ITT: Games you like even though you know they are objectively kind of shit

ITT: Games you like even though you know they are objectively kind of shit

Case in point: Murdered - Soul Suspect
Its a strange Square Enix release in that period where they really wanted Montreal to be their american colony to get into western AAA. That shit died with Hitman, Deus Ex and this game.
You play a former convict who met the right girl who changed him. He became a cop and rose to detective rank but on a case chasing a serial killer he is pushed out an attic window and dies. He sees the light and his wife who died a year ago who tells him he cant join her yet. To go to heaven with his wife he needs to finish this unfinished business.

What makes it interest for me is that its set in Salem Massachusetts near halloween. Which means foggy new england looking buildings. Hauntings from the witch hunt days and onwards. You explore locations while avoiding soul stealing demons to find clues and solve other ghosts murders on the way to solving your own

Why i like the thing:

Why thing is actually shit:

But the wierd thing is even though its not great the tone and setting carries it for me and i give it more of a fair shake than it objectively deserves.
What about you? what mechanically shitty games do you kind of love?

Other urls found in this thread:

steamcommunity.com/groups/REUCPLAYERS
twitter.com/SFWRedditVideos

No need sugarcoating it, this is my favorite Half-Life game. Sage for unpopular opinions thread.

Unpopular opinions threads are "fuck you this game is great you dont understand!" im talking about games you know are jank as fuck. No debate.

Yeah yeah,i'm a faggot,i still love it though.

I thought Deus Ex 2 was alright
I liked Unlimited Saga a lot
Maybe it's because I'm the guy fishing around the bargain bin without much expectations.

At least you get to play the game four times!
The casino level is pure torture

BOUNCE PING BOUNCE PING

actually better definition: unpopular opinion threads are people defending shit games as though they are good and everyone is wrong. This is admitting games are shit and everyone is right.

Which i guess makes you look into why you like it because even a shit game can be a popular opinion if enough drones exist.

I feel you op, for me it was Evil Within.

I bet if I tried to play it now I'd want to kill myself though.

This game right here is fucking garbage, i still went through it multiple times.

That might be the winner here. God damn.

*subjectively is the correct term.

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No, they are about acknowledging that appreciation is subjective and trying to force a consensus on something like video games is stupid. But too many feelings are hurt by liking what one doesn't like.

I liked the Alan Wake games, but was told that they're shit.

I know I wouldn't have the patience to beat this and its sequel without save states or toggling the speed of the emulator way up to cut down the ridiculous amounts of travel time/backtracking or grinding for rare shit. I know the gameplay is piss poor simplistic grindy shit, but damn it I liked it enough to play through the first and second game back to back and even bought the third one on the vita just so I could have more.

No, we're going by the Chan definition:
Objectively(adverb): Subjectively, but the using the word will beat you over the head repeatedly with walls of text on why they're right.

FEAR 3
Bad Rats
Ace Combat Assault Horizon
Hitman Absolution

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I don't know whether I should high-five you or vomit.

Honestly it's a lot of fun.

Go with vomit just to be safe.

Roger that.

I'm actually going for 100% A Ranks for the second time now. This time on the PC.
I beat Rail Canyon's time trail mission (beat in 5 mins) with milliseconds to spare It was awesome.

I STILL dont believe it. How the fuck did you put up with the crows?

I can forgive a lot, user.. PUBG, LoL, even Overwatch.. but CisBreakers?

I'm sorry. You need to go.

I feel compelled to buy this now so me and user can be the only brodies who 100%'d this game.

Nigga. LOOK. AT. THIS.

No love for ORC?

It was a huge pile of shit to be sure, but I did like that you could kill Leon in the last mission.

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Did some interesting things. I liked that it actually pointed out it's waifu pandering plot elements were actually unhealthy. Worldbuilding was good, provided you're interested enough to read side materials. Shame it's clumsy in some areas and the combat, while novel, was simple and repetitive.

Oh, and the male lead doesn't look like he's 15. Also he and his girlffiend get to actually have sex and it's framed as relationship growth rather than pointless fanservice

It's really fucking shit for all intents and purposes but it will always have a place in my heart. I always replay it once every year or two.

I had a lot of fun with the Hero fight mode where each team had 3 ViP heroes to protect and had to kill the enemy team. Also really enjoyed using that gas cloud ability on heroes to get all the zombies to aggro on them before attacking. It wasn't that great of a game, but it had some interesting bits.

Isn't that the crappy railshooter with 'survival' gameplay?
It was worse than Telltales' QTE Storyturds.

I'm sorry, tell me another game that does what Freelancer does even half as decently. It's an open world space-dogfighter/RPG. The only non-online only games that do anything similar are the X series, and their actual combat is awful.

