Post games you've felt the need to beat out of pure spite

Brandon Carter
Brandon Carter

Post games you've felt the need to beat out of pure spite.

Personally, I fucking hated this game. It turned the smurfs into little blue assholes who would screw you over every chance they got and only got worse as it went. Soon you couldn't tell what would hurt you and what wouldn't as everything had a friendly smile but most were more than willing to send you back to the title screen while a few were used as platforms. Then you had all the insta deaths piled on top of the mockingly care free atmosphere. I can't tell if it was genuinely difficult or just poorly designed.

at least you got to purge black smurfs

Grayson Rivera
Grayson Rivera

Castlevania Chronicles. It feels like you're playing a shmup but as a big, slow moving man with a large hitbox. I still haven't been able to get past the 4th stage. I'd claim it was impossible but you have long plays like this where the guy not only beats it, he never takes a single hit.

Sebastian Cook
Sebastian Cook

Tail Concerto, pic unrelated. I fucking hate this franchise and the furfags who attached themselves to it. Really HATE it.

Cameron Murphy
Cameron Murphy

Smurfs
Elfs

Shouldn't it Smurves?

Carter Rogers
Carter Rogers

Post games you've felt the need to beat out of pure spite.
I hate this game so much I'll fully play it to the end
What?

Henry Nelson
Henry Nelson

Mostly shit games that never deserved they praise they've gotten, I've been compelled to beat as thoroughly as possible to be sure I didn't miss something and am capable of attacking fanboys' arguments from all angles.

Noah Howard
Noah Howard

Not really a game, but I never enjoyed fy_iceworld but would get sucked into playing it for months for some reason. It was very satisfying to win.

Get the fuck out, don’t even care if it’s bait.

Juan Bailey
Juan Bailey

It's a thing with old school vidya. You don't want them to get the better of you even though the difficulty may come from bad design or hardware limitations.

Camden Watson
Camden Watson

Nah, Symphony of the Night and especially the original Fallout games are loathsome piles of shit.

Alexander Scott
Alexander Scott

Is that really in the Archie comics?

Blake Hill
Blake Hill

pic related
Demon's Souls and Sonic 1, for me. Both slow and clunky games I'm not sure how they got sequels.

Wyatt Richardson
Wyatt Richardson

This piece of shit

William Jenkins
William Jenkins

Randomised quest reward loot

Dropped right there.

Daniel Edwards
Daniel Edwards

Difficulty and atmosphere go a long way

Hudson Miller
Hudson Miller

Explain your arguments, then if this isn't bait.

Carson Cruz
Carson Cruz

Ah, nature. This shit has never stopped amusing me. Always fun to watch prey animals forget themselves for the sake of some easy food.

Camden Phillips
Camden Phillips

I forgot how badly I wanted to smurf inside smurfette

Ayden Kelly
Ayden Kelly

No
That's from the Fleetway comics

Chase Cruz
Chase Cruz

I played these games to make sure I am capable of attacking fanboys' arguments from all angles
or I could just post low-quality memes instead
All that playtime must have been worth it

Hunter Scott
Hunter Scott

It's from the british comic.

Liam Gray
Liam Gray

Asura's Wrath is a decent anime tho

Justin Clark
Justin Clark

this

Angel Nguyen
Angel Nguyen

I fucking hated everything about Amalur. Boarded me to tiers. Yet forced myself to complete the game because I felt like I paid too much for it when I bought it on sale. I tried to get my moneys worth dispute my better judgment.
facebook tier post
kill yourself

Henry Brooks
Henry Brooks

futanari
Die on a hole.

Juan Jenkins
Juan Jenkins

I'd like to die in a futa's boyhole.

Christopher Myers
Christopher Myers

anal vore
You are even sicker than I thought.

Thomas Ross
Thomas Ross

I think the worse offense is that the artists didn't at the very least make her a shortstack.

Also I just played the game. It's weirdly addicting for how shitty it is.

Andrew Nelson
Andrew Nelson

Boarded me to tiers
Which tiers did you board, user?

Lincoln Moore
Lincoln Moore

This game is deeply and heavily flawed in a lot of ways that pissed me off beyond belief. It's not necessarily a bad game since it has a ton of really good ideas but I could rant for hours about how many rules of game design it broke.

