Half-assed "games" that are shoved into your throats as "revolutionary, innovative, compelling."

You've seen this unfolding in front of you for years; The likes of Anita Sarkeesian and the rest of her feminist cohorts are redefining and revising what a video game SHOULD be. Now that they're pushing to have skippable combat and calling gameplay as "interaction", tell me, what do you think are the "games" that does these things, interactive cinema passed up as "legitimate" video game titles. Let's have a discussion about this.

Other urls found in this thread:

youtube.com/watch?v=JJz-u8RJRhg
fallout.wikia.com/wiki/Fallout_ammunition
twitter.com/NSFWRedditVideo

Are Japanese games the last bastion or am I delusional ?

Why not post an actual example?

Slavs and Japs. They're the last bastion of making legitimate video games.

You're a delusional weeb.

Watch Dogs.

Hi Holla Forums.

Every Bioshock game. It's like the FF7 of shooters I swear.

Dunno about the gameplay itself, but Last of Us had nice polishing and visuals.

And the nip version.

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This. It's literally one of those games made to show cool visuals and how far they could take it.
Still not a proper game, but at least it's a step above gone homo.

That's what I meant. It may not be a great game to play, but it has redeeming qualities and deserves better than to be bundled with those pure cancer walk sims.

Pre-orders. never again.

It's not really a problem unless you're a retard who falls for hype instead of doing a tiny bit of research.

Maybe I'm a nitpicky faggot but a multimillion dollar production that took years to develop having good graphics really isn't impressive to me. If anything it should be a given.

It's a HUGE problem when the likes of Square Enix publishes games like Lesbian Is Strange and Ubisoft giving We Wuz Kangs: Origins a "tourist" mode.

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Hush user, it wouldn't be the same without geeks and teens pretending they played or like the game.

Doesn't the last of us at least have sections where you push around crates to reach ledges? I mean, that's almost a game compared to the other two.

Of course, it would be better. Isometric WRPGs were a fucking mistake.

You mean something like this?

Figures a pigeon would be smarter than a game journalist.

by gawd it's the teriyaki boys

I swear they did this experiment with black people, and they ended up throwing the platform at the desired object instead.
For the life of me I can't remember where I saw it.

They wont shove "progressive" & virtue*signalling agenda unlike in the west, but Japn is still plagued by several factors

I NEED THIS

What's the point of buying games if we're cucked by the west and the est ?

No it doesn't dipshit, it's the exact same thing as pure cancer walk sims.

daily reminder that this leads back to HL1, thank gayben for this shit

all western games

and the go back version >>>/normalfag/

Normalfags love Final Fantasy 7, retard wap.

You're delusional, weeb.

That was cromartie high.

youtube.com/watch?v=JJz-u8RJRhg

Videogames absolutely games have cultural power and that is being intentionally degraded. Games 1.link merit and skill with success 2.are a predominantly male space, and allow boys to be boys 3.are more trendy than tv, but aren't fully on tv's current brainwashing curriculum.

This degradation process happened much faster in realms ruled by academia and critics because there was and is no opposition, and the patrons are down with it (plus money laundering). So fine art is now completely unintelligible and ugly. In fields that have to manage commercial viability this will move more slowly. Warhol's prints could make money, but very few would buy tickets to his films. Avant guard poetry has it's crowd, but abstract prose cannot form a novel. Music… well music is pretty fucking awful now.

My point is that a walking simulator won't draw a crowd on twitch or be a blockbuster, so there's a little natural defense there. Some of these journos seem to think they'll form a critical intelligentsia who will curate the medium like paintings. Really it's more like film. They'll put down the technically accomplished, the challenging, the complicated, the real community, and instead they'll push the shallow and ideological. Devs will appeal to lowest common denominator, and they'll be there to justify it because inclusion. People as a rule already have bad taste, and it will get worse.

Play Yakuza Kiwami. You get to praise how progrssive America is for gay marriage when a lesbian hostess whines at you about how hard it is to be a lesbian in Japan, and the other selectable hostess complains about how men hit on her all the time.

They are starting to sneak their agenda into Japanese shit too, user.

i'm retarded. how do you embed videos?

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I like TLOU, but only because post-apocalyptic suburban scenery is my fetish. Same reason I liked Resistance 2.

Fixed.

Stop this meme already, HL1 is far from a walking sim and only superfically looks like them in the intro and maybe 2 other sections because they at that time wanted to try to keep the player always in the characters body and it fell into the trap that that perspective creates some problems if you want the player to absolutely get some information.
A botched solution for storytelling in a fps doesn't make it a walking sim.

Did you know some games media outlets banned the word "gameplay" from use in any articles?

I swear, the indoctrination they receive in university kills their fucking brains. They're operating purely on programming now with no thought or will of their own. They are programmed to do this shit. You can't reason with them. They will grasp for influence and use it to ruin anything they believe white straight men enjoy. They're so heavily conditioned that the mere thought of any straight white male being disadvantaged in any way likely gives them a genuine orgasm.

you beat the shit out of several crossdressers and I'm pretty sure you dick down the lesbian too in that game

I mean, technically it worked right?

