
And, all that we end up getting are either games "pushing the graphics" to the point where the player has no involvement in the game because the programmers are shit diversity hires, or "Indie games" that are trying to lowball everything with a simple or "retro" look and getting outshined by games not even a generation old who weren't even trying.
And, yes, I know we have gotten some good titles in the past year that are not complete shit like Nier: A, Persona 5, Cuphead, and Sonic Mania, but the problem is that none of those titles really grab me as much as wanting something like a getting the next actual Star Wars Battlefront or Rogue Squadron or Star Fox: Assault, or a follow-up to XIII or The Darkness II so that we can complete the fucking story' (Without having to read the comic for the former), or another arcadey racer giving my a comfy coastal feel as Metropolis Street Racer.

But it is 2D?

Sort of.

This is quite literally the most transparent shill thread I have seen in months. Notice the rethorical non question in the end, because God forbids you actually smear the product despite this being dangerous waters.

Because elitists level up to SJWs when the attention they crave is no longer enough. And anything japanese is forbidden

Do you realize that the only bad thing about PoR is having Anime portraits, right? Pretty much everything else is top tier, including character interaction, attention to details. Of course, it suffers from lack of gameplay complexity or difficulty like most igavania games, but the game has to be the best DS castlevania in terms of content. Also, it's a huge wasted potential with the whole partner mechanic. It's on par with OoE, but autists like OoE more because muh difficulty, same shit with CotM even though it has to be the worst GBA castlevania.

Jumping 2D, specially concept, to 3D is hard, and it's usually ugly as sin too. 3D is a mistake unless it's designed to be 3D.

Stop, that's just a meme too. I guess that if you do it correctly, you can get a good game, but that shit is really expensive. Just compare Shantae 1/2 hero to pirates curse, and that was done because the budget wasn't enough, so they went with a blend of hand draw and 3D. Everything hand drawn looks good, though, like Cat Girl without Salad.

Megaman 11 will flop to, and if it doesn't it will be only because of it's name. If Konami releases another castlevania it will probably be LoS shit.

This isn't a graphics problem, it's an art direction problem. Something that is middling graphics-wise can look good if the artists are good. Bloodstained currently has neither. It looks like lazy crap with no appealing aesthetics whatsoever, plain and simple.

THIS
Being a graphics whore and wanting a game to look good/have a good art style are 2 different things.

I hate you with fierce passion, Hollow Knight is the epitome of ugly game artstyle.
Bloodstained looks already a million times better than that blue/green/grey goo mishmash of a turd.

All Vita games with good graphics are shit though.


AAA is dead user, It's been dead since 7th Gen
It's been dead since 2007-2008 when normalfags completely flooded tech while companies were having a bad time producing anything due to the Financial Crisis and published lots of garbage that said normalfags consumed bringing down standarts to a completely new low while not caring about kike tier monetization at all from paid online to paid maps to DLC whoring.
It's become so bad that people now defend microtransactions in 60 dollar games and as a consequence many people are simply not buying AAA.

TL;DR: AAA is dead, they have no ambition nor they need to have any since simple minded people bordering on retarded buy their games out of brand loyalty and conditioning alone.

Wrong

Yup, this is a successor to SotN, alright.

user please, those arent even good, just stylized and visually appealing.
Outside the battle CGs

Okay, and what about the AA and Indie scene outside of Japan?
The only one that seems to be making rounds is CD Projekt, and they seemed to have given up once they finished making The Witcher 3. Titanfall I…guess would sort-of count, but I'm willing to bet it will be one of the game's EA willing be pouring all they're money into after the disasters of this year (Since it was their only recent game that was actually good, and enjoyed by a wider demographic than just the normalfags). And, we can only pay that they don't Fuck up Titanfall 3 since it's almost certainly a guaranteed unless someone is constantly slapping some sense into the project leads.

>…only pray…

Are you one of those faggots who measures graphics quality exclusively by poly count?

It's like you love sucking cocks and being a massive faggot.

Nigger are you just googling this shit and lazily taking the first screenshots you see?

Please enlighten me. What's a ideal menu as you're just talking out of your ass at this point.

Exactly - Super Robot Wars literally has the best graphics of any video game ever for that very reason.

