Post games you've felt the need to beat out of pure spite

Post games you've felt the need to beat out of pure spite.

Personally, I fucking hated this game. It turned the smurfs into little blue assholes who would screw you over every chance they got and only got worse as it went. Soon you couldn't tell what would hurt you and what wouldn't as everything had a friendly smile but most were more than willing to send you back to the title screen while a few were used as platforms. Then you had all the insta deaths piled on top of the mockingly care free atmosphere. I can't tell if it was genuinely difficult or just poorly designed.

at least you got to purge black smurfs

Castlevania Chronicles. It feels like you're playing a shmup but as a big, slow moving man with a large hitbox. I still haven't been able to get past the 4th stage. I'd claim it was impossible but you have long plays like this where the guy not only beats it, he never takes a single hit.

Tail Concerto, pic unrelated. I fucking hate this franchise and the furfags who attached themselves to it. Really HATE it.

Shouldn't it Smurves?

What?

Mostly shit games that never deserved they praise they've gotten, I've been compelled to beat as thoroughly as possible to be sure I didn't miss something and am capable of attacking fanboys' arguments from all angles.

Not really a game, but I never enjoyed fy_iceworld but would get sucked into playing it for months for some reason. It was very satisfying to win.


Get the fuck out, don’t even care if it’s bait.

It's a thing with old school vidya. You don't want them to get the better of you even though the difficulty may come from bad design or hardware limitations.

Nah, Symphony of the Night and especially the original Fallout games are loathsome piles of shit.

Is that really in the Archie comics?

pic related

Demon's Souls and Sonic 1, for me. Both slow and clunky games I'm not sure how they got sequels.

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This piece of shit

Dropped right there.

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Difficulty and atmosphere go a long way

Explain your arguments, then if this isn't bait.

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Ah, nature. This shit has never stopped amusing me. Always fun to watch prey animals forget themselves for the sake of some easy food.

I forgot how badly I wanted to smurf inside smurfette

No
That's from the Fleetway comics

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All that playtime must have been worth it

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It's from the british comic.

Asura's Wrath is a decent anime tho

this

I fucking hated everything about Amalur. Boarded me to tiers. Yet forced myself to complete the game because I felt like I paid too much for it when I bought it on sale. I tried to get my moneys worth dispute my better judgment.

kill yourself

Die on a hole.

I'd like to die in a futa's boyhole.

You are even sicker than I thought.

I think the worse offense is that the artists didn't at the very least make her a shortstack.

Also I just played the game. It's weirdly addicting for how shitty it is.

Which tiers did you board, user?

This game is deeply and heavily flawed in a lot of ways that pissed me off beyond belief. It's not necessarily a bad game since it has a ton of really good ideas but I could rant for hours about how many rules of game design it broke.

but user you just have to le git gud.

Game design faggots need to stop tunnel visioning themselves with this retarded shit. Rules were meant to be broken when it comes to entertainment. That's how you keep people entertained.

It was actually fun.

No, it was not.

The massive sense of pseudo-accomplishment was worth it all. Just like everything else.

Amazing argument friend, I'm sure Overwatch is an objectively great game because so many people have fun playing it.

but user you both need to fuck off back to reddit.

you can go with them kiddo.

>having fun
where do you think we are?

those sure are some nice buzzwords

Wew

Maybe you shouldn't be a fucking dumbass and realize basic rules exist because it's telling you what not to fucking do.

>>>/cuckchan/

Jojo is probably older than you faglord.

Overwatch has addictive elements. I'm talking about the faggot who's saying DaS breaks some autistic design trend he's attached himself to.

It's about the same level of argument as your initial post :^)

Maybe you should keep bitching that games aren't following your arbitrary concept of what makes a game enjoyable. Eat shit fag.

It's not arbitrary retard. Like everything, there are general guidelines on what to do and not to do. This thinking is what leads to modern art.

There's genre's and sub-genre's of games and interactive entertainment that has a niche culture that most people would find atrocious if they designed typical games. As far as I'm concerned there's multiple people looking for highly specific things and you can't meet all of them by autistic following every rule of game design that you may or may not be inclined to follow on any given context.