The only difference between the gameplay of Undertale and Touhou is the difficulty curve.

Fite me.

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half life 2 would be more accurate because those cunts at valve though standing in a room watching NPCs talk was a good means of exposition instead of a skippable cutscene. For some reason about a million mouth-breathers thought that was cool

b-b-but my meme game is different user

I didn't play it but didn't have zombies and other enemies you need to kill or sneak by or else they kill you. How is that not a proper game?

I disagree - it's never been easier to make games, which means they'd need to poz everyone, which they've already failed at. GamerGate was fundamentally games media siding with the indie clique against the audience, so outside of NeoGAF no one cares what the self-styled intellectuals think, especially when it's constantly revealed that they're incapable of actually playing games.

BRIGHT FUTURE AHEAD, BOYS!

are you sure that's the actual dialogue and not just a butchered translation?

Yea, look at all the amazing games on Greenlight. Oh wait.

Did I call it a walking sim you retarded double nigger? I said it was responsible for breeding walking simulators, not that it is a walking simulator.

Even if that were true, the few story sequences in HL1 convinced Valve to focus on facial animation and making the story believable much to the suffering of the gameplay, which means that what I said still stands true.

He said it's easier to make games, not that it's easy to make good games

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But don't you know it's cool and quasi ironic to make your game look like a pixellated Coleco game?

Reminds me of "To the moon"

Hated that game and never understood why so many people wet themselves over it.

True, they cut so many aliens and weapons that the final product feels empty and half-assed compared to HL1. Pisses me off how much potential the game had in terms of alien and weapon variety, only for it all to be deleted so we can use boring ass human guns and fight boring ass humanoid soldiers and humans with claws for 90% of the game.

Main HL2 problems: completely linear maps, idiot "stand here while NPC talks at you" ingame cutscenes, gimmicky physics tech demo shit that wasn't even a good demo (Dark Messiah actually showed off Source's physics properly and did it in a way that was fun, HL2 was just shit), horribly underwhelming guns and very sparse ammo for any of the actually cool ones.

The Last of Us' multiplayer was genuinely really good and better than the main game because it had good stealth gameplay that pitted you against people with the same capabilities as you rather than against retarded AI that you can dance around on any difficulty.

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It came out right when wojack and "le feels ;___;" shit started getting mainstream.

Don't forget an entire level where you're forced to use their shitty gimmicky physics gun, where they go out of their way to ensure you use it by placing no ammo anywhere throughout the level aside from when you get the shotgun

So i take it you will be buying my next game Death Stranding, gaijin?

All valve games are pretty shit. No idea why everyone jerks themselves off to half life, by far the most overrated and contrived game series of all time.

This game reaching cyberpunk 2077 level of "no news about development".

It's all just so fucking tiring. If I didn't know how the governments in some countries are actively giving money to these fuckers and big vidya companies like Ubisoft, I'd just say "let the market fuck them over".
We need a vidya holocaust.

Its a pot calling the kettle black to an extent but when marxists are criticizing people for doing that you have to admit they really must be retarded.

Good luck getting past the Fortress of Regret without being a mage faggot

People give it a pass because the setting and visual design are really good. That's about the only thing good about HL2 though.

Maybe we'll get good porn of someone getting fucked by a swarm of babies or something.

That's valve though, all style and no substance.

Style is the last word I'd use to describe anything made by Valve except TF2.

It's a baseless assumption to think they had any in the first place.

b-but muh physics and facial animation that's now almost 15 years outdated

IT WAS REVOLUTIONARY

Holla Forums is full postmodernism

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This came up as a hot topic during Gamergate. I had a copypasta summarizing this, but here's the upshot:

1) There are some companies (Microsoft in particular) that have a financial incentive to want educational video games to be profitable.

2) The people who are good at making video games aren't making educational video games.

3) Those companies wish to change that.

4) They fund these assholes to tell people that they want this shit so that video game companies consider making this shit.

This failed spectacularly, and the fact that Gamergate happened probably made it fail even more spectacularly. They're still pushing for it because they still have the financial motive, and the only way to end it is to make it so unbearably clear that they will fail that they just stop.

They fund indie devs because indie devs are whores who will do anything for any cash, regardless of where it comes from. This is why indie devs are still capable of pushing out trash.

(Pic related,is typical indie dev).

What the fuck is that even supposed to mean?
Half Life stuffed you into a room with Dr. Exposition because they wanted to make some info unavoidable in a game where you can otherwise have a decent speed and ignore other characters while walking sims never have gameplay and just want to shove their shitty plot into your face by proxy. So how exactly is HL responsible for niggers being too lazy to add the game part to their "games" nowdays?

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I wouldn't call memorizing patterns difficult in either case.
:^)

This is very sadly true for AAA Jap devs but some of the smaller devs (as well as some dev teams that are apart of AAA companies) still know more or less who their customers are and what they want. For example Square Enix as a whole developer/publisher is completely fucked but the Dragon Quest team still know how to make good DQ games, even those of different genera.


