Would anybody give a shit about this title if it wasn't for the 30s cartoon aesthetics...

Would anybody give a shit about this title if it wasn't for the 30s cartoon aesthetics? Let's say that it played the exact same but it was a pixelshit title like say Axiom Verge. Would you care about it?

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Nobody would know it do exist, but would still be a good game.

I'm sure there would be an audience for it, but appearance does matter. If it was generic indie pixel shit people would just dismiss it by looks alone, even if they would actually enjoy it if they actually gave it a chance.

Every day our brain receives so much input that we have to put up a simple heuristic filter. So if a game's graphics look like there was no effort put into them, then there is a good chance that the same is also true for the gameplay. Without such a filter you would not be able to get through the day. Having an unusual art style help to get people hooked to at least give the game a fair shot.

As for me personally, I can tell you for certain that it was the graphics that got me interested in Cuphead. I haven't played it because boss rush is not my thing, but just the fact that I was interest enough to look at what kind of game Cuphead is, is an accomplishment.

Indie pixelshit is actively repulsing.

If it had had a decent ad campaign, I would have picked it up and probably liked it. Same for a lot of anons here, I believe, they at least would have given it a pirate. Can't say that for normies, though. The game wouldn't have done financially as well, but it might not have been an issue considering the art style took the most time to get right and it's what made the devs mortgage their house.

What's the problem of the game relying on the visuals for its success? Not even the animation studios have the nerve to do a feature film in traditional animation nowadays, it was quite an accomplishment to do a game in such way.

Its probably an indie soyboy who is butthurt of the game's success.

The answer is irrelevant because it does have it's aesthetics. This stupid question gets asked all the time even though nobody even plays it anymore.

Wubba lubba check dubs

Wrong. I am just a concerned citizen like you guy.

I personally am not a fan of 3D, and prefer 2D. There's certainly a lot of ways to do 2D, as well, even with self imposed limitations like "SNES-styled" or "C64-styled" and whatnot. The issue is that most Sanfran Soyboy dev studio pixel art looks like like low-effort shit. They use pixel art as an excuse to not put effort into it. Seriously, look at the player characters in these games. If they don't look like MS Paint blobs, then they look like half-breeds between niggers and gondolas.

It's like Wind Waker or Okami.
The art style is the best part.

That's like asking if nobody would care about The Neverhood if it wasn't made out of clay. Presentation counts and if it's got good gameplay, it lasts much longer than a flash-in-the-pan like Armikrog.

There's so many video games out there that giving your game a different aesthetic so it sticks out in a crowd is essential.

No they wouldn't, myself included. This isn't a bad thing. They're called VIDEOgames for a reason, if devs fail to deliver on the VIDEO side of things (aka pixel shit) they deserve to get ignored.

Gameplay would be great regardless though.

we reonda

gee

Not even slightly. It's fine that it sells itself on it's style but there's thousand of shitty flash platformers that are not only tighter to control and more in-depth mechanically, but straight up better paced and designed. The levels were an afterthought and the bosses are messy at best, the entirety of the game's selling point is its style. Admittedly, this is a pretty good selling point.

I wouldn't go as far as calling it great beyond the boss battles, it's an easier run 'n' gun with the non boss stages feeling like an after thought (which they are) so the game wouldn't be over after 30 minutes.

Axiom Verge was good, though.

I don't care about it anyway, but no, I don't think the normal fags would care about it if it weren't for the animation.

There are literally 6 run and gun stages compared to 20 bosses and they are all great.
What was your pixel shit title that failed to sell as much as cuphead?

No to both.

Gone Homo

Depression Queer

this

actually on second thought, aesthetics matter. Old games tried to look good for their time and many still look good. Indie games that sacrifice aesthetics on the alter of being "Pixelshitz" are not worth caring about. Sure gamepay is important but so it the presentation and if the presentation is lazy then the developer shouldn't act supersized when people ignore their game.

sage for double post

No.

No, but that's just it, I haven't seen other games with an aesthetic like that around, at east in a good damn while so I wanted to play it. It turned out to be a fun ride, albeit way too short for a boss rush game. The sidescrolling levels were also very bad since the game was obviously designed for single screen gameplay.

No.
>>>/shill/

This thread fucking sucks. Shovel Knight and Binding of Isaac look like fucking garbage

WHAT IF METAL SLUG DIDN'T LOOK GOOD? WOULD STILL BE BETTER THAN CONTRA 1?

Are you okay?