It's space combat simulator that is almost as arcade as arcade goes with an open world that is as repetitive as repetitive can get, where you have little influence at all in the universe aside from managing your relationship to other factions, with a campaign story that is quite generic and unengaging, but still fun to experience because it doesn't take itself too seriously.
The thing about Freelancer is that it does a lot of things in its genre, but it opted for doing it in a casual, unexplored and unexpanded way. Sort of like a shallow, wide pool.
For one, its predecessors Freespace 1 and 2 do dogfighting a lot better and also have a better story, but no open world. There's also the Wing Commander series to consider when it comes to this. Then, there's all those 4x games that just show how well of an impact you can have in the universe. Freelancer has all of those things, but in such a simplified way that it's just… well, repetitive after the third or fourth time.
The Starpoint Gemini series is an example of a game that does exactly what Freelancer does in Open World, but with a (in my opinion) shittier combat and is also more RPG-ish, what with literal levels and all.

Holla Forums ate my image for some reason.
Also, fucking Kusari ships with their broken ass targetting hitbox, I will always hate anything Kusari just because my shots always intersect RIGHT BELOW THEIR CENTER DUE TO THAT BULLSHIT, SHOE SHAPE.

Sanic Heroes was so shitty it made me stop playing Sanic games until Sonic Mania.

the multiplayer was nice

I hope that's suppose self-aware and that the image isn't suppose to make people think the opposite.

I remember being on the thread that the original author of this image first showed this, and it is incomplete as shit. But yeah, it's dead.
Although there have been plenty of recent launches of new space games in the last 3 years or so when compared to the last… 10 before them.

After probably more than two years of wondering about it, I bought that game yesterday for 85% off. I don't expect it to be very good, but I'm just a sucker for supernatural shit. If only the story ends up carrying it I'll be more than happy.

It's a legit FPS but still garbage, didn't know there is a railshooter TWD game

THIS
So jank one of my favorite PSP games too. It has retarded backtracking and you can only really level up characters one at a time. But there are a few really cool quests with unique monsters, secret endgame levels, and fun endgame enemies. It manages to bring something new to every new area. I don't know if the devs are retarded or genius.


Fun shit when everything comes together. I can't get enough of future settings either

MSG: TiS is the only mecha game that properly gives the feeling of piloting a big, clunky, experimental mech around a battlefield against other big, clunky mechs, if it wasn't for the bad FPS and draw distance, I think far more people would've liked it.


The way to enjoy BRINK is to completely ignore the pre-release stuff and just enjoy the game for what it is, which is a pretty fun objective-based shooter with spongy enemies.


I enjoy UC too, it's fast-paced, the visuals are nice, the brainer is fun to use, and it's easy to quickly pick up and play.
It isn't a Resident Evil game by a long shot, but even the title reflects that, and this is pretty much the first RE Universe game that has Umbrella Operatives as its main focus, which I have always wanted.

The problem Umbrella Corps has is it is between two identities, on one hand the movement and gunplay are all quick and fast-paced, on the other hand, things like the cover, opening doors, etc. all feel like they are built for a far slower, more tactical shooter.

If Umbrella Corps was rebuilt to be like SWAT 4/Rainbow Six with zombies and shit, it would've fared far better.

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Complaining Italian Chad Jews is all I gor from that..

Vegastrike?

I believe there's a difference between what's going on in that image and this thread.
If someone says they like to play Skyrim but they know it's fucking garbage, Morrowind is better, and no one should ever give a cent to Bethesda, I think that's fine.
I played a lot of Yoshi Story as a kid but I know that game is hot garbage, but I still enjoy playing it because it's an interesting game to me and part of my childhood, but I wouldn't recommend anyone play it.

The game is beyond dead so unless you can find 6 people to grind this game with your out of luck. I only went for it because the humble bundle kept flowing in players, but even that started to dry up after 2 weeks.
Not only that but there are 2 different and separate lobbies for finding matches, one life match or objective mode. You have no way of knowing if people are in one search lobby or the other. The last thing I needed was play 500 matches, but you need the matches to finish or else it doesn't count. Matches can only start with 4 people and are maxed a 6, I was intentionally letting level 1's kill me so they wouldn't rage quit.

sad thing is that it was actually pretty good. I especially liked the speed, mobility, and the way the doors worked as cover.

steamcommunity.com/groups/REUCPLAYERS
This group holds play sessions virtually every day.

First off all, no I didn't buy and I will not buy it either. I used to play the pirated version using alterIWnet and teknogods mp crack. I was using xfire back then and I think I got 60 hours out of it before I got tired out of it.

Anyway, I did enjoy it for a few reasons. It was fast (no long waiting times like in other games) and it was stupidly easy to play. That said the pirated version allowed dedicated servers and modifications which the original game didn't allow. My favorite server back then was a model-1887 (attached pic) only server. I just love shotgun only servers, and single shot/double barrel only shotguns are even better.

With that out of the way, I do realize that CoD is bad. It's casualized so even noobs have a chance at winning. Rounds are short, I assume they do this so everyone can feel like a winner. And of course there is also the high price and all the dlc.

Why do they all look like they're on painkillers?

might have to join that, thanks

ooooh, such fun/horrible times were had…
ACR+Benelli/akimbo 1887 best gear

And I'm going to do it again too, when the HD collection comes to PC.
Because I have a fucking problem

It's a really short and easy fucking game. It wasn't scary either. I bought it for 2 dollars and i feel like i wasted them, should've bought myself a cookie instead.