What's really going to save games is small time independent game devs/ Mind you I'm not talking about the "Indie Clique" in fact they are holding back independents from disrupting and over turning the current game landscape.

gone home is a good game

never played these games but im down for more games to be different then just killing thousands of enemies like they are nothing

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Because it breeded unnecessary stories to video games that are always inferior to novels, which has shifted to the focus of many games to the detriment of gameplay. Half-Life is single-highhandedly the seed for how the industry is right now, there would be no ebin cinematic bullshit if HL if Gabe had a heart attack in 1996.

Was considering posting Fallout but this is an even better example. This cancer isn't new, OP.

Why not just play Empyrion?

This style of game is actually fun though.

wow you nerds are still mad about what a good game gone home is

Behold the next biggest thing in gaming

looks great I'd play it

Unironically kind of enjoying this
Patched sure improved it a lot and I have a huge boner for space exploration

I want a Yakub game.


Must be a joy exploring the same shitty planet painted a different color ad infinitum.

it was an okay game but not as good as gone home

Night in The Woods

Look at 's flag you spergotron

in what way you retarded nigger?

In what way are you? Fallout is the definition of a broken, rushed, unbelievably half-assed game.

you're not listing how you nigger. this game is a 10/10.

Okay, let's do this. How is Fallout half-assed?

The game has terrible controls (as do all click-to-move shitfests) and interface, and a huge number of general gameplay flaws resulting from design oversights to a truly massive amount of unfixed bugs. These problems vary from weaponry to bartering to bugged dialogues trees to endings that outright don't work properly. Let's note the most important one is the fact that enemy critical hits can give you a Game Over and there is really nothing you can do to prevent it (besides perhaps maxing out your ST and EN and picking all the extra HP perks). This is a crippling design issue that we will get back to, but it makes Fallout one of the most tedious savescumming-oriented RPGs I've ever encountered.

That varied shit aside, one of the more fundamental problems with Fallout is that it is an exceedingly short, low-content game whose character building doesn't amount to a whole lot. And, Random Game Over crit bullshit aside, Fallout is quite easy. The game has a lot of optional character building-oriented side questing you can do, but it amounts to very little in the end. Past a few levels to bump that one combat skill you like up or getting your Speech to something decent, leveling up is largely irrelevant. Fallout simply does not have enough challenging tasks that actually ever warrant doing all the little side quests; the only reason to do them ends up being for completionism's sake. I would normally call this the "Majora's Mask Syndrome", but Fallout actually preceded it and suffers from it considerably worse.

that was easy

the problem with fallout and its fans is nobody actually plays the game because its so fucking bad, they just praise it anyway.

Fallout has a fairly large number of ways to approach situations, facilitating meaty role-playing. Unfortunately, there are few wrong decisions besides picking the obvious dialogue choice to make a whole town want to kill you. The game doesn't punish poor planning as much as it should, so all the role-playing decisions you can make are kind of shallow as far as game design is concerned.
Then there's the garbage dice roll mechanics mindlessly inherited from tabletop games, where increasing a many stats merely increasing the probability that a skill will work. Oh, but it can still fail though, so I guess you had better keep savescumming. Why bother boosting Steal to 200% when a theft can still fail and get you killed? Why not savescum when a theft can still fail and get you killed? This is a shitty, tedious, unfun mechanic no matter how you approach it. That trap that might explode in your face there? Better save. That locked door that could become permanently un-openable after a failed lockpick? Better save. Walking over to that military base where a random mutant encounter crit could end your game along the way? Better save. Attempting to steal something with 200% skill? Oh you better believe you'd better save.

It really is insane just how many bugs Fallout has though. Sure, there's the little things like an NPC's dialogue tree not working right, but then you get shit like the different ammo types throughout the game not actually doing anything, resulting in a huge red herring for the player. Or there’s the inability to get the good endings for a couple towns because the quests to get them weren't finished. All these massive problems and then I look look at a game like Exile III released not long before it which was a substantially larger game with boatloads more dungeons, towns, and people to interact with, a grand total of like three obvious bugs in remote corners of the games that aren't really a big deal, and it was coded by literally one guy. What's Fallout's excuse? Spent so much money on Richard Dean Anderson's and David Keith's voice acting that they didn't have enough left for playtesting?

keep going if you're enjoying posting as much as I'm enjoying reading it

not buying it nigger

Play the game lol. You might not come across some of the things I've mentioned if you're a casual faggot who's never tried to 100% the game, but the random game over crits are pretty hard to miss, the ammo type bug is pretty glaring.

I think this post is on to something

i have at least 1k+ hours and have never come across ammo bugs, broken NPC dialogue, or any of that. one of my companions disappeared after a fight somehow so i just loaded my game and he was back. so all you're doing is nitpicking bugs that you probably just pulled out of your ass and not showing sources. go back to playing fighting games, nigger.