Cupman and his Pal Mughead

LET'S SAY SNATCHER DOESN'T HAVE GRAPHICS NOR MUSIC AND IT'S INSTEAD A TEXT ADVENTURE LIKE ZORK, WOULD YOU STILL LIKE IT?

The art style is what roped everyone in to care about it. You can see it in reactions from people when it was first announced. They didn't give a fuck what the gameplay was. They just said "Wow! That looks so good!"
If the game was good but it looked like shit noone would know about it. It would be another forgotten indie gem in the sea of indies.

steamspy.com/app/268910


OP is a jealous indie homo with a flop of a game that barely sold 2,000 on Steam

I am not, I don't even know how to use MS Excel let alone a game engine.

...

Precisely why your Kickstarted "interactive adventure" didn't do so well.

Todd? Here?!?!?

No, but it would still play well and be a good game, first and foremost. You sound extremely assmad.

Don't say that. I genuinely love your game Speedev!

^btw I'm not joking, I like the game alot. So please don't if speedev actually see this post don't take it the wrong way.

/thread

Donkey Kong Country still be a good game but no one would remember it without the timeless aesthetic.

Maybe if it was still hand-animated.

But not pixelart, no. Pixelart is objectively, low-effort trash.

There's not that many games that would be good anymore if you took away the graphics.

Would you still think Dark Souls is the best game every made if it looked like pic related?

Absolutely.

I'm pretty sure that 90% of the people that bought this game is because it copied old cartoons (created by Jews). Anyone with at least 10-15 years of gaming under their belt would know that the game play is terrible - or you can be on the other side and go around saying that it's the best game ever but never played it even once but some faggot on Youtube told you it was the best game ever so you believed it.

I've been gaming since 1992 and it's good, stop being such a cynical contrarian. I know some people are depressed by the current state of vidya but it doesn't help when a cuphead or sonic mania gets released and people act like they're shit games anyway

there is a difference between "pixel" art and indiepixelshitz tbh familamadindongpingpongwingwong

Instantly shit. Stop your shilling.

you're such a waste of bandwidth.

Those are examples of sprite animations, not pixelart.

In my opinion, at least.

(pic related)

user that is a distinction without a difference.

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Hang yourself millennial.

seems like you don't know how to read as well, cute

Got your pixelart right here, fammo.

All that says is that Wind Waker isn't a very good game since they put more effort into the art instead of actually finishing it. The art in Okami is much more impressive and it definitely feels complete.

thanks doc

The difference is certainly unclear. The artstyles exist on a spectrum, the opposite extreme of which is HD photorealism.

Is pic related pixelart? It is art and it is made of pixels.

In my opinion, 'pixelart' is the other extreme that utilises the smallest number of pixels to convey an image.

Thanks doc.

It is a 3D model, not art. The output is displayed in pixels because you're looking at it on a computer screen. There's no way you could genuinely be this stupid; please continue.

Yes and no. Personally I think the best fights are the ones with the plane, because they're the ones that I feel are the most mobile. As in they're the ones that require a lot of movement and dodging at all times, instead of simple limited movements like a lot of the non plane bosses. And I agree with the other anons that the run and gun stages were very poorly designed. And the parry mechanic irks me to no end.


Watch this.

Sprites can be pixel-art based or not. Cuphead for example is a game that uses non pixel-art sprites.
Sprites then can be animated or not animated, no matter what kind of art they use.
Those are pixelart sprites that happen to be animated.


It is represented by pixels, but it's not made with them.
It was made with 3d rendering, before taking a still shot you could potentially zoom or rotate the point of view.

Character design and atmosphere is not important that is why we mush have black fros and grey and brown warzones in all games.

No.

Which begs the question why did nobody think of using the 30s cartoon asthetic earlier?
Or why dont people make game based on other well recognized aesthetics.

I reckon it's because it's a pretty difficult style to ape in both visuals and music.

?

I'd care about it even more.

Pixel art is an amazing art style when done right. Are you some kind of fucktard who hates good artwork, OP?

Yeah/ It must have been a bitch to animate.
But if two chad brothers with no experience could do it then surely one of the multi billion giants should have been able to.

I would like to see a game with the bayaux tapestery aesthetic.

holly shit shut the fuck up you hipster faggot!
RRRRRREEEEEEEEEEEEEEEEE

I've been noticing trough the years that Holla Forums has a very predominant user mindset that things can only be either one of two extremes.
Gameplay is the most important aspect in almost every video game. But it's not like the other stuff isn't important at all.


I'd like to see someone giving the Apotheon treatment to egyptian eall paintings and hieroglyphs

I had hoped they'd do that for their next game but they made Cryptark instead which roguelite trash.

what retard question is this?
you know how hard dos niggas worked to make dos games graphix?