Lincoln Ross
Lincoln Ross

but user you just have to le git gud.

Luis Smith
Luis Smith

rules on fun
Game design faggots need to stop tunnel visioning themselves with this retarded shit. Rules were meant to be broken when it comes to entertainment. That's how you keep people entertained.

Jackson King
Jackson King

It was actually fun.

Adam Baker
Adam Baker

No, it was not.

Nicholas Gonzalez
Nicholas Gonzalez

The massive sense of pseudo-accomplishment was worth it all. Just like everything else.

Noah Brown
Noah Brown

fun
Amazing argument friend, I'm sure Overwatch is an objectively great game because so many people have fun playing it.

Thomas Rogers
Thomas Rogers

but user you both need to fuck off back to reddit.
unfunny joke at expense of grammar
you can go with them kiddo.
having fun
where do you think we are?

Matthew Torres
Matthew Torres

those sure are some nice buzzwords

Joshua Reed
Joshua Reed

getting this ass mad someone turned your shit grammar into something funny
Wew

Jayden Parker
Jayden Parker

Maybe you shouldn't be a fucking dumbass and realize basic rules exist because it's telling you what not to fucking do.

Colton Jackson
Colton Jackson

lel jojo XD!
/cuckchan/index.html

Hunter Bailey
Hunter Bailey

Jojo is probably older than you faglord.

Jordan King
Jordan King

Overwatch has addictive elements. I'm talking about the faggot who's saying DaS breaks some autistic design trend he's attached himself to.
It's about the same level of argument as your initial post :^)
Maybe you should keep bitching that games aren't following your arbitrary concept of what makes a game enjoyable. Eat shit fag.

Tyler Jenkins
Tyler Jenkins

aren't following your arbitrary concept of what makes a game enjoyable
It's not arbitrary retard. Like everything, there are general guidelines on what to do and not to do. This thinking is what leads to modern art.

Alexander Carter
Alexander Carter

There's genre's and sub-genre's of games and interactive entertainment that has a niche culture that most people would find atrocious if they designed typical games. As far as I'm concerned there's multiple people looking for highly specific things and you can't meet all of them by autistic following every rule of game design that you may or may not be inclined to follow on any given context.

Justin Cook
Justin Cook

Communism is older than you and that doesn't make it good

Nolan Cooper
Nolan Cooper

Every rule of game design doesn't have to be applied to every game. But the ones that are applicable should be applied. The rules are made by people who are experienced and knowledgeable, that's why they should be heeded.

I wasn't saying being old makes it good, I'm calling you an underageb& faggot.

Ethan Richardson
Ethan Richardson

”Jojo is shit now that everyone knows about it, my inner hipster demands that everything be obscure for me to approve of it!”
never mind that /a/ loved Jojo back before David Productions even had a business liscence.

Oliver Adams
Oliver Adams

But the ones that are applicable should be applied.
Who's to say they're applicable? Do the devs explicitly state the genre of their games and demand that they respect that genre when they develop them?
The rules are made by people who are experienced and knowledgeable, that's why they should be heeded.
The only rules that should be enforced is how to make the game run without crashing. After that you make the game you want to make. If you start following specific rules as to how a game should work you turn into the stagnated industry we're in now.

Camden Nelson
Camden Nelson

The industry is stagnant because corporations demand safe investments, not because people have high standards for game design. And rule aren't bound by genre. For example, when making melee combat, add a good hit sound to make it feeel better. Have good risk/reward to encourage players to try things. Make the game generally balanced, etc.

Joshua Mitchell
Joshua Mitchell

Are you going to start telling us that Ed Wood was an amazing director becaue he broke the rules of film-making?

Kevin Morris
Kevin Morris

not because people have high standards for game design.
Not high standards. Safe standards. The kind where they don't challenge anything new.
And none of those ideas really conflict with DaS so I don't see your point either way. There's games that you can make though that don't follow any of those rules and may still be an enjoyable melee fighting game. EYE isn't balanced yet it's incredibly fun despite that. And you could argue that if the game were balanced so the Bear Killer was nerfed in any way that it would be inferior in the long run. Also I'm not arguing games can't have commonalities between how they work. Just that if you see a title that's doing something different counter to what you expect it's not always bad game design. And usually as long as long as the game being made is coming from a sincere vision I find it hard not to appreciate it.