Although I have to say Fallout's extreme dearth of content makes it pretty hard to enjoy the game at all if you don't try to complete everything. Can't imagine why people wouldn't try to.

One of two things can be assumed from post, and neither are very flattering.

Nobody thought the game was revolutionary, but it was an excellent example of storytelling. The current Holla Forums community is split between contrarians who are desperate to seem unique (you), people who are pretending to have played the game and either join the contrarian or traditionalist camps, people who admit to having not played it but still call it shit, and people who have actually played the game (a small minority).

Hate to spoonfeed, but here:

fallout.wikia.com/wiki/Fallout_ammunition

>A major bug in the Fallout engine (not fixed in the latest patches) prevents any of the ammunition modifiers (damage modifier, AC modifier, DR modifier) from working. As such, there is no difference in performance between any of the ammunition types.
So literally a major mechanic in Fallout (choosing bullet types) does absolutely nothing and is a big red herring to waste the player's time. You really gonna tell me this game isn't half-assed?

you list 1 bug that can easily be fixed just by loading your saved game. that doesn't mean it's half-assed my friend.
but this is why savescumming is so good, i've probably never come across this bug because of it. care to list more sources you nigger?

Wait, how does loading a saved game magically generate meaningful differences between ammo types?

because i've never experienced it whatsoever so i'm guessing savescumming helped. again, list some sources for the others as well cause i know for a fact the NPC dialogue bug is bullshit.

IIRC mods "patched" it somewhat so you can use different ammo types.

Anyway, here's a few more examples:
You cannot get the good ending for the Followers of the Apocalypse because they didn’t finish implementing the quest that triggers it. Definitely not a half-assed game.

The Barter skill is broken beyond belief. The moment you get it to roughly ~75% on neutral karma you can start generating infinite money at most shops (including the best shop in the game) by simply selling and buying back shit. You can travel to the Boneyard at the start of the game and immediately get the best weapons in the game. Not a half-assed game.

Inventory bug that can corrupt save files and crash the game if you put too much stuff in certain storage spaces. Not a half-assed game.

Oh, suck a nigger cock you contrarian shitstain.

sources nigger, pay attention.
that's not a bug. so far you only listed 1 source to a bug i have yet to come across or just don't care to fucking notice.

I don't have a "source" for particular NPC dialogue bugs, but I do remember at least one occurring with someone in Shady Sands. Honestly user, I really have a hard time believing that you've played this game anywhere near as much as I have (which is probably not more than 100hr). Maybe you're just an oblivious casual faggot? I.e., Fallout's target audience?

rofl nice copout, you can make that excuse for any situation. Most weapons don't need more than 6 ST, and plenty of top tier lower-ST weapons are sold in that shop too. And you only need a couple levels (if that) to boost your tagged weapon of choice to a useful skill if you've made a character build at all interested in combat.

If you're playing Fallout for the combat you're doing it wrong. Then again, you are an idiot.

Oh, do go on about how amazingly deep Fallout's dialogue system is (it isn't). Wanna know how to beat the game in 17 minutes?

so you're using anecdotal evidence as your "source"? not buying it, nigger.

tbh you would've only found out it was the best weapon in the game if you looked up a guide like a bitch, and i imagine that's what you did. that does not make it half assed though.

the combat is the best part about fallout, retard.

can't make this shit up

What is "art" to you?

You're just being an edgy shit and looking for flaws. Might as well tell me Deus Ex is a shit game too because the shooting isn't on par with FEAR.

I don't think I've ever heard of someone calling Amnesia innovative. Perhaps instrumental in the rise of youtube bait jumscare games but not new at all.

I'm not sure I understand your argument here. Player ignorance somehow excuses terrible game design? Is that your actual argument. You understand what the point of a "game" is, right?

You heard it here everyone, Dark Souls is a bad game. Pack your bags, shut fullchan down, we're done here.

I didn't have to look for flaws, the first time I played through Fallout most of these were shoved right in my face.

Sure, whatever you say buddy. Better go run to the Deus Ex wiki to tell me how DX is a bad game too.

no i'm saying you most likely intentionally looked up the best weapon in the game. this kinda reminds me of dark souls' fixed loot. of course you can get the best weapon in the game pretty early, that doesn't mean the game is half-assed though.

I was in the middle of typing a serious response but you don't appear to be capable of communicating in ways other than straw men.


It does when it's utterly trivial. Which it is.

Although to be fair the absolute best weapon in the game only comes from random encounters with high luck. It can be obtained immediately if you're lucky or might take you some time to grind out.

then you just fucked yourself nigger. you cannot win with anecdotals and bullshit claims pulled out of your ass. Fallout is one of the greatest RPGs ever and only of the greatest games ever imo. having a few rare "bugs" here and there doesn't mean it's half-assed. just go back to playing fighting games like a nigger you are

lol you sure are desperate to conclude this debate. Go back and read and you'll see I never claimed the single best weapon in the game can be found at the Boneyard. The alien handgun doesn't even rebut the main point.