I'll cut them some slack because working on similar concepts like that twice in row must be pretty boring and stressing. Ok for them to try something new.
But that game you mentioned doesn't look good or fun at all. What a shame.

Even if it's roguelite it could have been fun. You pilot a mecha suit and board giant space ships and destroy them from within while sticking to objectives for the purpose of keeping your finances in the green, but it controls like ass and like every roguelite game it gets old real quick.

Where's that pic about the art industry lacking cartoonists and animators?
The one where every art degree wants to make themselves 'living works of art'

Some of the things in the game should have been telegraphed bettter, the player falls into a spike pit because the spikes looked like an element of the background I thought so too and there was a hole that he fell in because he thought there might be an area to explore in there it seemed that way but I hope they can yet fix that.

On the contrary, faggots would find it shit BECAUSE it's hard. Gamer satisfaction is based on COMPENSATION: my hurdles are justified by the final prize. The prize can be anything from visual gratification (Cuphead), to intellectual stimuli (Nier), to social creed (Dark Souls) or virtue signaling.

I didn't even know about the game until Dean Takahashi's tutorial fuck-up. Pretty sure a lot of other people heard about it that way as well.

That is the appeal. What a shitty thread.

/thread

So shitty yet you bothered to reply.

Art is art, pixelshit is marxist kike cancer.

Why people so eager to claim that game's aesthetic and gameplay aspects should be separated and have nothing to do with each other. It's because of art designes Cuphead is mostly a giant boss rush and designes dictated game is gonna be played: attack patterns, bosses behavior, different stages of the fight etc. Heck one of the most important thing when it comes to bosses, which many games fuck up is boss telegraphing his attack and because of how much thought and care put into animating, Cuphead ends up doing that aspect really well. So stop separating art design and game design, best games do both aspects good and made them wark in synergy.

Just admit you fucking hate videogames holy shit, why do you still come here?

They still think that "m-muh photorealism" is the only thing gamers actually want.

I can't really make heads or tails out of this statement

"Pixel art" is from specifically crafting a picture pixel by pixel. 3D games may be "pixels" because they're displayed on a computer screen, but they were designed using polygons in a computer program.

They call videogames "for manchilden" thanks to you

Would people care about you if you had friends?
wait

I wouldn't know much about it, but you're focusing too hard on the aesthetic alone - what's also obvious with Cuphead is the sheer quality of the aesthetic. Compare that still title frame to any clip of Cuphead in motion - the difference is staggering.

The gameplay is good on its own, great even, and that's why Cuphead is still talked about and respected beyond appearance. But the truth is there are a lot of games that we can have fun with. It is also true that gameplay is only a facet, even if IMO it's the most important one. An aesthetic helps to contextualise that gameplay, which matters a lot.

It's not just autists that let their imagination spin little stories during the game; normalfags or anyone that plays a game do too. It mattered if Pikmin were adorable or not, it mattered if a dungeon in Zelda felt foreboding, it mattered if an area in Deus Ex had the right level of grit. It's part of the sensation.

So of course I'd not give a shit if the aesthetic was executed poorly.

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Well Cuphead and his pal Moonman,
They like to lynch the coons.

It just crossed the 2M threshold for all platforms.
studiomdhr.com/cuphead-goes-double-platinum/
archive.fo/QYLql

No one would give a shit about it if there wasn't a fuck ton of marketing behind it. Keep up children.

How many of these people have actually completed it?

Honestly, I think some people would still play it, but the aesthetic goes a long way to make the game feel unique, meaning that if it didn't look like it does now, it may not have acquired the same level of popularity. That is disheartening when you consider that many people will declare that gameplay is the most important aspect of a game, and yet will praise beautiful games like this regardless of the quality of gameplay content that is found within. I'm not saying anything against this game's gameplay; I think it's fine but not without its flaws, and the sad part is that nobody cares to talk about that aspect of the game. Instead, you get bombarded by memes, porn and comments from retards on twitter and from journalist outlets spouting their nonsensical opinions on tangential issues, like the concept of difficulty itself.

I think this game became popular because of Dean Takahashi and his shitty ability. Hell, I wouldn't be surprised to find out that the whole scenario was executed by some obscure marketing firm that was hired by the devs to give this game some mainstream attention.

It wouldn't surprise me.