Communism is older than you and that doesn't make it good

Every rule of game design doesn't have to be applied to every game. But the ones that are applicable should be applied. The rules are made by people who are experienced and knowledgeable, that's why they should be heeded.


I wasn't saying being old makes it good, I'm calling you an underageb& faggot.

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Who's to say they're applicable? Do the devs explicitly state the genre of their games and demand that they respect that genre when they develop them?
The only rules that should be enforced is how to make the game run without crashing. After that you make the game you want to make. If you start following specific rules as to how a game should work you turn into the stagnated industry we're in now.

The industry is stagnant because corporations demand safe investments, not because people have high standards for game design. And rule aren't bound by genre. For example, when making melee combat, add a good hit sound to make it feeel better. Have good risk/reward to encourage players to try things. Make the game generally balanced, etc.

Are you going to start telling us that Ed Wood was an amazing director becaue he broke the rules of film-making?

Not high standards. Safe standards. The kind where they don't challenge anything new.
And none of those ideas really conflict with DaS so I don't see your point either way. There's games that you can make though that don't follow any of those rules and may still be an enjoyable melee fighting game. EYE isn't balanced yet it's incredibly fun despite that. And you could argue that if the game were balanced so the Bear Killer was nerfed in any way that it would be inferior in the long run. Also I'm not arguing games can't have commonalities between how they work. Just that if you see a title that's doing something different counter to what you expect it's not always bad game design. And usually as long as long as the game being made is coming from a sincere vision I find it hard not to appreciate it.

No but he put himself in the history books. Fucker was driven. And comparing his issues with video games would be like comparing how to make a game or movie function on a technical level. DaS doesn't break to that extent really. Well the port sort of does but that's easily fixable.

Sure, for which game?

What rules did it break?
Japanese dungeon crawler rules? For having a stamina meter and combat instead of turn based party based combat?
Or that it only has one currency?

It such a straight forward game, and no it's not a god damn sandbox rpg like the best game ever known as Skyrim.
Also the game is so balanced that you can go with a level 20 and beat the game.

Sonic 1 oh god so fucking hard had to beat it :)

These 2 games, both had no password or save system and you got like 3 lives before it was game over and they were decently length games as well.

But user, DA3 has infinite content. You can't actually beat it.

It trained the player to make the assumption that every single boss cannot be parried, and then changed that rule at the very end. It outright lies about what items do in their descriptions. Things with higher attack ratings actually often deal less damage, because the display combines different attack types while damage calculation doesn't combine different attack types. It teaches you to use kick to break enemy guards, and then throws a black knight at you that will drop his shield to attack you mid-kick because kicks don't stagger him, thereby punishing you for using the tools the game gave you in the way it told you to use them.
I'm not even sure why you didn't bring up an SL1 run unless you for whatever reason don't imagine one to be possible. Having methods of dealing large amounts of damage irrelevant to how much character progression you're supposed to have isn't a sign of balance, it's a sign of broken design.

Don't get me wrong, I love broken games like DS1 and FFV, but they're both fun BECAUSE they're unbalanced.

the framerate is shit, the controlls are klunky, it doesn't even feel like a gundam game.

beat it on Very Hard, blow me.

I beat every single non-radiant quest in the game. It took me 70 miserable hours to beat overall. I wouldn't recommend it to anyone.

Not every boss and enemy is the same, if they where the same it would not be a memorable game. Also the game is essentially boss run the game.

have you heard about stats in a rpg game? so Demon's, dark and bloodborne has stats on most things like strength and skill the 99 mark is the biggest you can come. Most weapons and other objects can have higher attack damage but you need the stats that reflects the skill or strength to use the weapon if not the weapon is meaningless. Kinda like most tabletop rpgs and some dungeon crawlers.
Also sometimes the armor can have too much weight so you can do the proper attack in the speed you need it to.

So black knights are supposed to be hard, so they have different animations to reflect that, so when you learn the animation you learn what attacks you should go with so you can attack the enemy without using too much stamina.