How was Ocarina of Time half-assed? Sure it introduced some unfortunate things like unskippable cutscenes and dialogue (which are found in previous Zelda games too really), but it's a pretty complete game with a lot of varied content and doesn't have too many bugs or oversights that are completely game-breaking.

Unlike Fallout, for instance.

One of the shittiest most disappointing games I've ever played.

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I don't think you know what edgy means, unless you're so mentally brittle that you find somebody shitting on your game series unnerving because you cannot respond in a calm and logical manner

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That caught me off guard. I was expecting some gibblegabble shit, but the "defenseless virtual creatures" almost made me spit my drink all over my keyboard.

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fight me

I thought deadly premonitions was a "so bad it's good" kind of game, not an "innovative buzzword" game.

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What's it like having shit taste?

she's right; gamers suck

Posting these again, since it deserves to be posted.


Japan has VN's, don't pretend that those are any better. Whenever I look at Japanese games, there aren't many compelling games. Japan makes a ton of boring games too.

I was unaware that it was possible to be this retarded.

Have you considered that maybe you simply didn't notice that the different ammo types are all functionally the same? Or do you really believe that reloading your save file magically made all the different ammo types magically have differences that aren't coded into the game?

Memes aside, I just couldn't get into it.

VN's occupy a side market. I mean, it's right there in the name. They're not pretending to be anything they aren't.

Same, but just because you could get into it doesn't mean it's a bad game.

cheke'd and keked

They consider games like Gone Home to be pushing the medium forward only because of the subject matter. Game Designers only talk about narrative, story telling and experiences. A movie is not like a video game in many ways. One of them being that movies aren't meant to be challenging to watch. Crafting experiences in video games usually amounts to removing any hindrance to it. Level scaling is added to not punish those that walk around aimless in any direction. Quest Markers are added to avoid having the player be lost. However, crafting these experiences shouldn't be the end goal of single player games. This is why I despise Bioshock 1; the game feel like it hates player agency.

nah, just your awareness is shit. hook, line and sinker.

I personally like those games, sadly one of them is shit on pc unless someone can fix the engine and the other is stuck on the console

I don't really get the gripe with unskippable cutscenes, it only bothers ADD people who skip every cutscene and then complain they don't know what's going on or where to go, and speedrunners. If you're playing a story-driven game and you can't stand it when the story occupies your time, reconsider your choice.

Unskippable cutscenes bother everyone who likes to replay their games.

I'm just tired of this sick. I'm tired of cancerous "progressive" niggers who think video games need to be moral guides and that that is what defines """art""". just fucking kill me faggots

Bullshitting is an art, user. It's good to realize this. Life will make more sense.

the modern right wing is the ultimate conclusion of post-modernism, they are so post-modern it's starting to become some new extreme ideology that the smarties on the left have trouble naming, or agreeing on a name. just take a glance at someone like The Chump, he's the ultimate po-mo president, all smoke and mirrors, absolute narcissism + solipsism cranked up to 11.

Its pretty ironic that when the indie bugmen decided they would 'further the medium', they took us back to the Custer's Revenge era.

I liked that game.

>you can do everything before that in less than an hour and a half, less if you cut back on pointless wandering and optional "paths" 3 or so single strips of land
They either think im a tard and spent a few days on the tutorial, or expected me to actually care finish this trite when i look up the answer. I didnt.

Someone post that image with the peak players for Sunset, please.

Starting off with subjective opinions that aren't backed up by any arguments whatsoever. Nice.
The only way I see that to be true if it's too early in the game or when you get hit by a full auto critical point blank. Otherwise there are always ways to deal with it, or at least that's what you are saying.
B-but those
and
or do you wona state that crits oneshot with higher lvl scaled hp and appropriate armor? Prove it then. You are being dishonest in your argumentation.
Make a case for why it is bad. Because currently it sounds like "do we really need so much content in videogames?" kotaku article. Because without that
doesn't hold up. There is no base of context for why we should consider that worth mentioning for it being bad.

Build a case for your argument.
You are being dishonest in your argumentation.
You are being dishonest in your argumentation.
Picrelated. You are being dishonest in your argumentation.

I could see where you are coming from, but this is just awful. Doesn't help that your opposition in face of ac3d61 is even more retarded.

I know it hurts, but you're grasping, That shit shouldn't have been in there in the first place.

I strongly urge you to actually play the game before you try to claim that enemies can't crit-kill you even with the best armor. Miniguns and other automatic weapons are especially prone to this. I even presented a concrete example in walking over to the Mariposa military base. An unlucky random mutant encounter is simply game over, so you better save before heading out. This is terrible game design that does not encourage or reward skill.

