This. The only thing that crashed in the "great crash" was the console market with its cucked devkit taxes and deceptive loss-leader pricing, PC and arcade master races did better than ever. The only thing Nintendo resuscitated was this parasitic walled-garden business model, and gaming would be infinitely better off if it had stayed dead forever.
Nothing except the fact that there is a direct financial incentive for all developers to insert real-money "mechanics" into their games, and buy up or sabotage any developers that don't. This is us-or-them, we need to destroy their business model before they destroy ours.
Did you read the OP? Do you understand that we are being assaulted by armies of lobotomized drug addicts? Can you think of some way the "free" market could stop their deathmarch?
If other people are freely deciding to freely fund the extermination of my hobby in the free market, you're saying I shouldn't try to stop them, because that would violate their marketastic freedomness?
>Laws on the business models
>Laws on the creative content of the games
Two different things.
QUOTED FOR FUCKING TRUTH
So, what you're saying is that, by some strange alchemy, simply by criminalizing the ability to pay real money for lootboxes, some intangible essence of vital artistic importance will be lost from the game? This is a whole new level of kikery.
1) OP was mainly about gambling under existing law, which involves an element of uncertainty in the purchase, and as such couldn't possibly apply to what you're describing.
2) OP also specified a non-legal, purely cultural agitation against other slimy business models, which would push normalfags away from vidya, and within the gamer demographic normalize a cultural intolerance and contempt against such practices.
3) That said, unlocking features that are mutually exclusive with the locked version of the game (like new areas or modes), and as such by definition offer no competitive advantage. Even for things like cosmetics or DLC, the primary objection to them isn't that they're inherently evil, but that they are almost always massively overpriced.
4) Anything you're allowed (i.e.: expected by the dev) to "purchase" more than once crosses a very distinct line easy for the law to characterize, and is a slimy practice that should be legally restricted or criminalized.
Even the absolute worst-case scenario of your objection is "developers have to go back to full games, maybe with expansion packs. Cry me a fucking river, kike.
Gambling has been illegal or severely restricted for centuries. Also, unlike investment, gambling has NO PLAUSIBLE SCENARIO FOR CREATING NET ECONOMIC GROWTH.
Yeah, no real money involved is fine, that's no worse than grinding in Diablo. About the closest that could get to the sleaze of modern-day lootboxes is an MMO that charges you a monthly fee while you play through intentionally bloated grind.
Best of all possible worlds
Gambling isn't bad just because it's addictive, it's bad because (unlike games, which are supposed to be fun) gambling is ONLY ADDICTIVE, and serves no other purpose
Is anyone surprised Randroid lolberts can't separate fantasy from reality?