If you aren't then goddamn, your taste must be so incredibly shit that you aren't even worth talking to, goddamn

Having hope for or liking a product that is not even out is useless.
Wait for it, and when it is done, you can start to like it or hate it.
Never get hyped.

The term "graphics" came from the advent of needing graphics to make polygons and 3D surfaces.
So yes


Good visuals =/= good graphics

Thanks for confirming both your retardation and homosexuality.

Strider 2014 is the perfect example of how an old school platformer should look and play in 2018.

youtube.com/watch?v=VtcvSnu7CLE

Polygons and 3D models are always uglier than 2D sprites though, so if we accept your claim that graphics are a 3D thing, they are inherently shit by definition, and we should never have graphics and just have visuals.

Not an argument


Pretty much
Majority of 2D games on the PS1 are superior to 3D ones for that very same reason.
And I'm not arguing SRT isn't good looking, the battle CGs looks great, though I wish the units and maps looked a little bit better and less chibi.

What tipped you off?

Are you retarded?
Old game magazines were rating games in the "graphics" category since the 8-bit days (probably before that but I never saw them). They were rated depending on the quality of the sprites, the colours, the size, the frames of animation, the amount of slowdown and flickering the sprites would cause if there were too many of them on screen at once.
The idea that the term graphics was created for 3D polygon shit is a joke. Jesus Christ, how young are you?
Pic related is a review from a Nintendo magazine for Kirby's Dream Land on the original Game Boy. Not that there's a category in the scoring system for graphics.

Goddamn, this thread is revealing all the cuckchanners too
thanks for nothing modpockets

Muh, "not an argument".
Go back to worship whores that will fuck other guys, soyboy.
Also, idiots that think that 3D started gaming and graphics: you are failures as are your lives.
Graphics ARE a major fact in gaming, like it or not.
Nobody that is a functional human being will buy a current game that looks like something made more than 20 years ago.

I live in the middle of nowhere in a third world shithole, I only heard that term in marketing during 5th Gen after I owned a Mega Drive for years.


A cuckchanner would just call SRT "weebshit"


I never states otherwise


Guess I was wrong

Character models look nice. Environments still need work. Just making everything less shiny might help, honestly.

They had the money to pull it off.

Seeing as I've been shitting on the game I'm not sure how this a shill thread.

its easier to animate thats why 2d games are dying

See

Expecting a game is not being hyped. U¡I'm glad the game is being done ad the direction it have been shown, but I know it is as flawed as all fucks.

Also, nice change of ID.

Not really. People tend to think that just because the game made a significant amount of money it suddenly becomes magical. Hand drawing takes time and it's not as easy to handle as 3D models.
However, cuphead exists now, so I guess there's no excuse, I give you that it's pure laziness and incompetency, but it's still expensive, just like cuphead.

Like shit? Hell Strider 2 was mediocre as fuck, the only good one is the first.

2D work is actually much cheaper to produce than 3D work. The only reason 3D is ever more cost effective to use is if the company plans on reusing the assets (Which it seems like modern game companies do not do anyway).

Yeah nah they have no excuse

What about Dust? That game was developed entirely buy one guy, and this was a few years before most of these Indie characters popped up. And, apparently, the development cost for that game was $40K.
hooktube.com/watch?v=bFvXLMD4SSU

As I pointed out, the only problem isn't the money.
You forget the fact that 3D models can be easily edited as needed unlike 2D sprites or drawings. You don't like something? You simply change it. It looks ugly? Change the textures. It looks weird? Reshape it. If you're clever you can pull out cool things like that Jojo Bizarre adventure game where in order to pull the poses they had to stretch some of the models limbs off-screen.
3D can look as good if not better as 2D, either sprite or drawings, but devs are lazy, which was my point. Money and time are also a factor in the whole thing, even in 3D and that is not counting actual talent

All that goes to different things like the stupid psychical rewards, advertising, and a huge and pointless dev team as if it was AAA. Cuphead was made by Chad and his brother alone. I'm not justifying it, though, if something, I'm saying Kickstarter model is simply efficient, it's more promise than anything, and the money is lost in things that it shouldn't be lost, plus the incompetence of their owners, like Con Man.

You can embed hooktube now. Game sounds interesting, might as well try it. Please tell me is more castlevania than metroid. That video made me realize that Con Man wanted to appeal to speed runners cancer

it took 3 and a half years and the furry who made it did everything himself.

also it doesn't look very good tbh, deans art is ass

Being easier does not make it better.
Mostly, it makes it shittier.
Only high effort is worth anything.