I literally just did and the point appears to have went right over your head. The problem with Fallout is, critical hit bullshit aside, that the necessary character building to ensure survival in the low-challenge, sparse amount of dungeons and combat encounters it has requires little effort to obtain and has little meaningful variety (in terms of armor and weapons). So, you are left with side questing that doesn't facilitate meaningful character building and is divorced from the rest of the experience, meaning this content exists mostly for the sake of existing. This is in fact the opposite sort of viewpoint that hacks at Kotaku and other professional review outlets usually espouse, which that more content is always better in a game, and they regularly trash arcade games for being 40-minute experiences. I argue not that more content in an RPG is better in itself, but that more meaningful content that impacts how the game can be replayed and presents meaningful tradeoff choices for the player to make are what make one RPG better than another.

Says you. The slim argument to be made for completing side quests is that they add shit to the ending review of the player's actions. When certain endings are completely broken they fail to provide that reward to the player for exploring all the things they can do (in the Boneyard for instance).

No, in fact I did not imply that. But, in fact, this is in the case for probably ~90% of the time. Most NPCs do not give you a second chance. And note in the cases that do, that's still only two chances of a successful theft. The fundamental dysfunction of this mechanic remains.

And no, we're not talking about Fallout 2 here which contains a bug/exploit that allows you to unlock things with direct tool use even after a lock jams. In Fallout 1, if you randomly get screwed trying to unlock something and the lock jams, you stay screwed.

You are being dishonest in your argumentation, you pretentious fanboy.

I'll wait for you to present an argument for why you think Exile III can't be compared to Fallout.

So even when solving problems niggers use violence.

Until you make a solid calculation I may as well state that
And it will be as solid from a neutral observational point as your argument.
You didn't make a point, that's the point. At least, it wasn't clear from your post.
Now this is more substantial. You are making progress. Good job!
You do side quests in rpgs solely because they influence an ending?
That rhetorical question is my only answer until you prove that there are no positive consequences that someone could find useful, including, but not limited to, reward exp.
You are being shifty here. I'll give you the chance to straight yourself out by letting you checking out the source and be exactly sure when theft is tolerated and when it is not.
Are_you_sure_about_that?.webm

I didn't make a whole lot arguments there. Sure I've been shifty about what I'm stating exactly, other than your argumentation bits contradicting each other and making close to no sense outside of being a good rhetorical representation of your opinion about the game, but I wasn't dishonest about it. I didn't resort to popular opinion or to the appeal to the authority, what I did is took your own words closer together and stuff made less sense or have lost all value.
Sure, there were implications of you being clearly wrong, but I tried to avoid addressing that directly, because as I've stated your piece is mainly rhetorical, opinionated and you don't bother to fact check outside of addressing to your own empirical evidence that means jack shit to others. I could point out where you are wrong, but it's more interesting to let you either double down on such things or start actually fact checking and constructing a solid strong opinion, either way it's win win for me.
And my opinion about the game is, one could prove that fallout is good or bad, but neither you nor ac3d61 are succeeding at it.

I already did, but you were either too blind or too dumb to notice it. Exile looks like a standard rigid oldschool topdown rpg while fallout is a newer isometric more fluent in narrative and dialogue kind, on top of that fallout features 3d cg and looks visually technically harder, which should be quite obvious from a mere glance over the screenshots.
I'm not stating that fallout is goty and exile 3 is trash, because of that, it could be other way round for all I care, what I'm saying is: It's dishonest to not address that and to simply say "hurr, what's fallout's dev's excuse?".

Forgot to add, you yourself admitted that it's probably possible to not get OHCKd here
so on top of mocking you, I'll restate, you are being dishonest, if it wasn't already obvious.

Cut-scenes completely break the flow of playing. You lose any control and are reminded that you're just watching pixels on a screen. Not knowing this feeling of union when you're completely interfaced and an instrument becomes an extension of yourself is autistic.

They are the Visigoths lying in wait to sack the Rome of Western gaming

Holy fuck, you're stupid.

Yes… And? So Fallout had these large sums of money to pour into art design and storytelling but they didn't have enough left over to make a content-rich and well-playtested game? Or they did and they just didn't give a shit because they were so obsessed with storytelling instead of making a game? There is no flattering explanation here. A developer with orders of magnitude less resources made a more competent game because the Fallout developers weren't interested in making a game.

We used to have one easily offended group to deal with. Now we have at least two.

nigger even if you like it the game is overrated. Stop sucking Avelon's cock.

this is also a marginally correct answer. Having Zelda on that list is objectively wrong

I will grant too you the point about how save scumming undermines skill investment. Why max out any skill when you can resort to save scumming. Likewise the rate of critical failure on a maxed out skill is remarkably high considering save scumming undermines the dice mechanics. That said your other points seems to be a bit unwarranted.
sage for double post

that problem is not exclusive to Japan

The Last of Us
Bioshock: Infinite
Gone Home
Undertale
Player Unknown's Battlegrounds
Overwatch

the real shame in that is that the games groundwork isn't completely terrible, gameplay wise it did something things I think were pretty fun, on the hard mode ammo restrictions worked surprisingly well and the crafting system wasn't too messy. I enjoyed firefights with human enemies because i'd find myself cycling through a few weapons in a single fight to reduce overall ammo consumption. single use items like shivs were well done too. Of course this was all swept under the rug because "OH GEE THE STORY, THE STORY GUYS JESUS FUCK THIS STORY, LETS SPEND HALF THE GAME IN FORCED WALKING SEGMENTS FOR STORRRRY"

Then other devs took notes from that and not the handful of things the game did right

Agreed. Though it just both bewilders and annoys me that people praise it as GOTY when there were much better games that came out that year.
I loved Last of Us's combat and setting, but hated the one-use shivs and forced walking segments myself.
The story wasn't even that great either.

