Stellaris National Socialism mod?

So I'm downloading Stellaris now and looking to create a space empire based on National Socialism and Esoteric Hitlerism. Sadly, Paradox is ran by swedecucks and have been trying to shoah mods that even make white people look good.

Does this even deserve to be a thread?

Yes, yes it does. Though we can also discuss how Paradox has cucked out over the years.

If you want models and the like then you're shit out of luck. Probably going to have to make them yourself or steal them and put them in the game.
Really though it's perfectly possible to go full nazi already. If you want to enslave, displace or exterminate all the aliens you absolutely can.

And, hasn't Paradox always been cucked?

Iron Sky mod is the closest to what you are looking for.

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The base game is perfectly playable, but I agree that the DLC is way too fucking expensive and it does enhance the game to a significant degree. I don't blame them for the FTL and wargoal mechanics. They tried something different, realized it sucks, and now they're changing it in a content patch. Having different kinds of FTL sounded awesome but in reality it's hell to balance and doesn't work well in practice. I'm not sure what was wrong with the old wargoal system but what they've shown in the dev diaries looks like it's more flexible so I can't complain.
Overall, yeah the DLC moneygrubbing is pretty jewish but at least they're trying to improve the base game for its own sake and not for shekels.

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That's not what National Socialism is about user.
Playing through Vicky 2 right now… Yes, yes they have been cucked for a long fucking time.

As a rule with any game produced in-house by paradox… Wait three years before playing the game, and torrent before even considering purchase. Took five years for V2 to be made playable without a complete overhaul mod… and barely then. CK2 took three, and then every other patch/dlc completely breaks it and you have to wait for the next one. Still waiting to play EU4… I downloaded the base game and immediately deleted it years ago, and they're still fucking around with it too much. For a game that could take fucking months to play through, I want some god damned polish, but instead they just keep glueing random shit onto it and adding a price tag.

What? I haven't even installed it yet and I have a mod folder started. This is a paradox release right? Did someone new work on it? I have never seen one of their games released as playable at this early of a stage.

Why would you need a mod for that? Is there something to stop you from focusing on racial hygiene and social welfare?

Two reasons primarily. One, cosmetics and flavor. Two… Paradox. They've developed a habit for penalising actions and policies they do not like, often hiding it in the weights of the code. Hoping someone has already done the work in an autistic rage, and was altruistic enough to share.

I bet you smacked your lips every time there was a bit of news prior to nuWolfenstein's release too.

By default humans are stuffed full of niggers so you need to get a mod off moddb to not play planet of the apes. It was shoahed off the workshop because it hurt paracucks feelings.

I imagine you were one of the cucks that said HoI 3 was perfectly playable on release.

I stopped playing as humans for this very reason, I went to all the trouble of creating a xenophobic, genocidal human space empire but its entire command structure and scientific community is staffed by niggers and mudslimes. Paradox is close to gaining the Cuckholdry Ascension perk, where they will morph into their final form.

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OP is just asking for something.

This, even the "white" portraits look more like Arabs or kikes than humans.

Is there a mod to keep the AI from cheating intolerably? I'm two games in and their little three-planet shit-spit empires crank out an unlimited wave of Destroyers that rolls right over massive sprawling developed and defended empires.

I thought that it only cheated on higher difficulty levels? Also, a small empire can pump out ships better than you'd expect, if their economy is built high… of course, that's assuming the AI knows wtf it is doing.

(check'd)
As far as I know there are no mods that add Vril-style ships. There are plenty of mods that add German namelists or flag emblems, and I believe there are some that add German uniforms. There's also a mod called "Separate Human Phenotypes" that will allow you to make an all-white species.
Like said there's also an Iron Sky mod, but it's horrendously imbalanced and I'm not sure if it's maintained anymore.

There's a fascist empire emblem, you can select specific empire traits to make it natsoc,you can alllow only humans in your empire, etc. That said, the game's fucking unplayable (literally, it runs like shit past mid game) garbage, dont even install

Does the Iron Sky mod have any good ship assets/models? Even if it's not up to date, I could still strip some of the assets.

FFS really? Does it just fill up with too much bullshit to calculate? Like V1 did, or CK2 before optimization? Must I wait three more years to play this one? By then the DOTR will come and I'll be too busy for vidya again.

OW THE EDGE!

You're edgier than a katana, OP.

Its a mixture of issues: the UI is implemented poorly, it doesn’t multi thread non-sequential tasks well, it never simplifies per population calculations so it does retarded things like check all 2k population each day to see if they’re going to migrate. Basically a lot of short sightedness in how systems scale, which is baffling when your game is designed around growing.

Never played a Paradox game before. I pirated the game, don't see what the fuzz is about. That said, is right in that it does lag badly in the late game. It's still a fun game but I sure as hell am not paying for it until 1.9 releases. They're supposedly optimizing it in addition to changing many things so the game flows better.

Are you shitting me? They fixed that issue in their engine with EU4 I thought. Mother fuckers.
Damn it all, so it's Victoria 1 all over again. There is absolutely no excuse for this. They were well aware of these problems almost fifteen fucking years ago, and now they make the exact same mistakes? Let me guess, they're going to have to entirely remake ship combat in the next DLC too?

I heard they're changing around the FTL travel. Knowing paradox, I bet they put in the three "options" just so they could have them playtested, and planned to limit it to whatever was popular.