I would not say bad design since the game never says anything like required level for this or that boss is this level. It has been like that since demon's souls.
The bad design from these games would be side-quests are not mentioned and the non-pause is annoying as all hell or even none manual save function would be one of the bad designs. But the good part is you only need to do the required bosses to end the game.
Dunno if it was Pyromancer I saw a guy beating the game with but I thought it was Deprived.

user t bad design to change the rules on the player with no hint or some sort of info t let them know. It's like if in Mario a different colored goomba can't be stepped on. If the player has no reason to believe the result should be different then he's gonna step on the goomba, get hurt and screech about trial and error. To use the black knights as an example, there's nothing in the game to suggest you can't kick their shield. You'll only figure that out when you do, and by then they'll slap the shit out of you. And if the game didn't care so much about death the no one would care, but it does, you lose your souls and humanity. That's just plain bad design.

I decide to go on a romp to see how the quality degraded but this one stumped me. The only reason I forced myself through it was because it put me through 3 hours of tutorial.

The color was a hint the opening credits was a hint since in the lore they are the knights of the last boss, the armor is also a hint that they are tougher then most enemies. These type of games are trial and error to the max you have everything or nothing to lose. The thing about the souls/currency is not about hoarding it so you can get 50 different stats and buying random objects. It's about knowing when to use and when to let go, so attacking something you don't know caution is always to be made. Don't experiment if you are farming souls to get a new stat.

The tutorial is not the best but it's alright unlike Demon's Souls, but the tutorial level more or less teaches you not to fuck around, go with caution.

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Yes, that is the problem.


It's stupid. And the game shows it can drop subtle hints elsewhere like what damage is good against what.

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Futafags get the bullet, too.

Well you try kicking, you realize it doesn't work, and you try something else. The game doesn't need to hold your hand and tell you what attacks do what against every enemy.

>Played it through twice, and each time one completed it, one grabbed one's junk, flipped the bird and screamed "Fuuuuuuck yoooooou!" at the console

Everyone was cumming their pants over it so I didn't want to be left out. I hated it.

in 20 years it will be remembered as the ninja gaiden of this generation, a janky pile of shit lauded as a difficult game

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t. casuls with the wrong rings

git gut scrubs

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It's more subtle than "wolves hunt in packs arisen", so I guess I'm used to it being shouted at me rather than descriptions. And yes, it's a mistake you only make once, but the point is that it makes it a cheap death. If you fuck up it should be the fault of the player, not because the game is withholding information and just fucking you about.

I no longer care if I'm the hero of this game or the Dark Destroyer of Nightmares. My choices are no longer the most valiant ones, but rather whatever gets me to the end, faster, so I can move on to a game I like better. Several of my quests have been cancelled because of this. Normally that would make my autism itch something fierce, but not this time. If I ever play this again, I will level my character up as fast as I can and proceed to start hunting every single character and non-respawning monster. They will die without knowing what they did to deserve it. I don't care what quests they need accomplished. Their needs are irrelevant to me forevermore. This game has turned me into a psychopath.

Wolfenstein 2
Outside of the somewhat neat weapons and some of the environment everything about that game either pissed me off, made me cringe or outright weirded me out.

So a trial and error game is the problem to a trial and error game?
Also how many Japanese dungeon crawlers have you played? Most of them have a vague or pure trial and error mechanics where you don't know the weakness before you either own the demon or tried different spells or weapons with different damage attacks.

Yeah the ones I'm giving example to are the turn based kind, which is not action-based like demon/dark/bloodborne since King's Field is kinda harder and if you think you die fast and have to walk long in those games try King's Field.

Turn based changes it a shit ton. You can just reload a save or use a warp of some kind of your getting your ass kicked, most of the time in dark souls if your getting fucked then it's already too late. Not to mention you can switch tactics far more easily in dungeon crawlers than in dark souls because you have multiple party members and it being turn based.

I'm the guy who made the initial post about Dark Souls. It is 100% NOT a trial and error game, which is the problem. If it were purely trial and error instead of devising plans and noticing things, then the game would just be a total pile of shit not worth anyone's time and have nothing going for it. That is entirely not the case. I got through Sen's Fortress and fucking loved it because it 100% stuck WITH the rules of game design. The first time you encounter boulders, the snakeman is scripted to run in front of the doorway where you can see him, draw back his sword, then get owned by the boulder, letting you know that 1) be wary of boulders and 2) boulders will come at you from blind corners. Thus, I never died to boulders. The first dart trap is clearly telegraphed by you stepping on it and having enough time to either block or dodge, letting you know about dart traps.