On your 2013 game list, the game I enjoyed the most was Dragon's Crown. Sometimes a simple beat em up game is all you need at the end of the day. Rather than trying to make a cinematic experience or open world game that takes months to finish.

I was talking to someone who liked this pile of shit and I brought up the ending being shit and they just brushed it off by saying the story was okay otherwise.
When I brought up examples of the story being shit they agreed and started talking about something else
Did anyone who actually played and liked the game think about it?

Fucking HOT

dragons crown was good but it was a rough year, probably second to 2007, maybe worse. Dragons Crown was a solid game but it was a high point for journos beating on japanese games to virtue signal. It benefited the game luckily but they still pull the "ohh gee japanese game too gross 4 me" shit all the time

this nigger crap here, all you fucking do is walk around like a retard following the map, combat is absolute cancer and the story is a convoluted mess that makes no sense

What? It's just an RPG from the isometric era. In what way is it considered revolutionary? It just has a good rpg story (as with most DnD videogames that dip into the planescape setting).

...

What I don't get is that if Paladins is supposedly the same game, but free, why the hell not play that instead?
It's the same with pubg and fortnite.

...

it was. it's got a bizarre charm and i thoroughly enjoyed it, but that charm exists solely because the game itself is a totally schizophrenic clusterfuck

I havn't played overwatch or paladins, but pubg and fortnite are both mechanically and artistically different games.

I don't care about the game itself at all, but it did provide us with come great porn

ayy

If Overwatch is the same as Paladins, then I can safely say that it's overrated as fuck. Paladins is super shallow, I mastered it in like 3 day, there is no point in playing it anymore, every match is pretty much the same, nothing new to learn and nothing interesting to unlock in the shop. Oh and worst of all are the retarded teammates who are so stupid that they keep playing their characters wrong even though their role is in the name of the class. So you get supports who think they are damage, flanks who fight on the front line, front lines who don't sit on the objective but run around the map trying to kill people, and ofc useless fucking sniper characters who sit behind crates the whole game doing nothing.

Because it contains straight cis people and problematic women designs.Though there's a voice actress sharing feminazi shit on her facebook
I also heard that OW charges you to play online, I'm not sure if it's true.

Good thing, you've acknowledged that you have troubles creating sensible arguments thus decided to resort to pretending retarded and baiting next. I admire that honesty about one's personal abilities.

Your entire set of posts amount to dismissal and attempts to question integrity of arguments without any substantial rebutting. You're certainly more crafty than previous opponents but you're just as intellectually dishonest.

Why would I give him any chance to continue without making him review his statements? However I agree it's dishonest to an onlooker who doesn't have enough integrity to discern where there could be something going behind my arguments or if I am just simply bluffing. And you have no obligation to believe that everything I've said is not a bluff even if it's the case for some parts. So I'll elaborate:
Theft is tolerated by friendly characters.
Doors ruined by lockpicking can be opened by stationary explosives such as dynamite and plastic explosives. And if that's not enough of a safer bet to open a door, to my knowledge failed trap skill roll doesn't exactly make it detonate on use, it only messes with the timer, meaning that it's possible to safely set an explosive effectively having 0 points in traps by simply setting it to several minutes instead of tenths of seconds and that's exactly what you are required to do in the starting temple of fallout 2. There are also 2 more things that make that complaint even more irrelevant: 1. with reasonable amount of leveling you are likely to survive premature detonation(as a reference I used fonline reloaded wiki for dynamite charge which says to deal 30-50 dmg compared to 8-15 to 5-12 difference between 10mm pistol damage I'd say it's a reasonable source for my assertion) 2. most closed doors are either related to side-questing or exploring which he argues to be irrelevant in the first place. There are however metallic doors with electric locks that can't be broken by a simple dynamite charge(don't know about plastic and don't know if there are any featured in f1) and depending on approach only lockpickable doors(mainly thinking about the church of whatever it was called) from mainline, but that would be a way more substantial discussion and research than 7f59c7 could provide for.
Highest realistically possible critical dmg multiplier is x3 (ignoring x4 since it's an eyes critical) early game ranged max dmg is 25, endgame - 70, ignoring creature melee, automatics and a rocket launcher. With 4 endurance and 5 strength we meet the first threshold at lvl 11 and the second one with 6 endurance and maxed out lifegiver perk at lvl 21. Thus my questionable attitude towards absence of either of his calculations or his complete confidence in OCHKO is justified.
This also creates a reasoning for why side-questing could be important, especially non-combat one essentially creating a reasonable option for getting appropriate experience levels for different difficulty areas without creating an absolute requirement for using save load to survive, which also creates an incentive towards right character building since social questing has requirements for charisma, speech, science and a few other skills or stats.