Lincoln James
Lincoln James

No but he put himself in the history books. Fucker was driven. And comparing his issues with video games would be like comparing how to make a game or movie function on a technical level. DaS doesn't break to that extent really. Well the port sort of does but that's easily fixable.

Juan Thompson
Juan Thompson

Sure, for which game?

Ethan Wilson
Ethan Wilson

rules of game design
What rules did it break?
Japanese dungeon crawler rules? For having a stamina meter and combat instead of turn based party based combat?
Or that it only has one currency?

It such a straight forward game, and no it's not a god damn sandbox rpg like the best game ever known as Skyrim.
Also the game is so balanced that you can go with a level 20 and beat the game.

Isaac Green
Isaac Green

Sonic 1 oh god so fucking hard had to beat it :)

Lucas Thomas
Lucas Thomas

These 2 games, both had no password or save system and you got like 3 lives before it was game over and they were decently length games as well.

Austin King
Austin King

But user, DA3 has infinite content. You can't actually beat it.

Carter Taylor
Carter Taylor

What rules did it break?
It trained the player to make the assumption that every single boss cannot be parried, and then changed that rule at the very end. It outright lies about what items do in their descriptions. Things with higher attack ratings actually often deal less damage, because the display combines different attack types while damage calculation doesn't combine different attack types. It teaches you to use kick to break enemy guards, and then throws a black knight at you that will drop his shield to attack you mid-kick because kicks don't stagger him, thereby punishing you for using the tools the game gave you in the way it told you to use them.
so balanced that you can go with a level 20 and beat the game
I'm not even sure why you didn't bring up an SL1 run unless you for whatever reason don't imagine one to be possible. Having methods of dealing large amounts of damage irrelevant to how much character progression you're supposed to have isn't a sign of balance, it's a sign of broken design.

Don't get me wrong, I love broken games like DS1 and FFV, but they're both fun BECAUSE they're unbalanced.

Jonathan Gutierrez
Jonathan Gutierrez

the framerate is shit, the controlls are klunky, it doesn't even feel like a gundam game.

beat it on Very Hard, blow me.

Zachary Hernandez
Zachary Hernandez

I beat every single non-radiant quest in the game. It took me 70 miserable hours to beat overall. I wouldn't recommend it to anyone.

Cooper Bell
Cooper Bell

It trained the player to make the assumption that every single boss cannot be parried, and then changed that rule at the very end.
Not every boss and enemy is the same, if they where the same it would not be a memorable game. Also the game is essentially boss run the game.

It outright lies about what items do in their descriptions. Things with higher attack ratings actually often deal less damage, because the display combines different attack types while damage calculation doesn't combine different attack types.
have you heard about stats in a rpg game? so Demon's, dark and bloodborne has stats on most things like strength and skill the 99 mark is the biggest you can come. Most weapons and other objects can have higher attack damage but you need the stats that reflects the skill or strength to use the weapon if not the weapon is meaningless. Kinda like most tabletop rpgs and some dungeon crawlers.
Also sometimes the armor can have too much weight so you can do the proper attack in the speed you need it to.

It teaches you to use kick to break enemy guards, and then throws a black knight at you that will drop his shield to attack you mid-kick because kicks don't stagger him, thereby punishing you for using the tools the game gave you in the way it told you to use them.
So black knights are supposed to be hard, so they have different animations to reflect that, so when you learn the animation you learn what attacks you should go with so you can attack the enemy without using too much stamina.

I'm not even sure why you didn't bring up an SL1 run unless you for whatever reason don't imagine one to be possible. Having methods of dealing large amounts of damage irrelevant to how much character progression you're supposed to have isn't a sign of balance, it's a sign of broken design.
I would not say bad design since the game never says anything like required level for this or that boss is this level. It has been like that since demon's souls.
The bad design from these games would be side-quests are not mentioned and the non-pause is annoying as all hell or even none manual save function would be one of the bad designs. But the good part is you only need to do the required bosses to end the game.
Dunno if it was Pyromancer I saw a guy beating the game with but I thought it was Deprived.