(checked)
Trips confirm, beautiful post user

I think its pretty decent; much better than a lot of shit that we're seeing from AAA.

How does this prove kickstarter as being efficient at all?

I fucked up myself, I meant it's not efficient.

Yeah, but the thumbnails don't work.

Its fine to discuss it here faggot

what the fuck kind of comparison is this

what the fuck kinda post is this?

Okay then…

What is the actual difference between Metroid and Castlevania?
I have only every played games from the former series, so I have no idea what it is that makes a "Castlevania-like" game. And, it doesn't help that you have idiots throwing everything with the minimalist similarity between the two under the tag of "Metroidvania". Also, let's discuss beyond what's present in SotN, since there are 35 Castlevania games to Metroid's 14 (Soon to be 15).

The issue is that a "Metroidvania" is basically when a major split happened in the Castlevania series. (Well you can argue Simon's Quest but that really doesn't count) where the structure of the game was changed entirely.
In terms of what makes Metroid different from Castlevania for practical purposes (assuming you're not comparing Classicvania, which are the games before SotN which used the standard linear castle-crawling formula with a single weapon and subweapons), Castlevania basically has a massive trove of weapons and items for use, and it uses a typical RPG-leveling system with statistics and whatnot.

The Metroidvania Castlevanias (retarded, I know) and Metroid are similar in the way the map design was handled, with both being non-linear, massive and interconnected for the most part with many secrets to discover. They both have powerful upgrades and powerups that are used for map progression. Both are highly customizable as well, though Castlevania places a higher emphasis on this due to the way its inventory and subweapons system works. Metroid focuses more on a few powerful, very unique upgrades over SotN's massive trove, some of them being redundant
Metroid places more emphasis on the platforming elements I'd say, too. Metroidvania Castlevanias generally have babby-tier platforming

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Taking the turn point that is SOTN, a "igavania" game is made with action in mind. The main character has a wide array of moves done by all kinds of commands and/or items and power ups that do not necessarily make the earlier ones obsolete when the newer ones are acquired.
And even then, the game is build around the classicvania gameplay, in a way that a Gamer can challenge it by choosing to use or not use any combination of said moves and power ups. Almost anything can be turned on or off (or used or ignored) AND the game can still be played until the end.
The whole exploration thing is secondary to the way that the game plays, and it is more of an addition, without being mandatory nor the center piece of the game.
Other differences would be the aesthetics. The visual theme of gothic architeture + horror themed monsters, and the style of the soundtrack, that in Castlevania is less ambient and more of an "opera that tells through music what the theme of some stage/area is", with varying themes of heroism, sorrow, adventure, and many others, depending on the area/stage.

From what I remember, Dust doesn't have a collectible aspect in it. It's more of a 2D ARPG with the only "collectibles" being the items you can use that adjust your character's stats.

Yeah, that describes Dust. However, you do have to use some of your "upgrades" to open certain "doors" or reach specific places.


Did you miss out on all the advertising last gen where the Batman: Akham games were being called a "3D Metroidvania" by every reviewer?

I might have agreed with you, except I'm in the process of replaying Portrait and it's shit. 'IN THE FIRST LEVEL WHEN YOU'RE SUPPOSE TO BE WEAK AS SHIT every other enemy takes up half the screen, but still only takes a couple hits to kill so killing them not only is really unsatisfying, but every other giant enemy in the game (like bosses) are not satisfying at all to kill, because you're killing gigantic enemies left and right. And it's not even like SOTN where you're strong but death takes away all your powers. The game just has no concept of strong enemies. It's also mind numbingly easy. It's one of those cases where you'd have to ignore half the features in the game, like health potions, to get any sort of challenge out of it. Hell I even remember the hard modes later in the game just remove levelling or put a cap on it. Couldn't design the game well so their solution is to turn every enemy into a whip-sponge.

The dialogue is all cringey as fuck and there's a ton of it. I just skip it all. How many times have you seen this in an anime (including bad ones)? Hell it probably even comes up in tales gets trolled
There was even an interaction with death that was just as cliche and fucking bad. This shit is why I stopped watching anime all together, because for every amazing one there is 99 shit ones that get shilled because people just want more of the same garbage.

