What ever happened to the 8-12 a team capture the flag type FPS games?

What ever happened to the 8-12 a team capture the flag type FPS games?

They're just utterly dead now and everyone wants to play CoD style DMs or MOBA 45 minute grinds with I win buttons instead.

They're dead because they always turned into unfun, boring stalemates without any feeling of urgency or weight to your actions or into a 5 minute steamroll.

FPS games are too slow for CTF anymore.

I more miss clear color coding of teams. Red, Blue, etc. The shit now sometimes has me hesitate to shoot because I forget if tacticool brown military man is on my team or not.

I'm fucking sick of the same game modes we've had for decades, what games had unique game modes even in games that are guilty if rehashing the same shit every time.

GTA IV & TLaD had some fun-ass game modes such as Cops & Crooks where cops had to hunt down the other players who were the mafia who had to escort the don to a getaway vehicle. Mafia members couldn't respawn and if the don died then it was game over. The Lost and Damned had gang wars where you had to capture territory against the other team on a section of the map.

Max Payne 3 also had gang wars where teams were pitted to complete various tasks against each other that tied into the singleplayer story, and a mode where you hunt down Max and the spic in at most a 2v6, whoever killed them got to be them.

C&C Renegade basically took the mechanics of an RTS and applied them to an FPS with basebuilding and harvesting and etc., why has no one else attempted to that yet.

I'm more pissed off how red and blue was replaced by orange and blue, why the fuck is orange and blue in all media nowadays I swear it must be a psyop, what are the subliminal effects that these two colors have.

Stop reposting this trash.

Game design is now a degree you can get from universities and yet it's still somehow a lost art.

Halo had assault. Originally in H1 it was basically a reverse CTF, bring your flag to the enemy's base while the enemy tried to stop you. From H2 onward it was bomb you had to arm and plant on a spot in the enemy base to score.

Shame no one likes assault and just used it to play griffball.

Yet?

You just listed a bunch of "unique" game modes which all came from the same game's modding scene. They're not unique, they're just under used.

Team fortress classic had VIP and capture the flag in the same game.

They do. They always fail. Whoevers doing the RTS has to not be a chuckle fuck or it has to be so bare bones that it's not fun. There's no real way to merge the genres.

normalfags prefer shit like PUBG because if you suck you spend 90% of the match spectating but you can still feel invested I guess.
CTF just contains too much gameplay for these losers

Because CTF needs offense AND defense, and all most FPS smacktards know is offense. None of them want to sit around a mostly empty base waiting for some cunning bastard to not take the front way in.

They're complementary colors, not everything is a secretly-coded psychological attack you paranoid trog.

You have no clue about colour theory do you?

Blue and orange is a bad combination for online gaming because orange blends in well with sandy colours and blue blends in better with shadows. To maximise those colours you need to use them dark and light which just makes the problem even worse.

Red and Blue are also contrasting colours and if you make them both light then neither blends in well with a background or shadows. This allows for optimal visual recognition without limiting your ability to make realistic terrain. Traditionally the other 2 colours have been yellow and lime green for similar reasons but it's very rare to find 4 teams in a game where lime green would be a problem.

The reason you're seeing orange/blue is because you're watching a recording of a recording of a recording in design these days. People used to do blue and orange colour palettes because of the lighting. Warm orange contrasts well with the deep blue you could achieve best on film. It worked with the warmer TV type sets we were using. Then it became known as the way to make an eye catching image so it was used every where. Now people like yourself think it's an eye catching colour so it should be used when you want an eye catching colour combo. It's idiots following other idiots who followed masters of colour theory and visual design.

It's the same reason you see sonic characters in black and neon green. When it's well done it's visually stunning. so idiots who don't know how to use it think they will have the same effect with the same colours. The colours were never important, the guy with the talent could use any combo and made something stunning.

You'll never experience TFC in its prime again


There are some active servers now, but it isn't the same. You can literally taste the fatigue and yearning for lost nostalgia.

Video games were never good, everyone was just young and retarded.

Goldeneye Source.

11 years ago, honestly Half-Life 2 probably had one of last major modding scenes that wasn't just reskins and value tweaks.

Because CTF is fucking trash in pretty much every FPS except Tribes.

You’re too stupid to be here. Go back to tumblr and live in your jew-free fantasy world.

>>>Holla Forums

everything about this post is too retarded for words.

It's a metaphor that describes how the Jewish media is pushing gender as a contruct

no shit but that user is taking it fucking literally.

Capture the Flag was never a good mode. I guess it's better than mindless deathmatching but it just feels so boring to play as an objective. Control points or attack-defend are where the fun is at. Time limits, a clear goal that doesn't get in the way of the killing and if anything actually improves it and lots and lots of high risk high reward situations.

I think a return to a Titan mode like in BF2142 would be a nice addition to the FPS vidya landscape. Don't they have something similar to that in Titanfall or something?

Capture the Flag can only work with high movement and high risk behaviors; it's why it was polished as fuck with the classics like UT, TFC, Tribes and Q3. Nowadays it's a waste of time and energy because movement potential has slowed down in favor of casualization and accessibility. TF2's 'territory control' game mode was novel but horribly unbalanced and lackluster; developing the concept back up again and fixing some of it's issues with it's timesink nature would do wonders.


Visual acuity > realism. Back when I played Q3 and quake live before it became garbage tier I always defaulted enemies to bright green.

God damn I had so much fun playing skirmishes in Renegade. For some reason I thought I couldn't go online with the game so I never went online.

Forgot to add that I was a child when I played this way back when. It's 3 am and I'm high

Have none of you faggots played Natural Selection?

Did it even have AI for skirmishes? I don't remember any

Simple. Most people hate the concept of relying on others and working as a team. Therefore game types that enforced those two traits fell by the wayside when larger pvp modes where people were just a small part of a bigger horde became the norm. A bad player can drag a 8-12 person team. A bad player can't drag down a team that has 24+ people in it though. Besides, now a days the modern gamur would rather yell and shit on the new player rather than teach them the ropes. Devs know this and cater to this shift. It's all boils down to a sign of the times.

the 007 Quantum of Solace game, which was for the most part a literal CoD game with a few gimmicks like a third person cover system had a pretty neat game mode where one player would be 007 and the rest would be a bunch of terrorists who had to protect 3 bombs from 007 or kill him, while the guy playing as Bond had to defuse 2 of the 3 bombs or kill everyone on the enemy team. Too bad the game is dead and has been dead for years.

Team games are still very popular though. The problem is that in plenty of older games a bad player would certainly be dead weight, but a skilled player could single-handedly carry a team by making smart decisions overall playing really well. The problem is that today, games are designed so that you MUST rely on the dude next to you. They're always heavily class-based, meaning one guy picking the wrong guy is practically a death sentence. Individual player skill is not respected since the game goes out of it's way to fuck you over in every regard. It doesn't help that most characters are designed around gimmicks instead of honest mechanics, and killing other players contributes to some big 'fuck you' ability which means anyone who is shit is not only not helping you, but is in fact helping the other team.

I just miss the every man for himself mode in Half Life.. And making alliances to get to the nuke button, only to betray each other afterwards

So just Deathmatch?

the issue is basically that gaymen is dead and also go fuck yourself.

where are you looking for arena shooters

I loved assault. You are right though that 90% of the community would rather just vote for some variant of slayer for the 100th fucking time. Seriously though, in most games when presented with the vote option for TDM or something unique like an objective mode, TDM wins almost every time. People don't like having to think beyond "wander the map and shoot at people".

nice fallacy faggot