Nathan Edwards
Nathan Edwards

user t bad design to change the rules on the player with no hint or some sort of info t let them know. It's like if in Mario a different colored goomba can't be stepped on. If the player has no reason to believe the result should be different then he's gonna step on the goomba, get hurt and screech about trial and error. To use the black knights as an example, there's nothing in the game to suggest you can't kick their shield. You'll only figure that out when you do, and by then they'll slap the shit out of you. And if the game didn't care so much about death the no one would care, but it does, you lose your souls and humanity. That's just plain bad design.

Carson Lewis
Carson Lewis

I decide to go on a romp to see how the quality degraded but this one stumped me. The only reason I forced myself through it was because it put me through 3 hours of tutorial.

Brody Flores
Brody Flores

The color was a hint the opening credits was a hint since in the lore they are the knights of the last boss, the armor is also a hint that they are tougher then most enemies. These type of games are trial and error to the max you have everything or nothing to lose. The thing about the souls/currency is not about hoarding it so you can get 50 different stats and buying random objects. It's about knowing when to use and when to let go, so attacking something you don't know caution is always to be made. Don't experiment if you are farming souls to get a new stat.

The tutorial is not the best but it's alright unlike Demon's Souls, but the tutorial level more or less teaches you not to fuck around, go with caution.

Blake Thomas
Blake Thomas

Been fighting regular undead for the past hour
All scrawny losers with almost broken armor and shitty weapons
Come upon an 8 foot warrior with black full-plate armor
"WOW! What do you mean he doesn't fight like every other enemy so far?"

Andrew Barnes
Andrew Barnes

These type of games are trial and error to the max
Yes, that is the problem.

this black knight is just sitting here blocking all my attacks, if only there was a way to get him to stop
what is that one mechanic that lets me do so?
I know I'll kick!
lol no fuck you
It's stupid. And the game shows it can drop subtle hints elsewhere like what damage is good against what.

Kevin Smith
Kevin Smith

Futafags get the bullet, too.

Easton Nelson
Easton Nelson

Well you try kicking, you realize it doesn't work, and you try something else. The game doesn't need to hold your hand and tell you what attacks do what against every enemy.
<And the game shows it can drop subtle hints elsewhere like what damage is good against what
The fire resin tells you that fire fucks up undead creatures, lightning resin tells you it's good against dragons, etc. This is not a subtle hint. What, do you think there should be a black knight shield description early in the game telling you black knights are renowned for their ability to beat the shit out of people who hit them?

Liam Williams
Liam Williams

Solve puzzles while random punishing attacks keep throwing one off one's game
Have to take extensive notes as to what one was doing at any given time before the attacks
Some puzzles send one back to the beginning of the level if one hits the wrong switch
All puzzles reset if one fucks up
Have to save at points, rather than whenever
Bought it in early 90s before reviews and let's plays were a thing
Seemed to be a Dragon Warrior/Quest game from the description on the box
It wasn't
Played it through twice, and each time one completed it, one grabbed one's junk, flipped the bird and screamed "Fuuuuuuck yoooooou!" at the console

Matthew Rodriguez
Matthew Rodriguez

Everyone was cumming their pants over it so I didn't want to be left out. I hated it.

Christopher Bell
Christopher Bell

in 20 years it will be remembered as the ninja gaiden of this generation, a janky pile of shit lauded as a difficult game

Chase Turner
Chase Turner

play the game for two hours
the game is shit
<"you cant just play so little of the game and call it shit"
complete the entire game
its still shit
<"if you didn't liked it then why did you beat it"

James Fisher
James Fisher

t. casuls with the wrong rings

git gut scrubs

Nathan Garcia
Nathan Garcia

donnie darko goes full /co/

Jaxon Reyes
Jaxon Reyes

It's more subtle than "wolves hunt in packs arisen", so I guess I'm used to it being shouted at me rather than descriptions. And yes, it's a mistake you only make once, but the point is that it makes it a cheap death. If you fuck up it should be the fault of the player, not because the game is withholding information and just fucking you about.