The two levels I replayed before quitting where both bland and shit. One was a foggy city, except the only thing foggy was the background, while the foreground is brown and bright. The next was a pyramid. Just a generic pyramid level like from mario 64. Oh yeah. Both of these levels where fucking tiny. All the levels in this game are tiny. I remember the circus being the smallest level (although that was ages ago), but I honestly don't see how it could get much smaller than these. A huge part of castlevania was exploration, and when the locations are uninteresting and tiny, this part is basically non existent.

It's funny, because I remembered this game being good (although it was years since I played it) and OoE being shit, which makes me wonder just how fucking shit that game is. It does have a waifu-bait female pro-tag which explains the shilling. Also COTM is not the worst GBA game, harmony of dissonance is easily 100x worse.

i never said it was better i said it was easier
im implying game developers are not puting as much effort in their games like they use to.

Are you fucking me?

I'm glad at the time I didn't gave a single shit about reviews or game news.

I played it very recently as well, and fucking loved it.
I can't even grasp how is that a problem, starting with the fact that you're asking for difficulty in a IGAvania game that doesn't mean it's a good thing for it to be easy as shit, but it's a constant problem in the serie, not only this one. I would say that in that sense, yes, PoR is the easiest of the DS castlevanias, but I wasn't praising it for difficulty, in fact, I said completely the contrary, I was praising i for it's content, which is simply more than the other 2.
That's one of the reasons people praise OoE too, though.
The usual amount for IGAvania games, which is actually not a lot, but I do like Jonathan and Charlotte interactions. Story have always been one of the weakest point in IGAvania games, including dialogues, to the point they are irrelevant AND dumb, so no, not a problem only with this game, and yet is a really minor problem, not to mention that SOTN is famous for having one of the cheesiest dialogues ever. hooktube.com/watch?v=OMTizJemHO8
You'd have a solid complain if you said the dialogue it's weeb bait, because it is.
I disagree, they look good, but here is why I like them: They are settings you usually don't see in castlevania, specially the pyramid, the reason you want to explore them is because they at least look and feel different. However, I'll give to you that is a wasted potential of mechanic

Jesus. I'm playing this game for the first time now, and while I can see why a reviewer would think that because it's a lot of exploration and environment puzzles more than anything, no one who actually plays video games would describe it like that.


While I agree that it's overdone, one of the core aspects of the vampire character that's been established to distinguish them from ghouls or other more bestial undead is a focus on refinement and aristocracy, and that kind of shit is what people expect out of aristocrats. Also the word you wanted was 'conceited'

The maps are tiny as fuck until you get to Dracula's Castle itself, and while it surpasses any other dungeon/area in the game, by definition it's never going to be as large as the castle is in any of the games where the castle is the setting for the whole game (read: most of them.)

...

Before it got popular with the reviewer crowd possibly, but the term has been in use for far longer.

If he plays it yearly then it's impossible for him to have nostalgia, you have to stop playing a game for a long period of time before you forget all the things you don't like about a game or even superimpose outright misinformation in your own memories.

I'm a sucker for dialogue like the kind you'd find in SotN
In my opinion I actually found the voice acting lovely; Richter is the perfect blend of medieval mixed with 80s action hero and Dracula is just… perfect

Well, the general opinion is that the voice acting is superb, the problem is the syntax of the translation and how shitty it is. The voices are one of the best ones I've heard and I wish I could hear Alucard's voice more oftenWhenever I think of Alucard, I just heard him saying "I will not"

Also, now that I posted this, one of the things I really hated of SOTN death fight for a number of reasons. Firstly, they don't use the sprite they used at the beginning, they use some other shitty looking sprite, and that's not to mention the stupid and horrible transformation afterwards.
I wish there were more death fights like the one in Rondo, despite the stupid ship setting, the fight is fucking epic.
hooktube.com/watch?v=QolUJ0PqI8o
The only bad thing is the voice.

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Demo was pretty fun, I'm hoping the rest of the game is as well.

I don't really get it, just seems like more work. Drac X Chronicles did it alright but it just seemed silly and not really a compliment to the layout. I could see maybe doing backgrounds in 3D but not the play field.

The decision to go 2.5D instead of sprites is actually the reason I totally lost interest in the game. Every 2.5D castlevania is shit, every 3D castlevania is shit. This will be no different.