The gameplay is wonderful but it's not very deep. It gives you lots of tools for a variety of playstyles, the bosses have some good skips in them, and also highly reward skilled players. Peak gameplay involves timing the charger, the giant ghost and the smoke bomb, the three most skill-reliant abilities (even if the charger on release was OP). Some bosses will stump you forever, other bosses are very cleverly done, and the difficulty manages to keep fair throughout. Most game length is from figuring out how to beat bosses the first time, then how to S-rank them, and then going through it in co-op.

That's it. It's not that it ever stops being fun or lose its charm, it's just that it has a low ceiling. That's why it's not talked about as much; it's not because the aesthetic eclipses it. There was a lot of gameplay talk when it was still fresh and people were just playing through it.


While this wouldn't surprise me either, don't humour it. If we've consistently made any one mistake, it's underestimating game journos' stupidity.

I want to slow down footage of the game and count how many frames of animation some things have.
At the very least I want to see just how many unique frames of animation the sally stageplay fight has, because in my opinion that fight was the most visually impressive.

==HE HE HE==

When you say "pixelshit" do you mean actual pixelshit or just pixel art in general? Because there is a difference.

The style made it very memorable, almost anyone who even glimpsed the sneak peeks shown for the past few years would have remembered the game, even if they forgot the name. Presentation doesn't always result in something sticking out though. Brigador has kickass visuals and music on top of being a fun game and only sold about 25k-40k copies.

Not to mention the whole guerrilla marketing tactic with that one journalist.

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Pre rendered graphics age like milk

I certainly does.

You are probably a christian too.

DKC still looks comfy as hell.
Also aged milk is just cheese. Or possibly ghee.

Indie pixel work has ruined the legacy pixel art had created. Self-imposed limitations look horrendous when compared to technologically-limited pixel art.

It's not just the animation by itself. Because the 30s animation art style compliments the gameplay spectacularly which is why everyone loves it

Plus the beautiful music as well

One of the songs was straight up stolen from SML2

Or was it SMW? I know that they copied a Mario song.

Classic 2D animation is rare in the west because for some reason studios think 3D is "more impressive".

3D CGI has yet to look as good as 2D just like how practical effects still look more realistic than CGI.

Then people should start technologically limiting themselves again.

DKC looks like ass, but then again I thought it looked bad even as a kid. The individual sprites look good, but putting them all together on screen looks really fake.

the pewdiepie generation is really starting to get to me

What did he mean by this

What did he mean by this?

I really like that a 2D game made with classic animation and inspiration from great 90s Run & Gun games sells like hotcakes and fucks with the "gamers now want realism goy" narrative

At least some anons here would know about it. Our taste is bad, but normalfag taste is worse.

Nah, quality pixel art is good, but I understand that the "pixelshit" term came to be because of low quality indie trash with "retro 8bit NES kool aethetics" that look even worse than early 70's games

Hi Todd, I won't buy Fallout 4 by the way.

Thanks anti-butcher user, because of you I didn't buy this game the other day.

I think OP was talking about those faux retro awful looking indie pixel graphics, and not pixel graphics in general.
Or at least I hope so.

Well he is talking about axiom verge, which implies some fairly high standards.

24 fps, like all traditional film and animation.
Because anything more than that takes forever to draw, cleanup, ink, and paint, and because back in the day you could only afford so much film and cels.

He means, "How many frames do they have before the animation repeats?"

I didn't dislike it but I didn't play very long before I was bored.

Same, it's very repetitive.

What's so boring about it?

I'm pretty bad at articulating why I don't like things.

I feel bad. I hope he makes console ports. I would buy the game again for Switch or 3DS if he ported it.

I want more depth out of my games.

I don't know, OP.

What I do know is that this "aesthetic" makes me want to vomit. They literally have cups for heads; it's all so fucking STUPID. I probably would have played it, if it looked like something other than a memegame.

My only complaint is that I want more.

Also I want the lobber to be more useful

shut the fuck up you pedantic faggot

No, they wouldn't.

However, it is an unusual art direction for the game, and they put in a lot of production effort for the end result. It looks very different from most games and does exactly what an independent studio should be doing: passion projects and taking chances.

Overall, while you may argue the merits of the game, I think they deserve the acclaim they've earned.
Sure, it's not a game with new mechanics that advance the genre, but that's fine too - it's a solid game on its own

Take your postmodern literally nothing has meaning but totally literal with 0 nuance unless I say so bullshit and fuck off.

If it looked like shit and made my eyes bleed from looking at it, it would be a worse game.

what did he mean by this?

It's like you actually hate Cave Story or something.