Oliver James
Oliver James

Even the low-level creatures are frighteningly hard in the beginning
Meet with some sort of priest who makes you swear to never imbibe elex again.
Swear, thinking it matters
Struggle on for two fucking weeks
Throw hands up in surrender and go online looking for character editors or tips
Only editor worth it actually has the balls to CHARGE for the privilege of using it
Fuck that
See a bunch of tips for tediously farming money or experience, but all of them are fucking retarded
Play for another week, getting BTFO in most missions and having to reload
Try again to find something
Search brings up plebbit's Elex section
ohwell.jpg
ledditor mentions glitch in the Berserker store where, if you sell a lot of shit, buy a lot of shit, and then cancel the order, you suddenly have 50,000+ elexit currency
Another upboater mentions four solid tips
Upgrade animal trophies to 3/3 for trophy items to sell, elexit money, and natural elex
Upgrade chemistry
Nearly all merchants resupply instantly, so you can keep going back in and buying alcohol and natural elex to start cranking out elex potions to allow you to bump your stats up to inhuman levels and acquire more points to learn skills
When the money runs out, go back to the Berserker store
That was five days ago
Raped my way nearly through the entire game
Animals and monsters that were using me as chew toys now keel over if I look at them a certain way
Take on entire city full of invaders with bow and arrow. They have lasers and flame throwers. All die before the might of my clothyard shaft through their wishbones.

I no longer care if I'm the hero of this game or the Dark Destroyer of Nightmares. My choices are no longer the most valiant ones, but rather whatever gets me to the end, faster, so I can move on to a game I like better. Several of my quests have been cancelled because of this. Normally that would make my autism itch something fierce, but not this time. If I ever play this again, I will level my character up as fast as I can and proceed to start hunting every single character and non-respawning monster. They will die without knowing what they did to deserve it. I don't care what quests they need accomplished. Their needs are irrelevant to me forevermore. This game has turned me into a psychopath.

Ayden Butler
Ayden Butler

Wolfenstein 2
Outside of the somewhat neat weapons and some of the environment everything about that game either pissed me off, made me cringe or outright weirded me out.

Justin Barnes
Justin Barnes

So a trial and error game is the problem to a trial and error game?
Also how many Japanese dungeon crawlers have you played? Most of them have a vague or pure trial and error mechanics where you don't know the weakness before you either own the demon or tried different spells or weapons with different damage attacks.

Yeah the ones I'm giving example to are the turn based kind, which is not action-based like demon/dark/bloodborne since King's Field is kinda harder and if you think you die fast and have to walk long in those games try King's Field.

Ryder Kelly
Ryder Kelly

Turn based changes it a shit ton. You can just reload a save or use a warp of some kind of your getting your ass kicked, most of the time in dark souls if your getting fucked then it's already too late. Not to mention you can switch tactics far more easily in dungeon crawlers than in dark souls because you have multiple party members and it being turn based.

Aaron Reed
Aaron Reed

So a trial and error game is the problem to a trial and error game?
I'm the guy who made the initial post about Dark Souls. It is 100% NOT a trial and error game, which is the problem. If it were purely trial and error instead of devising plans and noticing things, then the game would just be a total pile of shit not worth anyone's time and have nothing going for it. That is entirely not the case. I got through Sen's Fortress and fucking loved it because it 100% stuck WITH the rules of game design. The first time you encounter boulders, the snakeman is scripted to run in front of the doorway where you can see him, draw back his sword, then get owned by the boulder, letting you know that 1) be wary of boulders and 2) boulders will come at you from blind corners. Thus, I never died to boulders. The first dart trap is clearly telegraphed by you stepping on it and having enough time to either block or dodge, letting you know about dart traps.

They then take both of these elements and play with the rule of three in really clever and engaging ways. As an example, the second dart trap is the same as the first one: Darts come at you from the front when you step through a narrow passageway. By now, you will have learned to expect that darts come from the front and they can be easily blocked.
The third dart trap subverts these rules: You see the dart launcher before you see the pressure plate, and the darts come from behind. If you're unaware and don't notice the trap, then stumble into the hallway, hear the sound of it being triggered, and raise your shield as you've been trained to, you get shot in the back and it is entirely 100% your own damn fault. That is an absolutely brilliant twist following the rule of three.
The problem is that huge portions of the rest of the game break the rules and force trial and error instead of rewarding awareness and prediction.