They then take both of these elements and play with the rule of three in really clever and engaging ways. As an example, the second dart trap is the same as the first one: Darts come at you from the front when you step through a narrow passageway. By now, you will have learned to expect that darts come from the front and they can be easily blocked.
The third dart trap subverts these rules: You see the dart launcher before you see the pressure plate, and the darts come from behind. If you're unaware and don't notice the trap, then stumble into the hallway, hear the sound of it being triggered, and raise your shield as you've been trained to, you get shot in the back and it is entirely 100% your own damn fault. That is an absolutely brilliant twist following the rule of three.
The problem is that huge portions of the rest of the game break the rules and force trial and error instead of rewarding awareness and prediction.

It's like any other dungeon crawler, but it's not turn based like the other ones.

here are easy steps to follow.
1.Run away since the enemies gets tired of you when you run a certain distance except if it's a boss but then you have committed to take him on.
2.soul farm from an area where you are used to the enemy and level up or get new equipment(if it's not a boss)
3.reload a save is more like using an item to teleport you to a firelink shrine.
4. changing tactics is usually finding new armor or weapon, or looking at the boss when running so you can see as much attack animations from him as possible.
5. level up the right stats like if there is a weapon that needs so much strength or skill level up those.


I can't really say it's forced when much of the game is trial and error. And much of the game is remembering animations and enemy placements, which makes the game somewhat magical.

I'm probably a big soulsfag to begin with and just want a Demon's Souls 2 because there was not enough done with the light/neutral/dark world mechanics Demon's Souls had.

For me it was the modern warfare games. I got invested in the plot and had to see how it ended, (I do this with all media, I avoid soaps because I would get stuck watching gem). I didn't care one bit for the games and had to play through them to see where they were going to go with it all.

The only 2 problems with LiS was the whole SJW-pandered bullshit and the weird time travel system.

Like if I say I'm at point A and I head to Point B. Then i hit reverse time till when I was "supposedly" at Point A (in reality im still at Point B). Wouldn't anyone notice that I shifted places and shit?

Not a bad game overall; it had some good music.

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Bioshock Infinite
After I saw that all powers were the same, and that the plot was getting more and more retarded, and the level design getting lazy, I just ignored all side content and exploration to rush through the end, so I could see the plot twist. What a fucking trainwreck, and people still praise it's story and gameplay to this day

Fuck that final forest fire mission with a rake.

First game I ever bought with my own money– Castlevania. Never got past the reaper and his fucking flying things.

10 years later I bought another nes and the game again just to beat it.

I beat the reaper but not dracula and it I hate myself to this day

After the second or third dream sequence I realized it wasn't going to get better so instead of stopping I had to see how bad it'd get.
Then I played through it again to see how bad the other path was and it was somehow worse
I felt buyers remorse and I pirated the game. How does a game even do that?

Fuck off you autist

It's so bad it managed to generate barely any porn. How bad must it sting to know that your game couldn't get more buzz among furries than their own shitty flash games hosted on e621?

It's amazing how little content this "game" has and still be 10 hours long.

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wow I wish niggers like (you) would fuck off back to your normalfag shithole because don't fit in here. Maybe you belong back on reddit or cuckchan.

t. wewebiquette autist

this is Holla Forums kiddo, maybe /a/ ought to consider containing its cancer.

I'm still surprised how not shitty that game was, user. It could've been so much worse, and somehow it was just mediocre.

Truly one of the worst games ever made that was at least still functional.

Sonic 3D in the Genesis Collection. I had such a headache afterwards

Every time I see this crap I am surprised it is a triple A game and not some cancerous indieshit

Akshewully… choices on character progression are a fully intended part of this game's design.

So you don't enjoy something because normalfags like it too?

Go and cry into your "things that used to be cool" pillow. Jojo is good, and no amount of normalfags or contrarian hipsters will change that.