Aesthetics are an important part of game design, and you can argue that the aesthetic WAS its marketing campaign, which is not a bad thing because unlike most AAA marketing, it was actually part of the fucking game.

Does it matter? The guys who made it are already millionaires.

Yes, it's one of the run 'n' gun levels. The one with the magician at the start and those tables with the legs that you bounce on that run towards you. The explanation however was that the style of music being emulated for that level is fairly generic such that it's not that a Mario song was being ripped off but rather, both the Mario song and the one Cuphead uses are both generic examples of that particular style of music. They were both inspired by the source. That's it.

Brigador had an amazing art style, fun gameplay and one of the best OSTs of the last ten years yet nobody bought it because it didn't have colorful cartoony characters that autists can attach themselves to.

Axiom Verge is pixelshit you fucking loser.

Or maybe because it had jack shit for marketing.

And all the Cuphead marketing was free like this thread.

Brigador was a great throwback. What it didnt have is game reviewers sucking at the game, it getting noticed, and then a shit storm rose around that. Also, why am I posting in a slide thread?

No, it was simply more effective. Dean's whole fiasco gave that game some insane exposure, especially since the game had been in E3 for like 4(5?) years and barely got any attention besides a passing youtube mention. Dean made Cuphead a known name through memes.

There's also the fact that while Cuphead is a pretty easy game to get into, Brigador has tank controls and that alone is enough to put off a great deal of faggots people.

Modeling is an art form you fucking retard.

go ahead and show me giant mermaid tits. giant mermaid tits are the only good thing to come out of 2017. giant mermaid tits are amazing and i want to live between giant mermaid tits

Apart from the great music and the excellent art style, Cuphead's a fun game.

Although I do admit the animation probably took up a significant portion of development time. If it weren't for the animations the game would probably play very differently.

A memegame becomes popular because it has a recognizable "brand" and an ultra-unique style to attract people because there is no deeper substance.

Not saying Cuphead is a memegame, just that it LOOKS like one.

It was delayed multiple times because they just kept drawing shit.

I do know if it had the kind of hand-drawn style of Metal Slug people would be bashing its design deficiencies all over the place.

They'd be bashing it since it'd just be cloning Metal Slug.

Cuphead is what showed me that Holla Forums is composed of graphicsfags that are okay with a below-average game because it looks different.

I always assumed that people say it's below-average because it's just a run 'n gun game. A lot of the shit people say about Cuphead is applied to other similar games rather easily, even if those others are heralded of the best of the genre.

run 'n' gun are designed to be quarter munchers with little depth.

Believe it or not pixelshit isn't fun.

I don't know, Rabi-Ribi was okay.

of course you have 1cc'd many of the standout examples to come to such a conclusion

It was, but was it really pixelshit? I wouldn't call its visuals particularly bad or good.

Sprite is just a 2D asset really, pixel art is a medium for it.
Seriously pixel art is a medium just like paint or ink.

No, why would I bother with arcade garbage.

The sprites aren't, it just looks slightly half-assed.

Why would you spout your ignorant-ass opinions on the internet about shit you haven't the faintest clue about?

Pixel art is a fucking joke, libtards think videogames are Atari shit.

user I might be taking the bait but I'm just confused.

What you posted looks like putrid shit.

How so?

different guy but I like the wizard, the first one looks kinda cool but its to "busy" for a game imo

Well considering people played and enjoyed Risk of Rain myself included I think it is fair to say yes, but I also think that the fact that they wend through and animated each frame by hand show that the level of effort that went into making the game visually appealing would probably remain if the medium changed

what if a chicken was an apple, bitch

Speaking of Cuphead

never thought I'd have a thing for Mrs. Potts.

Holy mother of THICC

I hope Disney sues you for posting these

That's a stupid and pointless question. You could have asked if the gameplay carried it, and it did. I would rather play Metal Slug series though.

Why is there so much praise for its gameplay? It was nothing stellar, the parrying sucked and the bosses had some odd patterns and were unsatisfying.

Cuphead has some nice animation but it still doesn't look as smooth as some stuff from that era

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It's a good game you fucking dunce. It's really fun to play.

Do you get all your opinions from memes? I bet you also think old games weren't ever good and people only like them for nostalgia. If you do it's time to neck yourself

Pretty much, a games visuals are it's best marketing. While gameplay is the most important, you can't sell a game that looks like garbage.

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Undertale has a wonderful aesthetic

Not knowing the difference between pixelart and 3D rendering is like not knowing the difference between a painting and a photo

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Bitch shut the fuck up

What?

THE DEVIL'S A NIGGER

Second thread I've seen him in within the last hour

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