Chase Butler
Chase Butler

It's like any other dungeon crawler, but it's not turn based like the other ones.

here are easy steps to follow.
1.Run away since the enemies gets tired of you when you run a certain distance except if it's a boss but then you have committed to take him on.
2.soul farm from an area where you are used to the enemy and level up or get new equipment(if it's not a boss)
3.reload a save is more like using an item to teleport you to a firelink shrine.
4. changing tactics is usually finding new armor or weapon, or looking at the boss when running so you can see as much attack animations from him as possible.
5. level up the right stats like if there is a weapon that needs so much strength or skill level up those.

I can't really say it's forced when much of the game is trial and error. And much of the game is remembering animations and enemy placements, which makes the game somewhat magical.

I'm probably a big soulsfag to begin with and just want a Demon's Souls 2 because there was not enough done with the light/neutral/dark world mechanics Demon's Souls had.

Justin Foster
Justin Foster

For me it was the modern warfare games. I got invested in the plot and had to see how it ended, (I do this with all media, I avoid soaps because I would get stuck watching gem). I didn't care one bit for the games and had to play through them to see where they were going to go with it all.

Jordan Roberts
Jordan Roberts

The only 2 problems with LiS was the whole SJW-pandered bullshit and the weird time travel system.

Like if I say I'm at point A and I head to Point B. Then i hit reverse time till when I was "supposedly" at Point A (in reality im still at Point B). Wouldn't anyone notice that I shifted places and shit?

Not a bad game overall; it had some good music.

Owen Stewart
Owen Stewart

Bioshock Infinite
After I saw that all powers were the same, and that the plot was getting more and more retarded, and the level design getting lazy, I just ignored all side content and exploration to rush through the end, so I could see the plot twist. What a fucking trainwreck, and people still praise it's story and gameplay to this day

Nathan Carter
Nathan Carter

Fuck that final forest fire mission with a rake.

Robert Anderson
Robert Anderson

First game I ever bought with my own money– Castlevania. Never got past the reaper and his fucking flying things.

10 years later I bought another nes and the game again just to beat it.

I beat the reaper but not dracula and it I hate myself to this day

Daniel Murphy
Daniel Murphy

After the second or third dream sequence I realized it wasn't going to get better so instead of stopping I had to see how bad it'd get.
Then I played through it again to see how bad the other path was and it was somehow worse
I felt buyers remorse and I pirated the game. How does a game even do that?

Josiah Nelson
Josiah Nelson

rule of three

Fuck off you autist

Connor Carter
Connor Carter

It's so bad it managed to generate barely any porn. How bad must it sting to know that your game couldn't get more buzz among furries than their own shitty flash games hosted on e621?

Dylan Rodriguez
Dylan Rodriguez

It's amazing how little content this "game" has and still be 10 hours long.

Sebastian Reed
Sebastian Reed

tfw bought the game without looking much into it first
realized too late that it was a mistake
<we can't refund it because you played for longer than two minutes goy :^)
I'm retarded.

Kayden Nelson
Kayden Nelson

t. newfag who doesn't know how to properly used "with regards from" gag
wow I wish niggers like (you) would fuck off back to your normalfag shithole because don't fit in here. Maybe you belong back on reddit or cuckchan.

t. wewebiquette autist

defending a normalfag anime
this is Holla Forums kiddo, maybe /a/ ought to consider containing its cancer.

Noah Baker
Noah Baker

I'm still surprised how not shitty that game was, user. It could've been so much worse, and somehow it was just mediocre.

Colton Wood
Colton Wood

Truly one of the worst games ever made that was at least still functional.

Isaiah Gutierrez
Isaiah Gutierrez

Sonic 3D in the Genesis Collection. I had such a headache afterwards

Chase Collins
Chase Collins

Every time I see this crap I am surprised it is a triple A game and not some cancerous indieshit

Brandon Edwards
Brandon Edwards

Having methods of dealing large amounts of damage irrelevant to how much character progression you're supposed to have isn't a sign of balance, it's a sign of broken design.
sign of a broken design
Akshewully… choices on character progression are a fully intended part of this game's design.

Henry Nguyen
Henry Nguyen

normalfag anime
So you don't enjoy something because normalfags like it too?

Robert Gray
Robert Gray

Go and cry into your "things that used to be cool" pillow. Jojo is good, and no amount of normalfags or contrarian hipsters will change that.

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