I see how any of that could be turned in the direction of fallout being good or fallout being bad, it's not a decisive case towards anything but 7f59c7 not having anything reliably true behind his claims or at lest towards him failing spectacularly to present them in any sensible manner to anyone who has some knowledge.

Anyways OP has a few good ones. I want to add Limbo, Inside because they were hyped up as "Deep" in lieu of having actual gameplay. Overwatch was mentioned but should be again because it rode its release on a wave of diversity points. Indivisible seems to also be riding the diversity wave but it's coming at a snail's pace.

Do Journey or Abzu count?

this shit

What's your reasoning? It looks like another VN. If it were like what OP mentioned we'd have at least heard about it already.

All VNs are garbage

Still doesn't mean it lines up with what OP mentioned.

no they're good

no they're not

90% of everything is garbage.

and 100% of VNs are garbage "games"

incredibly shallow melee combat, incredibly long cutscenes to tell a story that isn't very good, waiting, waiting waiting, most dungeons are mediocre/repetitive or way too long with too little variety. Poor planning of item switching.


deus ex has some serious flaws that the fans refuse to address


remember when id software was being shit on for making Rage a 20gb game because of the way megatextures worked

also Holla Forums would like the last of us if it was on PC, they would like it as much as they like fear tbh

I don't know where to put Journey. It seems like a walking simulator in the purest sense, but I feel as if it escapes the stigma of a walking sim by not being super pretentious, somehow.

nothing wrong with journey, its fun and simple but doesn't pretend to be anything else.

yes they are

(checked)
I don't think you realize just how spot on you are in saying that.

Now I'm morbidly curious

...

It is just usual tf2 pub clusterfuck, in all modes, all the time.

has anyone considered that the market for videogames is big and could accommodate all kinds of different types of game, with all kinds of different stories and types of gameplay

vote with your dollars, wait for reviews (competent reviews), don't buy games you don't like

it's like book genres arguing about one another, it doesn't make sense, you're all reading books

all the stuff you're bitching about is still video games
you just don't like them, and that's okay

then it might actually be fun.
instead it's just teams mindlessly staring down chokepoints at each other, pumping damage into one another's shields waiting until they all finally get their ultimates charged so they can blow them and hope they chose the correct (((Blizzard™))) approved composition to wipe enough of the enemy team to move onto the next chokepoint and repeat the process.

oops.

No wonder you think they are garbage, here is a hint: what does VN stand for?

barriers are totally worthless outside total mayhem which is literally ju ult/skill spamming, which in turn invalidates shields. They fucked up that "tf2 sentry nest is out tank barrier" dynamic looong, looooong time ago.

barriers are totally worthless outside total mayhem where they get double hp and last more then 2 milliseconds against attack classes. But TM is literally just ult/skill spamming, so they are still quite worthless. They fucked up that "OW's TF2 sentry nest equivalent are tank barriers" dynamic looong, looooong time ago.

...

….and driving? And you can really spam your specials dude they take a while to charge up…wht are you even talk about twisted metal???

na na na na, fuck you
na na na na, fuck youuu

This. People can't wait to play Skyrim 2 and see what happens next in the Dovakeeen story! What a great new franchise that began in 2011.

but it's not all that good either
it felt kinda like a lamer mix between Evil Within and Manhunt gameplay that kinda looked like uncharted
All i could think while playing it was "been there done that", not only was the gameplay meh, i got monotonous really fast, in fact i'd say the game benefits for all the time it spends being a "muh story" walking sim cus gameplaywise is boring as fuck

Jerking off to the aspie? Wow, there are no limits around.

Skyrim is dark souls of diablo.

Hi Reddit

Faggot nigger

They don't call them visual novels there though. They're called games. Still, they've been around and doing their own thing since the 80s so it's not like they're comparable to the "art game" walking sim abortions being pushed by Western devs and journos as the next evolution of the medium.


I've yet to hear the usual suspects say anything about Flowers, a 12-16 hour VN about nothing but lesbians (and which just released its third sequel). Maybe it's because it didn't come from their clique and because being Japanese makes it inherently problematic.

Visual novels are games, just a genre of them

(criminally underchecked)

Does Hollywood care about anything made outside of Hollywood?


I heard that it was because gameplay is too vague but those guys are still fags.

Heres a TLDR on every thread like this:

/thread

Will you be a nigger? A Spook? A Spear Chucker or a Jigaboo?

More like critics arguing with each other about the content of said books, so everything is up for dissection. If one reviewer likes a niche of titles over another it's his prerogative if he wants to bitch like a mule about the ones he doesn't like.

That needs to be a banner for the site.

No they're not, they're just illustrated CYOA novels that might have porn in them.