It sounds like you didn't play Strider 2014 or the original. You're probably quoting someone else on Strider 2. Strider 2014 is the best Strider. This is an absolute FACT.

it looks much worse than the touhou castlevania thing. how can they fuck it up this bad on a 5.5 millions dollars budget?

kickstarter not even once

What's shitty about the syntax? It's perfectly grammatical. This isn't Zero Wing.

It looks pretty shitty. Then again there's barely any gameplay videos out there

That doesn't look that good.

That's his point. A doujin game based on Touhou x Castlevania beat out supposedly pro developers with millions of dollars at their disposal. It's the ultimate proof that money doesn't buy good taste.

Or talent, or common sense. The game, gameplaywise, doesn't look so bad from the demos, as I've said ITT already, it plays exactly as people wanted, and it looking like shit isn't a disappointment because it was announced as so They had to put a disclaimer in the concept art to avoid what happened with MN9But it happened anyway. In that sense, Igarashi does get what he is trying to do even when one of the biggest appeal of SOTN is how it looked like, but they at the very least got the gameplay right, which is one thing they got right, unlike MN9 that didn't got any.
It's also worth mentioning that just like any video game, SOTN wasn't done by a single person, something nobody gets when they funded Con Man and IGA. I'm guessing the lack of Toru Hagihara makes a difference, since they worked together to make SOTN what it was, plus the whole fucking team behind it.

I didn't said bad or wrong synthax, I said shitty because it sounds shitty. The words choose for the dialogue weren't exactly the best ones, and even if it isn't a literal translation from the japanese text, it's not that far from that.

For what reason.

OH BOY I CAN'T WAIT TO NEVER PLAY IT. At the risk of stating the obvious Iga is a fucking autistic furniture-obsessed lunatic who keeps remaking the same game over and over again. Was he always like this or did SOTN do this to him? Did it break his mind?

It broke the mind of the people who played it including me and my father. So I'll play it and finish it 100 times like all the others.

Yeah that's what gets me about this game. Something like Blasphemous at least looks good.

Exact opposite problem if anything, the US version of the SotN opening speech was maybe half accurate.

Richter: Die! This is not the world for the likes of you!
Dracula: I do not resurrect by my own power. I am revived by men whose greed run deep. Because might is the one true justice.
Richter: That's but a self-serving excuse! People seek out one another, band and walk together under the same conviction.
Dracula: But in reality is it not through greed, through desire that mankind has progressed and developed, and that faith has but bound them to its command?
Richter: Power alone cannot command men's hearts. It is because a man possesses a heart that can respect, that can love, that he may command others.
Dracula: Rubbish… then I shall bring to you understanding of which of us is correct along with your death!

Aria of Sorrow is the best Castlevania.

So we should disregard everything you have to say because you admit you’re going to be an ignorant fool.

are you being deliberately incredulous? Caring about "graphics" in terms of "processing power" is like "caring about the man in porn". Caring about weather a product looks good is just common sense. However, this Igarashi game looks like shit, when you realize how long it has taken them to produce nothing significant compared to last years "Galleon" Demo.

Would you an isometric castlevania?

It's not a creative choice, high-res sprites are extremely expensive to make, KoFXIII ran out of budget and had to cut tons of characters because making the sprites was too expensive.

That jump looks kinda clunky
The rest looks kinda clunky too
The fight looks as balanced as a amateur game i did last year, probably worse.

Is sprite making that expensive?

High resolution ones, yes. It's pretty much traditional hand-drawn animation at that point.

It's better to have to half-ass 2D and wind up with a $1mil Dragon's Crown than half-ass 3D and wind up with a Mighty No. 9. Or Bloodstained, from how it's looking.

Fairly certain there's an interview from early on in development where Iga says he wanted to make it 2D but the problem was that no one is specializing or marketing themselves as pixel artists in Japan anymore. It happens here because we have a thriving indie scene, and they don't(yet).

...

The sad part is there are people who will fall for this.

Fuck I'd take the risk seeing how games like cuphead did so will granted it's full on 2d animation instead of sprite based.

Apparently I'm ignorant as fuck. Please point me to this treasure trove of 2D japanese indie games because whenever I try and look into it I can't find shit.

That's because they're not called "Indie games", you dimwit.

Alright I feel dumb. Didn't have to be such a dick about it, though, user.