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Operation Raccoon City had an achievement where you had to play 98 (or 99?) matches. I never got that achievement because it wasn't fun to get killed by MLG gooks.

my nigga

The main things that casualize modern shooters are prone mechanics and low TTK.
The TTK is generally below human reaction times, so when you add in render lag/peripheral lag/network lag/ and so on you already have that + the time it takes for things to appear on your screen. The idea is that you're bound to appear behind someone sooner than later, and the game guarantees that you're the winner if you see the other person first so any idiot who never touched a video game and just started can get a random kill and have their quick release of endorphine, and there's nothing the other player can do.
Now, running forward and getting blasted or blasting a guy without any player input besides holding the run forward button and pressing fire when applicable gets boring quick even for normalfags, so game devs need something that even brain damaged retards (their audience) can do and that gives them the illusion that they're involved in the game or good at shooters.
99% of the time that's cover, although you have stray games like CS:GO that do a different spin to it (the game objective inherited from the previous CS, planting/defusing the bomb). Cover allows the simplistic minds that play those shitty games to think they're doing something clever and that they're being rewarded for being clever. In reality they're really just pressing a button that makes their character hard to see, makes coming up behind someone easier, makes their weapons more accurate and makes them harder to hit. That means it's really just another way to guarantee victory without player input.

You can see the effect in a game if you compare battlefield bad company 2 to battlefield 3, although battlefield BC2 already had low TTK. Mainly because EA is jewish as fuck and they're the same game, except battlefield 3 has lower TTK, prone mechanics, downgraded destruction, the infamous blue filter and jets. Jets are another casualization of the franchise, but they're not messing with infantry 100% of the time so it's possible to have a glimpse of the shooting mechanics without jets.

Bad Company 2 didn't have a prone button, really? I figured that was a series staple.

Alright is entirely fair though it really needs to get a fanpatch like Deadly Shadows got to cut the level transitions out so you don't have to sit through a loading screen every minute or so.

final fntasy xiii and skyrim
fight me Holla Forums

I know a lot of people hated this game but I loved it
I'm disappointed that we will never get gs 4

The Bureau had one neat feature which was missing in other X-COM games: being able to send your rookies on missions of their own, so when your "main" squad died, you didn't had to resort to use those rookies, since they leveled up and shit.

Why I like it:

Why it's really shit:

your mom

My favourite part about this trashy game is being surrounded by niggers and as long as you mash the QTE you don't actually get hurt as they grab you one at a time.

Yeh, though it really needed some element of risk.

Deus Ex: Invisible war was fun back then even though it's awful.

Levels with Team Sonic and Ow the Edge are not that bad but man, the haunted house level with team Chaoitx was a nightmare

Why I like it:

Why it's bad:

That's the real crime, right here.

All I can say is that I'm working on it, user.

even if the game is mediocre the map generator kept me entertained for a long time.

No bully

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I actually enjoy a lot of flawed games, but these two come to mind first.

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I liked Enter the Matrix a lot when I was younger, and I still like it. I never play past the first few missions, but the kung fu slow mo shit is really satisfying

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When I first saw this mentioned, I tried it out. The tutorial mission was really friggin' cool, with multiple party members doing their own shit and beating up what I guess were mid-tier monsters. Then the game actually starts and the vibe I was getting is that I will never actually see the characters in the first mission beyond that encounter. instead I get to have a self-insert with amnesia. I was really disappointed about that and stopped playing because of it. Since this is the second time I've seen this game mentioned, I'll give it another go. I just have a question: how long does it take till I get a party like in the first mission and kick tons of ass with them?

I apparently have a tendency to forgive jank gameplay mechanics and controls if I have a nice, dark atmosphere to get lost in. See: Rule of Rose, Fragile Dreams, Nights of Azure, htoL#NiQ, etc.

hook tube is just youtube embeds retard, exactly what he posted

You should check out some of the Max Payne mods for more of that shit.

You're asking a lot.

Alright, I'll admit my transgressions..
I (really) liked Mass Effect 2 & 3 and Crysis 2 & 3

I actually really like this game
But due to it being ubisoft, I don't think it's problems are gonna be fixed. Game kinda seems like it's on life support right now

Those party members are level 40 and can pretty much stomp through anything the game throws at you. This game is also a rather slow grind-fest from beginning to end.

You do eventually see those members and team up with them again way later on in the game. But to get a party like that? You're in for grind if you want to match them level-wise at 40, but it's easier to just spread out levels on your sub-jobs for extra attribute points instead of focusing on only the main job. But matching them at kicking-ass? it just depends on how you built your party and what advanced jobs/sub-jobs you unlock for each party member. A level 40 samurai is pretty good, but a level 20 samurai with 10 levels as a mage could bring some good skills to help a party like blinding or paralyzing an enemy. Status effects are king in this game and can seriously make an impossible fight very easy or at least manageable.
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